move function updated
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2d3b816551
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ebcda9c623
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@ -3,38 +3,17 @@ package backend;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Set;
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public class Board {
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public class Board {
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private int width;
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private int height;
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private int turnNumber;
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private boolean isWhiteTurn;
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private ArrayList<Piece> pieces;
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private Set<Position> highlightedPositions = new HashSet<>();
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private Position lastMovedPiecePosition = null;
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private boolean lastMoveWasDoublePawnMove = false;
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private static class Position {
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int x;
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int y;
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private Set<Move.Position> highlightedPositions = new HashSet<>();
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public Position(int x, int y) {
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this.x = x;
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this.y = y;
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}
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@Override
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public boolean equals(Object obj) {
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if (this == obj) return true;
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if (obj == null || getClass() != obj.getClass()) return false;
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Position position = (Position) obj;
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return x == position.x && y == position.y;
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}
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@Override
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public int hashCode() {
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return 31 * x + y;
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}
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}
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private Integer selectedX = null;
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private Integer selectedY = null;
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public Board(int colNum, int lineNum) {
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@ -46,22 +25,35 @@ public class Board {
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this.highlightedPositions = new HashSet<>();
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}
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public int getWidth() {
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return width;
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}
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public int getHeight() {
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return height;
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}
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public int getTurnNumber() {
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return turnNumber;
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}
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public boolean isTurnWhite() {
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return isWhiteTurn;
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}
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public void advanceTurn() {
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turnNumber++;
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isWhiteTurn = !isWhiteTurn;
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}
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public void setPiece(boolean isWhite, PieceType type, int x, int y) {
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for (int i = 0; i < pieces.size(); i++) {
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Piece p = pieces.get(i);
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@ -70,12 +62,23 @@ public class Board {
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break;
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}
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}
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Piece newPiece = new Piece( x, y, type,isWhite);
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Piece newPiece = new Piece(x, y, type, isWhite);
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pieces.add(newPiece);
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}
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public void removePiece(int x, int y) {
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for (int i = 0; i < pieces.size(); i++) {
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Piece p = pieces.get(i);
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if (p.getX() == x && p.getY() == y) {
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pieces.remove(i);
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break;
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}
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}
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}
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public void populateBoard() {
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//TODO
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cleanBoard();
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PieceType pawn = PieceType.Pawn;
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@ -85,13 +88,13 @@ public class Board {
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PieceType queen = PieceType.Queen;
