repair castling with the rook + remove useless commented code

This commit is contained in:
gwitt 2025-05-22 20:36:45 +02:00
parent 6cb9135501
commit 21497c2a75
2 changed files with 70 additions and 75 deletions

View File

@ -8,10 +8,10 @@ public class AutoPlayer {
* @return * @return
*/ */
public Move computeBestMove(Board board) { public Move computeBestMove(Board board) {
ArrayList<Move> authorizedMoves = new ArrayList<>(); ArrayList<Move> authorizedMoves = new ArrayList<>();//create a list of possible move that the AutoPlayer is authorized to do
Board copy = new Board(board);//create a copy of the board in order not to impact the real board Board copy = new Board(board);//create a copy of the board in order not to impact the real board
ArrayList<Piece> alivePieces = copy.getPieces(); ArrayList<Piece> alivePieces = copy.getPieces();
for (int i=0; i < alivePieces.size(); i++) {//for each piece of the copied board we are going to clic on them to check their highlighted case for (int i=0; i < alivePieces.size(); i++) {//for each piece of the copied board we are going to "clic" on them to check their highlighted cases
Piece piece = alivePieces.get(i); Piece piece = alivePieces.get(i);
if (piece.isWhite() == copy.isTurnWhite()) { if (piece.isWhite() == copy.isTurnWhite()) {
copy.userTouch(piece.getX(), piece.getY()); copy.userTouch(piece.getX(), piece.getY());
@ -27,10 +27,10 @@ public class AutoPlayer {
} }
if (authorizedMoves.isEmpty()) { if (authorizedMoves.isEmpty()) {
System.out.print("no move possible"); System.out.print("no move possible");
return null;//possibility of being checked, must work on it later return null;//possibility of being checked
} }
int randomNum = (int)(Math.random() * authorizedMoves.size()); int randomNum = (int)(Math.random() * authorizedMoves.size());
return authorizedMoves.get(randomNum); return authorizedMoves.get(randomNum);//choose a random move in the authorized moves list
} }
} }

View File

@ -26,10 +26,6 @@ public class Board {
private boolean castling; private boolean castling;
private boolean castlingDone; private boolean castlingDone;
private ArrayList<String> previousBoard; private ArrayList<String> previousBoard;
//private ArrayList<Piece> altPieces;
//private boolean isChecked;
public Board(int colNum, int lineNum) { public Board(int colNum, int lineNum) {
this.kingWMoved = false; this.kingWMoved = false;
this.kingBMoved = false; this.kingBMoved = false;
@ -266,7 +262,8 @@ public class Board {
if (pieces.get(whatPiece(x,y)).isWhite() != pieces.get(whatPiece(this.x,this.y)).isWhite()) {//check if we do not move to a position occupied by a piece of the same color if (pieces.get(whatPiece(x,y)).isWhite() != pieces.get(whatPiece(this.x,this.y)).isWhite()) {//check if we do not move to a position occupied by a piece of the same color
this.pieces.remove(whatPiece(x,y)); //if there is a piece at the position we want to move we remove it from the array list this.pieces.remove(whatPiece(x,y)); //if there is a piece at the position we want to move we remove it from the array list
} }
else {//castling /*castling movement*/
else {
if (castling == true) { if (castling == true) {
if (pieces.get(whatPiece(x,y)).getX()==7 || pieces.get(whatPiece(this.x,this.y)).getX()==7) {//that means we are dealing with the right rooks for castling if (pieces.get(whatPiece(x,y)).getX()==7 || pieces.get(whatPiece(this.x,this.y)).getX()==7) {//that means we are dealing with the right rooks for castling
