691 lines
20 KiB
Java
691 lines
20 KiB
Java
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package backend;
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import java.awt.Color;
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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import java.io.IOException;
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import java.util.ArrayList;
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//import for json
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import org.json.simple.JSONArray;
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import org.json.simple.JSONObject;
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import org.json.simple.parser.JSONParser;
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import org.json.simple.parser.ParseException;
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import windowInterface.MyInterface;
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public class Simulator extends Thread {
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private MyInterface mjf;
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private final int COL_NUM = 10;
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private final int LINE_NUM = 10;
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private final int LIFE_TYPE_NUM = 4;
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//Conway Radius : 1
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private final int LIFE_AREA_RADIUS = 1;
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//Animal Neighborhood Radius : 5
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private final int ANIMAL_AREA_RADIUS = 2;
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private ArrayList<Integer> fieldSurviveValues;
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private ArrayList<Integer> fieldBirthValues;
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private ArrayList<Agent> agents;
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private boolean stopFlag;
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private boolean pauseFlag;
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private boolean loopingBorder;
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private int clickActionFlag;
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private int loopDelay = 150;
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//TODO : add missing attribute(s)
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private double randomDansitySlider = 0.5;
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private int width;
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private int height;
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private boolean enableLogs;
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private Table table;
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private int lowestCellValue = 0;
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private int highestCellValue = 0;
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private int ruleArrayListLength = 0;
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//Rules Arraylists
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private ArrayList<Rule> ruleArrayList = new ArrayList<Rule>();
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private ArrayList<ArrayList<Integer>> colorArrayList = new ArrayList<ArrayList<Integer>>();
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public Simulator(MyInterface mjfParam) {
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mjf = mjfParam;
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stopFlag=false;
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pauseFlag=false;
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loopingBorder=false;
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clickActionFlag=1; //1 for cell, 2 for sheep, 3 for wolf
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agents = new ArrayList<Agent>();
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fieldBirthValues = new ArrayList<Integer>();
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fieldSurviveValues = new ArrayList<Integer>();
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//TODO-COMPLETE: add missing attribute initialization
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//might want to changes those values later
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this.width=COL_NUM;
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this.height=LINE_NUM;
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enableLogs = true; // for debugging purposes
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table = new Table(height, width, this);
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//Default rule : Survive always, birth never
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//loadRule("ressources/Rule/conwayRule.json");
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loadRule("OOP_F1_Project/ressources/Rule/conwayRule.json");
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}
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public int getWidth() {
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//TODO-COMPLETE : replace with proper return
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return this.width;
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}
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public int getHeight() {
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//TODO-COMPLETE : replace with proper return
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return this.height;
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}
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public ArrayList<ArrayList<Integer>> getColorArrayList(){
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return colorArrayList;
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}
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//method to get the list of agents
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public ArrayList<Agent> getArrayAgent(){
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return agents;
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}
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//Should probably stay as is
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public void run() {
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int stepCount=0;
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System.out.println("Step Count: "+ stepCount);
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while(!stopFlag) {
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stepCount++;
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makeStep();
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mjf.update(stepCount);
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try {
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Thread.sleep(loopDelay);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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while(pauseFlag && !stopFlag) {
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try {
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Thread.sleep(loopDelay);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}
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}
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/**
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* method called at each step of the simulation
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* makes all the actions to go from one step to the other
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*/
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public void makeStep() {
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// agent behaviors first
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// only modify if sure of what you do
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// to modify agent behavior, see liveTurn method
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// in agent classes
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/*for(Agent agent : agents) {
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ArrayList<Agent> neighbors =
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this.getNeighboringAnimals(agent.getX(), agent.getY(), ANIMAL_AREA_RADIUS);
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if(!agent.liveTurn(neighbors,this)) {
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agents.remove(agent);
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}
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}*/
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for(int i=0; i<agents.size(); i++){
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ArrayList<Agent> neighbors = this.getNeighboringAnimals(agents.get(i).getX(), agents.get(i).getY(), ANIMAL_AREA_RADIUS);
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if(!agents.get(i).liveTurn(neighbors,this)) {
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agents.remove(i);
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}
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}
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//then evolution of the field
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//TODO-INPROGRESS : apply game rule to all cells of the field
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this.applyRule();
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}
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/* you should distribute this action in methods/classes
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* don't write everything here !