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PieceType king = PieceType.King;
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//all the pawns
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for (int x=0; x<8; x++) {
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// All the pawns
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for (int x = 0; x < 8; x++) {
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pieces.add(new Piece(x, 1, pawn, false));
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pieces.add(new Piece(x, 6, pawn, true));
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}
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//black pieces
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// Black pieces
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pieces.add(new Piece(0, 0, rook, false));
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pieces.add(new Piece(1, 0, knight, false));
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pieces.add(new Piece(2, 0, bishop, false));
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@ -101,8 +104,7 @@ public class Board {
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pieces.add(new Piece(6, 0, knight, false));
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pieces.add(new Piece(7, 0, rook, false));
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//white pieces
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// White pieces
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pieces.add(new Piece(0, 7, rook, true));
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pieces.add(new Piece(1, 7, knight, true));
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pieces.add(new Piece(2, 7, bishop, true));
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@ -113,10 +115,12 @@ public class Board {
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pieces.add(new Piece(7, 7, rook, true));
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}
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public void cleanBoard() {
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pieces.clear();
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}
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public String toString() {
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String result = "";
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for (int y = 0; y < height; y++) {
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@ -139,6 +143,7 @@ public class Board {
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return result;
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}
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public ArrayList<Piece> getPieces() {
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ArrayList<Piece> result = new ArrayList<>();
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for (Piece p : this.pieces) {
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@ -146,6 +151,8 @@ public class Board {
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}
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return result;
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}
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public Piece getPieceAt(int x, int y) {
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for (Piece p : pieces) {
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if (p.getX() == x && p.getY() == y) {
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@ -155,8 +162,6 @@ public class Board {
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return null;
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}
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private Integer selectedX = null;
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private Integer selectedY = null;
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public void userTouch(int x, int y) {
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Piece clickedPiece = getPieceAt(x, y);
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@ -179,45 +184,19 @@ public class Board {
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if (selectedPiece != null) {
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// Check if the destination is a valid move
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if (isHighlighted(x, y)) {
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// Create and execute the move
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Move move = new Move(selectedX, selectedY, x, y, this);
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if (move.isValid()) {
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move.execute();
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// Check if this is an en passant capture
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boolean isEnPassant = isEnPassantCapture(selectedPiece, x, y);
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// Remove captured piece (if any)
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Piece toRemove = getPieceAt(x, y);
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if (toRemove != null) {
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pieces.remove(toRemove);
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}
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// Handle en passant capture (remove the captured pawn)
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if (isEnPassant) {
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int capturedPawnY = selectedPiece.isWhite() ? y + 1 : y - 1;
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Piece capturedPawn = getPieceAt(x, capturedPawnY);
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if (capturedPawn != null) {
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pieces.remove(capturedPawn);
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// Check for checkmate
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if (move.putsOpponentInCheckmate()) {
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System.out.println("Checkmate! " + (isWhiteTurn ? "Black" : "White") + " wins!");
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} else if (move.putsOpponentInCheck()) {
