moveset of pieces

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flori 2025-05-06 17:02:35 +02:00
parent a7d7f5a7dc
commit 64650ca279
1 changed files with 154 additions and 1 deletions

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@ -1,5 +1,158 @@
package backend; package backend;
import java.util.ArrayList;
import java.util.List;
public class Move { public class Move {
// Returns a list of valid rook moves (horizontal and vertical)
public static List<int[]> getRookMoves(Board board, int x, int y) {
List<int[]> moves = new ArrayList<>();
Piece piece = board.getPiece(x, y);
if (piece == null) return moves;
int[][] directions = {
{1, 0}, {-1, 0}, // Right, Left
{0, 1}, {0, -1} // Up, Down
};
for (int[] dir : directions) {
int dx = dir[0], dy = dir[1];
int cx = x + dx, cy = y + dy;
while (board.isInBounds(cx, cy)) {
Piece target = board.getPiece(cx, cy);
if (target == null) {
moves.add(new int[]{cx, cy});
} else {
if (target.isWhite() != piece.isWhite()) {
moves.add(new int[]{cx, cy}); // Capture
}
break; // Stop at first piece
}
cx += dx;
cy += dy;
}
}
return moves;
}
// Returns a list of valid knight moves (L-shaped)
public static List<int[]> getKnightMoves(Board board, int x, int y) {
List<int[]> moves = new ArrayList<>();
Piece piece = board.getPiece(x, y);
if (piece == null) return moves;
int[][] deltas = {
{1, 2}, {2, 1}, {-1, 2}, {-2, 1},
{1, -2}, {2, -1}, {-1, -2}, {-2, -1}
};
for (int[] d : deltas) {
int nx = x + d[0], ny = y + d[1];
if (board.isInBounds(nx, ny)) {
Piece target = board.getPiece(nx, ny);
if (target == null || target.isWhite() != piece.isWhite()) {
moves.add(new int[]{nx, ny});
}
}
}
return moves;
}
// Example: pawn movement (basic, no promotion/en passant)
public static List<int[]> getPawnMoves(Board board, int x, int y) {
List<int[]> moves = new ArrayList<>();
Piece pawn = board.getPiece(x, y);
if (pawn == null) return moves;
int direction = pawn.isWhite() ? -1 : 1;
int startRow = pawn.isWhite() ? 6 : 1;
// Forward 1
if (board.isInBounds(x, y + direction) && board.getPiece(x, y + direction) == null) {
moves.add(new int[]{x, y + direction});
// Forward 2 from starting row
if (y == startRow && board.getPiece(x, y + 2 * direction) == null) {
moves.add(new int[]{x, y + 2 * direction});
}
}
// Captures
for (int dx : new int[]{-1, 1}) {
int nx = x + dx;
int ny = y + direction;
if (board.isInBounds(nx, ny)) {
Piece target = board.getPiece(nx, ny);
if (target != null && target.isWhite() != pawn.isWhite()) {
moves.add(new int[]{nx, ny});
}
}
}
return moves;
}
// Stub for bishop (you can implement like the rook but with diagonal directions)
public static List<int[]> getBishopMoves(Board board, int x, int y) {
List<int[]> moves = new ArrayList<>();
Piece piece = board.getPiece(x, y);
if (piece == null) return moves;
int[][] directions = {
{1, 1}, {-1, 1}, {1, -1}, {-1, -1}
};
for (int[] dir : directions) {
int dx = dir[0], dy = dir[1];
int cx = x + dx, cy = y + dy;
while (board.isInBounds(cx, cy)) {
Piece target = board.getPiece(cx, cy);
if (target == null) {
moves.add(new int[]{cx, cy});
} else {
if (target.isWhite() != piece.isWhite()) {
moves.add(new int[]{cx, cy});
}
break;
}
cx += dx;
cy += dy;
}
}
return moves;
}
// Queen = rook + bishop moves
public static List<int[]> getQueenMoves(Board board, int x, int y) {
List<int[]> moves = new ArrayList<>();
moves.addAll(getRookMoves(board, x, y));
moves.addAll(getBishopMoves(board, x, y));
return moves;
}
// King = 1 step in any direction
public static List<int[]> getKingMoves(Board board, int x, int y) {
List<int[]> moves = new ArrayList<>();
Piece king = board.getPiece(x, y);
if (king == null) return moves;
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
if (dx == 0 && dy == 0) continue;
int nx = x + dx, ny = y + dy;
if (board.isInBounds(nx, ny)) {
Piece target = board.getPiece(nx, ny);
if (target == null || target.isWhite() != king.isWhite()) {
moves.add(new int[]{nx, ny});
}
}
}
}
return moves;
}
} }