check ok :) + created move
This commit is contained in:
parent
e003f63b4b
commit
1a7d19d70d
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@ -1,10 +1,11 @@
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BR,BN,BB,BQ,BK,BB,BN,BR,
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BP,BP,BP,BP,BP, ,BP,BP,
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, , , , , , , ,
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, , , ,WP,BP, , ,
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, , , , , , , ,
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, , , , , , , ,
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WP,WP,WP,WP, ,WP,WP,WP,
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WR,WN,WB,WQ,WK,WB,WN,WR,
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3
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1531
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BR, ,BB,BQ,BK,BB,BN,BR,
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BP,BP,BP, , , , ,BP,
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BN, , , , , , , ,
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, , ,BP,BP,BP,BP, ,
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, , , , ,WP,WP, ,
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, , , , ,WN, ,WB,
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WP,WP,WP,WP,WP, , ,WP,
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WR,WN,WB,WQ,WK, , ,WR,
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9
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1630
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00000010
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@ -11,6 +11,7 @@ public class Board {
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private int x;
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private int y;
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private int turnNumber;
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private ArrayList<Piece> board;
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private boolean lastTurnPawnTwo;//for en passant
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private int xTwo;
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@ -25,9 +26,9 @@ public class Board {
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private boolean castling;
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private boolean castlingDone;
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private ArrayList<String> previousBoard;
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private ArrayList<Piece> altPieces;
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//private ArrayList<Piece> altPieces;
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private boolean isChecked;
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//private boolean isChecked;
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public Board(int colNum, int lineNum) {
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this.kingWMoved = false;
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@ -48,7 +49,7 @@ public class Board {
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lastTurnPawnTwo = false;
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previousBoard = new ArrayList<>();
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}
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//test
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public int getWidth() {
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return colNum; //The width is represented by the columns
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}
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@ -247,7 +248,7 @@ public class Board {
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public void userTouch(int x, int y) {
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boolean positionOccupied = this.positionOccupied(x, y) ; // verify if the square is occupied
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//
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if ((this.x == -1 ) && (positionOccupied == true)){ // set coordinates of the piece to play
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this.x = x;
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this.y = y;
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@ -538,17 +539,17 @@ public class Board {
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/* The following methods require more work ! */
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// COUCOU LES COPAINS SI VOUS ARRIVEZ A OPTIMISER LA SUITE CA SERAIT COOL
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public ArrayList<ArrayList<Integer>> highlightBishop(){ //creates a table of the x and y coordinates to highlight for the bishop
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public ArrayList<ArrayList<Integer>> highlightBishop(int xFrom, int yFrom, ArrayList<Piece> pieces){ //creates a table of the x and y coordinates to highlight for the bishop
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boolean spotOccupied = false;
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ArrayList<ArrayList<Integer>> toHighlight = new ArrayList<> ();
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toHighlight.add(new ArrayList<>()); // ArrayList that will contain the x coordinates
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toHighlight.add(new ArrayList<>()); // ArrayList that will contain the y coordinates
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int i = 0;
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while (spotOccupied == false) { //left top diagonal
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if ((x-i-1 >= 0) && (y-i-1 >= 0)) { //check if we are still in the board
