Merge branch 'master' of https://gitarero.ecam.fr/aurele.wittke/OOP_1A5_Project
This commit is contained in:
commit
1374fb6c79
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@ -8,10 +8,10 @@ public class AutoPlayer {
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* @return
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*/
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public Move computeBestMove(Board board) {
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ArrayList<Move> authorizedMoves = new ArrayList<>();
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ArrayList<Move> authorizedMoves = new ArrayList<>();//create a list of possible move that the AutoPlayer is authorized to do
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Board copy = new Board(board);//create a copy of the board in order not to impact the real board
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ArrayList<Piece> alivePieces = copy.getPieces();
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for (int i=0; i < alivePieces.size(); i++) {//for each piece of the copied board we are going to clic on them to check their highlighted case
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for (int i=0; i < alivePieces.size(); i++) {//for each piece of the copied board we are going to "clic" on them to check their highlighted cases
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Piece piece = alivePieces.get(i);
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if (piece.isWhite() == copy.isTurnWhite()) {
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copy.userTouch(piece.getX(), piece.getY());
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@ -27,10 +27,10 @@ public class AutoPlayer {
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}
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if (authorizedMoves.isEmpty()) {
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System.out.print("no move possible");
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return null;//possibility of being checked, must work on it later
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return null;//possibility of being checked
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}
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int randomNum = (int)(Math.random() * authorizedMoves.size());
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return authorizedMoves.get(randomNum);
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return authorizedMoves.get(randomNum);//choose a random move in the authorized moves list
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}
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}
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@ -26,10 +26,6 @@ public class Board {
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private boolean castling;
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private boolean castlingDone;
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private ArrayList<String> previousBoard;
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//private ArrayList<Piece> altPieces;
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//private boolean isChecked;
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public Board(int colNum, int lineNum) {
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this.kingWMoved = false;
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this.kingBMoved = false;
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@ -266,7 +262,8 @@ public class Board {
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if (pieces.get(whatPiece(x,y)).isWhite() != pieces.get(whatPiece(this.x,this.y)).isWhite()) {//check if we do not move to a position occupied by a piece of the same color
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this.pieces.remove(whatPiece(x,y)); //if there is a piece at the position we want to move we remove it from the array list
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}
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else {//castling
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/*castling movement*/
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else {
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if (castling == true) {
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if (pieces.get(whatPiece(x,y)).getX()==7 || pieces.get(whatPiece(this.x,this.y)).getX()==7) {//that means we are dealing with the right rooks for castling
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if (pieces.get(whatPiece(this.x,this.y)).isWhite()==true){
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@ -281,9 +278,9 @@ public class Board {
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this.y=-1;
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this.turnNumber +=1;
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castlingDone=true;
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}//TEST
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}
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else {//that means we are dealing with the right rooks for castling
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else {//that means we are dealing with the left rooks for castling
