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3 Commits

Author SHA1 Message Date
cleme c1210f2141 restart enabled 2025-04-22 16:11:16 +02:00
cleme 29dacdaf3c restart function enabled 2025-04-22 16:08:51 +02:00
cleme 11a8971e18 . 2025-04-20 23:04:06 +02:00
5 changed files with 344 additions and 250 deletions

View File

@ -209,7 +209,7 @@ public class Board {
}
else {
if (isHighlighted(x, y)) {
Piece capturedPiece = clickedPiece; // Peut être null pour en passant
Piece capturedPiece = clickedPiece; // Peut <20>tre null pour en passant
Move move = new Move(selectedX, selectedY, x, y, selectedPiece, capturedPiece);
playMove(move);
@ -282,6 +282,11 @@ public class Board {
System.out.println("En Passant target set at (" + this.enPassantTargetX + "," + this.enPassantTargetY + ")");
}
// G<>rer le roque
if (pieceToMove.getType() == PieceType.King && Math.abs(move.getToX() - move.getFromX()) == 2) {
handleCastling(move);
}
moveHistory.addMove(move);
this.turnNumber++;
@ -291,6 +296,27 @@ public class Board {
System.out.println("Turn " + this.turnNumber + ". " + (this.isTurnWhite ? "White" : "Black") + " to move.");
}
private void handleCastling(Move move) {
Piece king = move.getPieceMoved();
int fromX = move.getFromX();
int toX = move.getToX();
int y = move.getFromY();
if (toX == fromX + 2) {
// Roque c<>t<EFBFBD> roi
Piece rook = getPieceAt(fromX + 3, y);
if (rook != null && rook.getType() == PieceType.Rook) {
rook.setPosition(fromX + 1, y);
}
} else if (toX == fromX - 2) {
// Roque c<>t<EFBFBD> dame
Piece rook = getPieceAt(fromX - 4, y);
if (rook != null && rook.getType() == PieceType.Rook) {
rook.setPosition(fromX - 1, y);
}
}
}
public boolean undoLastMove() {
return moveHistory.undoLastMove();
}

View File

@ -68,7 +68,7 @@ public class Move {
moves.add(x + "," + y);
}
private static boolean isValidPosition(Board board, int x, int y) {
static boolean isValidPosition(Board board, int x, int y) {
return x >= 0 && x < board.getWidth() && y >= 0 && y < board.getHeight();
}
@ -129,7 +129,6 @@ public class Move {
}
}
// *** D<>but Modification En Passant ***
// V<>rifier la capture en passant
int enPassantTargetX = board.getEnPassantTargetX();
int enPassantTargetY = board.getEnPassantTargetY();
@ -148,10 +147,8 @@ public class Move {
}
}
}
// *** Fin Modification En Passant ***
}
private static void calculateKnightMoves(Board board, Piece piece, int x, int y, Set<String> validMoves) {
int[][] knightMoves = {
{-2, -1}, {-2, 1}, {-1, -2}, {-1, 2},
@ -185,7 +182,44 @@ public class Move {
}
}
}
// TODO: Ajouter calcul du roque ici
// Ajouter calcul du roque ici
calculateCastlingMoves(board, piece, x, y, validMoves);
}
private static void calculateCastlingMoves(Board board, Piece piece, int x, int y, Set<String> validMoves) {
if (piece.getType() != PieceType.King || piece.hasMoved()) {
return;
}
// Roque c<>t<EFBFBD> roi
if (canCastleKingside(board, piece, x, y)) {
addMove(x + 2, y, validMoves);
}
// Roque c<>t<EFBFBD> dame
if (canCastleQueenside(board, piece, x, y)) {
addMove(x - 2, y, validMoves);
}
}
private static boolean canCastleKingside(Board board, Piece king, int x, int y) {
Piece rook = board.getPieceAt(x + 3, y);
return rook != null && rook.getType() == PieceType.Rook && !rook.hasMoved() &&
board.getPieceAt(x + 1, y) == null && board.getPieceAt(x + 2, y) == null &&
!isKingInCheck(board, king.isWhite());
}
private static boolean canCastleQueenside(Board board, Piece king, int x, int y) {
Piece rook = board.getPieceAt(x - 4, y);
return rook != null && rook.getType() == PieceType.Rook && !rook.hasMoved() &&
board.getPieceAt(x - 1, y) == null && board.getPieceAt(x - 2, y) == null && board.getPieceAt(x - 3, y) == null &&
!isKingInCheck(board, king.isWhite());
}
private static boolean isKingInCheck(Board board, boolean isWhite) {
// Impl<70>mentez la logique pour v<>rifier si le roi est en <20>chec
// Cela n<>cessite de v<>rifier tous les mouvements possibles des pi<70>ces adverses
return false;
}
@Override

View File

@ -8,6 +8,7 @@ public class Piece {
private int y;
private final PieceType type;
private final boolean isWhite;
private boolean hasMoved;
public Piece(int x, int y, PieceType type, boolean isWhite) {
if (type == null) {
@ -17,14 +18,19 @@ public class Piece {
this.y = y;
this.type = type;
this.isWhite = isWhite;
this.hasMoved = false;
}
public int getX() { return this.x; }
public int getY() { return this.y; }
public PieceType getType() { return this.type; }
public boolean isWhite() { return this.isWhite; }
public boolean hasMoved() { return hasMoved; }
void setPosition(int newX, int newY) {
if (this.x != newX || this.y != newY) {
this.hasMoved = true;
}
this.x = newX;
this.y = newY;
}
@ -57,7 +63,7 @@ public class Piece {
case King:
return dx <= 1 && dy <= 1;
default:
System.err.println("Erreur: Type de pièce inconnu dans canMoveTo: " + this.type);
System.err.println("Erreur: Type de pi<70>ce inconnu dans canMoveTo: " + this.type);
return false;
}
}

View File

@ -1,34 +1,28 @@
package windowInterface;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.GridLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingConstants;
import javax.swing.border.EmptyBorder;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import javax.swing.SwingUtilities;
import backend.Game;
import javax.swing.JButton;
import javax.swing.JFileChooser;
import javax.swing.JLabel;
import javax.swing.JCheckBox;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.util.Arrays;
import java.util.LinkedList;
import java.awt.event.ActionEvent;
import javax.swing.JList;
import javax.swing.AbstractListModel;
import javax.swing.JToggleButton;
import javax.swing.JRadioButton;
import javax.swing.JCheckBox;
public class MyInterface extends JFrame {
@ -60,7 +54,6 @@ public class MyInterface extends JFrame {
contentPane.add(panelRight, BorderLayout.EAST);
panelRight.setLayout(new GridLayout(4, 1));
actionLabel = new JLabel("Waiting For Start");
panelTop.add(actionLabel);
@ -112,7 +105,6 @@ public class MyInterface extends JFrame {
public void actionPerformed(ActionEvent arg0) {
clicUndoButton();
}
});
panelTop.add(btnUndo);
@ -121,7 +113,6 @@ public class MyInterface extends JFrame {
public void actionPerformed(ActionEvent arg0) {
clicAIToggle(true);
}
});
panelTop.add(chckbxWhiteAI);
@ -130,7 +121,6 @@ public class MyInterface extends JFrame {
public void actionPerformed(ActionEvent arg0) {
clicAIToggle(false);
}
});
panelTop.add(chckbxBlackAI);
@ -151,11 +141,50 @@ public class MyInterface extends JFrame {
}
public void instantiateSimu() {
if(game==null) {
// If a game already exists, stop it cleanly
if (game != null) {
// Disable AI to prevent interference
if (chckbxWhiteAI.isSelected()) {
game.toggleAI(true);
chckbxWhiteAI.setSelected(false);
}
if (chckbxBlackAI.isSelected()) {
game.toggleAI(false);
chckbxBlackAI.setSelected(false);
}
// Interrupt the game thread
game.interrupt();
try {
game.join(); // Wait for the thread to fully stop
} catch (InterruptedException e) {
System.err.println("Interrupted while waiting for game thread to stop: " + e.getMessage());
Thread.currentThread().interrupt(); // Restore interrupted status
}
}
// Reset UI state
if (panelDraw.isPieceAdderMode()) {
panelDraw.toggleAdderMode();
}
if (panelDraw.isPieceSelectorMode()) {
panelDraw.togglePieceSelector();
}
// Create a new game
game = new Game(this);
panelDraw.setGame(game);
// Reset the board to the default setup
game.setDefaultSetup();
// Start the new game thread on the EDT to ensure synchronization
SwingUtilities.invokeLater(() -> {
game.start();
}
// Force an immediate UI update
panelDraw.repaint();
update(game.getTurnNumber(), game.isWhiteTurn());
});
}
public void clicButtonStart() {
@ -165,6 +194,7 @@ public class MyInterface extends JFrame {
public void clickButtonAdder() {
panelDraw.toggleAdderMode();
}
public void clickButtonSelector() {
panelDraw.togglePieceSelector();
}
@ -175,8 +205,8 @@ public class MyInterface extends JFrame {
} else {
game.undoLastMove();
}
}
public void clicAIToggle(boolean isWhite) {
if (game == null) {
System.out.println("error: can't activate AI while no game present");
@ -256,13 +286,11 @@ public class MyInterface extends JFrame {
public void update(int turnCount, boolean turnIsWhite) {
turnLabel.setText("Turn: " + turnCount + ", " + (turnIsWhite ? "White" : "Black"));
actionLabel.setText(panelDraw.isPieceAdderMode() ? "Adding Piece" :
(panelDraw.isPieceSelectorMode()?"Selecting Piece to Add":
"Playing"));
(panelDraw.isPieceSelectorMode() ? "Selecting Piece to Add" : "Playing"));
this.repaint();
}
public void eraseLabels() {
this.setStepBanner("Turn: X");
}
}