Final Version

This commit is contained in:
Florine 2024-05-31 20:46:58 +02:00
parent d2e61db7db
commit 5675c3486e
3 changed files with 369 additions and 0 deletions

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package backend;
import java.awt.Color;
import java.util.ArrayList;
public abstract class Agent {
protected int x;
protected int y;
protected Color color;
protected Agent(int x, int y, Color color) {
this.x = x;
this.y = y;
this.color = color;
}
public Color getDisplayColor() {
return color;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public boolean isInArea(int x, int y, int radius) {
int diffX = this.x-x;
int diffY = this.y-y;
int dist = (int) Math.floor(Math.sqrt(diffX*diffX+diffY*diffY));
return dist<radius;
}
// Does whatever the agent does during a step
// then returns a boolean
// if false, agent dies at end of turn
// see step function in Simulator
public abstract boolean liveTurn(ArrayList<Agent> neighbors, Simulator world);
}

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package backend;
import java.awt.Color;
import java.util.ArrayList;
import java.util.Random;
// example of basic animal.
// do not hesitate to make it more complex
// and DO add at least another species that interact with it
// for example wolves that eat Sheep
public class Sheep extends Agent {
int hunger;
Random rand;
Sheep(int x,int y){
//first we call the constructor of the superClass(Animal)
//with the values we want.
// here we decide that a Sheep is initially white using this constructor
super(x,y,Color.white);
// we give our sheep a hunger value of zero at birth
hunger = 0;
//we initialize the random number generator we will use to move randomly
rand = new Random();
}
/**
* action of the animal
* it can interact with the cells or with other animals
* as you wish
*/
public boolean liveTurn(ArrayList<Agent> neighbors, Simulator world) {
if(world.getCell(x, y)==1) {
world.setCell(x, y, 0);
} else {
hunger++;
}
this.moveRandom();
return hunger>10;
}
private void moveRandom() {
int direction = rand.nextInt(4);
if(direction == 0) {
x+=1;
}
if(direction == 1) {
y+=1;
}
if(direction == 2) {
x-=1;
}
if(direction == 3) {
y-=1;
}
}
}

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package backend;
import java.util.ArrayList;
// Importing windowInterface for graphical user interface
import windowInterface.MyInterface;
public class Simulator extends Thread {
private MyInterface mjf;
// Constants for the simulation grid dimensions and life types
private final int COL_NUM = 100;
private final int LINE_NUM = 100;
private final int LIFE_TYPE_NUM = 4;
private final int LIFE_AREA_RADIUS = 1;
private final int ANIMAL_AREA_RADIUS = 2;
// Values for field survival and birth conditions
private ArrayList<Integer> fieldSurviveValues;
private ArrayList<Integer> fieldBirthValues;
// List to store the agents (e.g., animals) in the simulation
private ArrayList<Agent> agents;
// Flags for controlling the simulation state
private boolean stopFlag;
private boolean pauseFlag;
private boolean loopingBorder;
private boolean clickActionFlag;
private int loopDelay = 150; // Delay in milliseconds between simulation steps
// Random density slider value and dimensions of the grid
private double randomDansitySlider = 0.5;
private int width;
private int height;
private Gride gride;
// Constructor to initialize the simulator with the interface
public Simulator(MyInterface mjfParam) {
mjf = mjfParam;
stopFlag = false;
pauseFlag = false;
loopingBorder = false;
clickActionFlag = false;
agents = new ArrayList<Agent>();
fieldBirthValues = new ArrayList<Integer>();
fieldSurviveValues = new ArrayList<Integer>();
this.width = COL_NUM;
this.height = LINE_NUM;
gride = new Gride(height, width, this);
// Initializing survival values
for (int i = 0; i < 9; i++) {
fieldSurviveValues.add(i);
}
}
// Get the width of the simulation grid
public int getWidth() {
return this.width;
}
// Get the height of the simulation grid
public int getHeight() {
return this.height;
}
// The main run method for the simulation thread
public void run() {
int stepCount = 0;
System.out.println("Step Count: " + stepCount);
while (!stopFlag) {
stepCount++;
makeStep();
mjf.update(stepCount);
try {
Thread.sleep(loopDelay);
} catch (InterruptedException e) {
e.printStackTrace();
}
// Pause handling
while (pauseFlag && !stopFlag) {
try {
Thread.sleep(loopDelay);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
// Perform a single step in the simulation
public void makeStep() {
for (Agent agent : agents) {
ArrayList<Agent> neighbors = this.getNeighboringAnimals(agent.getX(), agent.getY(), ANIMAL_AREA_RADIUS);
if (!agent.liveTurn(neighbors, this)) {
agents.remove(agent);
}
}
this.applyStep();
}
// Stop the simulation
public void stopSimu() {
stopFlag = true;
}
// Toggle pause state of the simulation
public void togglePause() {
pauseFlag = !pauseFlag;
}
// Handle cell click action
public void clickCell(int x, int y) {
if (clickActionFlag) {
int currentCellValue = getCell(x, y);
int newCellValue = currentCellValue == 0 ? 1 : 0;
this.setCell(x, y, newCellValue);
}
}
// Get the value of a specific cell
public int getCell(int x, int y) {
return this.gride.getCell(x, y).getValue();
}
// Get the list of agents in the simulation
public ArrayList<Agent> getAnimals() {
return agents;
}
// Get neighboring agents within a certain radius
public ArrayList<Agent> getNeighboringAnimals(int x, int y, int radius) {
ArrayList<Agent> inArea = new ArrayList<Agent>();
for (Agent agent : agents) {
if (agent.isInArea(x, y, radius)) {
inArea.add(agent);
}
}
return inArea;
}
// Set the value of a specific cell
public void setCell(int x, int y, int val) {
this.gride.getCell(x, y).setValue(val);
}
// Count the number of live cells around a specific cell
public void countAround(int x, int y) {
this.gride.countAround(x, y);
System.out.println("countAround");
}
// Get the current state of the simulation for saving
public ArrayList<String> getSaveState() {
return null;
}
// Load a saved state into the simulation
public void loadSaveState(ArrayList<String> lines) {
if (lines.size() <= 0) {
return;
}
String firstLine = lines.get(0);
String[] firstLineElements = firstLine.split(";");
if (firstLineElements.length <= 0) {
return;
}
for (int y = 0; y < lines.size(); y++) {
String line = lines.get(y);
String[] lineElements = line.split(";");
for (int x = 0; x < lineElements.length; x++) {
String elem = lineElements[x];
int value = Integer.parseInt(elem);
setCell(x, y, value);
}
}
}
// Generate a random board with a given chance of life
public void generateRandom(float chanceOfLife) {
this.gride.setRandom(chanceOfLife);
}
// Check if the border is looping
public boolean isLoopingBorder() {
return loopingBorder;
}
// Toggle the looping border state
public void toggleLoopingBorder() {
loopingBorder = !loopingBorder;
}
// Set the delay between simulation steps
public void setLoopDelay(int delay) {
loopDelay = delay;
}
// Toggle the click action state
public void toggleClickAction() {
clickActionFlag = !clickActionFlag;
}
// Get the current rule for saving
public ArrayList<String> getRule() {
return null;
}
// Load a rule from a list of strings
public void loadRule(ArrayList<String> lines) {
if (lines.size() <= 0) {
System.out.println("empty rule file");
return;
}
String surviveLine = lines.get(0);
String birthLine = lines.get(1);
String[] surviveElements = surviveLine.split(";");
for (String elem : surviveElements) {
int value = Integer.parseInt(elem);
}
String[] birthElements = birthLine.split(";");
for (String elem : birthElements) {
int value = Integer.parseInt(elem);
}
}
// Apply the step changes to the grid
public void applyStep() {
Gride newGrideUpdated = new Gride(this.height, this.width, this);
System.out.println("New Iteration :");
for (int i = 0; i < this.height; i++) {
for (int j = 0; j < this.width; j++) {
int cellValue = this.gride.getCell(i, j).getValue();
int newCellValue = cellValue;
int count = this.gride.countAround(i, j);
if (cellValue == 1) {
if (count == 2 || count == 3) {
newCellValue = 1;
} else {
newCellValue = 0;
}
} else {
if (count == 3) {
newCellValue = 1;
}
}
newGrideUpdated.setCell(i, j, new Cell(newCellValue));
System.out.println("applyStep called : " + newGrideUpdated.getCell(i, j).getValue() + " at " + i + " " + j);
}
}
gride = newGrideUpdated;
}
// Get the current agents' state for saving
public ArrayList<String> getAgentsSave() {
return null;
}
// Load agents from a list of strings
public void loadAgents(ArrayList<String> stringArray) {
}
// Used by label in interface to show the active click action
public String clickActionName() {
return "";
}
}