Delete Simulator.java
This commit is contained in:
parent
ee9e6f02e9
commit
a5557d1103
388
Simulator.java
388
Simulator.java
|
|
@ -1,388 +0,0 @@
|
|||
package backend;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
|
||||
import windowInterface.MyInterface;
|
||||
|
||||
public class Simulator extends Thread {
|
||||
|
||||
private MyInterface mjf;
|
||||
|
||||
private final int COL_NUM = 200;
|
||||
private final int LINE_NUM = 100;
|
||||
private int[][] simuGrid = new int[COL_NUM][LINE_NUM];
|
||||
private final int LIFE_TYPE_NUM = 4;
|
||||
//Conway Radius : 1
|
||||
private final int LIFE_AREA_RADIUS = 1;
|
||||
private ArrayList<Integer> fieldSurviveValues;
|
||||
private ArrayList<Integer> fieldBirthValues;
|
||||
|
||||
private ArrayList<Agent> agents;
|
||||
|
||||
private boolean stopFlag;
|
||||
private boolean pauseFlag;
|
||||
private boolean loopingBorder;
|
||||
private int clickActionFlag; // bool --> int to have 3 different actions (cell, sheep, wolf)
|
||||
private int loopDelay = 150;
|
||||
|
||||
public Simulator(MyInterface mjfParam) {
|
||||
mjf = mjfParam;
|
||||
stopFlag=false;
|
||||
pauseFlag=false;
|
||||
loopingBorder=false;
|
||||
clickActionFlag=0;
|
||||
|
||||
agents = new ArrayList<Agent>();
|
||||
fieldBirthValues = new ArrayList<Integer>();
|
||||
fieldSurviveValues = new ArrayList<Integer>();
|
||||
|
||||
for(int x=0; x<COL_NUM; x++) {
|
||||
for(int y=0; y<LINE_NUM; y++) {
|
||||
this.setCell(x, y, 0);
|
||||
}
|
||||
}
|
||||
|
||||
//Default rule : Survive always, birth never
|
||||
|
||||
for(int i =0; i<9; i++) {
|
||||
fieldSurviveValues.add(i);
|
||||
}
|
||||
}
|
||||
|
||||
public int getWidth() {
|
||||
return this.COL_NUM;
|
||||
}
|
||||
|
||||
public int getHeight() {
|
||||
return this.LINE_NUM;
|
||||
}
|
||||
|
||||
public int getAliveNeighboorCells(int x, int y) {
|
||||
int aliveNumber = 0;
|
||||
|
||||
if(loopingBorder == false) {
|
||||
for(int i=x-1; i<=x+1; i++) {
|
||||
for(int j=y-1; j<=y+1; j++) {
|
||||
|
||||
if(i<0 || i>=COL_NUM || j<0 || j>=LINE_NUM || (i == x && j == y)) {
|
||||
continue;
|
||||
}
|
||||
if(this.getCell(i, j) == 1) {
|
||||
aliveNumber ++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(loopingBorder == true) {
|
||||
for(int i=x-LIFE_AREA_RADIUS; i<=x+LIFE_AREA_RADIUS; i++) {
|
||||
for(int j=y-LIFE_AREA_RADIUS; j<=y+LIFE_AREA_RADIUS; j++) {
|
||||
|
||||
if(i == x && j == y) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(this.getCell((i+COL_NUM)%COL_NUM, (j+LINE_NUM)%LINE_NUM) == 1) {
|
||||
aliveNumber ++;
|
||||
}
|
||||
}
|
||||
}
|
||||
System.out.println("");
|
||||
}
|
||||
return aliveNumber;
|
||||
}
|
||||
|
||||
public void run() {
|
||||
|
||||
int stepCount=0;
|
||||
while(!stopFlag) {
|
||||
stepCount++;
|
||||
makeStep();
|
||||
mjf.update(stepCount);
|
||||
try {
|
||||
Thread.sleep(loopDelay);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
while(pauseFlag && !stopFlag) {
|
||||
try {
|
||||
Thread.sleep(loopDelay);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void makeStep() {
|
||||
|
||||
// evolution of the animals
|
||||
ArrayList<Agent> morgue = new ArrayList<Agent>(); // temporary list containing all the dead entities :'(
|
||||
|
||||
/*for(Agent agent : agents) {
|
||||
ArrayList<Agent> neighbors =
|
||||
this.getNeighboringAnimals(
|
||||
agent.getX(),
|
||||
agent.getY(),
|
||||
ANIMAL_AREA_RADIUS);
|
||||
if(!agent.liveTurn(
|
||||
neighbors,
|
||||
this)) {
|
||||
agents.remove(agent);
|
||||
}
|
||||
}*/
|
||||
|
||||
// ConcurrentModificationException ?? We cannot iterate a list's modification ?
