refining files
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@ -1,3 +1,5 @@
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//Importing the graphical interface
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import windowInterface.MyInterface;
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@ -4,10 +4,6 @@ import java.awt.Color;
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import java.util.ArrayList;
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import java.util.Random;
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// example of basic animal.
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// do not hesitate to make it more complex
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// and DO add at least another species that interact with it
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// for example wolves that eat Sheep
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public class Sheep extends Agent {
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int hunger;
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@ -30,11 +26,14 @@ public class Sheep extends Agent {
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* as you wish
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*/
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public boolean liveTurn(ArrayList<Agent> neighbors, Simulator world) {
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//if the sheep is on a cell with value 1 (food) it eats and cell becomes empty of food
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if(world.getCell(x, y)==1) {
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world.setCell(x, y, 0);
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} else {
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//if there is no food, increase the hunger
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hunger++;
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}
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//moves the sheep randomly
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this.moveRandom();
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return hunger>10;
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}
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@ -1,19 +1,23 @@
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package backend;
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import java.util.ArrayList;
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import windowInterface.MyInterface;
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public class Simulator extends Thread {
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private MyInterface mjf;
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//Defining the grid size and life parameters
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private final int COL_NUM = 50;
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private final int LINE_NUM = 50;
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private final int LIFE_TYPE_NUM = 4;
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//Conway Radius : 1
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//Conway Radius
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private final int LIFE_AREA_RADIUS = 1;
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//Animal Neighborhood Radius : 5
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//Animal Neighborhood Radius
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private final int ANIMAL_AREA_RADIUS = 2;
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//List to hold the rules
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private ArrayList<Integer> fieldSurviveValues;
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private ArrayList<Integer> fieldBirthValues;
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@ -25,13 +29,16 @@ public class Simulator extends Thread {
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private boolean clickActionFlag;
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private int loopDelay = 150;
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//TODO : add missing attribute(s)
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//TODO: Add missing attributes :
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//Creating the grid
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private double randomDensitySlider = 0.5;
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private int width;
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private int height;
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private Grid grid;
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//Initializing the Simulation
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public Simulator(MyInterface mjfParam) {
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mjf = mjfParam;
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stopFlag=false;
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@ -43,7 +50,8 @@ public class Simulator extends Thread {
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fieldBirthValues = new ArrayList<Integer>();
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fieldSurviveValues = new ArrayList<Integer>();
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//TODO : add missing attribute initialization
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//TODO : Add missing attribute initialization
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this.width=COL_NUM;
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this.height=LINE_NUM;
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@ -56,11 +64,13 @@ public class Simulator extends Thread {
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}
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//Getting the width of grid
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public int getWidth() {
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//TODO : replace with proper return
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return this.width;
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}
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//Getting the height of grid
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public int getHeight() {
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//TODO : replace with proper return
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return this.height;
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@ -94,6 +104,8 @@ public class Simulator extends Thread {
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* makes all the actions to go from one step to the other
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*/
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public void makeStep() {
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//Updating the agent:
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// agent behaviors first
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// only modify if sure of what you do
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// to modify agent behavior, see liveTurn method
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@ -112,7 +124,9 @@ public class Simulator extends Thread {
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}
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this.applyStep();
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//then evolution of the field
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// TODO : apply game rule to all cells of the field
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// TODO : apply game rule to all cells of the field :
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/* you should distribute this action in methods/classes
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* don't write everything here !
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@ -128,14 +142,13 @@ public class Simulator extends Thread {
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* then the cell becomes alive
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*/
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}
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/*
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* leave this as is
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*/
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//Stopping the Simulation
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public void stopSimu() {
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stopFlag=true;
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}
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@ -143,16 +156,23 @@ public class Simulator extends Thread {
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/*
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* method called when clicking pause button
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*/
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//Pausing the Simulation
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public void togglePause() {
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// TODO : actually toggle the corresponding flag
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// TODO : actually toggle the corresponding flag :
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pauseFlag = !pauseFlag;
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}
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/**
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* method called when clicking on a cell in the interface
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*/
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//Handling of the cell clicks in the interface
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public void clickCell(int x, int y) {
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//TODO : complete method
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//TODO : complete method :
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if (clickActionFlag == true) {
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int currentCellValue = getCell(x, y);
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int newCellValue = 0;
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@ -174,8 +194,12 @@ public class Simulator extends Thread {
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* @param y coordinate of cell
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* @return value of cell
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*/
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//Getting the cell value
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public int getCell(int x, int y) {
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//TODO : complete method with proper return
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//TODO : complete method with proper return:
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return this.grid.getCell(x,y).getValue();
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}
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/**
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@ -192,6 +216,8 @@ public class Simulator extends Thread {
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* @param radius
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* @return list of agents in area
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*/
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//Getting the agent in the circular area
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public ArrayList<Agent> getNeighboringAnimals(int x, int y, int radius){
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ArrayList<Agent> inArea = new ArrayList<Agent>();
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for(int i=0;i<agents.size();i++) {
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@ -209,6 +235,8 @@ public class Simulator extends Thread {
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* @param y coord of cell
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* @param val to set in cell
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*/
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//Setting the value of a cell in the grid
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public void setCell(int x, int y, int val) {
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this.grid.getCell(x, y).setValue(val);
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}
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@ -218,6 +246,8 @@ public class Simulator extends Thread {
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* @return lines of file representing
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* the simulated world in its present state
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*/
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//Counting the surrounding cells
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public void countAround(int x, int y) {
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this.grid.countAround(x, y);
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}
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@ -266,6 +296,8 @@ public class Simulator extends Thread {
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* @param chanceOfLife the chance for each cell
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* to be alive in new state
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*/
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//Generating a random world state
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public void generateRandom(float chanceOfLife) {
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//TODO : complete method
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/*
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@ -278,12 +310,12 @@ public class Simulator extends Thread {
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this.grid.setRandom(chanceOfLife);
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}
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//Returns if borders loop
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public boolean isLoopingBorder() {
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//TODO : complete method with proper return
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return loopingBorder;
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}
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public void toggleLoopingBorder() {
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//TODO : complete method
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loopingBorder = !loopingBorder;
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@ -310,7 +342,8 @@ public class Simulator extends Thread {
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* @see loadRule for inverse process
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*/
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public ArrayList<String> getRule() {
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//TODO : complete method with proper return
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//TODO : complete method with proper return :
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return null;
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}
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@ -320,7 +353,7 @@ public class Simulator extends Thread {
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System.out.println("empty rule file");
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return;
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}
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//TODO : remove previous rule (=emptying lists)
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String surviveLine = lines.get(0);
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@ -329,19 +362,19 @@ public class Simulator extends Thread {
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for(int x=0; x<surviveElements.length;x++) {
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String elem = surviveElements[x];
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int value = Integer.parseInt(elem);
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//TODO : add value to possible survive values
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}
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String[] birthElements = birthLine.split(";");
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for(int x=0; x<birthElements.length;x++) {
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String elem = birthElements[x];
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int value = Integer.parseInt(elem);
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//TODO : add value to possible birth values
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}
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}
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//Applying the simulation step to the grid
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public void applyStep() {
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Grid newGridUpdated = new Grid(this.height, this.width, this);
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System.out.println("New Iteration :");
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@ -372,12 +405,10 @@ public class Simulator extends Thread {
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public ArrayList<String> getAgentsSave() {
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//TODO : Same idea as the other save method, but for agents
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return null;
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}
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public void loadAgents(ArrayList<String> stringArray) {
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//TODO : Same idea as other load methods, but for agent list
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}
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@ -386,8 +417,6 @@ public class Simulator extends Thread {
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* @return String representation of click action
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*/
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public String clickActionName() {
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// TODO : initially return "sheep" or "cell"
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// depending on clickActionFlag
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return "";
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}
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