if (pieces.get(whatPiece(this.x,this.y)).isWhite()==true){ if (pieces.get(whatPiece(this.x,this.y)).isWhite()==true){
@ -281,9 +278,9 @@ public class Board {
this.y=-1; this.y=-1;
this.turnNumber +=1; this.turnNumber +=1;
castlingDone=true; castlingDone=true;
}//TEST }
else {//that means we are dealing with the right rooks for castling else {//that means we are dealing with the left rooks for castling
if (pieces.get(whatPiece(x,y)).isWhite()==true){ if (pieces.get(whatPiece(x,y)).isWhite()==true){
kingWMoved = true; kingWMoved = true;
} }
@ -305,6 +302,7 @@ public class Board {
this.pieces.remove(whatPiece(xTwo,yTwo)); this.pieces.remove(whatPiece(xTwo,yTwo));
enPassant = false; enPassant = false;
} }
/*memorize if they moved in order to avoid them castling*/
if (pieces.get(whatPiece(this.x, this.y)).getX() == 0 && pieces.get(whatPiece(this.x, this.y)).getY() == 7) { if (pieces.get(whatPiece(this.x, this.y)).getX() == 0 && pieces.get(whatPiece(this.x, this.y)).getY() == 7) {
rookLWMoved = true; rookLWMoved = true;
} }
@ -472,10 +470,6 @@ public class Board {
this.castlingDone = true; this.castlingDone = true;
} }
} }
/* The following methods require more work ! */
// COUCOU LES COPAINS SI VOUS ARRIVEZ A OPTIMISER LA SUITE CA SERAIT COOL
public ArrayList<ArrayList<Integer>> highlightBishop(int xFrom, int yFrom, ArrayList<Piece> pieces){ //creates a table of the x and y coordinates to highlight for the bishop public ArrayList<ArrayList<Integer>> highlightBishop(int xFrom, int yFrom, ArrayList<Piece> pieces){ //creates a table of the x and y coordinates to highlight for the bishop
boolean spotOccupied = false; boolean spotOccupied = false;
ArrayList<ArrayList<Integer>> toHighlight = new ArrayList<> (); ArrayList<ArrayList<Integer>> toHighlight = new ArrayList<> ();
@ -621,47 +615,10 @@ public class Board {
} }
i += 1; i += 1;
} }
int indexPieceSelect = whatPiece(xFrom,yFrom);
//castling
for(int x = 0; x<8; x++) {
for(int y = 0; y<8; y++) {
if (pieces.get(indexPieceSelect).isWhite() == true) {//check if castling is possible for the white
if (kingWMoved == false && rookLWMoved == false && x==4 && y==7 && pieces.get(indexPieceSelect).getX()==0 && pieces.get(indexPieceSelect).getY()==7) {
toHighlight.get(0).add(x);
toHighlight.get(1).add(y);
castling = true;
}
if (kingWMoved == false && rookRWMoved == false && x==4 && y==7 && pieces.get(indexPieceSelect).getX()==7 && pieces.get(indexPieceSelect).getY()==7) {
toHighlight.get(0).add(x);
toHighlight.get(1).add(y);
castling = true;
}
else {
castling = false;
}
}
if (pieces.get(indexPieceSelect).isWhite() == false) {//check if castling is possible for the black
if (kingBMoved == false && rookLBMoved == false && x==4 && y==0 && pieces.get(indexPieceSelect).getX()==0 && pieces.get(indexPieceSelect).getY()==0) {
toHighlight.get(0).add(x);
toHighlight.get(1).add(y);
castling = true;
}
if (kingBMoved == false && rookRBMoved == false && x==4 && y==0 && pieces.get(indexPieceSelect).getX()==7 && pieces.get(indexPieceSelect).getY()==0) {
toHighlight.get(0).add(x);
toHighlight.get(1).add(y);
castling = true;
}
else {
castling = false;
}
}
}
}
return toHighlight; return toHighlight;
} }
public ArrayList<ArrayList<Integer>> highlightPawn(int xFrom, int yFrom, ArrayList<Piece> pieces){ //test public ArrayList<ArrayList<Integer>> highlightPawn(int xFrom, int yFrom, ArrayList<Piece> pieces){
ArrayList<ArrayList<Integer>> toHighlight = new ArrayList<> (); ArrayList<ArrayList<Integer>> toHighlight = new ArrayList<> ();
