45 lines
3.1 KiB
Plaintext
45 lines
3.1 KiB
Plaintext
### Description of the Rules for the Multi-Agent Simulation Game
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The Multi-Agent Simulation game is based on the famous "Game of Life" by John Conway, and it has been extended to include additional agents and rules to create a more complex and dynamic environment. Here is a brief description of the rules governing the game:
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#### Conway's Game of Life Rules
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1. **Grid-Based World**: The world is represented as a grid of cells where each cell can be either alive (1) or dead (0).
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2. **Neighbor Counting**: Each cell interacts with its eight neighbors (horizontal, vertical, and diagonal).
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3. **Rules of Evolution**:
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- **Underpopulation**: A living cell with fewer than two live neighbors dies.
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- **Survival**: A living cell with two or three live neighbors lives on to the next generation.
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- **Overpopulation**: A living cell with more than three live neighbors dies.
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- **Reproduction**: A dead cell with exactly three live neighbors becomes a living cell.
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#### Extensions with Agents
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In addition to the basic cells, the simulation includes agents such as herbivores and predators that introduce new behaviors and interactions:
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1. **Herbivores (formerly Sheep)**:
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- **Movement**: Herbivores move randomly within the grid.
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- **Hunger**: Herbivores have a hunger level that increases over time. If they do not find food (cells they can consume), they eventually die of hunger.
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- **Reproduction**: Under certain conditions, herbivores can reproduce if they meet specific criteria (e.g., proximity to another herbivore).
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2. **Predators (formerly Wolves)**:
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- **Movement**: Predators also move randomly but are more likely to move towards herbivores.
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- **Hunting**: Predators hunt herbivores. When a predator encounters a herbivore, it consumes the herbivore, resetting its hunger level.
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- **Hunger**: Like herbivores, predators have a hunger level that increases over time. If they do not find food (herbivores to eat), they eventually die of hunger.
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#### Grid Boundaries
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The grid can have two types of boundary conditions:
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1. **Closed Border**: Cells on the edge of the grid have fewer neighbors (cells beyond the grid are considered dead).
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2. **Looping Border**: The grid wraps around, meaning the edge cells consider the opposite edge cells as neighbors, creating a continuous loop.
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#### Custom Rules
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Players can define custom rules for cell birth and survival:
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- **Survival Rules**: Specify the number of neighbors required for a cell to survive.
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- **Birth Rules**: Specify the number of neighbors required for a dead cell to become alive.
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#### Interaction with the Simulation
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Players can interact with the simulation using a graphical user interface (GUI) to:
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- **Toggle Cells**: Click on cells to toggle their state (alive/dead).
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- **Add Agents**: Place herbivores and predators at specified locations.
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- **Control Simulation**: Start, pause, and stop the simulation, and adjust the speed of the simulation.
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This dynamic environment creates a complex and evolving simulation where players can observe patterns, emergent behaviors, and the interactions between different types of agents and cells.
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