arrangé grille
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@ -135,7 +135,7 @@ public class MaJFrame extends JFrame {
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panelEnsemble.setLayout(gbl_panelEnsemble);
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//création panel Map
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panelMap = new JPanelImage("map1.jpg");
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panelMap = new JPanelImage("map1.png");
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GridBagConstraints gbc_panelMap = new GridBagConstraints();
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gbc_panelMap.insets = new Insets(0, 0, 18, 5);
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gbc_panelMap.fill = GridBagConstraints.BOTH;
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@ -151,21 +151,21 @@ public class MaJFrame extends JFrame {
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panelGrille.setOpaque(false);
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panelMap.add(panelGrille, "panelGrille");
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GridBagLayout gbl_panelGrille = new GridBagLayout();
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gbl_panelGrille.columnWidths = new int[] {56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56};
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gbl_panelGrille.rowHeights = new int[] {45, 45, 45, 45, 45, 45, 45, 45, 45, 45, 45};
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gbl_panelGrille.columnWidths = new int[] {75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75};
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gbl_panelGrille.rowHeights = new int[] {71, 71, 71, 71, 71, 71, 71, 71, 71, 71, 71};
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gbl_panelGrille.columnWeights = new double[]{0.0};
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gbl_panelGrille.rowWeights = new double[]{0.0};
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panelGrille.setLayout(gbl_panelGrille);
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//ajout joueur
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lblJoueur = new JLabel();
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lblJoueur = new JLabel();//"map1.jpg"
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lblJoueur.setText("J");
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lblJoueur.setForeground(new Color(255, 128, 0));
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joueurIcon = new ImageIcon("joueur.png");
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lblJoueur.setIcon(joueurIcon);
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GridBagConstraints gbc_joueur = new GridBagConstraints();
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gbc_joueur.fill = GridBagConstraints.BOTH;
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gbc_joueur.fill = GridBagConstraints.CENTER;
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gbc_joueur.gridx = 2;
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gbc_joueur.gridy = 4;
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gbc_joueur.gridwidth = 1; // Occupy 1 column
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@ -273,7 +273,7 @@ public class MaJFrame extends JFrame {
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gbc_progressBarAttaque.gridy = 1;
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panelScore.add(progressBarAttaque, gbc_progressBarAttaque);
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lblNbZombiesTues = new JLabel("nombre de zombies tués :");
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lblNbZombiesTues = new JLabel(" nombre de zombies tués : ");
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lblNbZombiesTues.setForeground(new Color(240, 240, 240));
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GridBagConstraints gbc_lblNbZombiesTues = new GridBagConstraints();
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gbc_lblNbZombiesTues.anchor = GridBagConstraints.SOUTH;
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