last version

This commit is contained in:
ariane_v_ 2024-05-30 14:42:46 +02:00
parent 74596e4dac
commit 96b2ea03f0
18 changed files with 641 additions and 79 deletions

BIN
.DS_Store vendored Normal file

Binary file not shown.

BIN
Project_A05/.DS_Store vendored Normal file

Binary file not shown.

BIN
Project_A05/Agents/.DS_Store vendored Normal file

Binary file not shown.

View File

@ -1 +0,0 @@
10,10;11,11;9,11;12,10
1 10 10;11 11;9 11;12 10

View File

@ -0,0 +1,8 @@
8;12
9;3
78;5
64;39
29;41
2;54
55;87
92;4
1 8 12
2 9 3
3 78 5
4 64 39
5 29 41
6 2 54
7 55 87
8 92 4

BIN
Project_A05/Rule/.DS_Store vendored Normal file

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,2 @@
1;2;3;4;5
3;;;;
1 1 2 3 4 5
2 3

View File

@ -0,0 +1,3 @@
2;3
3;
2;
1 2 3
2 3
3 2

BIN
Project_A05/Rule/zombieRules.csv Executable file

Binary file not shown.
Can't render this file because it contains an unexpected character in line 1 and column 82.

View File

@ -30,6 +30,8 @@ public abstract class Agent {
return dist<radius;
}
// Does whatever the agent does during a step
// then returns a boolean
// if false, agent dies at end of turn

View File

@ -0,0 +1,20 @@
package backend;
import java.util.ArrayList;
import java.util.Arrays;
public class AgentRules {
private ArrayList<Integer> sheepSurviveValues;
private ArrayList<Integer> sheepBirthValues;
public AgentRules() {
sheepSurviveValues = new ArrayList<>();
sheepBirthValues = new ArrayList<>();
sheepBirthValues.addAll(Arrays.asList(2)); // Sheeps are born with 2 or more neighbors
}
public boolean shouldBirth(int numberOfNeighbors) {
return sheepBirthValues.contains(numberOfNeighbors);
}
}

View File

@ -0,0 +1,85 @@
package backend;
import java.util.Random;
public class Grid {
private final int COL_NUM = 100;
private final int LINE_NUM = 100;
private int[][] worldGrid; // The grid
// Constructor to create a grid ang give its size
public Grid() {
worldGrid = new int[COL_NUM][LINE_NUM];
}
// Method to initialize the grid with all zeros
public void iniGrid() {
for (int i = 0; i < COL_NUM; i++) {
for (int j = 0; j < LINE_NUM; j++) {
worldGrid[i][j] = 0; // Set each cell to 0
}
}
}
// Method to get the width of the grid
public int getWidth() {
return COL_NUM;
}
// Method to get the height of the grid
public int getHeight() {
return LINE_NUM;
}
// method to access a cell in the grid
public int getCell(int x, int y) {
return worldGrid[x][y]; // Get the value at cell (x, y)
}
// method to set the value of a cell in the grid
public void setCell(int x, int y, int val) {
worldGrid[x][y] = val; // Set the value at cell (x, y)
}
public int[][] getGrid() {
return worldGrid;
}
public int countNeighbors(int x, int y) {
int count = 0;
// Check all nine cells around the given cell
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
int nx = x + i;
int ny = y + j;
// Skip checking the cell itself
if (i == 0 && j == 0) {
continue;
}
// Count how many cells are alive around the given cell
if (nx >= 0 && nx < getWidth() && ny >= 0 && ny < getHeight()) {
if (getCell(nx,ny) == 1) { // 1 represents alive
count++;
}
}
}
}
return count;
}
}