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System.out.println("Check!");
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}
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}
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// Track if this move is a double pawn move
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boolean isDoublePawnMove = selectedPiece.getType() == PieceType.Pawn &&
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Math.abs(y - selectedPiece.getY()) == 2;
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// Move piece
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selectedPiece.moveTo(x, y);
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// Update en passant tracking
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if (isDoublePawnMove) {
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lastMovedPiecePosition = new Position(x, y);
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lastMoveWasDoublePawnMove = true;
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} else {
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lastMovedPiecePosition = null;
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lastMoveWasDoublePawnMove = false;
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}
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// Advance turn
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turnNumber++;
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isWhiteTurn = !isWhiteTurn;
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// Unselect and clear highlights
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selectedX = null;
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selectedY = null;
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@ -233,30 +212,6 @@ public class Board {
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}
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}
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// Add this method to check if a move is an en passant capture:
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private boolean isEnPassantCapture(Piece piece, int targetX, int targetY) {
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if (piece.getType() != PieceType.Pawn) return false;
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if (!lastMoveWasDoublePawnMove) return false;
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if (lastMovedPiecePosition == null) return false;
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// Check if we're capturing diagonally to an empty square
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if (getPieceAt(targetX, targetY) != null) return false;
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// Check if the target is diagonally adjacent
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if (Math.abs(targetX - piece.getX()) != 1) return false;
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if (Math.abs(targetY - piece.getY()) != 1) return false;
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// Check if there's an opponent pawn next to us that just moved two squares
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int adjacentPawnY = piece.getY();
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Piece adjacentPawn = getPieceAt(targetX, adjacentPawnY);
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if (adjacentPawn == null) return false;
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if (adjacentPawn.getType() != PieceType.Pawn) return false;
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if (adjacentPawn.isWhite() == piece.isWhite()) return false;
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// Check if this adjacent pawn is the one that just moved two squares
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return lastMovedPiecePosition.x == targetX && lastMovedPiecePosition.y == adjacentPawnY;
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}
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public boolean isSelected(int x, int y) {
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// Check if the selected coordinates match the given x and y
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@ -265,10 +220,10 @@ public class Board {
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}
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return false;
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}
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/* saving-loading feature :*/
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public String[] toFileRep() {
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String[] fileRep = new String[height + 2];
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String[] fileRep = new String[height + 1];
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String boardStr = toString();
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@ -284,16 +239,10 @@ public class Board {
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fileRep[height] = (isWhiteTurn ? "W" : "B") + "," + turnNumber;
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// Save en passant state
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String enPassantInfo = lastMoveWasDoublePawnMove ? "1" : "0";
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if (lastMovedPiecePosition != null) {
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enPassantInfo += "," + lastMovedPiecePosition.x + "," + lastMovedPiecePosition.y;
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}
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fileRep[height + 1] = enPassantInfo;
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return fileRep;
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}
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public Board(String[] array) {
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this.width = 8;
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this.height = 8;
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@ -302,8 +251,6 @@ public class Board {
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if (array == null || array.length < 9) {
