OOP_BlanchardVallenet_Project/src/backend/ChessTimer.java

186 lines
6.4 KiB
Java

package backend;
import java.util.Timer;
import java.util.TimerTask;
/**
* ChessTimer manages the time control for both players in a chess game
*/
public class ChessTimer {
private long whiteTimeMillis; // Time remaining for white player in milliseconds
private long blackTimeMillis; // Time remaining for black player in milliseconds
private long lastUpdateTime; // The timestamp when timer was last updated
private boolean isRunning; // Flag to track if timer is active
private boolean isWhiteTurn; // Flag to track which player's clock is running
private Timer timer; // Java Timer object that handles periodic updates
private TimerUpdateListener listener; // Callback interface to notify UI of time changes
/**
* Interface for notifying time updates to the UI or other components
*/
public interface TimerUpdateListener {
// Called periodically to update displayed time
void onTimeUpdate(long whiteTimeMillis, long blackTimeMillis);
// Called when a player runs out of time
void onTimeExpired(boolean isWhiteExpired);
}
/**
* Constructor with initial time in minutes
* @param initialTimeMinutes Initial time for both players in minutes
* @param listener Listener to receive time updates
*/
public ChessTimer(int initialTimeMinutes, TimerUpdateListener listener) {
// Convert minutes to milliseconds for internal tracking
this.whiteTimeMillis = initialTimeMinutes * 60 * 1000;
this.blackTimeMillis = initialTimeMinutes * 60 * 1000;
this.isRunning = false; // Timer starts paused
this.isWhiteTurn = true; // White always starts in chess
this.listener = listener; // Store the listener for callbacks
}
/**
* Start the timer - begins counting down for the current player
*/
public void start() {
if (!isRunning) {
isRunning = true;
// Record the current time to measure elapsed time later
lastUpdateTime = System.currentTimeMillis();
// Create a timer that updates every 100ms (10 times per second)
timer = new Timer(true); // true = daemon thread
timer.scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
updateTime(); // Update the clock on each tick
}
}, 0, 100); // Initial delay 0ms, then every 100ms
}
}
/**
* Stop the timer - pauses countdown for both players
*/
public void stop() {
if (isRunning) {
isRunning = false;
updateTime(); // Update one last time before stopping
// Clean up the timer resources
if (timer != null) {
timer.cancel();
timer = null;
}
}
}
/**
* Reset the timer to the initial values
* @param initialTimeMinutes New initial time in minutes
*/
public void reset(int initialTimeMinutes) {
stop(); // Stop any running timer first
// Reset both clocks to the specified time
this.whiteTimeMillis = initialTimeMinutes * 60 * 1000;
this.blackTimeMillis = initialTimeMinutes * 60 * 1000;
this.isWhiteTurn = true; // White starts again
notifyTimeUpdate(); // Update the UI with new times
}
/**
* Switch the active player when a move is made
* @param isWhiteTurn True if it's now white's turn
*/
public void switchTurn(boolean isWhiteTurn) {
if (isRunning) {
// Before changing turns, update the current player's elapsed time
updateTime();
}
// Switch to the other player's clock
this.isWhiteTurn = isWhiteTurn;
notifyTimeUpdate(); // Update the UI with current times
}
/**
* Update the time based on elapsed time since last update
*/
private void updateTime() {
if (!isRunning) return; // Don't update if timer is paused
// Calculate elapsed time since last update
long currentTime = System.currentTimeMillis();
long elapsedTime = currentTime - lastUpdateTime;
lastUpdateTime = currentTime; // Reset for next update
// Deduct time from the active player's clock
if (isWhiteTurn) {
// White's turn - deduct from white's clock
whiteTimeMillis -= elapsedTime;
if (whiteTimeMillis <= 0) {
// White ran out of time
whiteTimeMillis = 0; // Don't go negative
stop(); // Stop the timer
if (listener != null) {
listener.onTimeExpired(true); // Notify that white's time expired
}
}
} else {
// Black's turn - deduct from black's clock
blackTimeMillis -= elapsedTime;
if (blackTimeMillis <= 0) {
// Black ran out of time
blackTimeMillis = 0; // Don't go negative
stop(); // Stop the timer
if (listener != null) {
listener.onTimeExpired(false); // Notify that black's time expired
}
}
}
// Notify the UI to update displayed times
notifyTimeUpdate();
}
/**
* Notify the listener about time updates
*/
private void notifyTimeUpdate() {
if (listener != null) {
// Send current times to the UI
listener.onTimeUpdate(whiteTimeMillis, blackTimeMillis);
}
}
/**
* Get white player's remaining time in milliseconds
*/
public long getWhiteTimeMillis() {
return whiteTimeMillis;
}
/**
* Get black player's remaining time in milliseconds
*/
public long getBlackTimeMillis() {
return blackTimeMillis;
}
/**
* Format milliseconds as "mm:ss" for display
*/
public static String formatTime(long timeMillis) {
// Extract minutes and seconds from milliseconds
int seconds = (int) (timeMillis / 1000) % 60;
int minutes = (int) (timeMillis / (60 * 1000));
// Format as two digits for minutes and seconds
return String.format("%02d:%02d", minutes, seconds);
}
/**
* Check if the timer is currently running
*/
public boolean isRunning() {
return isRunning;
}
}