|
||||
// The following piece of code fixes this by directly using an iterator
|
||||
|
||||
for (Iterator<Agent> iterator = agents.iterator(); iterator.hasNext();) {
|
||||
Agent agent = iterator.next();
|
||||
|
||||
ArrayList<Agent> neighbors =
|
||||
this.getNeighboringAnimals(
|
||||
agent.getX(),
|
||||
agent.getY(),
|
||||
agent.triggerRadius);
|
||||
|
||||
if(agent.liveTurn(
|
||||
neighbors,
|
||||
this)) {
|
||||
morgue.add(agent);
|
||||
}
|
||||
}
|
||||
// clean the morgue and modify the agents list OUTSIDE the iteration
|
||||
agents.removeAll(morgue);
|
||||
|
||||
// evolution of the field
|
||||
int n;
|
||||
int[][] stepGrid = new int[COL_NUM][LINE_NUM];
|
||||
|
||||
for(int x=0; x<COL_NUM; x++) {
|
||||
for(int y=0; y<LINE_NUM; y++) {
|
||||
|
||||
// the idea is first to get the surrounding values
|
||||
// then count how many are alive
|
||||
n = getAliveNeighboorCells(x, y);
|
||||
|
||||
stepGrid[x][y] = 0;
|
||||
// then check if that number is in the lists of rules
|
||||
// if cell not alive & survive list
|
||||
for(int element : fieldSurviveValues) {
|
||||
if(n == element && this.getCell(x, y) == 1) {
|
||||
stepGrid[x][y] = 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
// if cell is not alive & birth list
|
||||
for(int element : fieldBirthValues) {
|
||||
if(n == element && this.getCell(x, y) == 0) {
|
||||
stepGrid[x][y] = 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// apply changes to actual grid (simuGrid)
|
||||
for(int x=0; x<COL_NUM; x++) {
|
||||
for(int y=0; y<LINE_NUM; y++) {
|
||||
this.setCell(x, y, stepGrid[x][y]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void stopSimu() {
|
||||
stopFlag = true;
|
||||
}
|
||||
|
||||
public void togglePause() {
|
||||
pauseFlag = !pauseFlag;
|
||||
}
|
||||
|
||||
public void clickCell(int x, int y) {
|
||||
if(clickActionFlag%3 == 0) { // place cell
|
||||
this.setCell(x, y, Math.abs(this.getCell(x, y) - 1));
|
||||
}
|
||||
if(clickActionFlag%3 == 1) { // place sheep
|
||||
Sheep mySheep = new Sheep(x, y);
|
||||
agents.add(mySheep);
|
||||
}
|
||||
if(clickActionFlag%3 == 2) { // place wolf
|
||||
Wolf myWolf = new Wolf(x, y);
|
||||
agents.add(myWolf);
|
||||
}
|
||||
}
|
||||
|
||||
public int getCell(int x, int y) {
|
||||
return this.simuGrid[x][y];
|
||||
}
|
||||
|
||||
public ArrayList<Agent> getAnimals(){
|
||||
return agents;
|
||||
}
|
||||
|
||||
public ArrayList<Agent> getNeighboringAnimals(int x, int y, int radius){
|
||||
ArrayList<Agent> inArea = new ArrayList<Agent>();
|
||||
for(int i=0;i<agents.size();i++) {
|
||||
Agent agent = agents.get(i);
|
||||
if(agent.isInArea(x,y,radius)) {
|
||||
inArea.add(agent);
|
||||
}
|
||||
}
|
||||
return inArea;
|
||||
}
|
||||
|
||||
public void setCell(int x, int y, int val) {
|
||||
this.simuGrid[x][y] = val;
|
||||
}
|
||||
|
||||
public ArrayList<String> getSaveState() {
|
||||
|
||||
ArrayList<String> lines = new ArrayList<String>(LINE_NUM);
|
||||
for(int x=0; x<LINE_NUM; x++) {
|
||||
String line = "";
|
||||
|
||||
for(int y=0; y<COL_NUM; y++) {
|
||||
|
||||
line += String.valueOf(this.getCell(y, x)) + ";";
|
||||
}
|
||||
lines.add(line);
|
||||
|
||||
}
|
||||
return lines;
|
||||
}
|
||||
|
||||
public void loadSaveState(ArrayList<String> lines) {
|
||||
|
||||
if(lines.size()<=0) {
|
||||
return;
|
||||
}
|
||||
String firstLine = lines.get(0);
|
||||
String[] firstLineElements = firstLine.split(";");
|
||||
if(firstLineElements.length<=0) {
|
||||
return;
|
||||
}
|
||||
/*
|
||||
* now we fill in the world
|
||||
* with the content of the file
|
||||
*/
|
||||
for(int y =0; y<lines.size();y++) {
|
||||
String line = lines.get(y);
|
||||