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if (pieces.get(whatPiece(x,y)).isWhite()==true){
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kingWMoved = true;
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}
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@ -305,6 +302,7 @@ public class Board {
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this.pieces.remove(whatPiece(xTwo,yTwo));
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enPassant = false;
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}
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/*memorize if they moved in order to avoid them castling*/
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if (pieces.get(whatPiece(this.x, this.y)).getX() == 0 && pieces.get(whatPiece(this.x, this.y)).getY() == 7) {
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rookLWMoved = true;
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}
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@ -315,7 +313,7 @@ public class Board {
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rookLBMoved = true;
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}
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if (pieces.get(whatPiece(this.x, this.y)).getX() == 7 && pieces.get(whatPiece(this.x, this.y)).getY() == 0) {
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rookRBMoved = true;
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rookRBMoved = true;
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}
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if (pieces.get(whatPiece(this.x, this.y)).getX() == 4 && pieces.get(whatPiece(this.x, this.y)).getY() == 7) {
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kingWMoved = true;
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@ -472,10 +470,6 @@ public class Board {
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this.castlingDone = true;
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}
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}
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/* The following methods require more work ! */
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// COUCOU LES COPAINS SI VOUS ARRIVEZ A OPTIMISER LA SUITE CA SERAIT COOL
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public ArrayList<ArrayList<Integer>> highlightBishop(int xFrom, int yFrom, ArrayList<Piece> pieces){ //creates a table of the x and y coordinates to highlight for the bishop
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boolean spotOccupied = false;
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ArrayList<ArrayList<Integer>> toHighlight = new ArrayList<> ();
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@ -621,47 +615,10 @@ public class Board {
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}
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i += 1;
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}
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int indexPieceSelect = whatPiece(xFrom,yFrom);
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//castling
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for(int x = 0; x<8; x++) {
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for(int y = 0; y<8; y++) {
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if (pieces.get(indexPieceSelect).isWhite() == true) {//check if castling is possible for the white
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if (kingWMoved == false && rookLWMoved == false && x==4 && y==7 && pieces.get(indexPieceSelect).getX()==0 && pieces.get(indexPieceSelect).getY()==7) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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}
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if (kingWMoved == false && rookRWMoved == false && x==4 && y==7 && pieces.get(indexPieceSelect).getX()==7 && pieces.get(indexPieceSelect).getY()==7) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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}
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else {
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castling = false;
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}
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}
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if (pieces.get(indexPieceSelect).isWhite() == false) {//check if castling is possible for the black
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if (kingBMoved == false && rookLBMoved == false && x==4 && y==0 && pieces.get(indexPieceSelect).getX()==0 && pieces.get(indexPieceSelect).getY()==0) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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}
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if (kingBMoved == false && rookRBMoved == false && x==4 && y==0 && pieces.get(indexPieceSelect).getX()==7 && pieces.get(indexPieceSelect).getY()==0) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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}
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else {
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castling = false;
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}