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toHighlight.get(0).add(this.x-i-1);
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toHighlight.get(1).add(this.y-i-1);
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if (positionOccupied(this.x-i-1,this.y-i-1)) { //if we reach a position already occupied, stops highlighting the diagonal
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if ((xFrom-i-1 >= 0) && (yFrom-i-1 >= 0)) { //check if we are still in the board
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toHighlight.get(0).add(xFrom-i-1);
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toHighlight.get(1).add(yFrom-i-1);
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if (positionOccupied(xFrom-i-1,yFrom-i-1)) { //if we reach a position already occupied, stops highlighting the diagonal
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spotOccupied = true;
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}
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}
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@ -561,10 +562,10 @@ public class Board {
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spotOccupied = false;
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i = 0;
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while (spotOccupied == false) { //left bottom diagonal
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if ((x-i-1 >= 0) && (y+1+i <= 7)) {
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toHighlight.get(0).add(this.x-i-1);
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toHighlight.get(1).add(this.y+i+1);
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if (positionOccupied(this.x-i-1,this.y+i+1)) {
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if ((xFrom-i-1 >= 0) && (yFrom+1+i <= 7)) {
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toHighlight.get(0).add(xFrom-i-1);
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toHighlight.get(1).add(yFrom+i+1);
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if (positionOccupied(xFrom-i-1,yFrom+i+1)) {
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spotOccupied = true;
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}
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}
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@ -577,10 +578,10 @@ public class Board {
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spotOccupied = false;
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i = 0;
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while (spotOccupied == false) { //right bottom diagonal
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if ((x+1+i <= 7) && (y+1+i <= 7)) {
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toHighlight.get(0).add(this.x+i+1);
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toHighlight.get(1).add(this.y+i+1);
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if (positionOccupied(this.x+i+1,this.y+i+1)) {
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if ((xFrom+1+i <= 7) && (yFrom+1+i <= 7)) {
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toHighlight.get(0).add(xFrom+i+1);
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toHighlight.get(1).add(yFrom+i+1);
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if (positionOccupied(xFrom+i+1,yFrom+i+1)) {
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spotOccupied = true;
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}
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}
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@ -593,10 +594,10 @@ public class Board {
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spotOccupied = false;
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i = 0;
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while (spotOccupied == false) { //right top diagonal
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if ((y-i-1 >= 0) && (x+1+i <= 7)) {
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toHighlight.get(0).add(this.x+i+1);
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toHighlight.get(1).add(this.y-i-1);
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if (positionOccupied(this.x+i+1,this.y-i-1)) {
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if ((yFrom-i-1 >= 0) && (xFrom+1+i <= 7)) {
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toHighlight.get(0).add(xFrom+i+1);
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toHighlight.get(1).add(yFrom-i-1);
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if (positionOccupied(xFrom+i+1,yFrom-i-1)) {
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spotOccupied = true;
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}
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}
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@ -608,25 +609,25 @@ public class Board {
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return toHighlight;
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}
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public ArrayList<ArrayList<Integer>> highlightQueen(){ //list of positions to highlight for the queens
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ArrayList<ArrayList<Integer>> toHighlight = highlightBishop();
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ArrayList<ArrayList<Integer>> toHighlight2 = highlightRook();
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public ArrayList<ArrayList<Integer>> highlightQueen(int xFrom, int yFrom, ArrayList<Piece> pieces){ //list of positions to highlight for the queens
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ArrayList<ArrayList<Integer>> toHighlight = highlightBishop(xFrom, yFrom, pieces);
