OOP_F1_Project/src/backend/Table.java

152 lines
4.6 KiB
Java

package backend;
import java.util.ArrayList;
public class Table {
private int height;
private int width;
private ArrayList<ArrayList<Cell>> table;
private Simulator simulator;
//TODO-INPROGRESS : create constructor
public Table(int height, int width, Simulator tempSimulator) {
this.height = height;
this.width = width;
this.simulator = tempSimulator;
//initialize the row arraylist
table = new ArrayList<>(height);
//fill the table will empty cells
for (int i = 0; i < height; i++) {
//initialize each element of row ArrayList with another column ArrayList:
this.table.add(i, new ArrayList<Cell>());
for (int j = 0; j < width; j++) {
//initialize each cell for each column
this.table.get(i).add(new Cell(0));
}
}
//TESTS:
//System.out.println(this.getCell(0, 0).getValue());
//System.out.println(this.countNear(0, 0));
//Cell aliveCell = new Cell(1, 0);
//this.setCell(0, 0, aliveCell);
//System.out.println(this.getCell(0, 0).getValue());
}
public int getheight() {
return this.height;
}
public int getwidth() {
return this.width;
}
public boolean isLoopingBorder() {
return simulator.isLoopingBorder();
}
//TODO-COMPLETE : create getCell
public Cell getCell(int row,int column) {
//return the Cell object of coordinates x, y
return table.get(row).get(column);
}
//TODO-complete : set(Cell, x, y) set an object Cell to coordinate x, y
public void setCell(int row, int column, Cell cell){
this.table.get(row).set(column, cell);
}
//TODO-INPROGRESS : count near (xy) -> return how many cells around this cell
// NEED A STRONG OPTIMISATION
public int countNear(int row, int column){
int count = 0;
boolean loopingBorder = isLoopingBorder();
// Define the relative positions of neighboring cells (assuming 8 neighbors)
int[][] neighbors = {
{-1, -1}, {-1, 0}, {-1, 1},
{0, -1}, {0, 1},
{1, -1}, {1, 0}, {1, 1}
};
for (int[] neighbor : neighbors) {
int x = row + neighbor[0];
int y = column + neighbor[1];
if (loopingBorder) {
x = (x + width) % width;
y = (y + height) % height;
}
else {
if (x < 0 || x >= width || y < 0 || y >= height) {
count += 0; // Border cell is dead
continue;
}
}
count += this.getCell(x, y).getValue();
}
return count;
}
public int highestNear(int row, int column){
int highest = 0;
boolean loopingBorder = isLoopingBorder();
// Define the relative positions of neighboring cells (assuming 8 neighbors)
int[][] neighbors = {
{-1, -1}, {-1, 0}, {-1, 1},
{0, -1}, {0, 1},
{1, -1}, {1, 0}, {1, 1}
};
for (int[] neighbor : neighbors) {
int x = row + neighbor[0];
int y = column + neighbor[1];
if (loopingBorder) {
x = (x + width) % width;
y = (y + height) % height;
}
else {
if (x < 0 || x >= width || y < 0 || y >= height) {
// Border cell is dead
continue;
}
}
if (highest < this.getCell(x, y).getValue()) {
highest = this.getCell(x, y).getValue();
}
}
return highest;
}
//TODO : set agent (x y agent) load an agent to coordinates x,y
//TODO : set random (density) create a random table of determined density
public void setRandom(double density) {
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
double random = Math.random();
if (random < density) {
table.get(i).get(j).setValue(1);
} else {
table.get(i).get(j).setValue(0);
}
}
}
System.out.println("Created a random field");
}
public void serialPrint(){
for (int i = 0; i < height; i++) {
System.out.print("\n");
for (int j = 0; j < width; j++) {
System.out.print(this.getCell(i, j).getValue() +" ");
}
}
}
}