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Alexandre LETOURNEUX 2024-05-31 23:44:39 +02:00
commit 100b26a23d
5 changed files with 621 additions and 0 deletions

47
Agent.java Normal file
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package backend;
import java.awt.Color;
import java.util.ArrayList;
public abstract class Agent {
protected int x;
protected int y;
protected Color color;
public int triggerRadius; // adds a radius for the animal to detect nearby food/entities
public int intelligence; // adds the capacity for an animal to get straight to its goal
// | 1 ==> will get lost on its way
// | 3 ==> will lose time on its way
// | 5 ==> will get straight to the target
protected Agent(int x, int y, Color color, int triggerRadius, int intelligence) {
this.x = x;
this.y = y;
this.color = color;
this.triggerRadius = triggerRadius;
this.intelligence = intelligence;
}
public Color getDisplayColor() {
return color;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public void changeColor(Color newColor) {
this.color = newColor;
}
public boolean isInArea(int x, int y, int radius) {
int diffX = this.x-x;
int diffY = this.y-y;
int dist = (int) Math.floor(Math.sqrt(diffX*diffX+diffY*diffY));
return dist<radius;
}
public abstract boolean liveTurn(ArrayList<Agent> neighbors, Simulator world);
}

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Grid.java Normal file
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package backend;
public class Grid {
}

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Sheep.java Normal file
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package backend;
import java.awt.Color;
import java.util.ArrayList;
import java.util.Random;
public class Sheep extends Agent {
int hunger;
Random rand;
Sheep(int x,int y){
//first we call the constructor of the superClass(Animal)
super(x,y,Color.white, 20, 3);
hunger = 0;
rand = new Random();
}
public boolean liveTurn(ArrayList<Agent> neighbors, Simulator world) {
// color darken the more it is starved
if(hunger<=100 && hunger>0) {
Color color = new Color((int)(255-2.54*hunger), (int)(255-2.54*hunger), (int)(255-2.54*hunger));
this.changeColor(color);
}
if(this.searchFood(triggerRadius, world).isEmpty()) { // no food nearby ?
this.moveRandom(world);
hunger++;
}
else { // go to food !
this.moveToFood(this.searchFood(triggerRadius, world).get(0), this.searchFood(triggerRadius, world).get(1), world);
if(world.getCell(x, y)==1) {
world.setCell(x, y, 0);
if(hunger > 30) {hunger = hunger - 30;}
}
}
return hunger>100;
}
private ArrayList<Integer> searchFood(int radius, Simulator world) { // targets the nearest food (= cell alive)
ArrayList<Integer> coordinates = new ArrayList<Integer>();
for(int x = this.x - radius; x < this.x + radius; x++) {
for(int y = this.y - radius; y < this.y + radius; y++) {
if(x > 0 && x < world.getWidth() && y > 0 && y < world.getHeight() && isInArea(x, y, radius) && world.getCell(x, y) == 1) {
coordinates.add(x);
coordinates.add(y);
}
}
}
return coordinates;
}
private void moveRandom(Simulator world) {
int direction = rand.nextInt(4);
if(direction == 0 && x < world.getWidth()-1) {
x+=1;
}
if(direction == 1 && y < world.getHeight()-1) {
y+=1;
}
if(direction == 2 && x > 0) {