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this.turnNumber = 0;
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this.isWhiteTurn = true;
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this.lastMoveWasDoublePawnMove = false;
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this.lastMovedPiecePosition = null;
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populateBoard();
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return;
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}
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@ -351,44 +298,19 @@ public class Board {
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this.turnNumber = 0;
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this.isWhiteTurn = true;
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}
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// Load en passant state
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if (array.length > height + 1) {
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String enPassantInfo = array[height + 1];
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String[] enPassantData = enPassantInfo.split(",");
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if (enPassantData.length > 0) {
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this.lastMoveWasDoublePawnMove = enPassantData[0].trim().equals("1");
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} else {
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this.lastMoveWasDoublePawnMove = false;
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}
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if (enPassantData.length >= 3) {
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try {
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int x = Integer.parseInt(enPassantData[1].trim());
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int y = Integer.parseInt(enPassantData[2].trim());
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this.lastMovedPiecePosition = new Position(x, y);
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} catch (NumberFormatException e) {
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this.lastMovedPiecePosition = null;
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}
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} else {
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this.lastMovedPiecePosition = null;
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}
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} else {
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this.lastMoveWasDoublePawnMove = false;
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this.lastMovedPiecePosition = null;
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}
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}
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public boolean isHighlighted(int x, int y) {
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return highlightedPositions.contains(new Position(x, y));
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return highlightedPositions.contains(new Move.Position(x, y));
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}
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public void undoLastMove() {
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//TODO
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// TODO
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}
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public Board(Board board) {
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this.width = board.width;
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this.height = board.height;
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@ -408,17 +330,14 @@ public class Board {
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// Copy highlighted positions
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this.highlightedPositions = new HashSet<>();
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this.highlightedPositions.addAll(board.highlightedPositions);
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// Copy en passant state
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this.lastMovedPiecePosition = board.lastMovedPiecePosition;
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this.lastMoveWasDoublePawnMove = board.lastMoveWasDoublePawnMove;
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}
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// Add these methods after userTouch or before isHighlighted
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private void clearHighlights() {
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highlightedPositions.clear();
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}
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private void calculateHighlights() {
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if (selectedX == null || selectedY == null) {
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return;
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@ -429,282 +348,18 @@ public class Board {
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return;
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}
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// Get valid moves for the selected piece
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Set<Position> validMoves = getValidMoves(selectedPiece);
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// Get valid moves for the selected piece using the Move class
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Set<Move.Position> validMoves = Move.getValidMoves(selectedPiece, this);
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// Update highlighted positions
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highlightedPositions.clear();
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highlightedPositions.addAll(validMoves);
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}
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private Set<Position> getValidMoves(Piece piece) {
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// Get all possible moves without considering check
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Set<Position> candidateMoves = getRawValidMoves(piece);
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// Filter out moves that would leave king in check
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Set<Position> legalMoves = new HashSet<>();
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for (Position move : candidateMoves) {
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if (!wouldMoveLeaveKingInCheck(piece, move.x, move.y)) {
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legalMoves.add(move);
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}
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}
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return legalMoves;
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}
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// Add valid pawn moves
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private void addPawnMoves(Set<Position> validMoves, int x, int y, boolean isWhite) {
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int direction = isWhite ? -1 : 1; // White pawns move up, black pawns move down
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// Forward movement
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int newY = y + direction;
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if (newY >= 0 && newY < height) {
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// Single square forward
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if (getPieceAt(x, newY) == null) {
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validMoves.add(new Position(x, newY));
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// Initial double move
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int startRow = isWhite ? 6 : 1;
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if (y == startRow) {
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int doubleY = newY + direction;
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if (doubleY >= 0 && doubleY < height && getPieceAt(x, doubleY) == null) {
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validMoves.add(new Position(x, doubleY));
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}
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}
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}
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// Diagonal captures
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for (int dx = -1; dx <= 1; dx += 2) {
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int newX = x + dx;
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if (newX >= 0 && newX < width) {
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Piece targetPiece = getPieceAt(newX, newY);
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if (targetPiece != null && targetPiece.isWhite() != isWhite) {
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validMoves.add(new Position(newX, newY));
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}
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// En passant capture
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else if (targetPiece == null && canCaptureEnPassant(x, y, newX, newY, isWhite)) {
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validMoves.add(new Position(newX, newY));
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}
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}
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}
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}
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}
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// Add this helper method for en passant validation:
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private boolean canCaptureEnPassant(int fromX, int fromY, int toX, int toY, boolean isWhite) {
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if (!lastMoveWasDoublePawnMove) return false;
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if (lastMovedPiecePosition == null) return false;
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// Check if there's an opponent pawn adjacent to us
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Piece adjacentPawn = getPieceAt(toX, fromY);
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if (adjacentPawn == null) return false;
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if (adjacentPawn.getType() != PieceType.Pawn) return false;
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if (adjacentPawn.isWhite() == isWhite) return false;
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// Check if this is the pawn that just moved two squares
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return lastMovedPiecePosition.x == toX && lastMovedPiecePosition.y == fromY;
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}
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// Add valid rook moves
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private void addRookMoves(Set<Position> validMoves, int x, int y, boolean isWhite) {
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// Directions: horizontal and vertical
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int[][] directions = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}};
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for (int[] dir : directions) {
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int dx = dir[0];
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int dy = dir[1];
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int newX = x + dx;
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int newY = y + dy;
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while (newX >= 0 && newX < width && newY >= 0 && newY < height) {
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Piece targetPiece = getPieceAt(newX, newY);
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if (targetPiece == null) {
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// Empty square
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validMoves.add(new Position(newX, newY));
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} else {
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// Occupied square
