empty board at the start

This commit is contained in:
apoll 2025-04-03 10:08:01 +02:00
parent 19fd5a92c8
commit d4475b964d
5 changed files with 266 additions and 265 deletions

View File

@ -243,4 +243,4 @@ public class Board {
public Board(Board board) {
// TODO
}
}
}

View File

@ -4,125 +4,125 @@ import windowInterface.MyInterface;
public class Game extends Thread {
private AutoPlayer aiPlayer;
private Board board;
private AutoPlayer aiPlayer;
private Board board;
private MyInterface mjf;
private int COL_NUM = 8;
private int LINE_NUM = 8;
private int loopDelay = 250;
boolean[] activationAIFlags;
public Game(MyInterface mjfParam) {
mjf = mjfParam;
board = new Board(COL_NUM, LINE_NUM);
loopDelay = 250;
LINE_NUM = 8;
COL_NUM = 8;
activationAIFlags = new boolean[2];
aiPlayer = new AutoPlayer();
}
private MyInterface mjf;
private int COL_NUM = 8;
private int LINE_NUM = 8;
private int loopDelay = 250;
boolean[] activationAIFlags;
public int getWidth() {
return board.getWidth();
}
public Game(MyInterface mjfParam) {
mjf = mjfParam;
board = new Board(COL_NUM, LINE_NUM);
loopDelay = 250;
LINE_NUM = 8;
COL_NUM = 8;
activationAIFlags = new boolean[2];
aiPlayer = new AutoPlayer();
}
public int getHeight() {
return board.getHeight();
}
public int getWidth() {
return board.getWidth();
}
public void run() {
while(true) {
aiPlayerTurn();
mjf.update(board.getTurnNumber(), board.isTurnWhite());
try {
Thread.sleep(loopDelay);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private boolean isAITurn() {
return activationAIFlags[board.isTurnWhite()?1:0];
}
public int getHeight() {
return board.getHeight();
}
private void aiPlayerTurn() {
if(isAITurn()) {
board.playMove(aiPlayer.computeBestMove(new Board(board)));
}
}
public void run() {
while(true) {
aiPlayerTurn();
mjf.update(board.getTurnNumber(), board.isTurnWhite());
try {
Thread.sleep(loopDelay);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void clickCoords(int x, int y) {
int width = this.getWidth();
int height = this.getHeight();
if(0>x || 0>y || x>width || y>height) {
System.out.println("Click out of bounds");
return;
}
if(!isAITurn()) {
if (board.getSelectedX() == -1 && board.getSelectedY() == -1) {
Piece piece = null;
for (Piece p : board.getPieces()) {
if (p.getX() == x && p.getY() == y) {
piece = p;
break;
}
}
if (piece != null) {
boolean isWhiteTurn = board.isTurnWhite();
if (piece.isWhite() != isWhiteTurn) {
System.out.println("Cannot select a" + (piece.isWhite() ? "white" : "black") + "piece on" + (isWhiteTurn ? "White" : "Black") + "'s turn");
return;
}
}
}
board.userTouch(x, y);
}
}
private boolean isAITurn() {
return activationAIFlags[board.isTurnWhite()?1:0];
}
public void setPiece(boolean isWhite, PieceType type, int x, int y) {
board.setPiece(isWhite, type, x, y);
}
private void aiPlayerTurn() {
if(isAITurn()) {
board.playMove(aiPlayer.computeBestMove(new Board(board)));
}
}
public String[] getFileRepresentation() {
return board.toFileRep();
}
public void clickCoords(int x, int y) {
int width = this.getWidth();
int height = this.getHeight();
if(0>x || 0>y || x>width || y>height) {
System.out.println("Click out of bounds");
return;
}
if(!isAITurn()) {
public void setLoopDelay(int delay) {
this.loopDelay = delay;
}
if (board.getSelectedX() == -1 && board.getSelectedY() == -1) {
Piece piece = null;
for (Piece p : board.getPieces()) {
if (p.getX() == x && p.getY() == y) {
piece = p;
break;
}
}
if (piece != null) {
public void setDefaultSetup() {
board.cleanBoard();
board.populateBoard();
}
boolean isWhiteTurn = board.isTurnWhite();
if (piece.isWhite() != isWhiteTurn) {
System.out.println("Cannot select a" + (piece.isWhite() ? "white" : "black") + "piece on" + (isWhiteTurn ? "White" : "Black") + "'s turn");
return;
}
}
public void setBoard(String[] array) {
board = new Board(array);
}
}
board.userTouch(x, y);
}
}
public Iterable<Piece> getPieces() {
return board.getPieces();
}
public void setPiece(boolean isWhite, PieceType type, int x, int y) {
board.setPiece(isWhite, type, x, y);
}
public boolean isSelected(int x, int y) {
return board.isSelected(x, y);
}
public String[] getFileRepresentation() {
return board.toFileRep();
}
public boolean isHighlighted(int x, int y) {
return board.isHighlighted(x, y);
}
public void setLoopDelay(int delay) {
this.loopDelay = delay;
}
public void undoLastMove() {
board.undoLastMove();
}
public void setDefaultSetup() {
board.cleanBoard();
board.populateBoard();
}
public void toggleAI(boolean isWhite) {
this.activationAIFlags[isWhite?1:0] = !this.activationAIFlags[isWhite?1:0];
}
public void setBoard(String[] array) {
board = new Board(array);
}
public Iterable<Piece> getPieces() {
return board.getPieces();
}
public boolean isSelected(int x, int y) {
return board.isSelected(x, y);
}
public boolean isHighlighted(int x, int y) {
return board.isHighlighted(x, y);
}
public void undoLastMove() {
board.undoLastMove();
}
public void toggleAI(boolean isWhite) {
this.activationAIFlags[isWhite?1:0] = !this.activationAIFlags[isWhite?1:0];
}
}

View File

@ -1,160 +1,163 @@
package backend;
import java.util.ArrayList;
public class Piece {
private int x;
private int y;
private PieceType type;
private boolean isWhite;
public Piece(int x, int y, PieceType type, boolean isWhite) {
this.x = x;
this.y = y;
this.type = type;
this.isWhite = isWhite;
}
public int getX() {
return this.x;
}
public int getY() {
return this.y;
}
public PieceType getType() {
return this.type;
}
public boolean isWhite() {
return this.isWhite;
}
public boolean canMoveTo(int toX, int toY, Board board) {
if (x == toX && y == toY) {
return false;
}
int dx = Math.abs(toX - x);
int dy = Math.abs(toY -y);
switch (type) {
case Pawn:
return canPawnMoveTo(toX, toY, board);
case Rook:
return canRookMoveTo(toX, toY, dx, dy, board);
private int x;
private int y;
private PieceType type;
private boolean isWhite;
public Piece(int x, int y, PieceType type, boolean isWhite) {
this.x = x;
this.y = y;
this.type = type;
this.isWhite = isWhite;
// this.hasMoved = false; // Initialiser si ajouté
}
public int getX() {
return this.x;
}
public int getY() {
return this.y;
}
public PieceType getType() {
return this.type;
}
public boolean isWhite() {
return this.isWhite;
}
// Méthode pour mettre à jour la position (utilisée dans Board.playMove)
public void setPosition(int newX, int newY) {
this.x = newX;
this.y = newY;
// this.hasMoved = true; // Mettre à jour si la variable hasMoved existe
}
public boolean canMoveTo(int toX, int toY, Board board) {
if (x == toX && y == toY) {
return false;
}
if (toX < 0 || toX >= board.getWidth() || toY < 0 || toY >= board.getHeight()) {
return false;
}
Piece pieceAtDestination = getPieceAt(board, toX, toY);
if (pieceAtDestination != null && pieceAtDestination.isWhite() == this.isWhite) {
return false;
}
// Calculs spécifiques par type de pièce
int dx = Math.abs(toX - x);
int dy = Math.abs(toY - y); // Note: dy calculé ici, mais canPawnMoveTo recalcule avec signe
switch (type) {
case Pawn:
return canPawnMoveTo(toX, toY, board, pieceAtDestination);
case Rook:
return (dx == 0 || dy == 0) && isPathClear(x, y, toX, toY, board);
case Knight:
return canKnightMoveTo(dx, dy);
return (dx == 2 && dy == 1) || (dx == 1 && dy == 2);
case Bishop:
return canBishopMoveTo(toX, toY, dx, dy, board);
return (dx == dy) && isPathClear(x, y, toX, toY, board);
case Queen:
return canQueenMoveTo(toX, toY, dx, dy, board);
return (dx == 0 || dy == 0 || dx == dy) && isPathClear(x, y, toX, toY, board);
case King:
return canKingMoveTo(dx, dy);
return dx <= 1 && dy <= 1;
default:
return false; // should never happen
}
}
private boolean canPawnMoveTo(int toX, int toY, Board board) {
int dx = toX - x;
int dy = toY - y;
int fowardDirection = isWhite ? -1 : 1;
int startingRow = isWhite ? 6 : 1;
Piece pieceAtDestination = null;
for (Piece p : board.getPieces()) {
if (p.getX() == toX && p.getY() == toY) {
pieceAtDestination = p;
break;
}
}
if (dx == 0) {
if (pieceAtDestination != null) {
return true;
}
if (dy == fowardDirection) {
return true;
}
if (dy == 2 * fowardDirection && y == startingRow) {
int intermediateY = y + fowardDirection;
for (Piece p : board.getPieces()) {
if (p.getX() == x && p.getY() == intermediateY) {
return false; //path is blocked
}
}
return true;
}
}
if (Math.abs(dx) == 1 && dy == fowardDirection) {
if (pieceAtDestination != null && pieceAtDestination.isWhite() != isWhite) {
return true;
}
}
return false;
}
private boolean canRookMoveTo(int toX, int toY, int dx, int dy, Board board) {
// Rook moves horizontally or vertically
if (dx != 0 && dy != 0) {
return false; // Not a horizontal or vertical move
return false;
}
// Check the path for blocking pieces
return isPathClear(x, y, toX, toY, board);
}
private boolean canKnightMoveTo(int dx, int dy) {
// Knight moves in an L-shape: (2,1) or (1,2)
return (dx == 2 && dy == 1) || (dx == 1 && dy == 2);
}
private boolean canPawnMoveTo(int toX, int toY, Board board, Piece pieceAtDestination) {
int deltaX = toX - x;
int deltaY = toY - y;
int forwardDirection = isWhite ? -1 : 1;
int startingRow = isWhite ? 6 : 1;
private boolean canBishopMoveTo(int toX, int toY, int dx, int dy, Board board) {
// Bishop moves diagonally
if (dx != dy) {
return false; // Not a diagonal move
if (deltaX == 0 && deltaY == forwardDirection && pieceAtDestination == null) {
return true;
}
// Check the path for blocking pieces
return isPathClear(x, y, toX, toY, board);
}
private boolean canQueenMoveTo(int toX, int toY, int dx, int dy, Board board) {
// Queen moves horizontally, vertically, or diagonally
if (dx != 0 && dy != 0 && dx != dy) {
return false; // Not a horizontal, vertical, or diagonal move
if (deltaX == 0 && deltaY == 2 * forwardDirection && y == startingRow && pieceAtDestination == null) {
int intermediateY = y + forwardDirection;
if (getPieceAt(board, x, intermediateY) == null) {
return true;
}
}
// Check the path for blocking pieces
return isPathClear(x, y, toX, toY, board);
if (Math.abs(deltaX) == 1 && deltaY == forwardDirection && pieceAtDestination != null ) {
return true;
}
return false;
}
private boolean canKingMoveTo(int dx, int dy) {
// King moves one square in any direction
return dx <= 1 && dy <= 1;
private Piece getPieceAt(Board board, int targetX, int targetY) {
for (Piece p : board.getPieces()) {
if (p.getX() == targetX && p.getY() == targetY) {
return p;
}
}
return null;
}
// Helper method to check if the path between (fromX, fromY) and (toX, toY) is clear
private boolean isPathClear(int fromX, int fromY, int toX, int toY, Board board) {
private boolean isPathClear(int fromX, int fromY, int toX, int toY, Board board) {
int dx = toX - fromX;
int dy = toY - fromY;
int steps = Math.max(Math.abs(dx), Math.abs(dy));
int stepX = dx == 0 ? 0 : dx / Math.abs(dx); // Direction of x movement
int stepY = dy == 0 ? 0 : dy / Math.abs(dy); // Direction of y movement
// Check each square along the path, excluding the starting and ending positions
for (int i = 1; i < steps; i++) {
int checkX = fromX + i * stepX;
int checkY = fromY + i * stepY;
for (Piece p : board.getPieces()) {
if (p.getX() == checkX && p.getY() == checkY) {
return false; // Path is blocked
}
}
}
return true;
}
}
if (steps <= 1) {
return true;
}
int stepX = Integer.signum(dx);
int stepY = Integer.signum(dy);
for (int i = 1; i < steps; i++) {
int checkX = fromX + i * stepX;
int checkY = fromY + i * stepY;
if (getPieceAt(board, checkX, checkY) != null) {
return false;
}
}
return true;
}
}

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@ -1,28 +1,27 @@
package backend;
public enum PieceType {
Pawn, Rook, Knight, Bishop, Queen, King;
Pawn, Rook, Knight, Bishop, Queen, King;
public String getSummary() {
if(this == PieceType.Knight) {
return "N";
}
return this.name().substring(0, 1);
}
public static PieceType fromSummary(char c) {
if(c=='P') {
return PieceType.Pawn;
}else if(c=='N') {
return PieceType.Knight;
}else if(c=='B') {
return PieceType.Bishop;
}else if(c=='R') {
return PieceType.Rook;
}else if(c=='K') {
return PieceType.King;
}
return PieceType.Queen;
}
public String getSummary() {
if(this == PieceType.Knight) {
return "N";
}
return this.name().substring(0, 1);
}
public static PieceType fromSummary(char c) {
if(c=='P') {
return PieceType.Pawn;
}else if(c=='N') {
return PieceType.Knight;
}else if(c=='B') {
return PieceType.Bishop;
}else if(c=='R') {
return PieceType.Rook;
}else if(c=='K') {
return PieceType.King;
}
return PieceType.Queen;
}
}

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@ -160,7 +160,6 @@ public class MyInterface extends JFrame {
public void clicButtonStart() {
this.instantiateSimu();
game.setDefaultSetup();
}
public void clickButtonAdder() {