x-=1;
}
if(direction == 3 && y > 0) {
y-=1;
}
}
private void moveToFood(int x, int y, Simulator world) {
int clever = rand.nextInt(6 - this.intelligence);
if(this.intelligence == 0) {
this.moveRandom(world);
}
if(clever == 0) {
if(this.x < x && x < world.getWidth()-1) {
this.x+=1;
}
if(this.y < y && y < world.getHeight()-1) {
this.y+=1;
}
if(this.x > x && x > 0) {
this.x-=1;
}
if(this.y > y && y > 0) {
this.y-=1;
}
}
else {this.moveRandom(world);}
}
}

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Simulator.java Normal file
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package backend;
import java.util.ArrayList;
import java.util.Iterator;
import windowInterface.MyInterface;
public class Simulator extends Thread {
private MyInterface mjf;
private final int COL_NUM = 200;
private final int LINE_NUM = 100;
private int[][] simuGrid = new int[COL_NUM][LINE_NUM];
private final int LIFE_TYPE_NUM = 4;
//Conway Radius : 1
private final int LIFE_AREA_RADIUS = 1;
private ArrayList<Integer> fieldSurviveValues;
private ArrayList<Integer> fieldBirthValues;
private ArrayList<Agent> agents;
private boolean stopFlag;
private boolean pauseFlag;
private boolean loopingBorder;
private int clickActionFlag; // bool --> int to have 3 different actions (cell, sheep, wolf)
private int loopDelay = 150;
public Simulator(MyInterface mjfParam) {
mjf = mjfParam;
stopFlag=false;
pauseFlag=false;
loopingBorder=false;
clickActionFlag=0;
agents = new ArrayList<Agent>();
fieldBirthValues = new ArrayList<Integer>();
fieldSurviveValues = new ArrayList<Integer>();
for(int x=0; x<COL_NUM; x++) {
for(int y=0; y<LINE_NUM; y++) {
this.setCell(x, y, 0);
}
}
//Default rule : Survive always, birth never
for(int i =0; i<9; i++) {
fieldSurviveValues.add(i);
}
}
public int getWidth() {
return this.COL_NUM;
}
public int getHeight() {
return this.LINE_NUM;
}
public int getAliveNeighboorCells(int x, int y) {
int aliveNumber = 0;
if(loopingBorder == false) {
for(int i=x-1; i<=x+1; i++) {
for(int j=y-1; j<=y+1; j++) {
if(i<0 || i>=COL_NUM || j<0 || j>=LINE_NUM || (i == x && j == y)) {
continue;
}
if(this.getCell(i, j) == 1) {
aliveNumber ++;
}
}
}
}
if(loopingBorder == true) {
for(int i=x-LIFE_AREA_RADIUS; i<=x+LIFE_AREA_RADIUS; i++) {
for(int j=y-LIFE_AREA_RADIUS; j<=y+LIFE_AREA_RADIUS; j++) {
if(i == x && j == y) {
continue;
}
if(this.getCell((i+COL_NUM)%COL_NUM, (j+LINE_NUM)%LINE_NUM) == 1) {
aliveNumber ++;
}
}
}
System.out.println("");
}
return aliveNumber;
}
public void run() {
int stepCount=0;
while(!stopFlag) {
stepCount++;
makeStep();
mjf.update(stepCount);
try {
Thread.sleep(loopDelay);
} catch (InterruptedException e) {
e.printStackTrace();
}
while(pauseFlag && !stopFlag) {
try {
Thread.sleep(loopDelay);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public void makeStep() {
// evolution of the animals
ArrayList<Agent> morgue = new ArrayList<Agent>(); // temporary list containing all the dead entities :'(
/*for(Agent agent : agents) {
ArrayList<Agent> neighbors =
this.getNeighboringAnimals(
agent.getX(),
agent.getY(),
ANIMAL_AREA_RADIUS);
if(!agent.liveTurn(
neighbors,
this)) {
agents.remove(agent);
}
}*/
// ConcurrentModificationException ?? We cannot iterate a list's modification ?