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ArrayList<ArrayList<Integer>> toHighlight2 = highlightRook(xFrom, yFrom, pieces);
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toHighlight.get(0).addAll(toHighlight2.get(0)); //combine the x coordinates
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toHighlight.get(1).addAll(toHighlight2.get(1)); //combine the y coordinates
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return toHighlight;
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}
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public ArrayList<ArrayList<Integer>> highlightRook(){ //list of positions to highlight for the rooks
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public ArrayList<ArrayList<Integer>> highlightRook(int xFrom, int yFrom, ArrayList<Piece> pieces){ //list of positions to highlight for the rooks
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boolean spotOccupied = false;
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ArrayList<ArrayList<Integer>> toHighlight = new ArrayList<> ();
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toHighlight.add(new ArrayList<>());
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toHighlight.add(new ArrayList<>());
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int i = 0;
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while (spotOccupied == false) { //horizontal top line
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if (y-i-1 >= 0) { // check if we are still in the board (works the same as the bishop)
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toHighlight.get(0).add(this.x);
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toHighlight.get(1).add(this.y-i-1);
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if (positionOccupied(this.x,this.y-i-1)) {
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if (yFrom-i-1 >= 0) { // check if we are still in the board (works the same as the bishop)
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toHighlight.get(0).add(xFrom);
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toHighlight.get(1).add(yFrom-i-1);
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if (positionOccupied(xFrom,yFrom-i-1)) {
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spotOccupied = true;
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}
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}
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@ -639,10 +640,10 @@ public class Board {
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spotOccupied = false;
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i = 0;
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while (spotOccupied == false) { //horizontal bottom line
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if (y+i+1 <= 7) {
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toHighlight.get(0).add(this.x);
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toHighlight.get(1).add(this.y+i+1);
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if (positionOccupied(this.x,this.y+i+1)) {
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if (yFrom+i+1 <= 7) {
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toHighlight.get(0).add(xFrom);
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toHighlight.get(1).add(yFrom+i+1);
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if (positionOccupied(xFrom,yFrom+i+1)) {
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spotOccupied = true;
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}
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}
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@ -655,10 +656,10 @@ public class Board {
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spotOccupied = false;
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i = 0;
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while (spotOccupied == false) { //vertical left line
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if (x-i-1 >= 0) {
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toHighlight.get(0).add(this.x-i-1);
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toHighlight.get(1).add(this.y);
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if (positionOccupied(this.x-i-1,this.y)) {
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if (xFrom-i-1 >= 0) {
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toHighlight.get(0).add(xFrom-i-1);
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toHighlight.get(1).add(yFrom);
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if (positionOccupied(xFrom-i-1,yFrom)) {
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spotOccupied = true;
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}
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}
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@ -671,10 +672,10 @@ public class Board {
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spotOccupied = false;
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i = 0;
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while (spotOccupied == false) { //vertical right line
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if (x+i+1 <= 7) {
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toHighlight.get(0).add(this.x+i+1);
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toHighlight.get(1).add(this.y);
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if (positionOccupied(this.x+i+1,this.y)) {
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if (xFrom+i+1 <= 7) {
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toHighlight.get(0).add(xFrom+i+1);
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toHighlight.get(1).add(yFrom);
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if (positionOccupied(xFrom+i+1,yFrom)) {
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spotOccupied = true;
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}
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}
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@ -683,18 +684,247 @@ public class Board {
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}
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i += 1;
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}
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int indexPieceSelect = whatPiece(xFrom,yFrom);
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//castling
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for(int x = 0; x<8; x++) {
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for(int y = 0; y<8; y++) {
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if (pieces.get(indexPieceSelect).isWhite() == true) {//check if castling is possible for the white
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if (kingWMoved == false && rookLWMoved == false && x==4 && y==7 && pieces.get(indexPieceSelect).getX()==0 && pieces.get(indexPieceSelect).getY()==7) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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}
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if (kingWMoved == false && rookRWMoved == false && x==4 && y==7 && pieces.get(indexPieceSelect).getX()==7 && pieces.get(indexPieceSelect).getY()==7) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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}
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else {
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castling = false;
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}
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}
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if (pieces.get(indexPieceSelect).isWhite() == false) {//check if castling is possible for the black
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if (kingBMoved == false && rookLBMoved == false && x==4 && y==0 && pieces.get(indexPieceSelect).getX()==0 && pieces.get(indexPieceSelect).getY()==0) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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}
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if (kingBMoved == false && rookRBMoved == false && x==4 && y==0 && pieces.get(indexPieceSelect).getX()==7 && pieces.get(indexPieceSelect).getY()==0) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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}
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else {
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castling = false;
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}
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}
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}
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}
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return toHighlight;
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}
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public ArrayList<ArrayList<Integer>> highlightPawn(int xFrom, int yFrom, ArrayList<Piece> pieces){ //test
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ArrayList<ArrayList<Integer>> toHighlight = new ArrayList<> ();
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toHighlight.add(new ArrayList<>());
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toHighlight.add(new ArrayList<>());
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public boolean isHighlighted(int x, int y) { //not at all optimized, if you have ideas go ahead
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int indexPieceSelect = whatPiece(xFrom,yFrom);
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for(int x = 0; x<8; x++) {
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for(int y = 0; y<8; y++) {
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if (pieces.get(indexPieceSelect).isWhite()) {//white pawns
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if (lastTurnPawnTwo) {//en passant
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if(yTwo == yFrom && Math.abs(xTwo - xFrom) == 1 && x == xTwo && y == yFrom - 1) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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enPassant = true;
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}
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}
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if(y == yFrom-1) {
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if((x == xFrom) && (positionOccupied(x,y)==false)) {//advance one case
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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}
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if((Math.abs(x-this.x) == 1) && (positionOccupied(x,y)) && pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {//highlight the piece in diagonal, if existing and of another color
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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}
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}
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if((y == yFrom-2) && (yFrom == 6) && (x == xFrom) && (positionOccupied(xFrom,yFrom-1))==false && (positionOccupied(xFrom,yFrom-2) == false)) {//move by two if not moved and if no piece in front
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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}
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}
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if (pieces.get(indexPieceSelect).isWhite() == false) {//black pawns
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if(y == yFrom+1) {
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if (lastTurnPawnTwo) {//en passant
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if(yTwo == yFrom && Math.abs(xTwo - xFrom) == 1 && x == xTwo && y == yFrom+1) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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enPassant = true;
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}
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}
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if((x == xFrom) && (positionOccupied(x,y)==false)) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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}
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if((Math.abs(x-xFrom) == 1) && (positionOccupied(x,y)) && pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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}
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}
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if((y == yFrom+2) && (yFrom == 1) && (x == xFrom) && (positionOccupied(xFrom,yFrom+1) == false) && (positionOccupied(xFrom,yFrom+2) == false)) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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}
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}
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}
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}
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return toHighlight;
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}
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public ArrayList<ArrayList<Integer>> highlightKing(int xFrom, int yFrom, ArrayList<Piece> pieces){ //returns a board of x and y coordinates to highlight when selecting a king
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ArrayList<ArrayList<Integer>> toHighlight = new ArrayList<> ();
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toHighlight.add(new ArrayList<>());
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toHighlight.add(new ArrayList<>());
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int indexPieceSelect = whatPiece(xFrom,yFrom);
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for(int x = 0; x<8; x++) {
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for(int y = 0; y<8; y++) {
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if(positionOccupied(x,y) == false) {
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if((Math.abs(x-xFrom) <= 1) && (Math.abs(y-yFrom) <= 1)) { //consider all cases at distance one from the king
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if ((Math.abs(x-xFrom) != 0) || (Math.abs(y-yFrom) != 0)) { //check if we are not considering the place where the king is
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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}
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}
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}
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else {
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if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()){//check that we do not highlight a case with a piece of our color
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if((Math.abs(x-xFrom) <= 1) && (Math.abs(y-yFrom) <= 1)) { //consider all cases at distance one from the king
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if ((Math.abs(x-xFrom) != 0) || (Math.abs(y-yFrom) != 0)) { //check if we are not considering the place where the king is
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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}
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}
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}
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//check if the castling is possible, if yes highlight the rook(s)
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int nbOccupied = 0;
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boolean occupiedLeftLine = true;
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boolean occupiedRightLine = true;
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for(int i = 3; i > 0; i--) {
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if (positionOccupied(i,pieces.get(indexPieceSelect).getY()) == true) {
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nbOccupied = nbOccupied + 1;
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}
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if (nbOccupied == 0) {
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occupiedLeftLine=false;
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}
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}
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if (occupiedLeftLine == false) {//check if the castling is possible with the rooks on the left
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if (kingWMoved == false && rookLWMoved == false && x==0 && y==7 && pieces.get(whatPiece(0,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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}
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if (kingBMoved == false && rookLBMoved == false && x==0 && y==0 && pieces.get(whatPiece(0,0)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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// }
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//else {
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//castling = false;
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}
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}
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nbOccupied = 0;
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for(int i = 5; i < 7; i++) {
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if (positionOccupied(i,pieces.get(indexPieceSelect).getY()) == true) {
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nbOccupied = nbOccupied + 1;
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}
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if (nbOccupied == 0) {
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occupiedRightLine=false;
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}
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}
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if (occupiedRightLine == false) {//check if the castling is possible with the rooks on the right
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if (kingWMoved == false && rookRWMoved == false && x==7 && y==7 && pieces.get(whatPiece(7,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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toHighlight.get(0).add(x);
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||||
toHighlight.get(1).add(y);
|
||||
castling = true;
|
||||
}
|
||||
if (kingBMoved == false && rookRBMoved == false && x==7 && y==0 && pieces.get(whatPiece(7,0)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
|
||||
toHighlight.get(0).add(x);
|
||||
toHighlight.get(1).add(y);
|
||||
castling = true;
|
||||
}
|
||||
// else {
|
||||
// castling = false;
|
||||
//}
|
||||
}
|
||||
nbOccupied = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return toHighlight;
|
||||
}
|
||||
|
||||
public ArrayList<ArrayList<Integer>> highlightKnight(int xFrom, int yFrom, ArrayList<Piece> pieces){ //returns a board of x and y coordinates to highlight when selecting a knight
|
||||
ArrayList<ArrayList<Integer>> toHighlight = new ArrayList<> ();
|
||||
toHighlight.add(new ArrayList<>());
|
||||
toHighlight.add(new ArrayList<>());
|
||||
|
||||
int indexPieceSelect = whatPiece(xFrom,yFrom);
|
||||
for(int x = 0; x<8; x++) {
|
||||
for(int y = 0; y<8; y++) {
|
||||
if(positionOccupied(x,y) == false) {
|
||||
if (((Math.abs(x-xFrom) == 1) && (Math.abs(y-yFrom) == 2)) || ((Math.abs(x-xFrom) == 2) && (Math.abs(y-yFrom) == 1))) {//consider all positions at 2 by 1 from the knight
|
||||
toHighlight.get(0).add(x);
|
||||
toHighlight.get(1).add(y);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()){
|
||||
if (((Math.abs(x-xFrom) == 1) && (Math.abs(y-yFrom) == 2)) || ((Math.abs(x-xFrom) == 2) && (Math.abs(y-yFrom) == 1))) {//consider all positions at 2 by 1 from the knight
|
||||
toHighlight.get(0).add(x);
|
||||
toHighlight.get(1).add(y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return toHighlight;
|
||||
}
|
||||
|
||||
public boolean isHighlightedNoCheck(int x, int y, int xFrom, int yFrom, ArrayList<Piece> pieces) {
|
||||
boolean highlight = false;
|
||||
if (positionOccupied(this.x,this.y)) { //check if we have selected a position with a piece
|
||||
int indexPieceSelect = whatPiece(this.x,this.y);
|
||||
if (positionOccupied(xFrom,yFrom)) { //check if we have selected a position with a piece
|
||||
int indexPieceSelect = whatPiece(xFrom,yFrom);
|
||||
|
||||
if (pieces.get(indexPieceSelect).getType() == PieceType.Pawn) {//highlight for pawns
|
||||
|
||||
if (pieces.get(indexPieceSelect).isWhite()) {//white pawns
|
||||
int numHighlight = highlightPawn(xFrom, yFrom, pieces).get(0).size();
|
||||
for(int i = 0; i < numHighlight; i++) {
|
||||
if ((x == highlightPawn(xFrom, yFrom, pieces).get(0).get(i)) && (y == highlightPawn(xFrom, yFrom, pieces).get(1).get(i))) {//check if the considered x and y are in the list of positions that should be highlighted
|
||||
if(positionOccupied(x,y) == false) {
|
||||
highlight = true;
|
||||
}
|
||||
else {
|
||||
if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {
|
||||
highlight = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*if (pieces.get(indexPieceSelect).isWhite()) {//white pawns
|
||||
|
||||
if (lastTurnPawnTwo) {//en passant
|
||||
if(yTwo == this.y && Math.abs(xTwo - this.x) == 1 && x == xTwo && y == this.y - 1) {
|
||||
|
|
@ -739,11 +969,17 @@ public class Board {
|
|||
if((y == this.y+2) && (this.y == 1) && (x == this.x) && (positionOccupied(this.x,this.y+1) == false)) {
|
||||
highlight = true;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
if (pieces.get(indexPieceSelect).getType() == PieceType.King) { //highlight for Kings THIS IS NOT OPTIMISED BC OF WHATPIECE (SAME FOR ALL FOLLOWING PIECES)
|
||||
if(positionOccupied(x,y) == false) {
|
||||
if (pieces.get(indexPieceSelect).getType() == PieceType.King) { //highlight for Kings
|
||||
int numHighlight = highlightKing(xFrom, yFrom, pieces).get(0).size();
|
||||
for(int i = 0; i < numHighlight; i++) {
|
||||
if ((x == highlightKing(xFrom, yFrom, pieces).get(0).get(i)) && (y == highlightKing(xFrom, yFrom, pieces).get(1).get(i))) {//check if the considered x and y are in the list of positions that should be highlighted
|
||||
highlight = true;
|
||||
}
|
||||
}
|
||||
/*if(positionOccupied(x,y) == false) {
|
||||
if((Math.abs(x-this.x) <= 1) && (Math.abs(y-this.y) <= 1)) { //consider all cases at distance one from the king
|
||||
if ((Math.abs(x-this.x) != 0) || (Math.abs(y-this.y) != 0)) { //check if we are not considering the place where the king is
|
||||
highlight = true;
|
||||
|
|
@ -807,17 +1043,18 @@ public class Board {
|
|||
//}
|
||||
}
|
||||
nbOccupied = 0;
|
||||
}
|
||||
|
||||
/*altPieces = pieces; //create a copy of pieces that we will modify to check if the movement leaves the king in check
|
||||
if (highlight) {
|
||||
altPieces.get(whatPiece(this.x,this.y)).setX(x);
|
||||
altPieces.get(whatPiece(this.x,this.y)).setY(y);
|
||||
}*/
|
||||
}
|
||||
|
||||
if (pieces.get(indexPieceSelect).getType() == PieceType.Knight) { //highlight for knights
|
||||
if(positionOccupied(x,y) == false) {
|
||||
int numHighlight = highlightKnight(xFrom, yFrom, pieces).get(0).size();
|
||||
for(int i = 0; i < numHighlight; i++) {
|
||||
if ((x == highlightKnight(xFrom, yFrom, pieces).get(0).get(i)) && (y == highlightKnight(xFrom, yFrom, pieces).get(1).get(i))) {//check if the considered x and y are in the list of positions that should be highlighted
|
||||
highlight = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*if(positionOccupied(x,y) == false) {
|
||||
if (((Math.abs(x-this.x) == 1) && (Math.abs(y-this.y) == 2)) || ((Math.abs(x-this.x) == 2) && (Math.abs(y-this.y) == 1))) {//consider all positions at 2 by 1 from the knight
|
||||
highlight = true;
|
||||
}
|
||||
|
|
@ -829,12 +1066,12 @@ public class Board {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
if (pieces.get(indexPieceSelect).getType() == PieceType.Bishop) { //highlight for bishops
|
||||
int numHighlight = highlightBishop().get(0).size();
|
||||
int numHighlight = highlightBishop(xFrom, yFrom, pieces).get(0).size();
|
||||
for(int i = 0; i < numHighlight; i++) {
|
||||
if ((x == highlightBishop().get(0).get(i)) && (y == highlightBishop().get(1).get(i))) {//check if the considered x and y are in the list of positions that should be highlighted
|
||||
if ((x == highlightBishop(xFrom, yFrom, pieces).get(0).get(i)) && (y == highlightBishop(xFrom, yFrom, pieces).get(1).get(i))) {//check if the considered x and y are in the list of positions that should be highlighted
|
||||
if(positionOccupied(x,y) == false) {
|
||||
highlight = true;
|
||||
}
|
||||
|
|
@ -848,9 +1085,9 @@ public class Board {
|
|||
}
|
||||
|
||||
if (pieces.get(indexPieceSelect).getType() == PieceType.Queen) { //highlight for Queens
|
||||
int numHighlight = highlightQueen().get(0).size();
|
||||
int numHighlight = highlightQueen(xFrom, yFrom, pieces).get(0).size();
|
||||
for(int i = 0; i < numHighlight; i++) {
|
||||
if ((x == highlightQueen().get(0).get(i)) && (y == highlightQueen().get(1).get(i))) {//check if the considered x and y are in the list of positions that should be highlighted
|
||||
if ((x == highlightQueen(xFrom, yFrom, pieces).get(0).get(i)) && (y == highlightQueen(xFrom, yFrom, pieces).get(1).get(i))) {//check if the considered x and y are in the list of positions that should be highlighted
|
||||
if(positionOccupied(x,y) == false) {
|
||||
highlight = true;
|
||||
}
|
||||
|
|
@ -864,9 +1101,9 @@ public class Board {
|
|||
}
|
||||
|
||||
if (pieces.get(indexPieceSelect).getType() == PieceType.Rook) { //highlight for rooks
|
||||
int numHighlight = highlightRook().get(0).size();
|
||||
int numHighlight = highlightRook(xFrom, yFrom, pieces).get(0).size();
|
||||
for(int i = 0; i < numHighlight; i++) {
|
||||
if ((x == highlightRook().get(0).get(i)) && (y == highlightRook().get(1).get(i))) {//check if the considered x and y are in the list of positions that should be highlighted
|
||||
if ((x == highlightRook(xFrom, yFrom, pieces).get(0).get(i)) && (y == highlightRook(xFrom, yFrom, pieces).get(1).get(i))) {//check if the considered x and y are in the list of positions that should be highlighted
|
||||
if(positionOccupied(x,y) == false) {
|
||||
highlight = true;
|
||||
}
|
||||
|
|
@ -875,7 +1112,7 @@ public class Board {
|
|||
highlight = true;
|
||||
}
|
||||
//check if the castling is possible, if yes highlight the king
|
||||
if (pieces.get(indexPieceSelect).isWhite() == true) {//check if castling is possible for the white
|
||||
/*if (pieces.get(indexPieceSelect).isWhite() == true) {//check if castling is possible for the white
|
||||
if (kingWMoved == false && rookLWMoved == false && x==4 && y==7 && pieces.get(indexPieceSelect).getX()==0 && pieces.get(indexPieceSelect).getY()==7) {
|
||||
highlight = true;
|
||||
castling = true;
|
||||
|
|
@ -900,11 +1137,25 @@ public class Board {
|
|||
else {
|
||||
castling = false;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return highlight;
|
||||
}
|
||||
|
||||
public boolean isHighlighted(int x, int y) { //not at all optimized, if you have ideas go ahead
|
||||
boolean highlight = false;
|
||||
Move move = new Move(this.x, this.y, x, y);
|
||||
//Board board1 = new Board(pieces);
|
||||
String[] boardS = toString().split("\n");
|
||||
Check check = new Check(boardS, move);
|
||||
//System.out.println(x);
|
||||
//System.out.println(y);
|
||||
if(isHighlightedNoCheck(x, y, this.x, this.y, pieces) && check.getCheck() == false) {
|
||||
highlight = true;
|
||||
}
|
||||
return highlight;
|
||||
}
|
||||
|
|
@ -990,9 +1241,18 @@ public class Board {
|
|||
|
||||
}
|
||||
|
||||
public Board(Board board) {
|
||||
//TODO
|
||||
public Board(ArrayList<Piece> pieces) {
|
||||
/*ArrayList<Piece> pieces1 = new ArrayList <>();
|
||||
int sizePieces = pieces.size();
|
||||
for(int i = 0; i < sizePieces; i++) {
|
||||
Piece newP = new Piece(pieces.get(i));
|
||||
pieces1.add(newP);
|
||||
}
|
||||
this.board = pieces1;*/
|
||||
}
|
||||
|
||||
public Board(Board board) {
|
||||
this.pieces = board.getPieces();
|
||||
}
|
||||
|
||||
public void playMove(Move move) {
|
||||
|
|
|
|||
|
|
@ -1,53 +1,63 @@
|
|||
package backend;
|
||||
import backend.Board;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.lang.Math;
|
||||
|
||||
public class Check {
|
||||
private ArrayList<Piece> altPieces ;
|
||||
private ArrayList<Piece> altPieces = new ArrayList<>();
|
||||
private boolean isCheck;
|
||||
private int x;
|
||||
private int y;
|
||||
private int xMove;
|
||||
private int yMove;
|
||||
private Board board;
|
||||
//in Board, add a boolean isChecked ?
