Color green + Welcome interface

This commit is contained in:
User 2025-05-21 21:23:38 +02:00
parent 2ba7cccbf4
commit 9fd3642203
4 changed files with 356 additions and 290 deletions

View File

@ -117,9 +117,6 @@ public class Board {
}
return pieces;
}
public boolean isSelected(int x, int y) {
@ -127,13 +124,6 @@ public class Board {
}
public void userTouch(int x, int y) {
if (x < 0 || x >= width || y < 0 || y >= height) return;
@ -171,7 +161,7 @@ public class Board {
board[selectedX][selectedY] = null;
selectedPiece.setX(x);
selectedPiece.setY(y);
selectedPiece.setMoved(true); // Marque la pièce comme ayant bougé
selectedPiece.setMoved(true);
// Déplacement de la tour si roque

View File

@ -77,10 +77,12 @@ public class JPanelChessBoard extends JPanel {
myGame = simu;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.black);
this.setBackground(new Color(0, 100, 0)); // Dark green background
if(pieceSelectorMode) {
g.drawImage(
spriteSheet,
@ -92,23 +94,34 @@ public class JPanelChessBoard extends JPanel {
);
return;
}
if (myGame != null) {
// Draw Interface from state of simulator
// Define green theme colors
Color lightGreen = new Color(234, 235, 200); // Light green squares
Color darkGreen = new Color(119, 149, 86); // Dark green squares
Color highlightYellow = new Color(247, 247, 105); // Highlight color
Color selectBlue = new Color(66, 135, 245); // Selection color
// Draw chess board squares
float cellWidth = cellWidth();
float cellHeight = cellHeight();
g.setColor(Color.white);
for(int x=0; x<myGame.getWidth(); x++) {
for (int y=0; y<myGame.getHeight(); y++) {
boolean isSelect = myGame.isSelected(x,y);
boolean isHighlight = myGame.isHighlighted(x,y);
// Set square color
if(isSelect) {
g.setColor(Color.blue);
g.setColor(selectBlue);
}
if(isHighlight) {
g.setColor(Color.yellow);
else if(isHighlight) {
g.setColor(highlightYellow);
}
if((x+y)%2==1 || isSelect || isHighlight) {
else {
g.setColor((x + y) % 2 == 0 ? lightGreen : darkGreen);
}
g.fillRect(
Math.round(x*cellWidth),
Math.round(y*cellHeight),
@ -116,14 +129,10 @@ public class JPanelChessBoard extends JPanel {
Math.round(cellHeight)
);
}
if(isHighlight || isSelect) {
g.setColor(Color.white);
}
}
}
g.setColor(Color.gray);
// Draw grid lines (optional)
g.setColor(new Color(0, 80, 0)); // Darker green for grid lines
for(int x=0; x<myGame.getWidth(); x++) {
int graphX = Math.round(x*cellWidth);
g.drawLine(graphX, 0, graphX, this.getHeight());
@ -133,6 +142,7 @@ public class JPanelChessBoard extends JPanel {
g.drawLine(0, graphY, this.getWidth(), graphY);
}
// Draw pieces
for (Piece piece : myGame.getPieces()) {
drawPiece(g, piece);
}