String[] lineElements = line.split(";");
|
||||
for(int x=0; x<lineElements.length;x++) {
|
||||
String elem = lineElements[x];
|
||||
int value = Integer.parseInt(elem);
|
||||
setCell(x, y, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void generateRandom(float chanceOfLife) {
|
||||
|
||||
for(int x=0; x<COL_NUM; x++) {
|
||||
for(int y=0; y<LINE_NUM; y++) {
|
||||
setCell(x, y, 0);
|
||||
if((Math.random() * (chanceOfLife + 1)) >= 1) {
|
||||
setCell(x, y, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isLoopingBorder() {
|
||||
return loopingBorder;
|
||||
}
|
||||
|
||||
public void toggleLoopingBorder() {
|
||||
loopingBorder = !loopingBorder;
|
||||
}
|
||||
|
||||
public void setLoopDelay(int delay) {
|
||||
this.loopDelay = delay;
|
||||
}
|
||||
|
||||
public void toggleClickAction() {
|
||||
clickActionFlag ++;
|
||||
}
|
||||
|
||||
public ArrayList<String> getRule() {
|
||||
|
||||
ArrayList<String> lines = new ArrayList<String>(2);
|
||||
for(int elem : fieldSurviveValues) {
|
||||
String line = "";
|
||||
line += String.valueOf(elem) + ";";
|
||||
lines.add(line);
|
||||
}
|
||||
for(int elem : fieldBirthValues) {
|
||||
String line = "";
|
||||
line += String.valueOf(elem) + ";";
|
||||
lines.add(line);
|
||||
}
|
||||
return lines;
|
||||
}
|
||||
|
||||
public void loadRule(ArrayList<String> lines) {
|
||||
|
||||
// agent file empty?
|
||||
if(lines.size()<=0) {
|
||||
System.out.println("empty rule file");
|
||||
return;
|
||||
}
|
||||
// (1) remove previous rule (= emptying lists)
|
||||
this.fieldSurviveValues.clear();
|
||||
this.fieldBirthValues.clear();
|
||||
|
||||
// (2) read the content of the selected rule file
|
||||
String surviveLine = lines.get(0);
|
||||
String birthLine = lines.get(1);
|
||||
String[] surviveElements = surviveLine.split(";");
|
||||
for(int x=0; x<surviveElements.length;x++) { // (3) convert each cell value into a rule
|
||||
String elem = surviveElements[x];
|
||||
int value = Integer.parseInt(elem);
|
||||
this.fieldSurviveValues.add(value);
|
||||
|
||||
}
|
||||
String[] birthElements = birthLine.split(";"); // (3) convert each cell value into a rule
|
||||
for(int x=0; x<birthElements.length;x++) {
|
||||
String elem = birthElements[x];
|
||||
int value = Integer.parseInt(elem);
|
||||
this.fieldBirthValues.add(value);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public ArrayList<String> getAgentsSave() {
|
||||
//TODO : Same idea as the other save method, but for agents
|
||||
return null;
|
||||
}
|
||||
|
||||
public void loadAgents(ArrayList<String> stringArray) {
|
||||
|
||||
// agent file empty?
|
||||
if(stringArray.size()<=0) {
|
||||
System.out.println("empty agent file");
|
||||
return;
|
||||
}
|
||||
// (1) remove previous agent(s) (= emptying lists)
|
||||
this.agents.clear();
|
||||
|
||||
// (2) read the content of the selected agent file
|
||||
String line = stringArray.get(0);
|
||||
String[] agentCoord = line.split(";");
|
||||
|
||||
for(int i=0; i<agentCoord.length;i++) { // (3) convert each cell value into an agent coord. list
|
||||
String coordList = agentCoord[i];
|
||||
String[] coords = coordList.split(",");
|
||||
|
||||
int x = Integer.parseInt(coords[0]); // (4) read and convert the coord. of each list
|
||||
int y = Integer.parseInt(coords[1]); // into integers, then create a new agent for each cell
|
||||
Sheep mySheep = new Sheep(x, y);
|
||||
agents.add(mySheep);
|
||||
}
|
||||
}
|
||||
|
||||
public String clickActionName() {
|
||||
if(clickActionFlag%3 == 1) {return "sheep";}
|
||||
if(clickActionFlag%3 == 2) {return "wolf";}
|
||||
return "cell";
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue