pieces are appearing !! coordinate changes (from 1 to 8 to 0, 7. it was
an evidence but i did thought about it before)
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@ -39,31 +39,31 @@ public class Board {
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public void populateBoard() {
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//for loop avec les coordones de board attribuées via les coordonées des pieces ?
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// pieces noires
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new Piece(1, 1, PieceType.Rook, false);
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new Piece(2, 1, PieceType.Knight, false);
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new Piece(3, 1, PieceType.Bishop, false);
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new Piece(4, 1, PieceType.Queen, false);
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new Piece(5, 1, PieceType.King, false);
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new Piece(6, 1, PieceType.Bishop, false);
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new Piece(7, 1, PieceType.Knight, false);
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new Piece(8, 1, PieceType.Rook, false);
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pieces.add(new Piece(0, 0, PieceType.Rook, false));
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pieces.add(new Piece(1, 0, PieceType.Knight, false));
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pieces.add(new Piece(2, 0, PieceType.Bishop, false));
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pieces.add(new Piece(3, 0, PieceType.Queen, false));
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pieces.add(new Piece(4, 0, PieceType.King, false));
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pieces.add(new Piece(5, 0, PieceType.Bishop, false));
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pieces.add(new Piece(6, 0, PieceType.Knight, false));
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pieces.add(new Piece(7, 0, PieceType.Rook, false));
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for (int i = 1; i <= 8; i++) {
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new Piece(i, 2, PieceType.Pawn, false);
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for (int i = 0; i <= 7; i++) {
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pieces.add(new Piece(i, 1, PieceType.Pawn, false));
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}
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// blanches
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new Piece(1, 8, PieceType.Rook, true);
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new Piece(2, 8, PieceType.Knight, true);
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new Piece(3, 8, PieceType.Bishop, true);
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new Piece(4, 8, PieceType.Queen, true);
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new Piece(5, 8, PieceType.King, true);
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new Piece(6, 8, PieceType.Bishop, true);
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new Piece(7, 8, PieceType.Knight, true);
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new Piece(8, 8, PieceType.Rook, true);
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pieces.add(new Piece(0, 7, PieceType.Rook, true));
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pieces.add(new Piece(1, 7, PieceType.Knight, true));
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pieces.add(new Piece(2, 7, PieceType.Bishop, true));
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pieces.add(new Piece(3, 7, PieceType.Queen, true));
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pieces.add(new Piece(4, 7, PieceType.King, true));
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pieces.add(new Piece(5, 7, PieceType.Bishop, true));
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pieces.add(new Piece(6, 7, PieceType.Knight, true));
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pieces.add(new Piece(7, 7, PieceType.Rook, true));
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for (int i = 1; i <= 8; i++) {
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new Piece(i, 7, PieceType.Pawn, true);
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for (int i = 0; i <= 7; i++) {
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pieces.add(new Piece(i, 6, PieceType.Pawn, true));
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}
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}
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@ -78,9 +78,7 @@ public class Board {
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}
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public ArrayList<Piece> getPieces() {
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//TODO
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return pieces;
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}
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