OOP_2A3_Project/src/backend/Board.java

347 lines
11 KiB
Java

package backend;
import java.util.ArrayList;
public class Board {
public int width;
public int height;
private Piece[][] board;
private boolean hasSelectedPiece = false;
private int selectedX = -1;
private int selectedY = -1;
private int turnNumber = 0;
private boolean turnWhite = true;
private ArrayList<int[]> highlightedSquares = new ArrayList<>();
private int[] enPassantTarget = null; // [x,y] coordinates of en passant target square
private Move moveHelper = new Move();
public Board(int colNum, int lineNum) {
this.width = colNum;
this.height = lineNum;
this.board = new Piece[width][height];
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public int getTurnNumber() {
return turnNumber;
}
public boolean isTurnWhite() {
return turnWhite;
}
public void setPiece(boolean isWhite, PieceType type, int x, int y) {
if (x >= 0 && x < width && y >= 0 && y < height) {
board[x][y] = new Piece(x, y, isWhite, type);
}
}
public void populateBoard() {
cleanBoard();
// White pawns
for (int x = 0; x < 8; x++) {
setPiece(true, PieceType.Pawn, x, 1);
}
// Black pawns
for (int x = 0; x < 8; x++) {
setPiece(false, PieceType.Pawn, x, 6);
}
PieceType[] backRow = {
PieceType.Rook, PieceType.Knight, PieceType.Bishop,
PieceType.Queen, PieceType.King, PieceType.Bishop,
PieceType.Knight, PieceType.Rook
};
// White back row
for (int x = 0; x < 8; x++) {
setPiece(true, backRow[x], x, 0);
}
// Black back row
for (int x = 0; x < 8; x++) {
setPiece(false, backRow[x], x, 7);
}
}
public void cleanBoard() {
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
board[x][y] = null;
}
}
}
public String toString() {
StringBuilder stringboard= new StringBuilder();
for (int row = height - 1; row >= 0; row--) {
for (int column = 0; column < width; column++) {
Piece piece = board[column][row];
if (piece == null) {
stringboard.append(". ");
} else {
char sym = piece.getType().name().charAt(0);
stringboard.append(piece.isWhite() ? sym : Character.toLowerCase(sym))
.append(' ');
}
}
stringboard.append("\n");
}
stringboard.append(" ");
for (int x = 0; x < width; x++) {
stringboard.append((char)('a' + x)).append(' ');
}
stringboard.append("\n");
stringboard.append("Turn: ").append(isTurnWhite() ? "White" : "Black");
return stringboard.toString();
}
public ArrayList<Piece> getPieces() {
ArrayList<Piece> pieces = new ArrayList<>();
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
if (board[x][y] != null) {
pieces.add(board[x][y]);
}
}
}
return pieces;
}
public boolean isSelected(int x, int y) {
return hasSelectedPiece && selectedX == x && selectedY == y;
}
public void userTouch(int x, int y) {
if (x < 0 || x >= width || y < 0 || y >= height) return;
Piece clicked = board[x][y];
if (!hasSelectedPiece) {
if (clicked != null && clicked.isWhite() == turnWhite) {
// Select piece
selectedX = x;
selectedY = y;
hasSelectedPiece = true;
highlightedSquares = moveHelper.getValidMoves(clicked, board, width, height, enPassantTarget, this);
}
} else {
// Check if clicked again on the same square to unselect
if (selectedX == x && selectedY == y) {
hasSelectedPiece = false;
highlightedSquares.clear();
}
// If clicked on a highlighted square, move there
else if (isHighlighted(x, y)) {
Piece selectedPiece = board[selectedX][selectedY];
// Check if this is an en passant capture
boolean isEnPassant = selectedPiece.getType() == PieceType.Pawn &&
enPassantTarget != null &&
x == enPassantTarget[0] &&
y == enPassantTarget[1] &&
board[x][y] == null;
// Move piece
previousBoard = cloneBoard(board);
board[x][y] = selectedPiece;
board[selectedX][selectedY] = null;
selectedPiece.setX(x);
selectedPiece.setY(y);
selectedPiece.setMoved(true); // ✅ Marque la pièce comme ayant bougé
// Déplacement de la tour si roque
