repair castling with the rook + remove useless commented code
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6cb9135501
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21497c2a75
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@ -8,10 +8,10 @@ public class AutoPlayer {
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* @return
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*/
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public Move computeBestMove(Board board) {
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ArrayList<Move> authorizedMoves = new ArrayList<>();
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ArrayList<Move> authorizedMoves = new ArrayList<>();//create a list of possible move that the AutoPlayer is authorized to do
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Board copy = new Board(board);//create a copy of the board in order not to impact the real board
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ArrayList<Piece> alivePieces = copy.getPieces();
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for (int i=0; i < alivePieces.size(); i++) {//for each piece of the copied board we are going to clic on them to check their highlighted case
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for (int i=0; i < alivePieces.size(); i++) {//for each piece of the copied board we are going to "clic" on them to check their highlighted cases
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Piece piece = alivePieces.get(i);
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if (piece.isWhite() == copy.isTurnWhite()) {
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copy.userTouch(piece.getX(), piece.getY());
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@ -27,10 +27,10 @@ public class AutoPlayer {
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}
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if (authorizedMoves.isEmpty()) {
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System.out.print("no move possible");
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return null;//possibility of being checked, must work on it later
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return null;//possibility of being checked
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}
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int randomNum = (int)(Math.random() * authorizedMoves.size());
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return authorizedMoves.get(randomNum);
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return authorizedMoves.get(randomNum);//choose a random move in the authorized moves list
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}
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}
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@ -26,10 +26,6 @@ public class Board {
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private boolean castling;
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private boolean castlingDone;
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private ArrayList<String> previousBoard;
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//private ArrayList<Piece> altPieces;
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//private boolean isChecked;
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public Board(int colNum, int lineNum) {
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this.kingWMoved = false;
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this.kingBMoved = false;
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@ -266,7 +262,8 @@ public class Board {
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if (pieces.get(whatPiece(x,y)).isWhite() != pieces.get(whatPiece(this.x,this.y)).isWhite()) {//check if we do not move to a position occupied by a piece of the same color
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this.pieces.remove(whatPiece(x,y)); //if there is a piece at the position we want to move we remove it from the array list
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}
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else {//castling
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/*castling movement*/
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else {
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if (castling == true) {
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if (pieces.get(whatPiece(x,y)).getX()==7 || pieces.get(whatPiece(this.x,this.y)).getX()==7) {//that means we are dealing with the right rooks for castling
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if (pieces.get(whatPiece(this.x,this.y)).isWhite()==true){
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@ -281,9 +278,9 @@ public class Board {
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this.y=-1;
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this.turnNumber +=1;
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castlingDone=true;
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}//TEST
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}
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else {//that means we are dealing with the right rooks for castling
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else {//that means we are dealing with the left rooks for castling
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if (pieces.get(whatPiece(x,y)).isWhite()==true){
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kingWMoved = true;
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}
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@ -305,6 +302,7 @@ public class Board {
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this.pieces.remove(whatPiece(xTwo,yTwo));
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enPassant = false;
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}
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/*memorize if they moved in order to avoid them castling*/
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if (pieces.get(whatPiece(this.x, this.y)).getX() == 0 && pieces.get(whatPiece(this.x, this.y)).getY() == 7) {
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rookLWMoved = true;
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}
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@ -315,7 +313,7 @@ public class Board {
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rookLBMoved = true;
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}
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if (pieces.get(whatPiece(this.x, this.y)).getX() == 7 && pieces.get(whatPiece(this.x, this.y)).getY() == 0) {
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rookRBMoved = true;
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rookRBMoved = true;
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}
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if (pieces.get(whatPiece(this.x, this.y)).getX() == 4 && pieces.get(whatPiece(this.x, this.y)).getY() == 7) {
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kingWMoved = true;
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@ -472,10 +470,6 @@ public class Board {
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this.castlingDone = true;
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}
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}
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/* The following methods require more work ! */
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// COUCOU LES COPAINS SI VOUS ARRIVEZ A OPTIMISER LA SUITE CA SERAIT COOL
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public ArrayList<ArrayList<Integer>> highlightBishop(int xFrom, int yFrom, ArrayList<Piece> pieces){ //creates a table of the x and y coordinates to highlight for the bishop
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boolean spotOccupied = false;
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ArrayList<ArrayList<Integer>> toHighlight = new ArrayList<> ();
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@ -621,47 +615,10 @@ public class Board {
