first commit
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commit
8849345bc3
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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{
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"files.associations": {
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"random": "cpp"
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}
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}
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:upesy_wrover]
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platform = espressif32
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board = upesy_wrover
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framework = arduino
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monitor_speed = 115200
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monitor_raw = true
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import serial
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import time
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import pygame
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from pydub import AudioSegment
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import serial.tools.list_ports
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# Define the paths
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#Short notes
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NOTES_PATH = "Player\\notes\\mp3-master\\"
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#Long notes
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#NOTES_PATH = r"C:\Users\Balthazar\Shared\ECAM\Advance Robotique\Project\Player\notes\high-quality-master\renamed\\"
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SERIAL_PORT = "COM5"
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BAUD_RATE = 115200
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# New Features
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wait_note_finish = False
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keyboard_input = False
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check_com3 = True
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pygame.mixer.init()
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notes = ["C", "Db", "D", "Eb", "E", "F", "Gb", "G", "Ab", "A", "Bb", "B"]
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def play_note_with_pygame(note):
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try:
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pygame_sound = pygame.mixer.Sound(f"{NOTES_PATH}{note}.mp3")
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pygame_sound.play()
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if wait_note_finish:
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while pygame.mixer.get_busy():
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pygame.time.Clock().tick(10)
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except Exception as e:
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print(f"Error playing {note}: {e}")
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# Check if COM port is connected
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if check_com3:
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ports = list(serial.tools.list_ports.comports())
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com3_found = any(port.device == SERIAL_PORT for port in ports)
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if not com3_found:
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print(f"{SERIAL_PORT} not found. Switching to keyboard input mode.")
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keyboard_input = True
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try:
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ser = serial.Serial(SERIAL_PORT, BAUD_RATE, timeout=1)
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time.sleep(2)
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except Exception as e:
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print(f"Error opening {SERIAL_PORT}: {e}")
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keyboard_input = True
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print("Listening for Arduino input...")
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while True:
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try:
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# Keyboard input fallback
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if keyboard_input:
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user_input = input("Enter octave; note (e.g., 4; C) or 'q' to quit: ")
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if user_input == 'q':
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break
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try:
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octave_str, note_part = user_input.split(";")
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octave = int(octave_str.strip())
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note = note_part.strip().split()[0] # Get only the first note
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if note in notes:
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play_note_with_pygame(f"{note}{octave}")
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except:
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print("Invalid input format.")
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# Arduino input
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data = ser.readline().decode('utf-8', errors='ignore').strip()
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if data:
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print("data: " + data)
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try:
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octave_str, note_part = data.split(";")
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octave = int(octave_str.strip())
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note = note_part.strip().split()[0] # Only one note expected
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if note in notes:
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play_note_with_pygame(f"{note}{octave}")
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except Exception as e:
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print(f"Invalid format or error parsing data: {e}")
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except KeyboardInterrupt:
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print("Exiting...")
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break
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except Exception as e:
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print(f"Error: {e}")
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ser.close()
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import serial
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import time
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import pygame
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from pydub import AudioSegment
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import serial.tools.list_ports
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# Define the paths
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#Short notes
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NOTES_PATH = "Player\\notes\\mp3-master\\"
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#Long notes
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#NOTES_PATH = r"C:\Users\Balthazar\Shared\ECAM\Advance Robotique\Project\Player\notes\high-quality-master\renamed\\"
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SERIAL_PORT = "COM5" #"COM3"
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BAUD_RATE = 115200
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# New Features
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wait_note_finish = False # Set to False to play without waiting for the note to finish
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keyboard_input = False # Set to False to disable keyboard note input
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check_com3 = True # Set to False to skip COM3 check
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pygame.mixer.init()
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octave = 4
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notes = ["C", "Db", "D", "Eb", "E", "F", "Gb", "G", "Ab", "A", "Bb", "B"]
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def play_note_with_pygame(note):
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try:
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pygame_sound = pygame.mixer.Sound(f"{NOTES_PATH}{note}.mp3")
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pygame_sound.play()
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if wait_note_finish:
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while pygame.mixer.get_busy(): # Wait until sound is finished
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pygame.time.Clock().tick(10)
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except Exception as e:
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print(f"Error playing {note}: {e}")
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# Check if COM3 is connected
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if check_com3:
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ports = list(serial.tools.list_ports.comports())
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com3_found = any(port.device == SERIAL_PORT for port in ports)
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if not com3_found:
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print(f"{SERIAL_PORT} not found. Switching to keyboard input mode.")
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keyboard_input = True
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try:
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ser = serial.Serial(SERIAL_PORT, BAUD_RATE, timeout=1)
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time.sleep(2)
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except Exception as e:
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print(f"Error opening {SERIAL_PORT}: {e}")
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keyboard_input = True
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print("Listening for Arduino input...")
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while True:
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try:
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# Keyboard input for playing notes
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if keyboard_input:
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user_input = input("Enter note (C, Db, D, ... B) or 'q' to quit: ")
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if user_input == 'q':
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break
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if user_input in notes:
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play_note_with_pygame(f"{user_input}{octave}")
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# Arduino input for playing notes
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data = ser.readline().decode('utf-8', errors='ignore').strip()
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if data:
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print("data : " + data)
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note = data
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if note in notes:
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play_note_with_pygame(f"{note}{octave}")
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except KeyboardInterrupt:
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print("Exiting...")
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break
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except Exception as e:
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print(f"Error: {e}")
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ser.close()
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