if (selectedPiece.getType() == PieceType.King && Math.abs(x - selectedX) == 2) {
if (x > selectedX) {
// Petit roque (côté roi)
Piece rook = board[7][y];
board[5][y] = rook;
board[7][y] = null;
rook.setX(5);
rook.setMoved(true);
} else {
// Grand roque (côté dame)
Piece rook = board[0][y];
board[3][y] = rook;
board[0][y] = null;
rook.setX(3);
rook.setMoved(true);
}
}
// If en passant, remove the captured pawn
if (isEnPassant) {
int capturedPawnY = selectedY; // The pawn is beside, not in front
board[x][capturedPawnY] = null;
}
// Set en passant target if pawn moved two squares
enPassantTarget = null;
if (selectedPiece.getType() == PieceType.Pawn &&
Math.abs(y - selectedY) == 2) {
enPassantTarget = new int[]{x, (selectedY + y) / 2};
}
// Update turn
turnWhite = !turnWhite;
turnNumber++;
// Clear selection & highlights
hasSelectedPiece = false;
highlightedSquares.clear();
}
// Invalid move: just unselect
else {
hasSelectedPiece = false;
highlightedSquares.clear();
}
}
}
/* saving-loading feature */
public String[] toFileRep() {
ArrayList<String> fileLines = new ArrayList<>();
fileLines.add(turnNumber + "," + (turnWhite ? "white" : "black"));
fileLines.add(width + "," + height);
for (Piece piece : getPieces()) {
StringBuilder sb = new StringBuilder();
sb.append(piece.getType()) // e.g. "Pawn"
.append(",").append(piece.getX()) // file X
.append(",").append(piece.getY()) // file Y
.append(",").append(piece.isWhite() ? "W" : "B");
fileLines.add(sb.toString());
}
return fileLines.toArray(new String[0]);
}
public Board(String[] array) {
String[] gameState = array[0].split(",");
turnNumber = Integer.parseInt(gameState[0]);
turnWhite = gameState[1].equals("white");
String[] dims = array[1].split(",");
width = Integer.parseInt(dims[0]);
height = Integer.parseInt(dims[1]);
board = new Piece[width][height];
for (int i = 2; i < array.length; i++) {
String[] p = array[i].split(",");
PieceType type = PieceType.valueOf(p[0]);
int x = Integer.parseInt(p[1]);
int y = Integer.parseInt(p[2]);
boolean isWhite = p[3].equals("W");
board[x][y] = new Piece(x, y, isWhite, type);
}
hasSelectedPiece = false;
selectedX = selectedY = -1;
highlightedSquares.clear();
}
/* The following methods require more work */
public boolean isHighlighted(int x, int y) {
for (int[] pos : highlightedSquares) {
if (pos[0] == x && pos[1] == y) {
return true;
}
}
return false;
}
public boolean isInCheck(boolean white) {
// Trouver le roi
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
Piece p = board[x][y];
if (p != null && p.getType() == PieceType.King && p.isWhite() == white) {
return isSquareAttacked(x, y, !white);
}
}
}
return false;
}
public boolean isSquareAttacked(int x, int y, boolean byWhite) {
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
Piece p = board[i][j];
if (p != null && p.isWhite() == byWhite) {
ArrayList<int[]> moves = moveHelper.getValidMoves(p, board, width, height, enPassantTarget, this);
for (int[] m : moves) {
if (m[0] == x && m[1] == y) {
return true;
}
}
}
}
}
return false;
}
private Piece[][] previousBoard = null;
private Piece[][] cloneBoard(Piece[][] original) {
Piece[][] copy = new Piece[width][height];
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
if (original[i][j] != null) {
Piece p = original[i][j];
copy[i][j] = new Piece(p.getX(), p.getY(), p.isWhite(), p.getType());
copy[i][j].setMoved(p.hasMoved());
}
}
}
return copy;
}
public void undoLastMove() {
if (previousBoard != null) {
board = cloneBoard(previousBoard); // Restore the board
previousBoard = null; // Clear saved state
hasSelectedPiece = false; // Deselect piece
highlightedSquares.clear(); // Remove highlights
turnWhite = !turnWhite; // Go back to previous player
turnNumber--; // Go back a turn
}
}
public Board(Board board) {
// TODO
}
public void playMove(Move move) {
// TODO
}
}