// The following piece of code fixes this by directly using an iterator
for (Iterator<Agent> iterator = agents.iterator(); iterator.hasNext();) {
Agent agent = iterator.next();
ArrayList<Agent> neighbors =
this.getNeighboringAnimals(
agent.getX(),
agent.getY(),
agent.triggerRadius);
if(agent.liveTurn(
neighbors,
this)) {
morgue.add(agent);
}
}
// clean the morgue and modify the agents list OUTSIDE the iteration
agents.removeAll(morgue);
// evolution of the field
int n;
int[][] stepGrid = new int[COL_NUM][LINE_NUM];
for(int x=0; x<COL_NUM; x++) {
for(int y=0; y<LINE_NUM; y++) {
// the idea is first to get the surrounding values
// then count how many are alive
n = getAliveNeighboorCells(x, y);
stepGrid[x][y] = 0;
// then check if that number is in the lists of rules
// if cell not alive & survive list
for(int element : fieldSurviveValues) {
if(n == element && this.getCell(x, y) == 1) {
stepGrid[x][y] = 1;
continue;
}
}
// if cell is not alive & birth list
for(int element : fieldBirthValues) {
if(n == element && this.getCell(x, y) == 0) {
stepGrid[x][y] = 1;
continue;
}
}
}
}
// apply changes to actual grid (simuGrid)
for(int x=0; x<COL_NUM; x++) {
for(int y=0; y<LINE_NUM; y++) {
this.setCell(x, y, stepGrid[x][y]);
}
}
}
public void stopSimu() {
stopFlag = true;
}
public void togglePause() {
pauseFlag = !pauseFlag;
}
public void clickCell(int x, int y) {
if(clickActionFlag%3 == 0) { // place cell
this.setCell(x, y, Math.abs(this.getCell(x, y) - 1));
}
if(clickActionFlag%3 == 1) { // place sheep
Sheep mySheep = new Sheep(x, y);
agents.add(mySheep);
}
if(clickActionFlag%3 == 2) { // place wolf
Wolf myWolf = new Wolf(x, y);
agents.add(myWolf);
}
}
public int getCell(int x, int y) {
return this.simuGrid[x][y];
}
public ArrayList<Agent> getAnimals(){
return agents;
}
public ArrayList<Agent> getNeighboringAnimals(int x, int y, int radius){
ArrayList<Agent> inArea = new ArrayList<Agent>();
for(int i=0;i<agents.size();i++) {
Agent agent = agents.get(i);
if(agent.isInArea(x,y,radius)) {
inArea.add(agent);
}
}
return inArea;
}
public void setCell(int x, int y, int val) {
this.simuGrid[x][y] = val;
}
public ArrayList<String> getSaveState() {
ArrayList<String> lines = new ArrayList<String>(LINE_NUM);
for(int x=0; x<LINE_NUM; x++) {
String line = "";
for(int y=0; y<COL_NUM; y++) {
line += String.valueOf(this.getCell(y, x)) + ";";
}
lines.add(line);
}
return lines;
}
public void loadSaveState(ArrayList<String> lines) {
if(lines.size()<=0) {
return;
}
String firstLine = lines.get(0);
String[] firstLineElements = firstLine.split(";");
if(firstLineElements.length<=0) {
return;
}
/*
* now we fill in the world
* with the content of the file
*/
for(int y =0; y<lines.size();y++) {
String line = lines.get(y);
String[] lineElements = line.split(";");
for(int x=0; x<lineElements.length;x++) {
String elem = lineElements[x];
int value = Integer.parseInt(elem);
setCell(x, y, value);
}
}
}
public void generateRandom(float chanceOfLife) {
for(int x=0; x<COL_NUM; x++) {
for(int y=0; y<LINE_NUM; y++) {
setCell(x, y, 0);
if((Math.random() * (chanceOfLife + 1)) >= 1) {
setCell(x, y, 1);
}
}
}
}
public boolean isLoopingBorder() {
return loopingBorder;
}
public void toggleLoopingBorder() {
loopingBorder = !loopingBorder;
}
public void setLoopDelay(int delay) {
this.loopDelay = delay;
}
public void toggleClickAction() {
clickActionFlag ++;
}
public ArrayList<String> getRule() {
ArrayList<String> lines = new ArrayList<String>(2);
for(int elem : fieldSurviveValues) {
String line = "";
line += String.valueOf(elem) + ";";
lines.add(line);
}
for(int elem : fieldBirthValues) {
String line = "";
line += String.valueOf(elem) + ";";
lines.add(line);
}
return lines;
}
public void loadRule(ArrayList<String> lines) {
// agent file empty?
