creation of framework of knightMoves, will add the conditions to not be
able to be on cases that are white
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7b01772895
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@ -252,17 +252,10 @@ public class Board {
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isAPieceHere = move.isRookMoveValid(x, y, color, selectX, selectY);
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isAPieceHere = move.isRookMoveValid(x, y, color, selectX, selectY);
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} else if (type == PieceType.Queen) {
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} else if (type == PieceType.Queen) {
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isAPieceHere = (move.isBishopMoveValid(x, y, color, selectX, selectY) || move.isRookMoveValid(x, y, color, selectX, selectY));
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isAPieceHere = (move.isBishopMoveValid(x, y, color, selectX, selectY) || move.isRookMoveValid(x, y, color, selectX, selectY)); // a queen is a Bishop and a rook, the move of both with an "Or" does the job !
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} else if (type == PieceType.Knight) {
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} else if (type == PieceType.Knight) {
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isAPieceHere = move.isKnightMoveValid(x, y, color, selectX, selectY);
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if(selectX == x+1 && selectY == y+2 || selectX == x-1 && selectY == y-2 ||
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selectX == x-1 && selectY == y+2 || selectX == x+1 && selectY == y-2 ||
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selectX == x+2 && selectY == y+1 || selectX == x-2 && selectY == y-1 ||
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selectX == x-2 && selectY == y+1 || selectX == x+2 && selectY == y-1 ) {
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isAPieceHere = true;
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}
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} else if (type == PieceType.King){
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} else if (type == PieceType.King){
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for(int i = 1; i < 2;i++) {
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for(int i = 1; i < 2;i++) {
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@ -224,4 +224,49 @@ public class Move {
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return false;
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return false;
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}
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}
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public boolean isKnightMoveValid(int x, int y, boolean color, int selectX, int selectY) {
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if (selectX == x + 1 && selectY == y + 2) {
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return true;
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}
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if (selectX == x - 1 && selectY == y - 2) {
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return true;
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}
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if (selectX == x - 1 && selectY == y + 2) {
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return true;
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}
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if (selectX == x + 1 && selectY == y - 2) {
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return true;
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}
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if (selectX == x + 2 && selectY == y + 1) {
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return true;
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}
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if (selectX == x - 2 && selectY == y - 1) {
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return true;
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}
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if (selectX == x - 2 && selectY == y + 1) {
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return true;
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}
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if (selectX == x + 2 && selectY == y - 1) {
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return true;
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}
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return false;
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}
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}
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}
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