toHighlight.add(new ArrayList<>()); toHighlight.add(new ArrayList<>());
toHighlight.add(new ArrayList<>()); toHighlight.add(new ArrayList<>());
@ -758,7 +715,7 @@ public class Board {
int nbOccupied = 0; int nbOccupied = 0;
boolean occupiedLeftLine = true; boolean occupiedLeftLine = true;
boolean occupiedRightLine = true; boolean occupiedRightLine = true;
//check if the castling is possible with the rooks on the left
for(int i1 = 3; i1 > 0; i1--) { for(int i1 = 3; i1 > 0; i1--) {
if (positionOccupied(i1,pieces.get(indexPieceSelect).getY()) == true) { if (positionOccupied(i1,pieces.get(indexPieceSelect).getY()) == true) {
nbOccupied = nbOccupied + 1; nbOccupied = nbOccupied + 1;
@ -767,7 +724,7 @@ public class Board {
if (nbOccupied == 0) { if (nbOccupied == 0) {
occupiedLeftLine=false; occupiedLeftLine=false;
} }
if (occupiedLeftLine == false) {//check if the castling is possible with the rooks on the left if (occupiedLeftLine == false) {//if there are no pieces between the rook and the king we can highlight
if (kingWMoved == false && rookLWMoved == false && x==0 && y==7 && pieces.get(whatPiece(0,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) { if (kingWMoved == false && rookLWMoved == false && x==0 && y==7 && pieces.get(whatPiece(0,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
toHighlight.get(0).add(x); toHighlight.get(0).add(x);
toHighlight.get(1).add(y); toHighlight.get(1).add(y);
@ -777,12 +734,10 @@ public class Board {
toHighlight.get(0).add(x); toHighlight.get(0).add(x);
toHighlight.get(1).add(y); toHighlight.get(1).add(y);
castling = true; castling = true;
// }
//else {
//castling = false;
} }
} }
nbOccupied = 0; nbOccupied = 0;
//check if the castling is possible with the rooks on the right
for(int i2 = 5; i2 < 7; i2++) { for(int i2 = 5; i2 < 7; i2++) {
if (positionOccupied(i2,pieces.get(indexPieceSelect).getY()) == true) { if (positionOccupied(i2,pieces.get(indexPieceSelect).getY()) == true) {
nbOccupied = nbOccupied + 1; nbOccupied = nbOccupied + 1;
@ -791,7 +746,7 @@ public class Board {
if (nbOccupied == 0) { if (nbOccupied == 0) {
occupiedRightLine=false; occupiedRightLine=false;
} }
if (occupiedRightLine == false) {//check if the castling is possible with the rooks on the right if (occupiedRightLine == false) {//if there are no pieces between the rook and the king we can highlight
if (kingWMoved == false && rookRWMoved == false && x==7 && y==7 && pieces.get(whatPiece(7,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) { if (kingWMoved == false && rookRWMoved == false && x==7 && y==7 && pieces.get(whatPiece(7,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
toHighlight.get(0).add(x); toHighlight.get(0).add(x);
toHighlight.get(1).add(y); toHighlight.get(1).add(y);
@ -802,9 +757,6 @@ public class Board {
toHighlight.get(1).add(y); toHighlight.get(1).add(y);
castling = true; castling = true;
} }
// else {
// castling = false;
//}
} }
nbOccupied = 0; nbOccupied = 0;
} }
@ -924,6 +876,57 @@ public class Board {
if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) { if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {
highlight = true; highlight = true;
} }
if (pieces.get(whatPiece(x,y)).getType() == PieceType.King) {//check if the castling is possible, if yes highlight the rook(s)
int nbOccupied = 0;
boolean occupiedLeftLine = true;
boolean occupiedRightLine = true;
for(int i1 = 0; i1 < 4; i1++) {
if (positionOccupied(i1,pieces.get(indexPieceSelect).getY()) == true) {
nbOccupied = nbOccupied + 1;
}
}
if (nbOccupied == 0) {
