i have implemented a basic AI that plays legal move
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@ -1,17 +1,90 @@
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package backend;
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import java.util.ArrayList;
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import java.util.Random;
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public class AutoPlayer {
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private final Move moveHelper = new Move();
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private final Random random = new Random();
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/**
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* returns the best Move to try on provided board for active player
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* @param board
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* @return
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*/
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public Move computeBestMove(Board board) {
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return null;
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}
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/**
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* Returns a random legal move for the current player
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* @param boardObj The board to find moves for
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* @return a valid Move or null if no moves available
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*/
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public Move computeBestMove(Board boardObj) {
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// Create a list of pieces that can move
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ArrayList<Piece> candidates = new ArrayList<>();
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ArrayList<Piece> allPieces = boardObj.getPieces();
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int width = boardObj.getWidth();
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int height = boardObj.getHeight();
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boolean isWhiteTurn = boardObj.isTurnWhite();
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Piece[][] boardArray = new Piece[width][height];
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// Find all pieces with legal moves
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for (Piece piece : allPieces) {
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// Only consider pieces of the current player's color
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if (piece.isWhite() == isWhiteTurn) {
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clearBoard(boardArray);
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for (Piece p : allPieces) {
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boardArray[p.getX()][p.getY()] = p;
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}
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ArrayList<int[]> moves = moveHelper.getValidMoves(
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piece, boardArray, width, height, null, boardObj
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);
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if (!moves.isEmpty()) {
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candidates.add(piece);
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}
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}
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}
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if (candidates.isEmpty()) return null;
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// Select a random piece to move
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Piece selected = candidates.get(random.nextInt(candidates.size()));
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clearBoard(boardArray);
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for (Piece p : allPieces) {
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boardArray[p.getX()][p.getY()] = p;
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}
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ArrayList<int[]> moves = moveHelper.getValidMoves(
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selected, boardArray, width, height, null, boardObj
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);
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// Select a random destination for the piece
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int[] target = moves.get(random.nextInt(moves.size()));
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Move aiMove = new Move();
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aiMove.setFromX(selected.getX());
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aiMove.setFromY(selected.getY());
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aiMove.setToX(target[0]);
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aiMove.setToY(target[1]);
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return aiMove;
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}
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/**
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* Clears the given board array by setting all elements to null
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*/
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private void clearBoard(Piece[][] boardArray) {
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for (int x = 0; x < boardArray.length; x++) {
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for (int y = 0; y < boardArray[x].length; y++) {
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boardArray[x][y] = null;
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}
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}
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}
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}
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@ -15,6 +15,7 @@ public class Board {
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private ArrayList<int[]> highlightedSquares = new ArrayList<>();
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private int[] enPassantTarget = null; // [x,y] coordinates of en passant target square
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private Move moveHelper = new Move();
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private final AutoPlayer ai = new AutoPlayer();
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public Board(int colNum, int lineNum) {
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this.width = colNum;
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@ -214,13 +215,21 @@ public class Board {
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// Clear selection & highlights
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hasSelectedPiece = false;
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highlightedSquares.clear();
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if (!turnWhite) {
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Move aiMove = ai.computeBestMove(this);
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if (aiMove != null) {
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playMove(aiMove);
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}
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}
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// Invalid move: just unselect
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else {
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hasSelectedPiece = false;
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highlightedSquares.clear();
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}
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}
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}
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}
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@ -342,6 +351,52 @@ public class Board {
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}
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public void playMove(Move move) {
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// TODO
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Piece selectedPiece = board[move.getFromX()][move.getFromY()];
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if (selectedPiece == null) return;
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boolean isEnPassant = selectedPiece.getType() == PieceType.Pawn &&
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enPassantTarget != null &&
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move.getToX() == enPassantTarget[0] &&
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move.getToY() == enPassantTarget[1] &&
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board[move.getToX()][move.getToY()] == null;
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previousBoard = cloneBoard(board);
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board[move.getToX()][move.getToY()] = selectedPiece;
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board[move.getFromX()][move.getFromY()] = null;
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selectedPiece.setX(move.getToX());
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selectedPiece.setY(move.getToY());
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selectedPiece.setMoved(true);
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if (isEnPassant) {
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board[move.getToX()][move.getFromY()] = null;
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}
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if (selectedPiece.getType() == PieceType.King && Math.abs(move.getToX() - move.getFromX()) == 2) {
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if (move.getToX() > move.getFromX()) {
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Piece rook = board[7][move.getToY()];
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board[5][move.getToY()] = rook;
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board[7][move.getToY()] = null;
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rook.setX(5);
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rook.setMoved(true);
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} else {
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Piece rook = board[0][move.getToY()];
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board[3][move.getToY()] = rook;
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board[0][move.getToY()] = null;
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rook.setX(3);
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rook.setMoved(true);
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}
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}
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enPassantTarget = null;
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if (selectedPiece.getType() == PieceType.Pawn &&
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Math.abs(move.getToY() - move.getFromY()) == 2) {
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enPassantTarget = new int[]{move.getToX(), (move.getFromY() + move.getToY()) / 2};
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}
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turnWhite = !turnWhite;
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turnNumber++;
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hasSelectedPiece = false;
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highlightedSquares.clear();
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}
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}
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@ -143,4 +143,41 @@ public class Move {
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private boolean inBounds(int x, int y, int width, int height) {
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return x >= 0 && x < width && y >= 0 && y < height;
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}
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private int fromX;
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private int fromY;
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private int toX;
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private int toY;
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public int getFromX() {
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return fromX;
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}
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public void setFromX(int fromX) {
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this.fromX = fromX;
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}
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public int getFromY() {
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return fromY;
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}
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public void setFromY(int fromY) {
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this.fromY = fromY;
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}
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public int getToX() {
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return toX;
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}
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public void setToX(int toX) {
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this.toX = toX;
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}
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public int getToY() {
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return toY;
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}
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public void setToY(int toY) {
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this.toY = toY;
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}
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}
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