272 lines
7.1 KiB
Java
272 lines
7.1 KiB
Java
package backend;
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import java.util.ArrayList;
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public class Board {
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private int width;
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private int height;
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private int turnNumber = 0;
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private int selectedX = -1;
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private int selectedY = -1;
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private ArrayList<Piece> pieces = new ArrayList<>();
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private ArrayList<int[]> highlightedSquares = new ArrayList<>();
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private ArrayList<Move> moveHistory = new ArrayList<>();
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public Board(int colNum, int lineNum) {
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this.width = colNum;
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this.height = lineNum;
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}
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public int getWidth() {
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return width;
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}
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public int getHeight() {
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return height;
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}
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public int getTurnNumber() {
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return turnNumber;
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}
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public boolean isTurnWhite() {
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return (turnNumber % 2 == 0);
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}
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public void setPiece(boolean isWhite, PieceType type, int x, int y) {
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Piece piece = new Piece(type, isWhite, x, y);
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pieces.add(piece);
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}
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public void populateBoard() {
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cleanBoard(); // on vide d'abord le plateau
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// Pions
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for (int i = 0; i < 8; i++) {
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setPiece(true, PieceType.Pawn, i, 6); // Blancs
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setPiece(false, PieceType.Pawn, i, 1); // Noirs
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}
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// Pièces noires
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setPiece(false, PieceType.Rook, 0, 0);
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setPiece(false, PieceType.Knight, 1, 0);
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setPiece(false, PieceType.Bishop, 2, 0);
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setPiece(false, PieceType.Queen, 3, 0);
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setPiece(false, PieceType.King, 4, 0);
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setPiece(false, PieceType.Bishop, 5, 0);
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setPiece(false, PieceType.Knight, 6, 0);
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setPiece(false, PieceType.Rook, 7, 0);
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// Pièces blanches
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setPiece(true, PieceType.Rook, 0, 7);
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setPiece(true, PieceType.Knight, 1, 7);
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setPiece(true, PieceType.Bishop, 2, 7);
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setPiece(true, PieceType.Queen, 3, 7);
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setPiece(true, PieceType.King, 4, 7);
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setPiece(true, PieceType.Bishop, 5, 7);
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setPiece(true, PieceType.Knight, 6, 7);
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setPiece(true, PieceType.Rook, 7, 7);
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}
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public void cleanBoard() {
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pieces.clear();
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}
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public String toString() {
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StringBuilder sb = new StringBuilder();
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for (Piece p : pieces) {
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sb.append(p.getType()).append(" ")
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.append(p.isWhite() ? "white" : "black")
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.append(" at (").append(p.getX()).append(", ").append(p.getY()).append(")\n");
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}
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return sb.toString();
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}
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public ArrayList<Piece> getPieces() {
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return pieces;
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}
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public void userTouch(int x, int y) {
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Piece clickedPiece = getPieceAt(x, y);
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// Aucune sélection active
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if (selectedX == -1 && selectedY == -1) {
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if (clickedPiece != null && clickedPiece.isWhite() == isTurnWhite()) {
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// Sélection de la pièce
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selectedX = x;
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selectedY = y;
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// Calcul des déplacements valides
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highlightedSquares = Move.getPossibleMoves(this, clickedPiece);
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}
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}
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// Une pièce est déjà sélectionnée
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else {
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// Si on clique à nouveau sur la case sélectionnée on annule
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if (x == selectedX && y == selectedY) {
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selectedX = -1;
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selectedY = -1;
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highlightedSquares.clear();
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}
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// Sinon on tente de bouger la pièce sélectionnée vers (x, y)
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else {
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Piece selectedPiece = getPieceAt(selectedX, selectedY);
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if (selectedPiece != null && selectedPiece.isWhite() == isTurnWhite()) {
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// Est-ce une destination valide ?
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boolean valid = false;
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for (int[] move : highlightedSquares) {
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if (move[0] == x && move[1] == y) {
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valid = true;
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break;
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}
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}
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if (valid) {
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Piece destPiece = getPieceAt(x, y);
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// Enregistrer le coup dans l'historique
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Move move = new Move(selectedPiece, selectedX, selectedY, x, y, destPiece);
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moveHistory.add(move);
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// Appliquer le déplacement
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pieces.remove(selectedPiece);
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if (destPiece != null) pieces.remove(destPiece);
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pieces.add(new Piece(selectedPiece.getType(), selectedPiece.isWhite(), x, y));
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turnNumber++;
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}
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// Dans tous les cas, on désélectionne
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selectedX = -1;
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selectedY = -1;
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highlightedSquares.clear();
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}
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}
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}
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}
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public boolean isSelected(int x, int y) {
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return x == selectedX && y == selectedY;
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}
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/* saving-loading feature :*/
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public String[] toFileRep() {
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String[] lines = new String[height + 1];
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for (int y = 0; y < height; y++) {
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StringBuilder row = new StringBuilder();
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for (int x = 0; x < width; x++) {
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Piece p = getPieceAt(x, y);
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if (p != null) {
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row.append(p.isWhite() ? "W" : "B").append(p.getType().getSummary());
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}
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row.append(x < width - 1 ? "," : "");
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}
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lines[y] = row.toString();
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}
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// Dernière ligne : couleur du joueur actif
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lines[height] = isTurnWhite() ? "W" : "B";
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return lines;
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}
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public Board(String[] array) {
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this.width = 8;
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this.height = 8;
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this.pieces = new ArrayList<>();
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this.highlightedSquares = new ArrayList<>();
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this.selectedX = -1;
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this.selectedY = -1;
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for (int y = 0; y < height; y++) {
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String[] cells = array[y].split(",", -1);
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for (int x = 0; x < cells.length; x++) {
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String cell = cells[x];
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if (cell.length() == 2) {
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boolean isWhite = cell.charAt(0) == 'W';
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PieceType type = PieceType.fromSummary(cell.charAt(1));
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setPiece(isWhite, type, x, y);
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}
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}
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}
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// Ligne 9 : couleur du joueur actif
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this.turnNumber = array[height].equals("W") ? 0 : 1;
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}
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/* The following methods require more work ! */
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public boolean isHighlighted(int x, int y) {
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for (int[] pos : highlightedSquares) {
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if (pos[0] == x && pos[1] == y) {
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return true;
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}
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}
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return false;
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}
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public void undoLastMove() {
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if (moveHistory.isEmpty()) return;
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Move last = moveHistory.remove(moveHistory.size() - 1);
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// Supprimer la pièce déplacée
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Piece current = getPieceAt(last.getToX(), last.getToY());
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if (current != null) {
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pieces.remove(current);
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}
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// Restaurer la pièce déplacée
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pieces.add(new Piece(
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last.getMovedPiece().getType(),
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last.getMovedPiece().isWhite(),
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last.getFromX(), last.getFromY()
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));
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// Réinsérer la pièce capturée si besoin
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if (last.getCapturedPiece() != null) {
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Piece c = last.getCapturedPiece();
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pieces.add(new Piece(c.getType(), c.isWhite(), c.getX(), c.getY()));
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}
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turnNumber--;
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}
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public Board(Board board) {
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//TODO
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}
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public void playMove(Move move) {
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//TODO
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}
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public Piece getPieceAt(int x, int y) {
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for (Piece p : pieces) {
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if (p.getX() == x && p.getY() == y) {
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return p;
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}
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}
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return null;
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}
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}
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