agent implementation in progress
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@ -23,6 +23,17 @@ public abstract class Agent {
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public int getY() {
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return y;
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}
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//presence of an agent at those coordinates
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public boolean agentPresence(int x, int y){
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if (this.getX() == x && this.getY() == y) {
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return true;
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}
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else {
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return false;
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}
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}
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public boolean isInArea(int x, int y, int radius) {
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int diffX = this.x-x;
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int diffY = this.y-y;
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@ -3,7 +3,6 @@ package backend;
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public class Cell {
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private int value;
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public Cell(int value) {
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this.value = value;
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}
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@ -12,12 +11,7 @@ public class Cell {
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return value;
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}
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public void setValue(int value) {
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this.value = value;
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}
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}
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@ -1,4 +1,5 @@
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package backend;
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import java.awt.Color;
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import java.util.ArrayList;
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import windowInterface.MyInterface;
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@ -448,7 +449,7 @@ public class Simulator extends Thread {
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* @return String representation of click action
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*/
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public String clickActionName() {
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// TODO : initially return "sheep" or "cell"
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// TODO-COMPLETE : initially return "sheep" or "cell"
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// depending on clickActionFlag
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if (clickActionFlag){
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return "cell";
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@ -458,4 +459,47 @@ public class Simulator extends Thread {
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}
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}
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//TODO-INPROGRESS : set agent (x y agent) load an agent to coordinates x,y
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public void setSheep(int x,int y){
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Sheep sheep = new Sheep(x,y);
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agents.add(sheep);
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printAgents();
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}
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//method for clickAgent first setup to spawn sheeps
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public void clickAgent(int x, int y) {
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if (clickActionFlag == false) {
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Sheep sheep = new Sheep(x,y);
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this.setSheep(x,y);
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//process to check if there is already an agent (removes the agent if clicking on it)
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//if (agentPresence(x,y) == true) {
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//}
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if (enableLogs) {
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System.out.println("clickAgent Called, Agent spawned at coordinates:" + x + "," + y + "");
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}
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}
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else {
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return;
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}
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}
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public void printAgents() {
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for (Agent agent : agents) {
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String agentType = agent.getClass().getSimpleName();
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int x = agent.getX();
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int y = agent.getY();
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Color color = agent.getDisplayColor();
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System.out.println("Agent Type: " + agentType);
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System.out.println("Position: (" + x + ", " + y + ")");
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System.out.println("Color: " + color);
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System.out.println();
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}
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}
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}
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@ -90,7 +90,6 @@ public class Table {
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}
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//TODO : set agent (x y agent) load an agent to coordinates x,y
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//TODO : set random (density) create a random table of determined density
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public void setRandom(double density) {
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