View File

@ -0,0 +1,109 @@
package backend;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Random;
public class Rules {
private ArrayList<Integer> fieldSurviveValues;
private ArrayList<Integer> fieldBirthValues;
private int zombieProbability;
Random rand;
public int zombieProbability() {
return zombieProbability;
}
public Rules() {
// create lists of survival and birth rules
fieldSurviveValues = new ArrayList<>();
fieldBirthValues = new ArrayList<>();
}
// define if cell should die or survive
public boolean shouldSurvive(int numberOfNeighbors) {
return fieldSurviveValues.contains(numberOfNeighbors);
}
// define if cell should birth
public boolean shouldBirth(int numberOfNeighbors) {
return fieldBirthValues.contains(numberOfNeighbors);
}
// define if cell should become zombie
public boolean shouldBecomeZombie(int zombieProbability) {
this.rand = new Random();
int zombie = rand.nextInt(99);
return zombie < zombieProbability ;
}
//method to load rules from a file
public void loadRule(ArrayList<String> lines) {
if(lines.size()<=0) {
System.out.println("empty rule file");
return;
}
//DONE TODO : remove previous rule (=emptying lists)
fieldSurviveValues.clear();
fieldBirthValues.clear();
String surviveLine = lines.get(0);
String birthLine = lines.get(1);
String[] surviveElements = surviveLine.split(";");
System.out.println("Survival rules are:");
for(int x=0; x<surviveElements.length;x++) {
String elem = surviveElements[x];
int surviveValue = Integer.parseInt(elem);
System.out.println(surviveValue);
//DONE TODO : add value to possible survive values
fieldSurviveValues.add(surviveValue);
}
String[] birthElements = birthLine.split(";");
System.out.println("Birth Rules rules are:");
for(int x=0; x<birthElements.length;x++) {
String elem = birthElements[x];
int birthValue = Integer.parseInt(elem);
//DONE TODO : add value to possible birth values
System.out.println(birthValue);
fieldBirthValues.add(birthValue);
}
}
//method called if a rules file has 3 lines, to give the probability value of a zombie appearing once a cell die
public int loadZombieRule(ArrayList<String> lines) {
String zombieLine = lines.get(2);
System.out.println("dying cells are becoming zombies");
String[] zombieElement = zombieLine.split(";");
for (int x = 0; x < zombieElement.length; x++) {
String elem = zombieElement[x];
zombieProbability = Integer.parseInt(elem);
}
return zombieProbability;
}
}

View File

@ -11,6 +11,8 @@ import java.util.Random;
public class Sheep extends Agent {
int hunger;
boolean eaten;
boolean isEaten;
Random rand;
Sheep(int x,int y){
@ -31,29 +33,64 @@ public class Sheep extends Agent {
*/
public boolean liveTurn(ArrayList<Agent> neighbors, Simulator world) {
if(world.getCell(x, y)==1) {
world.setCell(x, y, 0);
world.setCell(x, y, 0); //sheep eats green cell it's on
} else {
hunger++;
}
eaten = this.eatenSheep(neighbors, world); // true if sheep is eaten by wolf, false if not
this.moveRandom();
return hunger>10;
// next steps will make a sheep live or die
if (hunger<2) { // is sheep doesn't die of hunger
return !eaten ; // either it dies eaten or it lives
}
else
return hunger<2;// sheep dies of hunger
}
public boolean eatenSheep(ArrayList<Agent> neighbors, Simulator world) {
isEaten = false;
for (Agent agent : neighbors) {
if (agent instanceof Wolf) {
if (Math.abs(agent.getX() - this.x) <= 1 && Math.abs(agent.getY() - this.y) <= 1) { //sheep is eaten if wolf in 1 cell radius
isEaten = true; // Indicate that a sheep has been eaten
}
}
}
return isEaten;
}
public boolean eatSheep() {
return isEaten;
}
private void moveRandom() {
int direction = rand.nextInt(4);
if(direction == 0) {
if(direction == 0 && x<99) {
x+=1;
}
if(direction == 1) {
if(direction == 1 && y<99) {
y+=1;
}
if(direction == 2) {
if(direction == 2 && x>0) {
x-=1;
}
if(direction == 3) {
if(direction == 3 && y>0) {
y-=1;
}
}
}