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}
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i += 1;
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}
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int indexPieceSelect = whatPiece(xFrom,yFrom);
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//castling
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for(int x = 0; x<8; x++) {
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for(int y = 0; y<8; y++) {
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if (pieces.get(indexPieceSelect).isWhite() == true) {//check if castling is possible for the white
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if (kingWMoved == false && rookLWMoved == false && x==4 && y==7 && pieces.get(indexPieceSelect).getX()==0 && pieces.get(indexPieceSelect).getY()==7) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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}
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if (kingWMoved == false && rookRWMoved == false && x==4 && y==7 && pieces.get(indexPieceSelect).getX()==7 && pieces.get(indexPieceSelect).getY()==7) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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}
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else {
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castling = false;
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}
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}
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if (pieces.get(indexPieceSelect).isWhite() == false) {//check if castling is possible for the black
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if (kingBMoved == false && rookLBMoved == false && x==4 && y==0 && pieces.get(indexPieceSelect).getX()==0 && pieces.get(indexPieceSelect).getY()==0) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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}
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if (kingBMoved == false && rookRBMoved == false && x==4 && y==0 && pieces.get(indexPieceSelect).getX()==7 && pieces.get(indexPieceSelect).getY()==0) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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}
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else {
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castling = false;
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}
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}
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}
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}
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return toHighlight;
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}
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public ArrayList<ArrayList<Integer>> highlightPawn(int xFrom, int yFrom, ArrayList<Piece> pieces){ //test
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public ArrayList<ArrayList<Integer>> highlightPawn(int xFrom, int yFrom, ArrayList<Piece> pieces){
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ArrayList<ArrayList<Integer>> toHighlight = new ArrayList<> ();
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toHighlight.add(new ArrayList<>());
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toHighlight.add(new ArrayList<>());
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@ -758,7 +715,7 @@ public class Board {
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int nbOccupied = 0;
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boolean occupiedLeftLine = true;
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boolean occupiedRightLine = true;
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//check if the castling is possible with the rooks on the left
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for(int i1 = 3; i1 > 0; i1--) {
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if (positionOccupied(i1,pieces.get(indexPieceSelect).getY()) == true) {
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nbOccupied = nbOccupied + 1;
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@ -767,7 +724,7 @@ public class Board {
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if (nbOccupied == 0) {
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occupiedLeftLine=false;
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}
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if (occupiedLeftLine == false) {//check if the castling is possible with the rooks on the left
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if (occupiedLeftLine == false) {//if there are no pieces between the rook and the king we can highlight
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if (kingWMoved == false && rookLWMoved == false && x==0 && y==7 && pieces.get(whatPiece(0,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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@ -777,12 +734,10 @@ public class Board {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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castling = true;
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// }
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//else {
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//castling = false;
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}
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}
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nbOccupied = 0;
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//check if the castling is possible with the rooks on the right
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for(int i2 = 5; i2 < 7; i2++) {
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if (positionOccupied(i2,pieces.get(indexPieceSelect).getY()) == true) {
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nbOccupied = nbOccupied + 1;
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@ -791,7 +746,7 @@ public class Board {
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if (nbOccupied == 0) {
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occupiedRightLine=false;
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}
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if (occupiedRightLine == false) {//check if the castling is possible with the rooks on the right
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if (occupiedRightLine == false) {//if there are no pieces between the rook and the king we can highlight
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if (kingWMoved == false && rookRWMoved == false && x==7 && y==7 && pieces.get(whatPiece(7,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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toHighlight.get(0).add(x);
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toHighlight.get(1).add(y);
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@ -802,9 +757,6 @@ public class Board {
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toHighlight.get(1).add(y);
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castling = true;
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}
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// else {
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// castling = false;
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//}
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}
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nbOccupied = 0;
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}
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@ -924,6 +876,57 @@ public class Board {
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if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {
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highlight = true;
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}
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if (pieces.get(whatPiece(x,y)).getType() == PieceType.King) {//check if the castling is possible, if yes highlight the rook(s)
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int nbOccupied = 0;
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boolean occupiedLeftLine = true;
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boolean occupiedRightLine = true;
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for(int i1 = 0; i1 < 4; i1++) {
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if (positionOccupied(i1,pieces.get(indexPieceSelect).getY()) == true) {
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nbOccupied = nbOccupied + 1;
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}
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}
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if (nbOccupied == 0) {
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occupiedLeftLine=false;
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}
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if (occupiedLeftLine == false) {//check if the castling is possible with the rooks on the left
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if (kingWMoved == false && rookLWMoved == false && pieces.get(indexPieceSelect).getX()==0 && x==4 && y==7 && pieces.get(whatPiece(4,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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highlight = true;
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castling = true;
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}
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if (kingBMoved == false && rookLBMoved == false && pieces.get(indexPieceSelect).getX()==0 && x==4 && y==0 && pieces.get(whatPiece(4,0)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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highlight = true;
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castling = true;
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}
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else {
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castling = false;
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}
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}
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nbOccupied = 0;
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for(int i2 = 5; i2 < 7; i2++) {
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if (positionOccupied(i2,pieces.get(indexPieceSelect).getY()) == true) {
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nbOccupied = nbOccupied + 1;
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}
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}
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if (nbOccupied == 0) {
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occupiedRightLine=false;
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}
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if (occupiedRightLine == false) {//check if the castling is possible with the rooks on the right
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if (kingWMoved == false && rookRWMoved == false && pieces.get(indexPieceSelect).getX()==7 && x==4 && y==7 && pieces.get(whatPiece(4,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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highlight = true;
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castling = true;
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}
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if (kingBMoved == false && rookRBMoved == false && pieces.get(indexPieceSelect).getX()==7 && x==4 && y==0 && pieces.get(whatPiece(4,0)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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highlight = true;
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castling = true;
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}
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else {
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castling = false;
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}
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}
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nbOccupied = 0;
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}
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}
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}
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}
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@ -987,16 +990,6 @@ public class Board {
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}
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}
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public Board(ArrayList<Piece> pieces) {
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/*ArrayList<Piece> pieces1 = new ArrayList <>();
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int sizePieces = pieces.size();
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for(int i = 0; i < sizePieces; i++) {
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Piece newP = new Piece(pieces.get(i));
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pieces1.add(newP);
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}
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this.board = pieces1;*/
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}
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public Board(Board board) {
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this.kingWMoved = board.kingWMoved;
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@ -1024,6 +1017,7 @@ public class Board {
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}
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public void playMove(Move move) {
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Piece pieceToMove = null;
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//we are searching for the piece concerned by the move returned by the autoplayer
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for (int i=0; i < this.pieces.size(); i++) {
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Piece piece = this.pieces.get(i);
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if (piece.getX() == move.getFromX() && piece.getY() == move.getFromY()) {
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@ -1031,6 +1025,7 @@ public class Board {
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}
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}
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Piece pieceTargeted = null;
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//check if there is a enemy piece on the destination of the moving piece
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for (int i=0; i < this.pieces.size(); i++) {
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Piece piece = this.pieces.get(i);
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if (piece.getX() == move.getToX() && piece.getY() == move.getToY()) {
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@ -1038,14 +1033,14 @@ public class Board {
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}
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}
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if (pieceTargeted != null) {
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this.pieces.remove(pieceTargeted);
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this.pieces.remove(pieceTargeted);//the enemy piece is removed
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}
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pieceToMove.setX(move.getToX());
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pieceToMove.setY(move.getToY());
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this.turnNumber = this.turnNumber + 1;
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this.x = -1;
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this.y = -1;
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previousBoard.add(this.toString());
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previousBoard.add(this.toString());//save the move
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}
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}
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