View File

@ -1,5 +1,6 @@
package windowInterface;
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Dimension;
import java.awt.GridLayout;
@ -37,11 +38,14 @@ public class MyInterface extends JFrame {
private JLabel turnLabel;
private JLabel borderLabel;
private JLabel speedLabel;
private JPanelChessBoard panelDraw;
private Game game;
private JLabel actionLabel;
private JCheckBox chckbxBlackAI;
private JCheckBox chckbxWhiteAI;
private JPanelChessBoard chessBoard;
private WelcomePanel welcomePanel;
private CardLayout cardLayout;
private JPanel mainPanel;
/**
* Create the frame.
@ -60,7 +64,6 @@ public class MyInterface extends JFrame {
contentPane.add(panelRight, BorderLayout.EAST);
panelRight.setLayout(new GridLayout(4,1));
actionLabel = new JLabel("Waiting For Start");
panelTop.add(actionLabel);
@ -112,7 +115,6 @@ public class MyInterface extends JFrame {
public void actionPerformed(ActionEvent arg0) {
clicUndoButton();
}
});
panelTop.add(btnUndo);
@ -121,7 +123,6 @@ public class MyInterface extends JFrame {
public void actionPerformed(ActionEvent arg0) {
clicAIToggle(true);
}
});
panelTop.add(chckbxWhiteAI);
@ -130,12 +131,31 @@ public class MyInterface extends JFrame {
public void actionPerformed(ActionEvent arg0) {
clicAIToggle(false);
}
});
panelTop.add(chckbxBlackAI);
panelDraw = new JPanelChessBoard(this);
contentPane.add(panelDraw, BorderLayout.CENTER);
// Create card layout for switching panels
cardLayout = new CardLayout();
mainPanel = new JPanel(cardLayout);
// Create panels
welcomePanel = new WelcomePanel(this);
chessBoard = new JPanelChessBoard(this);
// Add panels to card layout
mainPanel.add(welcomePanel, "welcome");
mainPanel.add(chessBoard, "game");
// Show welcome screen first
cardLayout.show(mainPanel, "welcome");
// Add main panel to frame
contentPane.add(mainPanel, BorderLayout.CENTER);
}
public void showGameBoard() {
cardLayout.show(mainPanel, "game");
instantiateSimu(); // Initialize the game
}
public void setStepBanner(String s) {
@ -147,13 +167,13 @@ public class MyInterface extends JFrame {
}
public JPanelChessBoard getPanelDessin() {
return panelDraw;
return chessBoard;
}
public void instantiateSimu() {
if(game == null) {
game = new Game(this);
panelDraw.setGame(game);
chessBoard.setGame(game);
game.start();
}
}
@ -164,10 +184,11 @@ public class MyInterface extends JFrame {
}
public void clickButtonAdder() {
panelDraw.toggleAdderMode();
chessBoard.toggleAdderMode();
}
public void clickButtonSelector() {
panelDraw.togglePieceSelector();
chessBoard.togglePieceSelector();
}
private void clicUndoButton() {
@ -176,8 +197,8 @@ public class MyInterface extends JFrame {
} else {
game.undoLastMove();
}
}
public void clicAIToggle(boolean isWhite) {
if(game == null) {
System.out.println("error : can't activate AI while no game present");
@ -210,7 +231,7 @@ public class MyInterface extends JFrame {
e.printStackTrace();
}
game = loadedSim;
panelDraw.setGame(game);
chessBoard.setGame(game);
this.repaint();
}
}
@ -256,8 +277,8 @@ public class MyInterface extends JFrame {
public void update(int turnCount, boolean turnIsWhite) {
turnLabel.setText("Turn : "+turnCount+", "+ (turnIsWhite?"White":"Black"));
actionLabel.setText(panelDraw.isPieceAdderMode()?"Adding Piece":
(panelDraw.isPieceSelectorMode()?"Selecting Piece to Add":
actionLabel.setText(chessBoard.isPieceAdderMode()?"Adding Piece":
(chessBoard.isPieceSelectorMode()?"Selecting Piece to Add":
"Playing"));
this.repaint();
}
@ -265,5 +286,4 @@ public class MyInterface extends JFrame {
public void eraseLabels() {
this.setStepBanner("Turn : X");
}
}

View File

@ -0,0 +1,46 @@
package windowInterface;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class WelcomePanel extends JPanel {
private JButton startButton;
private MyInterface mainInterface;
public WelcomePanel(MyInterface mainInterface) {
this.mainInterface = mainInterface;
setLayout(new BorderLayout());
setBackground(new Color(0, 100, 0)); // Dark green background
// Create title label
JLabel titleLabel = new JLabel("Chess Game", SwingConstants.CENTER);
titleLabel.setFont(new Font("Serif", Font.BOLD, 48));
titleLabel.setForeground(Color.WHITE);
titleLabel.setBorder(BorderFactory.createEmptyBorder(50, 0, 30, 0));
// Create subtitle label
JLabel subtitleLabel = new JLabel("Let the game begin!", SwingConstants.CENTER);
subtitleLabel.setFont(new Font("Serif", Font.ITALIC, 24));
subtitleLabel.setForeground(new Color(234, 235, 200)); // Light green
// Create start button
startButton = new JButton("Start Game");
startButton.setFont(new Font("SansSerif", Font.BOLD, 18));
startButton.setBackground(new Color(119, 149, 86)); // Dark green
startButton.setForeground(Color.WHITE);
startButton.setBorder(BorderFactory.createEmptyBorder(10, 30, 10, 30));
startButton.addActionListener(e -> mainInterface.showGameBoard());
// Center panel for button
JPanel buttonPanel = new JPanel();
buttonPanel.setOpaque(false);
buttonPanel.add(startButton);
// Add components
add(titleLabel, BorderLayout.NORTH);
add(subtitleLabel, BorderLayout.CENTER);
add(buttonPanel, BorderLayout.SOUTH);
}
}