if(lines.size()<=0) {
System.out.println("empty rule file");
return;
}
// (1) remove previous rule (= emptying lists)
this.fieldSurviveValues.clear();
this.fieldBirthValues.clear();
// (2) read the content of the selected rule file
String surviveLine = lines.get(0);
String birthLine = lines.get(1);
String[] surviveElements = surviveLine.split(";");
for(int x=0; x<surviveElements.length;x++) { // (3) convert each cell value into a rule
String elem = surviveElements[x];
int value = Integer.parseInt(elem);
this.fieldSurviveValues.add(value);
}
String[] birthElements = birthLine.split(";"); // (3) convert each cell value into a rule
for(int x=0; x<birthElements.length;x++) {
String elem = birthElements[x];
int value = Integer.parseInt(elem);
this.fieldBirthValues.add(value);
}
}
public ArrayList<String> getAgentsSave() {
//TODO : Same idea as the other save method, but for agents
return null;
}
public void loadAgents(ArrayList<String> stringArray) {
// agent file empty?
if(stringArray.size()<=0) {
System.out.println("empty agent file");
return;
}
// (1) remove previous agent(s) (= emptying lists)
this.agents.clear();
// (2) read the content of the selected agent file
String line = stringArray.get(0);
String[] agentCoord = line.split(";");
for(int i=0; i<agentCoord.length;i++) { // (3) convert each cell value into an agent coord. list
String coordList = agentCoord[i];
String[] coords = coordList.split(",");
int x = Integer.parseInt(coords[0]); // (4) read and convert the coord. of each list
int y = Integer.parseInt(coords[1]); // into integers, then create a new agent for each cell
Sheep mySheep = new Sheep(x, y);
agents.add(mySheep);
}
}
public String clickActionName() {
if(clickActionFlag%3 == 1) {return "sheep";}
if(clickActionFlag%3 == 2) {return "wolf";}
return "cell";
}
}

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Wolf.java Normal file
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package backend;
import java.awt.Color;
import java.util.ArrayList;
import java.util.Random;
public class Wolf extends Agent {
int hunger;
Random rand;
Wolf(int x,int y){
//first we call the constructor of the superClass(Animal)
super(x,y,Color.red, 50, 5);
hunger = 0;
rand = new Random();
}
public boolean liveTurn(ArrayList<Agent> neighbors, Simulator world) {
// color darken the more it is starved
if(hunger<=100 && hunger>0) {
Color color = new Color((int)(255-2.54*hunger), 0, 0);
this.changeColor(color);
}
if(this.searchPrey(triggerRadius, world).isEmpty()) { // no prey nearby ?
this.lurk(world);
hunger++;
}
else { // hunt prey !
this.hunt(this.searchPrey(triggerRadius, world).get(0), this.searchPrey(triggerRadius, world).get(1), world);
if(world.getCell(x, y)==1) {
world.setCell(x, y, 0);
if(hunger > 30) {hunger = hunger - 30;}
}
}
return hunger>100;
}
private ArrayList<Integer> searchPrey(int radius, Simulator world) { // targets the nearest prey (= sheep)
ArrayList<Integer> coordinates = new ArrayList<Integer>();
ArrayList<Agent> preys = new ArrayList<Agent>();
preys = world.getNeighboringAnimals(this.x, this.y, radius);
coordinates.add(preys.get(0).getX()); // start tracking down the first sheep in sight
coordinates.add(preys.get(0).getY());
return coordinates;
}
private void lurk(Simulator world) {
int direction = rand.nextInt(4);
if(direction == 0 && x < world.getWidth()-1) {
x+=1;
}
if(direction == 1 && y < world.getHeight()-1) {
y+=1;
}
if(direction == 2 && x > 0) {
x-=1;
}
if(direction == 3 && y > 0) {
y-=1;
}
}
private void hunt(int x, int y, Simulator world) {
int clever = rand.nextInt(6 - this.intelligence);
System.out.println(this.intelligence);
if(this.intelligence == 0) {
this.lurk(world);
}
if(clever == 0) {
if(this.x < x && x < world.getWidth()-1) {
this.x+=1;
}
if(this.y < y && y < world.getHeight()-1) {
this.y+=1;
}
if(this.x > x && x > 0) {
this.x-=1;
}
if(this.y > y && y > 0) {
this.y-=1;
}
}
else {this.lurk(world);}
}
}