View File

@ -1,14 +1,17 @@
package backend;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.Iterator;
import windowInterface.MyInterface;
public class Simulator extends Thread {
private MyInterface mjf;
private final int COL_NUM = 100;
private final int LINE_NUM = 100;
// COL_NUM and LINE_NUM moved to Grid
private final int LIFE_TYPE_NUM = 4;
//Conway Radius : 1
private final int LIFE_AREA_RADIUS = 1;
@ -24,8 +27,13 @@ public class Simulator extends Thread {
private boolean loopingBorder;
private boolean clickActionFlag;
private int loopDelay = 150;
private int stepCounter = 0;
//DONETODO : add missing attribute(s)
private Grid worldGrid;
private Rules rules = new Rules();
Random rand;
//TODO : add missing attribute(s)
public Simulator(MyInterface mjfParam) {
mjf = mjfParam;
@ -38,7 +46,10 @@ public class Simulator extends Thread {
fieldBirthValues = new ArrayList<Integer>();
fieldSurviveValues = new ArrayList<Integer>();
//TODO : add missing attribute initialization
//DONETODO : add missing attribute initialization
worldGrid = new Grid();
worldGrid.iniGrid();
@ -49,14 +60,16 @@ public class Simulator extends Thread {
}
public int getWidth() {
//TODO : replace with proper return
return 0;
//DONETODO : replace with proper return
return worldGrid.getWidth(); // the width is the number of columns
}
public int getHeight() {
//TODO : replace with proper return
return 0;
//DONETODO : replace with proper return
return worldGrid.getHeight(); // the height is the number of rows
}
//Should probably stay as is
@ -91,6 +104,7 @@ public class Simulator extends Thread {
// only modify if sure of what you do
// to modify agent behavior, see liveTurn method
// in agent classes
/*
for(Agent agent : agents) {
ArrayList<Agent> neighbors =
this.getNeighboringAnimals(
@ -103,14 +117,141 @@ public class Simulator extends Thread {
agents.remove(agent);
}
}
*/
// The code above gave us an error, we replaced it with this one, using an iterator
Iterator<Agent> iterator = agents.iterator();
while (iterator.hasNext()) {
Agent agent = iterator.next();
ArrayList<Agent> neighbors =
this.getNeighboringAnimals(agent.getX(), agent.getY(), ANIMAL_AREA_RADIUS);
if (!agent.liveTurn(neighbors, this)) {
iterator.remove();
}
}
List<Agent> newAgents = new ArrayList<>();
// reproduction of agents
for (int x = 0; x < worldGrid.getWidth(); x++) {
for (int y = 0; y < worldGrid.getHeight(); y++) {
if (isCellEmpty(x, y) && countNeighboringSheep(x, y) == 2) {
newAgents.add(new Sheep(x, y)); // add sheep in cell that doesn't contain any agent if there are exactly 2 neighboring sheeps.
}
}
}
agents.addAll(newAgents);
//then evolution of the field
// TODO : apply game rule to all cells of the field
for (int x = 0; x < worldGrid.getWidth(); x++) {
for (int y = 0; y < worldGrid.getHeight(); y++) {
int neighbor = worldGrid.countNeighbors(x, y); // Calculate number of neighbors
// Determine if cell should die, survive or birth.
boolean survives = rules.shouldSurvive(neighbor);
boolean born = rules.shouldBirth(neighbor);
// Determine if cell should become a zombie.
boolean zombie = rules.shouldBecomeZombie(rules.zombieProbability());
if (getCell(x, y) == 1 && !survives && zombie) {
setCell(x, y, 2); // Cell becomes zombie
} else if (getCell(x, y) == 1 && !survives) {
setCell(x, y, 0); // Cell dies
} else if (getCell(x, y) == 0 && born) {
setCell(x, y, 1); // New cell is born
} else if (getCell(x,y)==2) {
this.contaminateCell(x,y);
}
}
}
// Check if there are more than 20 sheeps
if (countSheep() > 20) {
addWolfRandomly(); // Add a wolf if there are more than 20 sheeps on the grid.
}
}
// Method that add a Wolf to a random location
public void addWolfRandomly() {
Random rand = new Random();
int x = rand.nextInt(getWidth()); // Assume getWidth() gives the grid width
int y = rand.nextInt(getHeight()); // Assume getHeight() gives the grid height
agents.add(new Wolf(x, y)); // Add a new Wolf to the list
}
// Method that allows a zombie to randomly contaminate a cell around it
public void contaminateCell(int x, int y) {
rand = new Random();
int direction = rand.nextInt(4);
if(direction == 0 && x<99) {
x+=1;
}
if(direction == 1 && y<99) {
y+=1;
}
if(direction == 2 && x>0) {
x-=1;
}
if(direction == 3 && y>0) {
y-=1;
}
int contaminationProbability = rand.nextInt(4); // zombie has a 25% change of contaminating a cell.