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if (targetPiece.isWhite() != isWhite) {
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// Capture opponent's piece
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validMoves.add(new Position(newX, newY));
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}
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break; // Cannot move beyond a piece
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}
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newX += dx;
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newY += dy;
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}
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}
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}
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// Add valid knight moves
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private void addKnightMoves(Set<Position> validMoves, int x, int y, boolean isWhite) {
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// All possible knight moves: L-shapes
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int[][] knightMoves = {
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{-2, -1}, {-2, 1}, {-1, -2}, {-1, 2},
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{1, -2}, {1, 2}, {2, -1}, {2, 1}
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};
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for (int[] move : knightMoves) {
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int newX = x + move[0];
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int newY = y + move[1];
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if (newX >= 0 && newX < width && newY >= 0 && newY < height) {
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Piece targetPiece = getPieceAt(newX, newY);
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if (targetPiece == null || targetPiece.isWhite() != isWhite) {
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// Empty square or can capture opponent's piece
|
||||
validMoves.add(new Position(newX, newY));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add valid bishop moves
|
||||
private void addBishopMoves(Set<Position> validMoves, int x, int y, boolean isWhite) {
|
||||
// Directions: diagonals
|
||||
int[][] directions = {{1, 1}, {1, -1}, {-1, 1}, {-1, -1}};
|
||||
|
||||
for (int[] dir : directions) {
|
||||
int dx = dir[0];
|
||||
int dy = dir[1];
|
||||
|
||||
int newX = x + dx;
|
||||
int newY = y + dy;
|
||||
|
||||
while (newX >= 0 && newX < width && newY >= 0 && newY < height) {
|
||||
Piece targetPiece = getPieceAt(newX, newY);
|
||||
|
||||
if (targetPiece == null) {
|
||||
// Empty square
|
||||
validMoves.add(new Position(newX, newY));
|
||||
} else {
|
||||
// Occupied square
|
||||
if (targetPiece.isWhite() != isWhite) {
|
||||
// Capture opponent's piece
|
||||
validMoves.add(new Position(newX, newY));
|
||||
}
|
||||
break; // Cannot move beyond a piece
|
||||
}
|
||||
|
||||
newX += dx;
|
||||
newY += dy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add valid king moves
|
||||
private void addKingMoves(Set<Position> validMoves, int x, int y, boolean isWhite) {
|
||||
// All adjacent squares
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
for (int dy = -1; dy <= 1; dy++) {
|
||||
if (dx == 0 && dy == 0) continue; // Skip the current position
|
||||
|
||||
int newX = x + dx;
|
||||
int newY = y + dy;
|
||||
|
||||
if (newX >= 0 && newX < width && newY >= 0 && newY < height) {
|
||||
Piece targetPiece = getPieceAt(newX, newY);
|
||||
|
||||
if (targetPiece == null || targetPiece.isWhite() != isWhite) {
|
||||
// Empty square or can capture opponent's piece
|
||||
validMoves.add(new Position(newX, newY));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Add this method to check if a king is in check
|
||||
private boolean isKingInCheck(boolean isWhiteKing) {
|
||||
// Find the king's position
|
||||
Piece king = null;
|
||||
for (Piece p : pieces) {
|
||||
if (p.getType() == PieceType.King && p.isWhite() == isWhiteKing) {
|
||||
king = p;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (king == null) return false;
|
||||
|
||||
// Check if any opponent piece can attack the king
|
||||
for (Piece p : pieces) {
|
||||
if (p.isWhite() == isWhiteKing) continue; // Skip pieces of same color
|
||||
|
||||
// Get raw moves without check validation
|
||||
Set<Position> attackMoves = getRawValidMoves(p);
|
||||
|
||||
// If any piece can move to king's position, king is in check
|
||||
if (attackMoves.contains(new Position(king.getX(), king.getY()))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add this method to simulate a move and check if it leaves king in check
|
||||
private boolean wouldMoveLeaveKingInCheck(Piece piece, int newX, int newY) {
|
||||
// Create temporary board to simulate move
|
||||
Board tempBoard = new Board(this);
|
||||
|
||||
// Find the piece in the temp board
|
||||
Piece tempPiece = null;
|
||||
for (Piece p : tempBoard.pieces) {
|
||||
if (p.getX() == piece.getX() && p.getY() == piece.getY()) {
|
||||
tempPiece = p;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (tempPiece == null) return true; // Safety check
|
||||
|
||||
// Remove any piece at destination
|
||||
Piece capturedPiece = tempBoard.getPieceAt(newX, newY);
|
||||
if (capturedPiece != null) {
|
||||
tempBoard.pieces.remove(capturedPiece);
|
||||
}
|
||||
|
||||
// Move the piece
|
||||
tempPiece.moveTo(newX, newY);
|
||||
|
||||
// Check if king is in check after move
|
||||
return tempBoard.isKingInCheck(piece.isWhite());
|
||||
}
|
||||
|
||||
// Add this helper method to get moves without check validation
|
||||
private Set<Position> getRawValidMoves(Piece piece) {
|
||||
Set<Position> moves = new HashSet<>();
|
||||
|
||||
switch (piece.getType()) {
|
||||
case Pawn:
|
||||
addPawnMoves(moves, piece.getX(), piece.getY(), piece.isWhite());
|
||||
break;
|
||||
case Rook:
|
||||
addRookMoves(moves, piece.getX(), piece.getY(), piece.isWhite());
|
||||
break;
|
||||
case Knight:
|
||||
addKnightMoves(moves, piece.getX(), piece.getY(), piece.isWhite());
|
||||
break;
|
||||
case Bishop:
|
||||
addBishopMoves(moves, piece.getX(), piece.getY(), piece.isWhite());
|
||||
break;
|
