new function to change wait time between each note, and glissendo function, to do glissendos
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README.md
19
README.md
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@ -3,3 +3,22 @@
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##requirements
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need a "libraries" folder in the parent folder, in which is located the Dynamixel-sdk library for C++, with the folder toolkit-dynamixel
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##usage
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plug the poppy to the computer and power it
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(compile the code if you need. You can use 'make' in Linux.)
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After going to playing position, the poppy will disable its torque.
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###First phase
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You can then move it around and have it register 9 positions (from 0 to 8) by putting the id of the position and pressing enter.
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it will then register its current position
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when you are finished, enter 555 and press enter.
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###Second phase
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103
main.cpp
103
main.cpp
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@ -21,6 +21,7 @@ int _targetJointTorqueGripper = 1140;
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float _proportionnalIncrement = 0.025f;
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float _proportionnalIncrementAbove = 0.01f;
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float _threshold= 1.9;
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int waitTime = 0;
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std::array<std::array<short unsigned int, 6>,9> notes_position = {{{511, 511, 511, 511, 511, 511}, {511, 511, 511, 511, 511, 511}, {511, 511, 511, 511, 511, 511}, {511, 511, 511, 511, 511, 511}, {511, 511, 511, 511, 511, 511}, {511, 511, 511, 511, 511, 511}, {511, 511, 511, 511, 511, 511}, {511, 511, 511, 511, 511, 511}, {511, 511, 511, 511, 511, 511}}};
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//short unsigned int notes_position[54] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54};
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std::array<short unsigned int, 6> playingPosition = {{511, 410, 515, 515, 685, 589}}; //511, 310, 485, 515, 665, 592
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@ -202,6 +203,7 @@ int closeGripper()
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void playNote(int myNote)
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{
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goToPlayingPosition();
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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std::vector<uint16_t> l_vTargetJointPosition;
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switch(myNote){
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@ -269,16 +271,16 @@ void playNote(int myNote)
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l_vTargetJointPosition.push_back(notes_position[8][4]);
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break;
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default:
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l_vTargetJointPosition.push_back(convertAnglesToJointCmd(25.0f));
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l_vTargetJointPosition.push_back(convertAnglesToJointCmd(-55.0f));
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l_vTargetJointPosition.push_back(convertAnglesToJointCmd(0.0f));
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l_vTargetJointPosition.push_back(convertAnglesToJointCmd(0.0f));
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l_vTargetJointPosition.push_back(convertAnglesToJointCmd(20.0f));
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l_vTargetJointPosition.push_back(playingPosition[0]);
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l_vTargetJointPosition.push_back(playingPosition[1]);
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l_vTargetJointPosition.push_back(playingPosition[2]);
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l_vTargetJointPosition.push_back(playingPosition[3]);
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l_vTargetJointPosition.push_back(playingPosition[4]);
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break;
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}
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l_vTargetJointPosition.push_back(playingPosition[5]); //mettre pince à convertAnglesToJointCmd(38.0f) (à revérifier si ça ne change pas avec un poppy différent)
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_oDxlHandler.sendTargetJointPosition(l_vTargetJointPosition);
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sleep(1); //time period in seconds
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std::this_thread::sleep_for(std::chrono::milliseconds(waitTime)); //time period in milliseconds
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}
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void playMultipleNotes(std::string myMusic)
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@ -288,6 +290,79 @@ void playMultipleNotes(std::string myMusic)
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std::cout<<c<<std::endl;
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playNote((c - '0')+1);
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}
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goToPlayingPosition();
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}
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void changeWaitTime()
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{
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int myTime = 0;
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std::cout << std::endl;
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std::cout << "write the wait Time between each note in milliseconds" << std::endl;
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std::cin >> myTime;
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waitTime = myTime;
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}
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void glissendo()
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{
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//good idea, but not working so much, might need to make a linear displacement instead of a joint one (but too much work for this project)
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std::string upOrDown = "u";
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std::cout << std::endl;
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std::cout << "Do you want a glissendo upwards or downwards ? u/d" << std::endl;
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std::cin >> upOrDown;
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if (upOrDown == "u" || upOrDown == "U")
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{
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std::vector<uint16_t> Target1JointPosition;
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Target1JointPosition.push_back(notes_position[0][0]);
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Target1JointPosition.push_back(notes_position[0][1]);
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Target1JointPosition.push_back(notes_position[0][2]);
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Target1JointPosition.push_back(notes_position[0][3]);
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Target1JointPosition.push_back(notes_position[0][4]);
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Target1JointPosition.push_back(playingPosition[5]);
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_oDxlHandler.sendTargetJointPosition(Target1JointPosition);
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std::this_thread::sleep_for(std::chrono::milliseconds(150));
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std::vector<uint16_t> Target2JointPosition;
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Target2JointPosition.push_back(notes_position[5][0]);
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Target2JointPosition.push_back(notes_position[5][1]);
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Target2JointPosition.push_back(notes_position[5][2]);
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Target2JointPosition.push_back(notes_position[5][3]);
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Target2JointPosition.push_back(notes_position[5][4]);
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Target2JointPosition.push_back(playingPosition[5]);
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_oDxlHandler.sendTargetJointPosition(Target2JointPosition);
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}
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else if (upOrDown == "d" || upOrDown == "D")
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{
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std::vector<uint16_t> Target1JointPosition;
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Target1JointPosition.push_back(notes_position[5][0]);
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Target1JointPosition.push_back(notes_position[5][1]);
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Target1JointPosition.push_back(notes_position[5][2]);
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Target1JointPosition.push_back(notes_position[5][3]);
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Target1JointPosition.push_back(notes_position[5][4]);
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Target1JointPosition.push_back(playingPosition[5]);
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_oDxlHandler.sendTargetJointPosition(Target1JointPosition);
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std::this_thread::sleep_for(std::chrono::milliseconds(150));
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std::vector<uint16_t> Target2JointPosition;
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Target2JointPosition.push_back(notes_position[0][0]);
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Target2JointPosition.push_back(notes_position[0][1]);
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Target2JointPosition.push_back(notes_position[0][2]);
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Target2JointPosition.push_back(notes_position[0][3]);
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Target2JointPosition.push_back(notes_position[0][4]);
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Target2JointPosition.push_back(playingPosition[5]);
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_oDxlHandler.sendTargetJointPosition(Target2JointPosition);
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}
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else
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{
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std::cout << "write only u for upwards, or d for downards" << std::endl;
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}
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}
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int main()
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@ -346,6 +421,22 @@ int main()
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std::cout<<"Write 'stop' to stop"<<std::endl;
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std::cin >> myMusic;
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}
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else if (myMusic == "wait")
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{
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changeWaitTime();
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std::cout << std::endl;
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std::cout<<"Write the notes you want to play (from 0 to 8), without spaces between them"<<std::endl;
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std::cout<<"Write 'stop' to stop"<<std::endl;
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std::cin >> myMusic;
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}
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else if (myMusic == "glissendo")
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{
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glissendo();
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std::cout << std::endl;
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std::cout<<"Write the notes you want to play (from 0 to 8), without spaces between them"<<std::endl;
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std::cout<<"Write 'stop' to stop"<<std::endl;
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std::cin >> myMusic;
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}
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else
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{
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playMultipleNotes(myMusic);
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