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}
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}
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}
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return toHighlight;
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}
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public ArrayList<ArrayList<Integer>> highlightPawn(int xFrom, int yFrom, ArrayList<Piece> pieces){ //test
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public ArrayList<ArrayList<Integer>> highlightPawn(int xFrom, int yFrom, ArrayList<Piece> pieces){
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ArrayList<ArrayList<Integer>> toHighlight = new ArrayList<> ();
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toHighlight.add(new ArrayList<>());
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toHighlight.add(new ArrayList<>());
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@ -758,16 +715,16 @@ public class Board {
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int nbOccupied = 0;
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boolean occupiedLeftLine = true;
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boolean occupiedRightLine = true;
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for(int i = 4; i > 0; i--) {
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if (positionOccupied(i,pieces.get(indexPieceSelect).getY()) == true) {
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//check if the castling is possible with the rooks on the left
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for(int i1 = 3; i1 > 0; i1--) {
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if (positionOccupied(i1,pieces.get(indexPieceSelect).getY()) == true) {
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nbOccupied = nbOccupied + 1;
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}
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if (nbOccupied == 0) {
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occupiedLeftLine=false;
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}
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}
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if (occupiedLeftLine == false) {//check if the castling is possible with the rooks on the left
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if (nbOccupied == 0) {
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occupiedLeftLine=false;
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}
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if (occupiedLeftLine == false) {//if there are no pieces between the rook and the king we can highlight
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if (kingWMoved == false && rookLWMoved == false && x==0 && y==7 && pieces.get(whatPiece(0,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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@ -777,21 +734,19 @@ public class Board {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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// }
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//else {
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//castling = false;
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}
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}
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nbOccupied = 0;
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for(int i = 4; i < 7; i++) {
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if (positionOccupied(i,pieces.get(indexPieceSelect).getY()) == true) {
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//check if the castling is possible with the rooks on the right
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for(int i2 = 5; i2 < 7; i2++) {
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if (positionOccupied(i2,pieces.get(indexPieceSelect).getY()) == true) {
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nbOccupied = nbOccupied + 1;
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}
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if (nbOccupied == 0) {
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occupiedRightLine=false;
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}
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}
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if (occupiedRightLine == false) {//check if the castling is possible with the rooks on the right
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}
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if (nbOccupied == 0) {
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occupiedRightLine=false;
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}
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if (occupiedRightLine == false) {//if there are no pieces between the rook and the king we can highlight
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if (kingWMoved == false && rookRWMoved == false && x==7 && y==7 && pieces.get(whatPiece(7,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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@ -802,9 +757,6 @@ public class Board {
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toHighlight.get(1).add(y);