||||
case Queen:
|
||||
addRookMoves(moves, piece.getX(), piece.getY(), piece.isWhite());
|
||||
addBishopMoves(moves, piece.getX(), piece.getY(), piece.isWhite());
|
||||
break;
|
||||
case King:
|
||||
addKingMoves(moves, piece.getX(), piece.getY(), piece.isWhite());
|
||||
break;
|
||||
}
|
||||
|
||||
return moves;
|
||||
}
|
||||
public void playMove(Move move) {
|
||||
//TODO
|
||||
|
||||
if (move.isValid() && !move.putsOwnKingInCheck()) {
|
||||
move.execute();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,384 @@
|
|||
package backend;
|
||||
|
||||
public class Move {
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
public class Move {
|
||||
private int fromX;
|
||||
private int fromY;
|
||||
private int toX;
|
||||
private int toY;
|
||||
private Piece movingPiece;
|
||||
private Piece capturedPiece;
|
||||
private Board board;
|
||||
|
||||
public Move(int fromX, int fromY, int toX, int toY, Board board) {
|
||||
this.fromX = fromX;
|
||||
this.fromY = fromY;
|
||||
this.toX = toX;
|
||||
this.toY = toY;
|
||||
this.board = board;
|
||||
this.movingPiece = board.getPieceAt(fromX, fromY);
|
||||
this.capturedPiece = board.getPieceAt(toX, toY);
|
||||
}
|
||||
|
||||
public boolean isValid() {
|
||||
// Check if the moving piece exists
|
||||
if (movingPiece == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the move is in the set of valid moves for this piece
|
||||
Set<Position> validMoves = getValidDestinations(movingPiece, board);
|
||||
return validMoves.contains(new Position(toX, toY));
|
||||
}
|
||||
|
||||
public void execute() {
|
||||
// Remove any piece at the destination (normal capture)
|
||||
if (capturedPiece != null) {
|
||||
board.removePiece(toX, toY);
|
||||
}
|
||||
|
||||
// Move the piece (remove from original position, add to new position)
|
||||
board.removePiece(fromX, fromY);
|
||||
board.setPiece(movingPiece.isWhite(), movingPiece.getType(), toX, toY);
|
||||
|
||||
// Advance turn
|
||||
board.advanceTurn();
|
||||
}
|
||||
|
||||
public boolean putsOwnKingInCheck() {
|
||||
// Create a temporary board to simulate the move
|
||||
Board tempBoard = new Board(board);
|
||||
|
||||
// Find the piece in the temp board
|
||||
Piece tempPiece = tempBoard.getPieceAt(fromX, fromY);
|
||||
if (tempPiece == null) return true; // Safety check
|
||||
|
||||
// Remove any piece at destination (normal capture)
|
||||
tempBoard.removePiece(toX, toY);
|
||||
|
||||
// Move the piece
|
||||
tempBoard.removePiece(fromX, fromY);
|
||||
tempBoard.setPiece(tempPiece.isWhite(), tempPiece.getType(), toX, toY);
|
||||
|
||||
// Check if king is in check after move
|
||||
return isKingInCheck(tempBoard, tempPiece.isWhite());
|
||||
}
|
||||
|
||||
public boolean putsOpponentInCheck() {
|
||||
// Create a temporary board to simulate the move
|
||||
Board tempBoard = new Board(board);
|
||||
|
||||
// Find the piece in the temp board
|
||||
Piece tempPiece = tempBoard.getPieceAt(fromX, fromY);
|
||||
if (tempPiece == null) return false; // Safety check
|
||||
|
||||
// Remove any piece at destination (normal capture)
|
||||
tempBoard.removePiece(toX, toY);
|
||||
|
||||
// Move the piece
|
||||
tempBoard.removePiece(fromX, fromY);
|
||||
tempBoard.setPiece(tempPiece.isWhite(), tempPiece.getType(), toX, toY);
|
||||
|
||||
// Check if opponent's king is in check after move
|
||||
return isKingInCheck(tempBoard, !tempPiece.isWhite());
|
||||
}
|
||||
|
||||
public boolean putsOpponentInCheckmate() {
|
||||
// First, check if the move puts the opponent in check
|
||||
if (!putsOpponentInCheck()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create a temporary board to simulate the move
|
||||
Board tempBoard = new Board(board);
|
||||
|
||||
// Find the piece in the temp board
|
||||
Piece tempPiece = tempBoard.getPieceAt(fromX, fromY);
|
||||
if (tempPiece == null) return false; // Safety check
|
||||
|
||||
// Remove any piece at destination (normal capture)
|
||||
tempBoard.removePiece(toX, toY);
|
||||
|
||||
// Move the piece
|
||||
tempBoard.removePiece(fromX, fromY);
|
||||
tempBoard.setPiece(tempPiece.isWhite(), tempPiece.getType(), toX, toY);
|
||||
|
||||
boolean opponentColor = !tempPiece.isWhite();
|
||||
|
||||
// Try all possible moves for all opponent pieces
|
||||
for (Piece p : tempBoard.getPieces()) {
|
||||
if (p.isWhite() != opponentColor) continue; // Skip pieces of the wrong color
|
||||
|
||||
Set<Position> possibleMoves = getValidDestinations(p, tempBoard);
|
||||
for (Position pos : possibleMoves) {
|
||||
// Create a temporary move
|
||||
Move testMove = new Move(p.getX(), p.getY(), pos.x, pos.y, tempBoard);
|
||||
|
||||
// Check if this move would get the opponent out of check
|
||||
if (!testMove.putsOwnKingInCheck()) {
|
||||
return false; // Opponent has at least one valid move
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If we get here, opponent has no valid moves
|
||||
return true;
|
||||
}
|
||||
|
||||
public static Set<Position> getValidDestinations(Piece piece, Board board) {
|
||||
Set<Position> moves = new HashSet<>();
|
||||
|
||||
switch (piece.getType()) {
|
||||
case Pawn:
|
||||
addPawnMoves(moves, piece, board);
|
||||
break;
|
||||
case Rook:
|
||||
addRookMoves(moves, piece, board);
|
||||
break;
|
||||
case Knight:
|
||||
addKnightMoves(moves, piece, board);
|
||||
break;
|
||||
case Bishop:
|
||||
addBishopMoves(moves, piece, board);
|
||||
break;
|
||||
case Queen:
|
||||
addRookMoves(moves, piece, board);
|
||||
addBishopMoves(moves, piece, board);
|
||||
break;
|
||||
case King:
|
||||
addKingMoves(moves, piece, board);
|
||||
break;
|
||||
}
|
||||
|
||||
return moves;
|
||||
}
|
||||
|
||||
public static Set<Position> getValidMoves(Piece piece, Board board) {
|
||||
// Get all possible moves without considering check
|
||||
Set<Position> candidateMoves = getValidDestinations(piece, board);
|
||||
|
||||
// Filter out moves that would leave king in check
|
||||
Set<Position> legalMoves = new HashSet<>();
|
||||
for (Position pos : candidateMoves) {
|
||||
Move move = new Move(piece.getX(), piece.getY(), pos.x, pos.y, board);
|
||||
if (!move.putsOwnKingInCheck()) {
|
||||
legalMoves.add(pos);
|
||||
}
|
||||
}
|
||||
|
||||
return legalMoves;
|
||||
}
|
||||
|
||||
public static boolean isKingInCheck(Board board, boolean isWhiteKing) {
|
||||
// Find the king's position
|
||||
Piece king = null;
|
||||
for (Piece p : board.getPieces()) {
|
||||
if (p.getType() == PieceType.King && p.isWhite() == isWhiteKing) {
|
||||
king = p;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (king == null) return false;
|
||||
|
||||
// Check if any opponent piece can attack the king
|
||||
for (Piece p : board.getPieces()) {
|
||||
if (p.isWhite() == isWhiteKing) continue; // Skip pieces of same color
|
||||
|
||||
// Get raw moves without check validation
|
||||
Set<Position> attackMoves = getValidDestinations(p, board);
|
||||
|
||||
// If any piece can move to king's position, king is in check
|
||||
if (attackMoves.contains(new Position(king.getX(), king.getY()))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void addPawnMoves(Set<Position> validMoves, Piece piece, Board board) {
|
||||
int x = piece.getX();
|
||||
int y = piece.getY();
|
||||
boolean isWhite = piece.isWhite();
|
||||
|
||||
int direction = isWhite ? -1 : 1; // White pawns move up, black pawns move down
|
||||
|
||||
// Forward movement
|
||||
int newY = y + direction;
|
||||
if (newY >= 0 && newY < board.getHeight()) {
|
||||
// Single square forward
|
||||
if (board.getPieceAt(x, newY) == null) {
|
||||
validMoves.add(new Position(x, newY));
|
||||
|
||||
// Initial double move
|
||||
int startRow = isWhite ? 6 : 1;
|
||||
if (y == startRow) {
|
||||
int doubleY = newY + direction;
|
||||
if (doubleY >= 0 && doubleY < board.getHeight() && board.getPieceAt(x, doubleY) == null) {
|
||||
validMoves.add(new Position(x, doubleY));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Diagonal captures
|
||||
for (int dx = -1; dx <= 1; dx += 2) {
|
||||
int newX = x + dx;
|
||||
if (newX >= 0 && newX < board.getWidth()) {
|
||||
Piece targetPiece = board.getPieceAt(newX, newY);
|
||||
if (targetPiece != null && targetPiece.isWhite() != isWhite) {
|
||||
validMoves.add(new Position(newX, newY));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void addRookMoves(Set<Position> validMoves, Piece piece, Board board) {
|
||||
int x = piece.getX();
|
||||
int y = piece.getY();
|
||||
boolean isWhite = piece.isWhite();
|
||||
|
||||
// Directions: horizontal and vertical
|
||||
int[][] directions = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}};
|
||||
|
||||
for (int[] dir : directions) {
|
||||
int dx = dir[0];
|
||||
int dy = dir[1];
|
||||
|
||||
int newX = x + dx;
|
||||
int newY = y + dy;
|
||||
|
||||
while (newX >= 0 && newX < board.getWidth() && newY >= 0 && newY < board.getHeight()) {
|
||||
Piece targetPiece = board.getPieceAt(newX, newY);
|
||||
|
||||
if (targetPiece == null) {
|
||||
// Empty square
|
||||
validMoves.add(new Position(newX, newY));
|
||||
} else {
|
||||
// Occupied square
|
||||
if (targetPiece.isWhite() != isWhite) {
|
||||
// Capture opponent's piece
|
||||
validMoves.add(new Position(newX, newY));
|
||||
}
|
||||
break; // Cannot move beyond a piece
|
||||
}
|
||||
|
||||
newX += dx;
|
||||
newY += dy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void addKnightMoves(Set<Position> validMoves, Piece piece, Board board) {
|
||||
int x = piece.getX();
|
||||
int y = piece.getY();
|
||||
boolean isWhite = piece.isWhite();
|
||||
|
||||
// All possible knight moves: L-shapes
|
||||
int[][] knightMoves = {
|
||||
{-2, -1}, {-2, 1}, {-1, -2}, {-1, 2},
|
||||
{1, -2}, {1, 2}, {2, -1}, {2, 1}
|
||||
};
|
||||
|
||||
for (int[] move : knightMoves) {
|
||||
int newX = x + move[0];
|
||||
int newY = y + move[1];
|
||||
|
||||
if (newX >= 0 && newX < board.getWidth() && newY >= 0 && newY < board.getHeight()) {
|
||||
Piece targetPiece = board.getPieceAt(newX, newY);
|
||||
|
||||
if (targetPiece == null || targetPiece.isWhite() != isWhite) {
|
||||
// Empty square or can capture opponent's piece
|
||||
validMoves.add(new Position(newX, newY));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void addBishopMoves(Set<Position> validMoves, Piece piece, Board board) {
|
||||
int x = piece.getX();
|
||||
int y = piece.getY();
|
||||
boolean isWhite = piece.isWhite();
|
||||
|
||||
// Directions: diagonals
|
||||
int[][] directions = {{1, 1}, {1, -1}, {-1, 1}, {-1, -1}};
|
||||
|
||||
for (int[] dir : directions) {
|
||||
int dx = dir[0];
|
||||
int dy = dir[1];
|
||||
|
||||
int newX = x + dx;
|
||||
int newY = y + dy;
|
||||
|
||||
while (newX >= 0 && newX < board.getWidth() && newY >= 0 && newY < board.getHeight()) {
|
||||
Piece targetPiece = board.getPieceAt(newX, newY);
|
||||
|
||||
if (targetPiece == null) {
|
||||
// Empty square
|
||||
validMoves.add(new Position(newX, newY));
|
||||
} else {
|
||||
// Occupied square
|
||||
if (targetPiece.isWhite() != isWhite) {
|
||||
// Capture opponent's piece
|
||||
validMoves.add(new Position(newX, newY));
|
||||
}
|
||||
break; // Cannot move beyond a piece
|
||||
}
|
||||
|
||||
newX += dx;
|
||||
newY += dy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void addKingMoves(Set<Position> validMoves, Piece piece, Board board) {
|
||||
int x = piece.getX();
|
||||
int y = piece.getY();
|
||||
boolean isWhite = piece.isWhite();
|
||||
|
||||
// All adjacent squares
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
for (int dy = -1; dy <= 1; dy++) {
|
||||
if (dx == 0 && dy == 0) continue; // Skip the current position
|
||||
|
||||
int newX = x + dx;
|
||||
int newY = y + dy;
|
||||
|
||||
if (newX >= 0 && newX < board.getWidth() && newY >= 0 && newY < board.getHeight()) {
|
||||
Piece targetPiece = board.getPieceAt(newX, newY);
|
||||
|
||||
if (targetPiece == null || targetPiece.isWhite() != isWhite) {
|
||||
// Empty square or can capture opponent's piece
|
||||
validMoves.add(new Position(newX, newY));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class Position {
|
||||
int x;
|
||||
int y;
|
||||
|
||||
public Position(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (this == obj) return true;
|
||||
if (obj == null || getClass() != obj.getClass()) return false;
|
||||
Position position = (Position) obj;
|
||||
return x == position.x && y == position.y;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return 31 * x + y;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue