trying to setup shortcastling
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@ -230,7 +230,7 @@ public class Board {
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isAPieceHere = move.isKnightMoveValid(x, y, color, selectX, selectY);
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} else if (type == PieceType.King){
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isAPieceHere = move.isKingMoveValid(x, y, color, selectX, selectY);
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isAPieceHere = move.isKingMoveValid(x, y, color, selectX, selectY, myPiece);
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}
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return isAPieceHere;
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}
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@ -324,7 +324,7 @@ public class Move {
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return false;
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}
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public boolean isKingMoveValid(int x, int y, boolean color, int selectX, int selectY) {
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public boolean isKingMoveValid(int x, int y, boolean color, int selectX, int selectY, Piece myPiece) {
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if (selectX == x + 1 && selectY == y + 1) { // check one of the 8 possible cases
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@ -366,6 +366,12 @@ public boolean isKingMoveValid(int x, int y, boolean color, int selectX, int se
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if (selectX == x + 1 && selectY == y) {
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return checkColor(x, y, color);
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}
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if (color == true) {
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if ((selectX == x - 3 && selectY == y)) {
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return specialMoves.shortCastle(myPiece);
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}
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}
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return false;
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}
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@ -376,11 +382,13 @@ public boolean isKingMoveValid(int x, int y, boolean color, int selectX, int se
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return color != board.getPiece(x, y).isWhite(); // no need for additional if statement compared to rook and bishop move methods, its a comparator in between the color of the played piece and the color of the piece at the destination (x,y) , if they are different (so if the comparison is true), it will return true (possibility to eat the piece bc ishighlighted will be true) , if of the same color, return false
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}
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return true;
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}
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}
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}
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