|
||||
|
||||
public Check (ArrayList<Piece> pieces, int x, int y, int xMove, int yMove) {
|
||||
altPieces = pieces;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.xMove = xMove;
|
||||
this.yMove = yMove;
|
||||
|
||||
public Check (String[] boardS, Move move) {
|
||||
this.board = new Board(boardS);
|
||||
int sizePieces = this.board.getPieces().size();
|
||||
for(int i = 0; i < sizePieces; i++) {
|
||||
altPieces.add(this.board.getPieces().get(i));
|
||||
}
|
||||
this.x = move.getFromX();
|
||||
this.y = move.getFromY();
|
||||
this.xMove = move.getToX();
|
||||
this.yMove = move.getToY();
|
||||
}
|
||||
|
||||
public int whatPiece(int x, int y) { // method which gives the index (in the pieces array) of the piece at a position x,y
|
||||
boolean pieceHere = false;
|
||||
int index = 0;
|
||||
while (pieceHere == false && index != altPieces.size()) {
|
||||
if((x == altPieces.get(index).getX()) && (y == altPieces.get(index).getY())){
|
||||
pieceHere =true;
|
||||
public boolean getCheck() {
|
||||
isCheck = false;
|
||||
if (this.x != -1 && this.y != -1) {
|
||||
boolean color = altPieces.get(this.board.whatPiece(this.x, this.y)).isWhite();
|
||||
altPieces.get(this.board.whatPiece(this.x,this.y)).setX(this.xMove);//in the alternative board, moves the selected piece to the wanted position.
|
||||
altPieces.get(this.board.whatPiece(this.xMove,this.y)).setY(this.yMove);
|
||||
int xBase = this.x;
|
||||
int yBase = this.y;
|
||||
//System.out.println(this.board.toString());
|
||||
int sizePieces = altPieces.size();
|
||||
for (int i = 0; i < sizePieces; i++) {
|
||||
if(altPieces.get(i).isWhite() != color) {
|
||||
this.x = altPieces.get(i).getX();
|
||||
this.y = altPieces.get(i).getY();
|
||||
for (int x = 0; x<8; x++) {
|
||||
for (int y = 0; y<8; y++) {
|
||||
boolean highlight = this.board.isHighlightedNoCheck(x, y, this.x, this.y, altPieces);
|
||||
if (this.board.positionOccupied(x, y)) {
|
||||
if(highlight && altPieces.get(this.board.whatPiece(x,y)).getType() == PieceType.King && altPieces.get(this.board.whatPiece(x,y)).isWhite() == color){
|
||||
isCheck = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
index += 1;
|
||||
this.x = xBase;
|
||||
this.y = yBase;
|
||||
}
|
||||
}
|
||||
if(index == altPieces.size()) {
|
||||
index=-1;
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
public boolean kingCheck() {
|
||||
altPieces.get(whatPiece(this.x,this.y)).setX(this.xMove);
|
||||
altPieces.get(whatPiece(this.x,this.y)).setY(this.yMove);
|
||||
|
||||
return isCheck;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,31 @@
|
|||
package backend;
|
||||
|
||||
public class Move {
|
||||
private int fromX;
|
||||
private int fromY;
|
||||
private int toX;
|
||||
private int toY;
|
||||
|
||||
public Move (int fromX, int fromY, int toX, int toY) {
|
||||
this.fromX = fromX;
|
||||
this.fromY = fromY;
|
||||
this.toX = toX;
|
||||
this.toY = toY;
|
||||
}
|
||||
|
||||
public int getFromX() {
|
||||
return fromX;
|
||||
}
|
||||
|
||||
public int getFromY() {
|
||||
return fromY;
|
||||
}
|
||||
|
||||
public int getToX() {
|
||||
return toX;
|
||||
}
|
||||
|
||||
public int getToY() {
|
||||
return toY;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,6 +12,15 @@ public class Piece {
|
|||
this.type = type;
|
||||
this.isWhite = isWhite;
|
||||
}
|
||||
|
||||
public Piece(Piece piece) {
|
||||
this.x = piece.getX();
|
||||
this.y = piece.getY();
|
||||
this.type = piece.getType();
|
||||
this.isWhite = piece.isWhite();
|
||||
//Piece piece1 = new Piece(piece.isWhite(), piece.getType(), piece.getX(), piece.getY());
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue