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3 Commits
d143f7464a
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c1210f2141
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c1210f2141 | |
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29dacdaf3c | |
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11a8971e18 |
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@ -209,7 +209,7 @@ public class Board {
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}
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else {
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if (isHighlighted(x, y)) {
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Piece capturedPiece = clickedPiece; // Peut être null pour en passant
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Piece capturedPiece = clickedPiece; // Peut <20>tre null pour en passant
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Move move = new Move(selectedX, selectedY, x, y, selectedPiece, capturedPiece);
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playMove(move);
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@ -282,6 +282,11 @@ public class Board {
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System.out.println("En Passant target set at (" + this.enPassantTargetX + "," + this.enPassantTargetY + ")");
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}
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// G<>rer le roque
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if (pieceToMove.getType() == PieceType.King && Math.abs(move.getToX() - move.getFromX()) == 2) {
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handleCastling(move);
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}
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moveHistory.addMove(move);
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this.turnNumber++;
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@ -291,6 +296,27 @@ public class Board {
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System.out.println("Turn " + this.turnNumber + ". " + (this.isTurnWhite ? "White" : "Black") + " to move.");
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}
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private void handleCastling(Move move) {
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Piece king = move.getPieceMoved();
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int fromX = move.getFromX();
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int toX = move.getToX();
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int y = move.getFromY();
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if (toX == fromX + 2) {
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// Roque c<>t<EFBFBD> roi
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Piece rook = getPieceAt(fromX + 3, y);
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if (rook != null && rook.getType() == PieceType.Rook) {
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rook.setPosition(fromX + 1, y);
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}
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} else if (toX == fromX - 2) {
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// Roque c<>t<EFBFBD> dame
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Piece rook = getPieceAt(fromX - 4, y);
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if (rook != null && rook.getType() == PieceType.Rook) {
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rook.setPosition(fromX - 1, y);
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}
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}
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}
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public boolean undoLastMove() {
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return moveHistory.undoLastMove();
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}
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@ -68,7 +68,7 @@ public class Move {
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moves.add(x + "," + y);
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}
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private static boolean isValidPosition(Board board, int x, int y) {
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static boolean isValidPosition(Board board, int x, int y) {
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return x >= 0 && x < board.getWidth() && y >= 0 && y < board.getHeight();
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}
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@ -129,7 +129,6 @@ public class Move {
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}
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}
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// *** D<>but Modification En Passant ***
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// V<>rifier la capture en passant
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int enPassantTargetX = board.getEnPassantTargetX();
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int enPassantTargetY = board.getEnPassantTargetY();
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@ -148,10 +147,8 @@ public class Move {
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}
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}
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}
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// *** Fin Modification En Passant ***
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}
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private static void calculateKnightMoves(Board board, Piece piece, int x, int y, Set<String> validMoves) {
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int[][] knightMoves = {
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{-2, -1}, {-2, 1}, {-1, -2}, {-1, 2},
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@ -185,7 +182,44 @@ public class Move {
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}
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}
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}
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// TODO: Ajouter calcul du roque ici
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// Ajouter calcul du roque ici
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calculateCastlingMoves(board, piece, x, y, validMoves);
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}
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private static void calculateCastlingMoves(Board board, Piece piece, int x, int y, Set<String> validMoves) {
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if (piece.getType() != PieceType.King || piece.hasMoved()) {
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return;
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}
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// Roque c<>t<EFBFBD> roi
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if (canCastleKingside(board, piece, x, y)) {
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addMove(x + 2, y, validMoves);
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}
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// Roque c<>t<EFBFBD> dame
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if (canCastleQueenside(board, piece, x, y)) {
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addMove(x - 2, y, validMoves);
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}
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}
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private static boolean canCastleKingside(Board board, Piece king, int x, int y) {
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Piece rook = board.getPieceAt(x + 3, y);
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return rook != null && rook.getType() == PieceType.Rook && !rook.hasMoved() &&
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board.getPieceAt(x + 1, y) == null && board.getPieceAt(x + 2, y) == null &&
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!isKingInCheck(board, king.isWhite());
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}
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private static boolean canCastleQueenside(Board board, Piece king, int x, int y) {
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Piece rook = board.getPieceAt(x - 4, y);
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return rook != null && rook.getType() == PieceType.Rook && !rook.hasMoved() &&
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board.getPieceAt(x - 1, y) == null && board.getPieceAt(x - 2, y) == null && board.getPieceAt(x - 3, y) == null &&
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!isKingInCheck(board, king.isWhite());
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}
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private static boolean isKingInCheck(Board board, boolean isWhite) {
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// Impl<70>mentez la logique pour v<>rifier si le roi est en <20>chec
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// Cela n<>cessite de v<>rifier tous les mouvements possibles des pi<70>ces adverses
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return false;
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}
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@Override
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@ -8,6 +8,7 @@ public class Piece {
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private int y;
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private final PieceType type;
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private final boolean isWhite;
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private boolean hasMoved;
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public Piece(int x, int y, PieceType type, boolean isWhite) {
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if (type == null) {
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@ -17,14 +18,19 @@ public class Piece {
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this.y = y;
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this.type = type;
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this.isWhite = isWhite;
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this.hasMoved = false;
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}
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public int getX() { return this.x; }
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public int getY() { return this.y; }
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public PieceType getType() { return this.type; }
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public boolean isWhite() { return this.isWhite; }
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public boolean hasMoved() { return hasMoved; }
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void setPosition(int newX, int newY) {
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if (this.x != newX || this.y != newY) {
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this.hasMoved = true;
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}
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this.x = newX;
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this.y = newY;
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}
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@ -57,7 +63,7 @@ public class Piece {
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case King:
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return dx <= 1 && dy <= 1;
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default:
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System.err.println("Erreur: Type de pièce inconnu dans canMoveTo: " + this.type);
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System.err.println("Erreur: Type de pi<70>ce inconnu dans canMoveTo: " + this.type);
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return false;
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}
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}
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@ -1,34 +1,28 @@
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package windowInterface;
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import java.awt.BorderLayout;
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import java.awt.Dimension;
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import java.awt.GridLayout;
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import javax.swing.JFrame;
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import javax.swing.JPanel;
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import javax.swing.SwingConstants;
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import javax.swing.border.EmptyBorder;
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import javax.swing.event.ChangeEvent;
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import javax.swing.event.ChangeListener;
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import javax.swing.SwingUtilities;
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import backend.Game;
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import javax.swing.JButton;
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import javax.swing.JFileChooser;
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import javax.swing.JLabel;
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import javax.swing.JCheckBox;
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import java.awt.event.ActionListener;
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import java.awt.event.ActionEvent;
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import java.io.BufferedReader;
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import java.io.FileReader;
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import java.io.FileWriter;
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import java.io.IOException;
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import java.util.Arrays;
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import java.util.LinkedList;
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import java.awt.event.ActionEvent;
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import javax.swing.JList;
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import javax.swing.AbstractListModel;
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import javax.swing.JToggleButton;
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import javax.swing.JRadioButton;
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import javax.swing.JCheckBox;
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public class MyInterface extends JFrame {
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@ -60,7 +54,6 @@ public class MyInterface extends JFrame {
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contentPane.add(panelRight, BorderLayout.EAST);
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panelRight.setLayout(new GridLayout(4, 1));
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actionLabel = new JLabel("Waiting For Start");
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panelTop.add(actionLabel);
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@ -112,7 +105,6 @@ public class MyInterface extends JFrame {
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public void actionPerformed(ActionEvent arg0) {
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clicUndoButton();
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}
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});
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panelTop.add(btnUndo);
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@ -121,7 +113,6 @@ public class MyInterface extends JFrame {
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public void actionPerformed(ActionEvent arg0) {
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clicAIToggle(true);
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}
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});
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panelTop.add(chckbxWhiteAI);
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@ -130,7 +121,6 @@ public class MyInterface extends JFrame {
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public void actionPerformed(ActionEvent arg0) {
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clicAIToggle(false);
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}
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});
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panelTop.add(chckbxBlackAI);
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@ -151,11 +141,50 @@ public class MyInterface extends JFrame {
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}
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public void instantiateSimu() {
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if(game==null) {
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// If a game already exists, stop it cleanly
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if (game != null) {
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// Disable AI to prevent interference
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if (chckbxWhiteAI.isSelected()) {
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game.toggleAI(true);
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chckbxWhiteAI.setSelected(false);
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}
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if (chckbxBlackAI.isSelected()) {
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game.toggleAI(false);
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chckbxBlackAI.setSelected(false);
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}
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// Interrupt the game thread
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game.interrupt();
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try {
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game.join(); // Wait for the thread to fully stop
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} catch (InterruptedException e) {
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System.err.println("Interrupted while waiting for game thread to stop: " + e.getMessage());
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Thread.currentThread().interrupt(); // Restore interrupted status
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}
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}
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// Reset UI state
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if (panelDraw.isPieceAdderMode()) {
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panelDraw.toggleAdderMode();
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}
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if (panelDraw.isPieceSelectorMode()) {
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panelDraw.togglePieceSelector();
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}
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// Create a new game
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game = new Game(this);
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panelDraw.setGame(game);
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// Reset the board to the default setup
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game.setDefaultSetup();
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// Start the new game thread on the EDT to ensure synchronization
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SwingUtilities.invokeLater(() -> {
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game.start();
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}
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// Force an immediate UI update
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panelDraw.repaint();
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update(game.getTurnNumber(), game.isWhiteTurn());
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});
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}
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public void clicButtonStart() {
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@ -165,6 +194,7 @@ public class MyInterface extends JFrame {
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public void clickButtonAdder() {
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panelDraw.toggleAdderMode();
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}
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public void clickButtonSelector() {
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panelDraw.togglePieceSelector();
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}
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@ -175,8 +205,8 @@ public class MyInterface extends JFrame {
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} else {
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game.undoLastMove();
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}
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}
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public void clicAIToggle(boolean isWhite) {
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if (game == null) {
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System.out.println("error: can't activate AI while no game present");
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@ -256,13 +286,11 @@ public class MyInterface extends JFrame {
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public void update(int turnCount, boolean turnIsWhite) {
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turnLabel.setText("Turn: " + turnCount + ", " + (turnIsWhite ? "White" : "Black"));
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actionLabel.setText(panelDraw.isPieceAdderMode() ? "Adding Piece" :
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(panelDraw.isPieceSelectorMode()?"Selecting Piece to Add":
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"Playing"));
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(panelDraw.isPieceSelectorMode() ? "Selecting Piece to Add" : "Playing"));
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this.repaint();
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}
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public void eraseLabels() {
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this.setStepBanner("Turn: X");
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}
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}
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