occupiedLeftLine=false;
}
if (occupiedLeftLine == false) {//check if the castling is possible with the rooks on the left
if (kingWMoved == false && rookLWMoved == false && pieces.get(indexPieceSelect).getX()==0 && x==4 && y==7 && pieces.get(whatPiece(4,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
highlight = true;
castling = true;
}
if (kingBMoved == false && rookLBMoved == false && pieces.get(indexPieceSelect).getX()==0 && x==4 && y==0 && pieces.get(whatPiece(4,0)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
highlight = true;
castling = true;
}
else {
castling = false;
}
}
nbOccupied = 0;
for(int i2 = 5; i2 < 7; i2++) {
if (positionOccupied(i2,pieces.get(indexPieceSelect).getY()) == true) {
nbOccupied = nbOccupied + 1;
}
}
if (nbOccupied == 0) {
occupiedRightLine=false;
}
if (occupiedRightLine == false) {//check if the castling is possible with the rooks on the right
if (kingWMoved == false && rookRWMoved == false && pieces.get(indexPieceSelect).getX()==7 && x==4 && y==7 && pieces.get(whatPiece(4,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
highlight = true;
castling = true;
}
if (kingBMoved == false && rookRBMoved == false && pieces.get(indexPieceSelect).getX()==7 && x==4 && y==0 && pieces.get(whatPiece(4,0)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
highlight = true;
castling = true;
}
else {
castling = false;
}
}
nbOccupied = 0;
}
} }
} }
} }
@ -988,16 +991,6 @@ public class Board {
} }
public Board(ArrayList<Piece> pieces) {
/*ArrayList<Piece> pieces1 = new ArrayList <>();
int sizePieces = pieces.size();
for(int i = 0; i < sizePieces; i++) {
Piece newP = new Piece(pieces.get(i));
pieces1.add(newP);
}
this.board = pieces1;*/
}
public Board(Board board) { public Board(Board board) {
this.kingWMoved = board.kingWMoved; this.kingWMoved = board.kingWMoved;
this.kingBMoved = board.kingBMoved; this.kingBMoved = board.kingBMoved;
@ -1024,6 +1017,7 @@ public class Board {
} }
public void playMove(Move move) { public void playMove(Move move) {
Piece pieceToMove = null; Piece pieceToMove = null;
//we are searching for the piece concerned by the move returned by the autoplayer
for (int i=0; i < this.pieces.size(); i++) { for (int i=0; i < this.pieces.size(); i++) {
Piece piece = this.pieces.get(i); Piece piece = this.pieces.get(i);
if (piece.getX() == move.getFromX() && piece.getY() == move.getFromY()) { if (piece.getX() == move.getFromX() && piece.getY() == move.getFromY()) {
@ -1031,6 +1025,7 @@ public class Board {
} }
} }
Piece pieceTargeted = null; Piece pieceTargeted = null;
//check if there is a enemy piece on the destination of the moving piece
for (int i=0; i < this.pieces.size(); i++) { for (int i=0; i < this.pieces.size(); i++) {
Piece piece = this.pieces.get(i); Piece piece = this.pieces.get(i);
if (piece.getX() == move.getToX() && piece.getY() == move.getToY()) { if (piece.getX() == move.getToX() && piece.getY() == move.getToY()) {
@ -1038,14 +1033,14 @@ public class Board {
} }
} }
if (pieceTargeted != null) { if (pieceTargeted != null) {
this.pieces.remove(pieceTargeted); this.pieces.remove(pieceTargeted);//the enemy piece is removed
} }
pieceToMove.setX(move.getToX()); pieceToMove.setX(move.getToX());
pieceToMove.setY(move.getToY()); pieceToMove.setY(move.getToY());
this.turnNumber = this.turnNumber + 1; this.turnNumber = this.turnNumber + 1;
this.x = -1; this.x = -1;
this.y = -1; this.y = -1;
previousBoard.add(this.toString()); previousBoard.add(this.toString());//save the move
} }
} }