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castling = true;
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}
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// else {
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// castling = false;
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//}
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}
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nbOccupied = 0;
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}
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@ -851,62 +803,16 @@ public class Board {
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int numHighlight = highlightPawn(xFrom, yFrom, pieces).get(0).size();
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for(int i = 0; i < numHighlight; i++) {
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if ((x == highlightPawn(xFrom, yFrom, pieces).get(0).get(i)) && (y == highlightPawn(xFrom, yFrom, pieces).get(1).get(i))) {//check if the considered x and y are in the list of positions that should be highlighted
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if(positionOccupied(x,y) == false) {
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if(positionOccupied(x,y) == false) {//if the position is not occupied
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highlight = true;
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}
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else {
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if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {
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if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {//or if we eat a piece of the opposite color
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highlight = true;
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}
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}
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}
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}
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/*if (pieces.get(indexPieceSelect).isWhite()) {//white pawns
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if (lastTurnPawnTwo) {//en passant
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if(yTwo == this.y && Math.abs(xTwo - this.x) == 1 && x == xTwo && y == this.y - 1) {
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highlight = true;
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enPassant = true;
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}
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}
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if(y == this.y-1) {
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if((x == this.x) && (positionOccupied(x,y)==false)) {//advance one case
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highlight = true;
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}
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if((Math.abs(x-this.x) == 1) && (positionOccupied(x,y)) && pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {//highlight the piece in diagonal, if existing and of another color
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highlight = true;
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}
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}
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if((y == this.y-2) && (this.y == 6) && (x == this.x) && (positionOccupied(this.x,this.y-1))==false) {//move by two if not moved and if no piece in front
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highlight = true;
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}
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}
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if (pieces.get(indexPieceSelect).isWhite() == false) {//black pawns
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if(y == this.y+1) {
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if (lastTurnPawnTwo) {//en passant
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if(yTwo == this.y && Math.abs(xTwo - this.x) == 1 && x == xTwo && y == this.y+1) {
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highlight = true;
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enPassant = true;
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}
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}
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if((x == this.x) && (positionOccupied(x,y)==false)) {
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highlight = true;
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}
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if((Math.abs(x-this.x) == 1) && (positionOccupied(x,y)) && pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {
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highlight = true;
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}
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}
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if((y == this.y+2) && (this.y == 1) && (x == this.x) && (positionOccupied(this.x,this.y+1) == false)) {
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highlight = true;
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}