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*
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* the idea is first to get the surrounding values
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* then count how many are alive
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* then check if that number is in the lists of rules
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* if the cell is alive
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* and the count is in the survive list,
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* then the cell stays alive
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* if the cell is not alive
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* and the count is in the birth list,
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* then the cell becomes alive
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*/
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/*
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* leave this as is
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*/
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public void stopSimu() {
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stopFlag=true;
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}
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/*
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* method called when clicking pause button
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*/
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public void togglePause() {
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// TODO-COMPLETE : actually toggle the corresponding flag
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pauseFlag = !pauseFlag;
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if (enableLogs) {
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if (pauseFlag) {
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System.out.println("togglePause called, Simulation paused");
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} else {
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System.out.println("togglePause called, Simulation unpaused");
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}
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}
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}
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/**
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* method called when clicking on a cell in the interface
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*/
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public void clickCell(int x, int y) {
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//ruleArrayList
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if (ruleArrayListLength == 0 && highestCellValue == 0){
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int ruleArrayListLength = ruleArrayList.size();
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for (int i = 0; i < ruleArrayListLength; i++) {
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if (ruleArrayList.get(i).getValue() > highestCellValue) {
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highestCellValue = ruleArrayList.get(i).getValue();
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}
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}
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int lowestCellValue = 0;
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for (int i = 0; i < ruleArrayListLength; i++) {
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if (ruleArrayList.get(i).getValue() < lowestCellValue) {
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lowestCellValue = ruleArrayList.get(i).getValue();
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}
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}
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System.out.println("ruleArrayListLength: " + ruleArrayListLength);
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System.out.println("highestCellValue: " + highestCellValue);
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System.out.println("lowestCellValue: " + lowestCellValue);
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}
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int currentCellValue = getCell(x, y);
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//TODO : find highest value in ruleArrayList
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int newCellValue = 0;
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if(clickActionFlag == 1) { //cell
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if (currentCellValue != highestCellValue) {
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newCellValue = currentCellValue +1;
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}
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else {
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newCellValue = lowestCellValue;
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}
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this.setCell(x, y, newCellValue);
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}
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else if(clickActionFlag == 2) { //sheep
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int i=0;
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Agent agent = new Sheep(x,y);
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//if there are no agents, skip directly to adding one
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boolean removal =false;
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if (agents.size()>0 ){
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//if an agent is in this area we iterate in the arraylist agents in order to find which one it is
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for(i=0;i<=agents.size()-1;i++){
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//if we proceed to find the agent on the coordinates of the click, we remove it
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if (agents.get(i).getX() == x && agents.get(i).getY() == y ){
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agents.remove(i);
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System.out.println("Corresponding agent found, proceeding with removal");
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removal = true;
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}
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}
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if(i==agents.size() && removal ==false){
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//if we find no corresponding agent after the for loop, we add one
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System.out.println("no agents to remove, proceeding with creation");
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setSheep(x, y);
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if (enableLogs) {
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System.out.println("clickAgent Called, Agent created at: " + x + "," + y + "");
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}
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}
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}
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else{
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setSheep(x,y);
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if (enableLogs) {
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System.out.println("clickAgent Called, Agent created at: " + x + "," + y + "");
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}
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}
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}
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else if(clickActionFlag == 3) { //Wolf
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int i=0;
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Agent wolf = new Wolf(x,y);
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//if there are no agents, skip directly to adding one
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boolean removal =false;
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if (agents.size()>0 ){
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//if an agent is in this area we iterate in the arraylist agents in order to find which one it is
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for(i=0;i<=agents.size()-1;i++){
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//if we proceed to find the agent on the coordinates of the click, we remove it
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if (agents.get(i).getX() == x && agents.get(i).getY() == y ){
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agents.remove(i);
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System.out.println("Corresponding agent found, proceeding with removal");
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removal = true;
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}
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}
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if(i==agents.size() && removal ==false){
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//if we find no corresponding agent after the for loop, we add one
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System.out.println("no agents to remove, proceeding with creation");
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setWolf(x, y);
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if (enableLogs) {
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System.out.println("clickAgent Called, Agent created at: " + x + "," + y + "");
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}
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}
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}
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else{
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setWolf(x,y);
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if (enableLogs) {
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System.out.println("clickAgent Called, Agent created at: " + x + "," + y + "");
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}
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}
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}
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}
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//TODO-INPROGRESS : set agent (x y agent) load an agent to coordinates x,y
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public void setSheep(int x,int y){
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Sheep sheep = new Sheep(x,y);
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agents.add(sheep);
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}
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public void setWolf(int x,int y){
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Wolf wolf = new Wolf(x,y);
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agents.add(wolf);
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}
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public void printAgents() {
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for (Agent Agent : agents) {
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String agentType = Agent.getClass().getSimpleName();
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int x = Agent.getX();
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int y = Agent.getY();
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Color color = Agent.getDisplayColor();
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System.out.println("Agent Type: " + agentType);
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System.out.println("Position: (" + x + ", " + y + ")");
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System.out.println("Color: " + color);
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System.out.println();
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}
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}
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/**
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* get cell value in simulated world
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* @param x coordinate of cell
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* @param y coordinate of cell
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* @return value of cell
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*/
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public int getCell(int x, int y) {
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//TODO-INPROGRESS :
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//complete method with proper return
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return this.table.getCell(x,y).getValue();
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}
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/**
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*
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* @return list of Animals in simulated world
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*/
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public ArrayList<Agent> getAnimals(){
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return agents;
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}
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/**
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* selects Animals in a circular area of simulated world
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* @param x center
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* @param y center
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* @param radius
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* @return list of agents in area
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*/
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public ArrayList<Agent> getNeighboringAnimals(int x, int y, int radius){
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ArrayList<Agent> inArea = new ArrayList<Agent>();
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for(int i=0;i<agents.size();i++) {
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Agent agent = agents.get(i);
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if(agent.isInArea(x,y,radius)) {
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inArea.add(agent);
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}
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}
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return inArea;
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}
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/**
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* set value of cell
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* @param x coord of cell
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* @param y coord of cell
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* @param val to set in cell
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*/
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public void setCell(int x, int y, int val) {
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//TODO : complete method
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this.table.getCell(x, y).setValue(val);
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}
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public void countAround(int x, int y) {
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//enableLogs
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//getCell
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//if loopingBorder TRUE, border count as living.
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this.table.countNear(x, y);
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}
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/**
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*
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* @return lines of file representing
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* the simulated world in its present state
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*/
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public ArrayList<String> getSaveState() {
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ArrayList<String> saveState = new ArrayList<>();
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// Ensure height and width are properly initialized
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int height = getHeight(); // Replace getHeight() with your method to get the height
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int width = getWidth(); // Replace getWidth() with your method to get the width
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for (int y = 0; y < height; y++) {
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StringBuilder lineBuilder = new StringBuilder();
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for (int x = 0; x < width; x++) {
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lineBuilder.append(getCell(x, y));
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if (x < width - 1) {
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lineBuilder.append(";");
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}
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}
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saveState.add(lineBuilder.toString());
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}
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return saveState;
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}
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/**
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*
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* @param lines of file representing saved world state
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*/
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public void loadSaveState(ArrayList<String> lines) {
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System.out.println("loadSaveState called");
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/*
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* First some checks that the file is usable
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* We call early returns in conditions like this
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* "Guard clauses", as they guard the method
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* against unwanted inputs
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*/
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if(lines.size()<=0) {
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return;
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}
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String firstLine = lines.get(0);
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String[] firstLineElements = firstLine.split(";");
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if(firstLineElements.length<=0) {
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return;
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}
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/*
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* now we fill in the world
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* with the content of the file
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*/
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for(int y =0; y<lines.size();y++) {
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String line = lines.get(y);
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System.out.println("line : " + line);
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String[] lineElements = line.split(";");
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for(int x=0; x<lineElements.length;x++) {
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System.out.println("x : " + x);
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System.out.println("lineElements : " + lineElements[x]);
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String elem = lineElements[x];
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int value = Integer.parseInt(elem);
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setCell(x, y, value);
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}
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}
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}
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/**
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* called by button, with slider providing the argument
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* makes a new world state with random cell states
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* @param chanceOfLife the chance for each cell
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* to be alive in new state
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*/
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public void generateRandom(float chanceOfLife) {
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this.table.setRandom(chanceOfLife);
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}
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public boolean isLoopingBorder() {
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//ODO-COMPLETE : complete method with proper return
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return loopingBorder;
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}
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public void toggleLoopingBorder() {
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//ODO-COMPLETE : complete method
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loopingBorder = !loopingBorder;
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if (enableLogs) {
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if (loopingBorder) {
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System.out.println("toggleLoopingBorder called, set loopingBorder to true");
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} else {
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System.out.println("toggleLoopingBorder called, set loopingBorder to false");
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}
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}
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}
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public void setLoopDelay(int delay) {
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//TODO-COMPLETE : complete method
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loopDelay = delay;
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if (enableLogs) {
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System.out.println("Loop delay set to " + delay);
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}
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}
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public void setDansity(double density) {
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randomDansitySlider = density;
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if (enableLogs) {
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System.out.println("Density set to " + density);
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}
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}
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public void toggleClickAction() {
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//TODO-COMPLETE : complete method
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if (clickActionFlag != 3) {
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clickActionFlag++;
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} else {
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clickActionFlag = 1;
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}
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if (enableLogs) {
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System.out.println("toggleClickAction called, set clickActionFlag to : " + clickActionFlag);
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}
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}
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/**
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* prepare the content of a file saving present ruleSet
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* as you might want to save a state,
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* initialy written in this class constructor
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* as a file for future use
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* @return File content as an ArrayList of Lines (String)
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* @see loadRule for inverse process
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*/
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public ArrayList<String> getRule() {
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//TODO : complete method with proper return
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return null;
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}
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@SuppressWarnings("unchecked")
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public void loadRule(String fileName) {
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System.out.println(fileName);
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//TODO-INPROGRESS load json
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JSONParser jsonParser = new JSONParser();
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try (FileReader reader = new FileReader(fileName))
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{
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//Read JSON file
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Object obj = jsonParser.parse(reader);
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JSONArray cellList = (JSONArray) obj;
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ruleArrayList.clear();
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colorArrayList.clear();
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cellList.forEach( cell -> parseCellObject( (JSONObject) cell ) );
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} catch (FileNotFoundException e) {
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e.printStackTrace();
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} catch (IOException e) {
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e.printStackTrace();
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} catch (ParseException e) {
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e.printStackTrace();
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}
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//DEBUG
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//printRules(ruleArrayList);
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lowestCellValue = 0;
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highestCellValue = 0;
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ruleArrayListLength = 0;
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}
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@SuppressWarnings("unchecked")
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private void parseCellObject(JSONObject cell) {
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// Get cell object within list
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JSONObject cellObject = (JSONObject) cell.get("cell");
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// Get value
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int cellValue = ((Long) cellObject.get("value")).intValue();
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System.out.println("cell value rule loaded: " + cellValue);
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// Get color
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JSONArray colorValueJsonArray = (JSONArray) cellObject.get("color");
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ArrayList<Integer> rgbList = new ArrayList<>();
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colorValueJsonArray.forEach(value -> rgbList.add(((Long) value).intValue()));
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// Get Condition Count Near
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JSONArray countNearJsonArray = (JSONArray) cellObject.get("conditionCountNear");
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ArrayList<Integer> conditionCountNearList = new ArrayList<>();
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countNearJsonArray.forEach(value -> conditionCountNearList.add(((Long) value).intValue()));
|
|
|
|
// Get Condition Highest Near
|
|
JSONArray conditionHighestNearJsonArray = (JSONArray) cellObject.get("conditionHighestNear");
|
|
ArrayList<Integer> conditionHighestNearList = new ArrayList<>();
|
|
conditionHighestNearJsonArray.forEach(value -> conditionHighestNearList.add(((Long) value).intValue()));
|
|
|
|
// Get ifValue
|
|
int ifValue = ((Long) cellObject.get("ifValue")).intValue();
|
|
|
|
// Get elseValue
|
|
int elseValue = ((Long) cellObject.get("elseValue")).intValue();
|
|
|
|
// Ensure the colorArrayList is large enough
|
|
while (colorArrayList.size() <= cellValue) {
|
|
colorArrayList.add(new ArrayList<>());
|
|
}
|
|
colorArrayList.set(cellValue, rgbList);
|
|
|
|
// Ensure the ruleArrayList is large enough
|
|
while (ruleArrayList.size() <= cellValue) {
|
|
ruleArrayList.add(null);
|
|
}
|
|
ruleArrayList.set(cellValue, new Rule(cellValue, rgbList, conditionCountNearList, conditionHighestNearList, ifValue, elseValue));
|
|
}
|
|
|
|
public void applyRule(){
|
|
Table tempTable = new Table(this.height, this.width, this);
|
|
for(int x = 0; x < width; x++) {
|
|
for(int y = 0; y < height; y++) {
|
|
int valueCountNear = table.countNear(x, y);
|
|
int valueHighestNear = table.highestNear(x, y);
|
|
int currentValue = table.getCell(x, y).getValue();
|
|
Rule currentRule = ruleArrayList.get(currentValue);
|
|
|
|
if (currentRule.getConditionCountNear().isEmpty() && currentRule.getConditionHighestNear().isEmpty()) {
|
|
// Both condition lists are empty, directly take if value
|
|
tempTable.getCell(x, y).setValue(currentRule.getIfValue());
|
|
} else if (!currentRule.getConditionCountNear().isEmpty() && currentRule.getConditionHighestNear().isEmpty()) {
|
|
// Only countNear condition
|
|
if (currentRule.getConditionCountNear().contains(valueCountNear)) {
|
|
tempTable.getCell(x, y).setValue(currentRule.getIfValue());
|
|
} else {
|
|
tempTable.getCell(x, y).setValue(currentRule.getElseValue());
|
|
}
|
|
} else if (currentRule.getConditionCountNear().isEmpty() && !currentRule.getConditionHighestNear().isEmpty()) {
|
|
// Only highestNear condition
|
|
if (currentRule.getConditionHighestNear().contains(valueHighestNear)) {
|
|
tempTable.getCell(x, y).setValue(currentRule.getIfValue());
|
|
} else {
|
|
tempTable.getCell(x, y).setValue(currentRule.getElseValue());
|
|
}
|
|
} else if (!currentRule.getConditionCountNear().isEmpty() && !currentRule.getConditionHighestNear().isEmpty()) {
|
|
// Both conditions
|
|
if (currentRule.getConditionHighestNear().contains(valueHighestNear)
|
|
&& currentRule.getConditionCountNear().contains(valueCountNear)) {
|
|
tempTable.getCell(x, y).setValue(currentRule.getIfValue());
|
|
} else {
|
|
tempTable.getCell(x, y).setValue(currentRule.getElseValue());
|
|
}
|
|
}
|
|
|
|
// DEBUG:
|
|
//System.out.println("Applying rule to cell: " + x + ", " + y +" | countNear = " + valueCountNear +" | highestNear = " + valueHighestNear +" | current cell value = " + currentValue +" | new cell value = " + tempTable.getCell(x, y).getValue());
|
|
}
|
|
}
|
|
this.table = tempTable;
|
|
//DEBUG
|
|
//table.serialPrint();
|
|
}
|
|
|
|
|
|
public ArrayList<String> getAgentsSave() {
|
|
//TODO : Same idea as the other save method, but for agents
|
|
return null;
|
|
}
|
|
|
|
public void loadAgents(ArrayList<String> stringArray) {
|
|
//TODO : Same idea as other load methods, but for agent list
|
|
|
|
}
|
|
|
|
/**
|
|
* used by label in interface to show the active click action
|
|
* @return String representation of click action
|
|
*/
|
|
public String clickActionName() {
|
|
if (clickActionFlag == 1){
|
|
return "cell";
|
|
}
|
|
else if (clickActionFlag == 2){
|
|
return "sheep";
|
|
}
|
|
else if (clickActionFlag == 3){
|
|
return "wolf";
|
|
}
|
|
else {
|
|
return "error";
|
|
}
|
|
}
|
|
|
|
//debug print the list of rules
|
|
public void printRules(ArrayList<Rule> ruleArrayList) {
|
|
System.out.println("-----------------------------------");
|
|
System.out.println("Rule list size: "+ruleArrayList.size());
|
|
System.out.println("-----------------------------------");
|
|
for (Rule rule : ruleArrayList) {
|
|
System.out.println("Rule for value: " + rule.getValue());
|
|
System.out.println("Color: " + rule.getColor());
|
|
System.out.println("Condition Count Near: " + rule.getConditionCountNear());
|
|
System.out.println("Condition Highest Near: " + rule.getConditionHighestNear());
|
|
System.out.println("If Value: " + rule.getIfValue());
|
|
System.out.println("Else Value: " + rule.getElseValue());
|
|
System.out.println("-----------------------------------");
|
|
}
|
|
}
|
|
|
|
}
|