if (getCell(x,y)==1 && contaminationProbability == 0) {
this.setCell(x, y,2); // cell becomes zombie if contaminated
}
}
private boolean isCellEmpty(int x, int y) {
return agents.stream().noneMatch(agent -> agent.getX() == x && agent.getY() == y);
}
// method that count the number of Neighboring Sheep to a precise cell.
private int countNeighboringSheep(int x, int y) {
int count = 0;
for (Agent agent : agents) { // go through whole list of agents
if (agent instanceof Sheep) { //only count sheeps
if (Math.abs(agent.getX() - x) <= 1 && Math.abs(agent.getY() - y) <= 1 && !(agent.getX() == x && agent.getY() == y)) {// in a radius of 1 case around the case, without counting the case itself
count++;
}
}
}
return count;
}
// Method that counts the total number of sheeps on the grid
public int countSheep() {
int sheepCount = 0;
for (Agent agent : agents) {
if (agent instanceof Sheep) {
sheepCount++; // Increment count if the agent is a Sheep
}
}
return sheepCount;
}
// DONETODO : apply game rule to all cells of the field
//see method countNeighboring, makeStep and class Rules
/* you should distribute this action in methods/classes
* don't write everything here !
*
* the idea is first to get the surrounding values
* then count how many are alive
* then count how many are alive :
* then check if that number is in the lists of rules
* if the cell is alive
* and the count is in the survive list,
@ -123,7 +264,11 @@ public class Simulator extends Thread {
}
/*
* leave this as is
@ -136,14 +281,25 @@ public class Simulator extends Thread {
* method called when clicking pause button
*/
public void togglePause() {
// TODO : actually toggle the corresponding flag
// DONETODO : actually toggle the corresponding flag
pauseFlag = !pauseFlag;
}
/**
* method called when clicking on a cell in the interface
*/
public void clickCell(int x, int y) {
//TODO : complete method
if (clickActionFlag) {
// Assuming different types of actions based on flag
// E.g., toggling cell state
int currentVal = worldGrid.getCell(x, y);
int newVal = 1 - currentVal;
setCell(x, y, newVal); // Toggle between 0 and 1
} else {
// Assuming adding an agent if not toggling
agents.add(new Sheep(x, y)); // Default health for new agents
}
}
/**
@ -153,9 +309,14 @@ public class Simulator extends Thread {
* @return value of cell
*/
public int getCell(int x, int y) {
//TODO : complete method with proper return
return 0;
//DONETODO : complete method with proper return
return worldGrid.getCell(x,y);
}
/**
*
* @return list of Animals in simulated world
@ -170,6 +331,7 @@ public class Simulator extends Thread {
* @param radius
* @return list of agents in area
*/
public ArrayList<Agent> getNeighboringAnimals(int x, int y, int radius){
ArrayList<Agent> inArea = new ArrayList<Agent>();
for(int i=0;i<agents.size();i++) {
@ -181,29 +343,51 @@ public class Simulator extends Thread {
return inArea;
}
/**
/*
* set value of cell
* @param x coord of cell
* @param y coord of cell
* @param val to set in cell
*/
public void setCell(int x, int y, int val) {
//TODO : complete method
//DONETODO : complete method
worldGrid.setCell(x,y,val);
}
/**
*
* @return lines of file representing
* the simulated world in its present state
*/
public ArrayList<String> getSaveState() {
//TODO : complete method with proper return
return null;
//DONETODO : complete method with proper return
int[][] gridData = worldGrid.getGrid(); // Get the grid
ArrayList<String> saveState = new ArrayList<>();
for (int i = 0; i < worldGrid.getHeight(); i++) {
StringBuilder sb = new StringBuilder();
for (int j = 0; j < worldGrid.getWidth(); j++) {
sb.append(gridData[i][j]);
if (j < worldGrid.getWidth() - 1) {
sb.append(";"); // Append a semicolon after each cell except the last in the row
}
}
saveState.add(sb.toString()); // Add the string for this row to the list
}
return saveState;
}
/**
*
* @param lines of file representing saved world state
*/
public void loadSaveState(ArrayList<String> lines) {
/*
* First some checks that the file is usable
@ -211,6 +395,7 @@ public class Simulator extends Thread {
* "Guard clauses", as they guard the method
* against unwanted inputs
*/
if(lines.size()<=0) {
return;
}
@ -219,10 +404,12 @@ public class Simulator extends Thread {
if(firstLineElements.length<=0) {
return;
}
/*
* now we fill in the world
* with the content of the file
*/
for(int y =0; y<lines.size();y++) {
String line = lines.get(y);
String[] lineElements = line.split(";");
@ -234,6 +421,9 @@ public class Simulator extends Thread {
}
}
/**
* called by button, with slider providing the argument
* makes a new world state with random cell states
@ -241,32 +431,41 @@ public class Simulator extends Thread {
* to be alive in new state
*/
public void generateRandom(float chanceOfLife) {
//TODO : complete method
/*
* Advice :
* as you should probably have a separate class
* representing the field of cells...
* maybe just make a constructor in there
* and use it here
*/
//DONETODO : complete method
for (int i = 0; i < worldGrid.getHeight(); i++) {
for (int j = 0; j < worldGrid.getWidth(); j++) {
// Generate a random float and compare with the chance of life
Random randGenerator = new Random();
if (randGenerator.nextFloat() < chanceOfLife) {
worldGrid.setCell(i, j, 1); // Set cell as alive
} else {
worldGrid.setCell(i, j, 0); // Set cell as dead
}
}
}
}
public boolean isLoopingBorder() {
//TODO : complete method with proper return
return false;
//DONETODO : complete method with proper return
return loopingBorder ;
}
public void toggleLoopingBorder() {
//TODO : complete method
//DONETODO : complete method
loopingBorder = !loopingBorder;
}
public void setLoopDelay(int delay) {
//TODO : complete method
loopDelay = delay;
}
public void toggleClickAction() {
//TODO : complete method
//DONETODO : complete method
clickActionFlag = !clickActionFlag;
}
/**
@ -278,44 +477,64 @@ public class Simulator extends Thread {
* @see loadRule for inverse process
*/
public ArrayList<String> getRule() {
//TODO : complete method with proper return
return null;
ArrayList<String> rules = new ArrayList<>();
StringBuilder sbSurvive = new StringBuilder("Survive:");
for (Integer val : fieldSurviveValues) {
sbSurvive.append(val).append(";");
}
if (!fieldSurviveValues.isEmpty()) sbSurvive.deleteCharAt(sbSurvive.length() - 1);
StringBuilder sbBirth = new StringBuilder("Birth:");
for (Integer val : fieldBirthValues) {
sbBirth.append(val).append(";");
}
if (!fieldBirthValues.isEmpty()) sbBirth.deleteCharAt(sbBirth.length() - 1);
rules.add(sbSurvive.toString());
rules.add(sbBirth.toString());
return rules;
}
//load rules from file
public void loadRule(ArrayList<String> lines) {
if(lines.size()<=0) {
System.out.println("empty rule file");
return;
}
//TODO : remove previous rule (=emptying lists)
String surviveLine = lines.get(0);
String birthLine = lines.get(1);
String[] surviveElements = surviveLine.split(";");
for(int x=0; x<surviveElements.length;x++) {
String elem = surviveElements[x];
int value = Integer.parseInt(elem);
//TODO : add value to possible survive values
}
String[] birthElements = birthLine.split(";");
for(int x=0; x<birthElements.length;x++) {
String elem = birthElements[x];
int value = Integer.parseInt(elem);
//TODO : add value to possible birth values
rules.loadRule(lines);
if(lines.size()>=3) {
rules.loadZombieRule(lines) ;
}
}
//method that return a string of agents
public ArrayList<String> getAgentsSave() {
//TODO : Same idea as the other save method, but for agents
return null;
ArrayList<String> agentStates = new ArrayList<>();
for (Agent agent : agents) {
agentStates.add(agent.toString());
}
return agentStates;
}
//method that allows to load a file containing agent coordinates.
public void loadAgents(ArrayList<String> lines) {
for (String line : lines) {
String[] coordinates = line.split(";");
int x = Integer.parseInt(coordinates[0]);
int y = Integer.parseInt(coordinates[1]);
if (Integer.parseInt(coordinates[2])==0) {
agents.add(new Sheep(x, y));
}
if (Integer.parseInt(coordinates[2])==1) {
agents.add(new Wolf(x, y));
}
}
public void loadAgents(ArrayList<String> stringArray) {
//TODO : Same idea as other load methods, but for agent list
}
@ -324,9 +543,14 @@ public class Simulator extends Thread {
* @return String representation of click action
*/
public String clickActionName() {
// TODO : initially return "sheep" or "cell"
// depending on clickActionFlag
return "";
// Check the state of clickActionFlag
// Assuming true means we're placing an agent (e.g., Sheep)
// and false means we're toggling the state of a cell
if (clickActionFlag) {
return "cell"; // When flag is true, clicking adds a sheep
} else {
return "sheep"; // When flag is false, clicking toggles cell state
}
}
}

View File

@ -0,0 +1,73 @@
package backend;
import java.awt.Color;
import java.util.ArrayList;
import java.util.Random;
public class Wolf extends Agent {
private int loneliness; // this variable will be used to track how many steps since wolf found a friend
ArrayList<Agent> neighbors = new ArrayList<>();
public Wolf(int x, int y) {
super(x, y,Color.black);
this.loneliness = 0; // Initialize loneliness to 0
}
@Override
public boolean liveTurn(ArrayList<Agent> neighbors, Simulator world) {
moveRandomly(world);
loneliness = lonelyWolf(neighbors);
return loneliness < 5; // Wolf dies if he didn't find another neighboring agent for 5 steps
}
public int lonelyWolf(ArrayList<Agent> allAgents) {
// Check if there are no neighboring agents around
neighbors = findNeighbors(allAgents,1);
if (neighbors.isEmpty()) {
loneliness++; // Increase loneliness if there are no neighbors
} else {
loneliness = 0; // Reset loneliness if there are neighbors
}
return loneliness;
}
//method to find every agent near the wolf
private ArrayList<Agent> findNeighbors(ArrayList<Agent> allAgents, int radius) {
for (Agent agent : allAgents) {
if (agent != this && this.isInArea(agent.getX(), agent.getY(), radius)) {
neighbors.add(agent);
}
}
return neighbors;
}
//method that makes a wolf move randomly
private void moveRandomly(Simulator world) {
Random rand = new Random();
// Move randomly by one cell in any direction (including staying in the same place)
int newX = Math.max(0, Math.min(world.getWidth() - 1, getX() + rand.nextInt(3) - 1));
int newY = Math.max(0, Math.min(world.getHeight() - 1, getY() + rand.nextInt(3) - 1));
setPosition(newX, newY);
}
// set position of wolf
private void setPosition(int x, int y) {
this.x = x;
this.y = y;
}
}

View File

@ -43,12 +43,12 @@ public class JPanelDraw extends JPanel {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.black);
this.setBackground(Color.gray);
if (mySimu != null) {
// Draw Interface from state of simulator
float cellWidth = (float)this.getWidth()/(float)mySimu.getWidth();
float cellHeight = (float)this.getHeight()/(float)mySimu.getHeight();
g.setColor(Color.gray);
g.setColor(Color.black);
for(int x=0; x<mySimu.getWidth();x++) {
int graphX = Math.round(x*cellWidth);
g.drawLine(graphX, 0, graphX, this.getHeight());