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}*/
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}
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if (pieces.get(indexPieceSelect).getType() == PieceType.King) { //highlight for Kings
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@ -916,94 +822,16 @@ public class Board {
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highlight = true;
|
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}
|
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}
|
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/*if(positionOccupied(x,y) == false) {
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if((Math.abs(x-this.x) <= 1) && (Math.abs(y-this.y) <= 1)) { //consider all cases at distance one from the king
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if ((Math.abs(x-this.x) != 0) || (Math.abs(y-this.y) != 0)) { //check if we are not considering the place where the king is
|
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highlight = true;
|
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}
|
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}
|
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}
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else {
|
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if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()){
|
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if((Math.abs(x-this.x) <= 1) && (Math.abs(y-this.y) <= 1)) { //consider all cases at distance one from the king
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if ((Math.abs(x-this.x) != 0) || (Math.abs(y-this.y) != 0)) { //check if we are not considering the place where the king is
|
||||
highlight = true;
|
||||
}
|
||||
}
|
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}
|
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//check if the castling is possible, if yes highlight the rook(s)
|
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int nbOccupied = 0;
|
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boolean occupiedLeftLine = true;
|
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boolean occupiedRightLine = true;
|
||||
|
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for(int i = 3; i > 0; i--) {
|
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if (positionOccupied(i,pieces.get(indexPieceSelect).getY()) == true) {
|
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nbOccupied = nbOccupied + 1;
|
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}
|
||||
if (nbOccupied == 0) {
|
||||
occupiedLeftLine=false;
|
||||
}
|
||||
}
|
||||
if (occupiedLeftLine == false) {//check if the castling is possible with the rooks on the left
|
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if (kingWMoved == false && rookLWMoved == false && x==0 && y==7 && pieces.get(whatPiece(0,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
|
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highlight = true;
|
||||
castling = true;
|
||||
}
|
||||
if (kingBMoved == false && rookLBMoved == false && x==0 && y==0 && pieces.get(whatPiece(0,0)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
|
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highlight = true;
|
||||
castling = true;
|
||||
// }
|
||||
//else {
|
||||
//castling = false;
|
||||
}
|
||||
}
|
||||
nbOccupied = 0;
|
||||
for(int i = 5; i < 7; i++) {
|
||||
if (positionOccupied(i,pieces.get(indexPieceSelect).getY()) == true) {
|
||||
nbOccupied = nbOccupied + 1;
|
||||
}
|
||||
if (nbOccupied == 0) {
|
||||
occupiedRightLine=false;
|
||||
}
|
||||
}
|
||||
if (occupiedRightLine == false) {//check if the castling is possible with the rooks on the right
|
||||
if (kingWMoved == false && rookRWMoved == false && x==7 && y==7 && pieces.get(whatPiece(7,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
|
||||
highlight = true;
|
||||
castling = true;
|
||||
}
|
||||
if (kingBMoved == false && rookRBMoved == false && x==7 && y==0 && pieces.get(whatPiece(7,0)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
|
||||
highlight = true;
|
||||
castling = true;
|
||||
}
|
||||
// else {
|
||||
// castling = false;
|
||||
//}
|
||||
}
|
||||
nbOccupied = 0;
|
||||
}*/
|
||||
}
|
||||
|
||||
if (pieces.get(indexPieceSelect).getType() == PieceType.Knight) { //highlight for knights
|
||||
int numHighlight = highlightKnight(xFrom, yFrom, pieces).get(0).size();
|
||||
for(int i = 0; i < numHighlight; i++) {
|
||||
if ((x == highlightKnight(xFrom, yFrom, pieces).get(0).get(i)) && (y == highlightKnight(xFrom, yFrom, pieces).get(1).get(i))) {//check if the considered x and y are in the list of positions that should be highlighted
|
||||
highlight = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*if(positionOccupied(x,y) == false) {
|
||||
if (((Math.abs(x-this.x) == 1) && (Math.abs(y-this.y) == 2)) || ((Math.abs(x-this.x) == 2) && (Math.abs(y-this.y) == 1))) {//consider all positions at 2 by 1 from the knight
|
||||
highlight = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()){
|
||||
if (((Math.abs(x-this.x) == 1) && (Math.abs(y-this.y) == 2)) || ((Math.abs(x-this.x) == 2) && (Math.abs(y-this.y) == 1))) {//consider all positions at 2 by 1 from the knight
|
||||
highlight = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
if (pieces.get(indexPieceSelect).getType() == PieceType.Bishop) { //highlight for bishops
|
||||
int numHighlight = highlightBishop(xFrom, yFrom, pieces).get(0).size();
|
||||
|
|
@ -1048,33 +876,57 @@ public class Board {
|
|||
if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {
|
||||
highlight = true;
|
||||
}
|
||||
//check if the castling is possible, if yes highlight the king
|
||||
/*if (pieces.get(indexPieceSelect).isWhite() == true) {//check if castling is possible for the white
|
||||
if (kingWMoved == false && rookLWMoved == false && x==4 && y==7 && pieces.get(indexPieceSelect).getX()==0 && pieces.get(indexPieceSelect).getY()==7) {
|
||||
highlight = true;
|
||||
castling = true;
|
||||
if (pieces.get(whatPiece(x,y)).getType() == PieceType.King) {//check if the castling is possible, if yes highlight the rook(s)
|
||||
int nbOccupied = 0;
|
||||
boolean occupiedLeftLine = true;
|
||||
boolean occupiedRightLine = true;
|
||||
|
||||
for(int i1 = 0; i1 < 4; i1++) {
|
||||
if (positionOccupied(i1,pieces.get(indexPieceSelect).getY()) == true) {
|
||||
nbOccupied = nbOccupied + 1;
|
||||
}
|
||||
}
|
||||
if (kingWMoved == false && rookRWMoved == false && x==4 && y==7 && pieces.get(indexPieceSelect).getX()==7 && pieces.get(indexPieceSelect).getY()==7) {
|
||||
highlight = true;
|
||||
castling = true;
|
||||
}
|
||||
else {
|
||||
castling = false;
|
||||
if (nbOccupied == 0) {
|
||||
occupiedLeftLine=false;
|
||||
}
|
||||
if (occupiedLeftLine == false) {//check if the castling is possible with the rooks on the left
|
||||
if (kingWMoved == false && rookLWMoved == false && pieces.get(indexPieceSelect).getX()==0 && x==4 && y==7 && pieces.get(whatPiece(4,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
|
||||
highlight = true;
|
||||
castling = true;
|
||||
}
|
||||
if (kingBMoved == false && rookLBMoved == false && pieces.get(indexPieceSelect).getX()==0 && x==4 && y==0 && pieces.get(whatPiece(4,0)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
|
||||
highlight = true;
|
||||
castling = true;
|
||||
}
|
||||
else {
|
||||
castling = false;
|
||||
}
|
||||
}
|
||||
nbOccupied = 0;
|
||||
|
||||
for(int i2 = 5; i2 < 7; i2++) {
|
||||
if (positionOccupied(i2,pieces.get(indexPieceSelect).getY()) == true) {
|
||||
nbOccupied = nbOccupied + 1;
|
||||
}
|
||||
}
|
||||
if (nbOccupied == 0) {
|
||||
occupiedRightLine=false;
|
||||
}
|
||||
if (occupiedRightLine == false) {//check if the castling is possible with the rooks on the right
|
||||
if (kingWMoved == false && rookRWMoved == false && pieces.get(indexPieceSelect).getX()==7 && x==4 && y==7 && pieces.get(whatPiece(4,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
|
||||
highlight = true;
|
||||
castling = true;
|
||||
}
|
||||
if (kingBMoved == false && rookRBMoved == false && pieces.get(indexPieceSelect).getX()==7 && x==4 && y==0 && pieces.get(whatPiece(4,0)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
|
||||
highlight = true;
|
||||
castling = true;
|
||||
}
|
||||
else {
|
||||
castling = false;
|
||||
}
|
||||
}
|
||||
nbOccupied = 0;
|
||||
}
|
||||
if (pieces.get(indexPieceSelect).isWhite() == false) {//check if castling is possible for the black
|
||||
if (kingBMoved == false && rookLBMoved == false && x==4 && y==0 && pieces.get(indexPieceSelect).getX()==0 && pieces.get(indexPieceSelect).getY()==0) {
|
||||
highlight = true;
|
||||
castling = true;
|
||||
}
|
||||
if (kingBMoved == false && rookRBMoved == false && x==4 && y==0 && pieces.get(indexPieceSelect).getX()==7 && pieces.get(indexPieceSelect).getY()==0) {
|
||||
highlight = true;
|
||||
castling = true;
|
||||
}
|
||||
else {
|
||||
castling = false;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1083,15 +935,12 @@ public class Board {
|
|||
return highlight;
|
||||
}
|
||||
|
||||
public boolean isHighlighted(int x, int y) { //not at all optimized, if you have ideas go ahead
|
||||
public boolean isHighlighted(int x, int y) { //same as isHighlightedNoCheck but with added verification of if we are in check
|
||||
boolean highlight = false;
|
||||
Move move = new Move(this.x, this.y, x, y);
|
||||
//Board board1 = new Board(pieces);
|
||||
String[] boardS = toString().split("\n");
|
||||
Check check = new Check(boardS, move);
|
||||
//System.out.println(x);
|
||||
//System.out.println(y);
|
||||
if(isHighlightedNoCheck(x, y, this.x, this.y, pieces) && check.getCheck() == false) {
|
||||
if( isHighlightedNoCheck(x, y, this.x, this.y, pieces) && check.getCheck() == false) {//verify if a case is highlighted and does not put the king in check
|
||||
highlight = true;
|
||||
}
|
||||
return highlight;
|
||||
|
|
@ -1102,7 +951,7 @@ public class Board {
|
|||
this.y = -1;
|
||||
int sizeSave = previousBoard.size();
|
||||
if(sizeSave == 1) {
|
||||
String lastBoard = previousBoard.get(0); // we have a String but we need a String[] in order to use the constructer
|
||||
String lastBoard = previousBoard.get(0); // we have a String but we need a String[] in order to use the constructor
|
||||
String[] oldBoard = lastBoard.split("\n");
|
||||
Board undo = new Board(oldBoard);
|
||||
this.pieces = undo.pieces;
|
||||
|
|
@ -1121,7 +970,7 @@ public class Board {
|
|||
}
|
||||
if (sizeSave != 1 ) {
|
||||
turnNumber -= 1;
|
||||
String lastBoard = previousBoard.get(sizeSave-2); // we have a String but we need a String[] in order to use the constructer
|
||||
String lastBoard = previousBoard.get(sizeSave-2); // we have a String but we need a String[] in order to use the constructor
|
||||
String[] oldBoard = lastBoard.split("\n");
|
||||
Board undo = new Board(oldBoard);
|
||||
this.pieces = undo.pieces;
|
||||
|
|
@ -1141,16 +990,6 @@ public class Board {
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
public Board(ArrayList<Piece> pieces) {
|
||||
/*ArrayList<Piece> pieces1 = new ArrayList <>();
|
||||
int sizePieces = pieces.size();
|
||||
for(int i = 0; i < sizePieces; i++) {
|
||||
Piece newP = new Piece(pieces.get(i));
|
||||
pieces1.add(newP);
|
||||
}
|
||||
this.board = pieces1;*/
|
||||
}
|
||||
|
||||
public Board(Board board) {
|
||||
this.kingWMoved = board.kingWMoved;
|
||||
|
|
@ -1178,6 +1017,7 @@ public class Board {
|
|||
}
|
||||
public void playMove(Move move) {
|
||||
Piece pieceToMove = null;
|
||||
//we are searching for the piece concerned by the move returned by the autoplayer
|
||||
for (int i=0; i < this.pieces.size(); i++) {
|
||||
Piece piece = this.pieces.get(i);
|
||||
if (piece.getX() == move.getFromX() && piece.getY() == move.getFromY()) {
|
||||
|
|
@ -1185,6 +1025,7 @@ public class Board {
|
|||
}
|
||||
}
|
||||
Piece pieceTargeted = null;
|
||||
//check if there is a enemy piece on the destination of the moving piece
|
||||
for (int i=0; i < this.pieces.size(); i++) {
|
||||
Piece piece = this.pieces.get(i);
|
||||
if (piece.getX() == move.getToX() && piece.getY() == move.getToY()) {
|
||||
|
|
@ -1192,14 +1033,14 @@ public class Board {
|
|||
}
|
||||
}
|
||||
if (pieceTargeted != null) {
|
||||
this.pieces.remove(pieceTargeted);
|
||||
this.pieces.remove(pieceTargeted);//the enemy piece is removed
|
||||
}
|
||||
pieceToMove.setX(move.getToX());
|
||||
pieceToMove.setY(move.getToY());
|
||||
this.turnNumber = this.turnNumber + 1;
|
||||
this.x = -1;
|
||||
this.y = -1;
|
||||
previousBoard.add(this.toString());
|
||||
previousBoard.add(this.toString());//save the move
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,12 +4,14 @@ import java.util.ArrayList;
|
|||
|
||||
public class Check {
|
||||
private ArrayList<Piece> altPieces = new ArrayList<>();
|
||||
private ArrayList<Piece> ogPieces = new ArrayList<>();
|
||||
private boolean isCheck;
|
||||
private int x;
|
||||
private int y;
|
||||
private int xMove;
|
||||
private int yMove;
|
||||
private Board board;
|
||||
private boolean kingAlrCheck;
|
||||
|
||||
|
||||
public Check (String[] boardS, Move move) {
|
||||
|
|
@ -17,6 +19,7 @@ public class Check {
|
|||
int sizePieces = this.board.getPieces().size();
|
||||
for(int i = 0; i < sizePieces; i++) {
|
||||
altPieces.add(this.board.getPieces().get(i));
|
||||
ogPieces.add(this.board.getPieces().get(i));
|
||||
}
|
||||
this.x = move.getFromX();
|
||||
this.y = move.getFromY();
|
||||
|
|
@ -24,40 +27,44 @@ public class Check {
|
|||
this.yMove = move.getToY();
|
||||
}
|
||||
|
||||
public boolean isCheck() {
|
||||
isCheck = false;
|
||||
return isCheck;
|
||||
}
|
||||
|
||||
public boolean getCheck() {
|
||||
isCheck = false;
|
||||
if (this.x != -1 && this.y != -1) {
|
||||
boolean color = altPieces.get(this.board.whatPiece(this.x, this.y)).isWhite();
|
||||
|
||||
altPieces.get(this.board.whatPiece(this.x,this.y)).setX(this.xMove);//in the alternative board, moves the selected piece to the wanted position.
|
||||
altPieces.get(this.board.whatPiece(this.xMove,this.y)).setY(this.yMove);
|
||||
int xBase = this.x;
|
||||
int yBase = this.y;
|
||||
//System.out.println(this.board.toString());
|
||||
int sizePieces = altPieces.size();
|
||||
for (int i = 0; i < sizePieces; i++) {
|
||||
if(altPieces.get(i).isWhite() != color) {
|
||||
this.x = altPieces.get(i).getX();
|
||||
this.y = altPieces.get(i).getY();
|
||||
for (int x = 0; x<8; x++) {
|
||||
for (int i = 0; i < sizePieces; i++) {//check for all pieces
|
||||
if(altPieces.get(i).isWhite() != color) {//if they are of the opposite color
|
||||
int xTemp = altPieces.get(i).getX();
|
||||
int yTemp = altPieces.get(i).getY();
|
||||
for (int x = 0; x<8; x++) {// for all cases of the board
|
||||
for (int y = 0; y<8; y++) {
|
||||
boolean highlight = this.board.isHighlightedNoCheck(x, y, this.x, this.y, altPieces);
|
||||
boolean highlight = this.board.isHighlightedNoCheck(x, y, xTemp, yTemp, altPieces);//if the piece (i) highlight the case x,y
|
||||
if (this.board.positionOccupied(x, y)) {
|
||||
if(highlight && altPieces.get(this.board.whatPiece(x,y)).getType() == PieceType.King && altPieces.get(this.board.whatPiece(x,y)).isWhite() == color){
|
||||
isCheck = true;
|
||||
if(altPieces.get(this.board.whatPiece(x,y)).getType() == PieceType.King && altPieces.get(this.board.whatPiece(x,y)).isWhite() == color){
|
||||
if(highlight) {//if the case x,y is highlighted and occupied by a king of the same color as the original piece
|
||||
isCheck = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
this.x = xBase;
|
||||
this.y = yBase;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return isCheck;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue