tried fixing check and commented
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bb30f9818d
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da59350569
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@ -851,62 +851,16 @@ public class Board {
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int numHighlight = highlightPawn(xFrom, yFrom, pieces).get(0).size();
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for(int i = 0; i < numHighlight; i++) {
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if ((x == highlightPawn(xFrom, yFrom, pieces).get(0).get(i)) && (y == highlightPawn(xFrom, yFrom, pieces).get(1).get(i))) {//check if the considered x and y are in the list of positions that should be highlighted
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if(positionOccupied(x,y) == false) {
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if(positionOccupied(x,y) == false) {//if the position is not occupied
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highlight = true;
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}
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else {
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if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {
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if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {//or if we eat a piece of the opposite color
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highlight = true;
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}
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}
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}
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}
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/*if (pieces.get(indexPieceSelect).isWhite()) {//white pawns
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if (lastTurnPawnTwo) {//en passant
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if(yTwo == this.y && Math.abs(xTwo - this.x) == 1 && x == xTwo && y == this.y - 1) {
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highlight = true;
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enPassant = true;
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}
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}
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if(y == this.y-1) {
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if((x == this.x) && (positionOccupied(x,y)==false)) {//advance one case
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highlight = true;
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}
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if((Math.abs(x-this.x) == 1) && (positionOccupied(x,y)) && pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {//highlight the piece in diagonal, if existing and of another color
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highlight = true;
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}
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}
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if((y == this.y-2) && (this.y == 6) && (x == this.x) && (positionOccupied(this.x,this.y-1))==false) {//move by two if not moved and if no piece in front
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highlight = true;
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}
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}
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if (pieces.get(indexPieceSelect).isWhite() == false) {//black pawns
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if(y == this.y+1) {
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if (lastTurnPawnTwo) {//en passant
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if(yTwo == this.y && Math.abs(xTwo - this.x) == 1 && x == xTwo && y == this.y+1) {
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highlight = true;
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enPassant = true;
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}
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}
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if((x == this.x) && (positionOccupied(x,y)==false)) {
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highlight = true;
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}
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if((Math.abs(x-this.x) == 1) && (positionOccupied(x,y)) && pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {
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highlight = true;
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}
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}
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if((y == this.y+2) && (this.y == 1) && (x == this.x) && (positionOccupied(this.x,this.y+1) == false)) {
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highlight = true;
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}
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}*/
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}
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if (pieces.get(indexPieceSelect).getType() == PieceType.King) { //highlight for Kings
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@ -916,94 +870,16 @@ public class Board {
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highlight = true;
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}
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}
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/*if(positionOccupied(x,y) == false) {
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if((Math.abs(x-this.x) <= 1) && (Math.abs(y-this.y) <= 1)) { //consider all cases at distance one from the king
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if ((Math.abs(x-this.x) != 0) || (Math.abs(y-this.y) != 0)) { //check if we are not considering the place where the king is
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highlight = true;
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}
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}
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}
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else {
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if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()){
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if((Math.abs(x-this.x) <= 1) && (Math.abs(y-this.y) <= 1)) { //consider all cases at distance one from the king
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if ((Math.abs(x-this.x) != 0) || (Math.abs(y-this.y) != 0)) { //check if we are not considering the place where the king is
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highlight = true;
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}
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}
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}
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//check if the castling is possible, if yes highlight the rook(s)
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int nbOccupied = 0;
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boolean occupiedLeftLine = true;
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boolean occupiedRightLine = true;
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for(int i = 3; i > 0; i--) {
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if (positionOccupied(i,pieces.get(indexPieceSelect).getY()) == true) {
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nbOccupied = nbOccupied + 1;
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}
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if (nbOccupied == 0) {
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occupiedLeftLine=false;
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}
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}
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if (occupiedLeftLine == false) {//check if the castling is possible with the rooks on the left
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if (kingWMoved == false && rookLWMoved == false && x==0 && y==7 && pieces.get(whatPiece(0,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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highlight = true;
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castling = true;
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}
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if (kingBMoved == false && rookLBMoved == false && x==0 && y==0 && pieces.get(whatPiece(0,0)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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highlight = true;
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castling = true;
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// }
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//else {
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//castling = false;
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}
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}
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nbOccupied = 0;
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for(int i = 5; i < 7; i++) {
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if (positionOccupied(i,pieces.get(indexPieceSelect).getY()) == true) {
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nbOccupied = nbOccupied + 1;
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}
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if (nbOccupied == 0) {
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occupiedRightLine=false;
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}
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}
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if (occupiedRightLine == false) {//check if the castling is possible with the rooks on the right
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if (kingWMoved == false && rookRWMoved == false && x==7 && y==7 && pieces.get(whatPiece(7,7)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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highlight = true;
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castling = true;
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}
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if (kingBMoved == false && rookRBMoved == false && x==7 && y==0 && pieces.get(whatPiece(7,0)).isWhite() == pieces.get(indexPieceSelect).isWhite()) {
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highlight = true;
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castling = true;
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}
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// else {
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// castling = false;
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//}
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}
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nbOccupied = 0;
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}*/
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}
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if (pieces.get(indexPieceSelect).getType() == PieceType.Knight) { //highlight for knights
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int numHighlight = highlightKnight(xFrom, yFrom, pieces).get(0).size();
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for(int i = 0; i < numHighlight; i++) {
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if ((x == highlightKnight(xFrom, yFrom, pieces).get(0).get(i)) && (y == highlightKnight(xFrom, yFrom, pieces).get(1).get(i))) {//check if the considered x and y are in the list of positions that should be highlighted
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highlight = true;
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}
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}
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}
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}
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/*if(positionOccupied(x,y) == false) {
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if (((Math.abs(x-this.x) == 1) && (Math.abs(y-this.y) == 2)) || ((Math.abs(x-this.x) == 2) && (Math.abs(y-this.y) == 1))) {//consider all positions at 2 by 1 from the knight
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highlight = true;
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}
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}
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else {
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if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()){
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if (((Math.abs(x-this.x) == 1) && (Math.abs(y-this.y) == 2)) || ((Math.abs(x-this.x) == 2) && (Math.abs(y-this.y) == 1))) {//consider all positions at 2 by 1 from the knight
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highlight = true;
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}
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}
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}
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}*/
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if (pieces.get(indexPieceSelect).getType() == PieceType.Bishop) { //highlight for bishops
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int numHighlight = highlightBishop(xFrom, yFrom, pieces).get(0).size();
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@ -1048,33 +924,6 @@ public class Board {
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if(pieces.get(whatPiece(x,y)).isWhite() != pieces.get(indexPieceSelect).isWhite()) {
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highlight = true;
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}
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//check if the castling is possible, if yes highlight the king
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/*if (pieces.get(indexPieceSelect).isWhite() == true) {//check if castling is possible for the white
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if (kingWMoved == false && rookLWMoved == false && x==4 && y==7 && pieces.get(indexPieceSelect).getX()==0 && pieces.get(indexPieceSelect).getY()==7) {
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highlight = true;
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castling = true;
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}
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if (kingWMoved == false && rookRWMoved == false && x==4 && y==7 && pieces.get(indexPieceSelect).getX()==7 && pieces.get(indexPieceSelect).getY()==7) {
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highlight = true;
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castling = true;
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}
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else {
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castling = false;
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}
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}
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if (pieces.get(indexPieceSelect).isWhite() == false) {//check if castling is possible for the black
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if (kingBMoved == false && rookLBMoved == false && x==4 && y==0 && pieces.get(indexPieceSelect).getX()==0 && pieces.get(indexPieceSelect).getY()==0) {
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highlight = true;
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castling = true;
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}
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if (kingBMoved == false && rookRBMoved == false && x==4 && y==0 && pieces.get(indexPieceSelect).getX()==7 && pieces.get(indexPieceSelect).getY()==0) {
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highlight = true;
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castling = true;
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}
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else {
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castling = false;
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}
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}*/
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}
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}
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}
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@ -1083,15 +932,12 @@ public class Board {
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return highlight;
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}
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public boolean isHighlighted(int x, int y) { //not at all optimized, if you have ideas go ahead
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public boolean isHighlighted(int x, int y) { //same as isHighlightedNoCheck but with added verification of if we are in check
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boolean highlight = false;
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Move move = new Move(this.x, this.y, x, y);
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//Board board1 = new Board(pieces);
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String[] boardS = toString().split("\n");
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Check check = new Check(boardS, move);
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//System.out.println(x);
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//System.out.println(y);
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if(isHighlightedNoCheck(x, y, this.x, this.y, pieces) && check.getCheck() == false) {
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if( isHighlightedNoCheck(x, y, this.x, this.y, pieces) && check.getCheck() == false) {//verify if a case is highlighted and does not put the king in check
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highlight = true;
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}
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return highlight;
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@ -1102,7 +948,7 @@ public class Board {
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this.y = -1;
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int sizeSave = previousBoard.size();
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if(sizeSave == 1) {
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String lastBoard = previousBoard.get(0); // we have a String but we need a String[] in order to use the constructer
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String lastBoard = previousBoard.get(0); // we have a String but we need a String[] in order to use the constructor
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String[] oldBoard = lastBoard.split("\n");
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Board undo = new Board(oldBoard);
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this.pieces = undo.pieces;
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@ -1121,7 +967,7 @@ public class Board {
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}
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if (sizeSave != 1 ) {
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turnNumber -= 1;
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String lastBoard = previousBoard.get(sizeSave-2); // we have a String but we need a String[] in order to use the constructer
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String lastBoard = previousBoard.get(sizeSave-2); // we have a String but we need a String[] in order to use the constructor
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String[] oldBoard = lastBoard.split("\n");
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Board undo = new Board(oldBoard);
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this.pieces = undo.pieces;
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@ -4,12 +4,14 @@ import java.util.ArrayList;
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public class Check {
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private ArrayList<Piece> altPieces = new ArrayList<>();
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private ArrayList<Piece> ogPieces = new ArrayList<>();
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private boolean isCheck;
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private int x;
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private int y;
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private int xMove;
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private int yMove;
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private Board board;
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private boolean kingAlrCheck;
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public Check (String[] boardS, Move move) {
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@ -17,6 +19,7 @@ public class Check {
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int sizePieces = this.board.getPieces().size();
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for(int i = 0; i < sizePieces; i++) {
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altPieces.add(this.board.getPieces().get(i));
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ogPieces.add(this.board.getPieces().get(i));
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}
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this.x = move.getFromX();
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this.y = move.getFromY();
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@ -24,40 +27,44 @@ public class Check {
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this.yMove = move.getToY();
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}
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public boolean isCheck() {
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isCheck = false;
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return isCheck;
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}
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public boolean getCheck() {
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isCheck = false;
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if (this.x != -1 && this.y != -1) {
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boolean color = altPieces.get(this.board.whatPiece(this.x, this.y)).isWhite();
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altPieces.get(this.board.whatPiece(this.x,this.y)).setX(this.xMove);//in the alternative board, moves the selected piece to the wanted position.
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altPieces.get(this.board.whatPiece(this.xMove,this.y)).setY(this.yMove);
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int xBase = this.x;
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int yBase = this.y;
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//System.out.println(this.board.toString());
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int sizePieces = altPieces.size();
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for (int i = 0; i < sizePieces; i++) {
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if(altPieces.get(i).isWhite() != color) {
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this.x = altPieces.get(i).getX();
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this.y = altPieces.get(i).getY();
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for (int x = 0; x<8; x++) {
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for (int i = 0; i < sizePieces; i++) {//check for all pieces
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if(altPieces.get(i).isWhite() != color) {//if they are of the opposite color
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int xTemp = altPieces.get(i).getX();
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int yTemp = altPieces.get(i).getY();
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for (int x = 0; x<8; x++) {// for all cases of the board
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for (int y = 0; y<8; y++) {
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boolean highlight = this.board.isHighlightedNoCheck(x, y, this.x, this.y, altPieces);
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boolean highlight = this.board.isHighlightedNoCheck(x, y, xTemp, yTemp, altPieces);//if the piece (i) highlight the case x,y
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if (this.board.positionOccupied(x, y)) {
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if(highlight && altPieces.get(this.board.whatPiece(x,y)).getType() == PieceType.King && altPieces.get(this.board.whatPiece(x,y)).isWhite() == color){
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isCheck = true;
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if(altPieces.get(this.board.whatPiece(x,y)).getType() == PieceType.King && altPieces.get(this.board.whatPiece(x,y)).isWhite() == color){
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if(highlight) {//if the case x,y is highlighted and occupied by a king of the same color as the original piece
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isCheck = true;
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}
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}
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}
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}
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}
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}
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else {
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this.x = xBase;
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this.y = yBase;
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}
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}
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}
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return isCheck;
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return isCheck;
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}
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}
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