Compare commits

...

No commits in common. "master" and "main" have entirely different histories.
master ... main

20 changed files with 28 additions and 1801 deletions

View File

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8">
<attributes>
<attribute name="module" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="src" path="src"/>
<classpathentry kind="output" path="bin"/>
</classpath>

27
.gitignore vendored
View File

@ -1 +1,26 @@
/bin/
# ---> Java
# Compiled class file
*.class
# Log file
*.log
# BlueJ files
*.ctxt
# Mobile Tools for Java (J2ME)
.mtj.tmp/
# Package Files #
*.jar
*.war
*.nar
*.ear
*.zip
*.tar.gz
*.rar
# virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
hs_err_pid*
replay_pid*

View File

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>OOP_1A6_Project</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

View File

@ -1,2 +0,0 @@
eclipse.preferences.version=1
encoding/<project>=UTF-8

View File

@ -1,9 +0,0 @@
eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.8
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
org.eclipse.jdt.core.compiler.compliance=1.8
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
org.eclipse.jdt.core.compiler.debug.localVariable=generate
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
org.eclipse.jdt.core.compiler.release=enabled
org.eclipse.jdt.core.compiler.source=1.8

2
README.md Normal file
View File

@ -0,0 +1,2 @@
# OOP_1A6_Project

View File

@ -1,9 +0,0 @@
BR,BN,BB,BQ,BK,BB,BN,BR
BP,BP,BP,BP,BP,BP,BP,BP
, , , , , , ,
, , , , , , ,
, , , , , , ,
, , , , , , ,
WP,WP,WP,WP,WP,WP,WP,WP
WR,WN,WB,WQ,WK,WB,WN,WR
W

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 954 B

View File

@ -1,22 +0,0 @@
import backend.Board;
import backend.Move;
import backend.Piece;
import backend.PieceType;
import windowInterface.MyInterface;
public class Main {
public static void main(String[] args) {
// testing :
Board testBoard = new Board(8, 8);
testBoard.populateBoard();
System.out.println(testBoard.toString());
// launches graphical interface :
MyInterface mjf = new MyInterface();
mjf.setVisible(true);
}
}

View File

@ -1,119 +0,0 @@
package backend;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
/*
Task: Chess Autoplayer Implementation
Class name: AutoPlayer
Methods name:
- computeBestMove(Board board) - Computes and returns the best move for the current player according to a simple priority heuristic; returns null if no legal move or if a king would be captured.
- resetLastMovedPiece() - Resets the tracking of the last moved piece; to be called after a human move.
Methods output:
- The best possible move for the AI player given the current board state, or null if no legal move exists.
- Resets internal state for move tracking after a human move.
Methods works:
- Analyzes all possible moves for the current player.
- Avoids repeating the previous piece moved by the autoplayer.
- Prevents illegal moves that would result in capturing the king.
- Prioritizes moves that put the opposing king in check or bring pieces closer to the opposing king.
- Randomly selects among equal-priority moves.
- Tracks the last moved piece to avoid repetitive AI behavior.
Authors: Bédier Jérôme jerome.bedier@ecam.fr, Gardern Florian florian.gardner@ecam.fr, Leng Sidden sidden.leng@ecam.fr
Date: 05/21/2025
*/
public class AutoPlayer {
private Integer lastMovedPieceHash = null; // Track the last moved piece
public Move computeBestMove(Board board) {
// Count kings
int kingCount = 0;
for (Piece piece : board.getPieces()) {
if (piece.getType() == PieceType.King) kingCount++;
}
ArrayList<Piece> pieces = board.getPieces();
boolean isWhite = board.isTurnWhite();
int bestPriority = Integer.MIN_VALUE;
List<Move> bestMoves = new ArrayList<>();
List<Integer> movePieceHashes = new ArrayList<>();
for (Piece piece : pieces) {
if (piece.isWhite() == isWhite) {
// Skip if this piece was just moved last time
int pieceHash = (piece.getX()*31 + piece.getY()) * (piece.isWhite() ? 1 : -1);
if (lastMovedPieceHash != null && pieceHash == lastMovedPieceHash) {
continue;
}
ArrayList<Move> moves = board.getLegalMoves(piece);
for (Move move : moves) {
// Prevent king captures: simulate move and skip if enemy king would be removed
Board copy = new Board(board);
copy.playMove(move);
int kingsAfterMove = 0;
for (Piece p : copy.getPieces()) {
if (p.getType() == PieceType.King) kingsAfterMove++;
}
if (kingsAfterMove < 2) {
// This move would remove a king, so stop AI completely
System.out.println("Game Over! Attempted king capture. AutoPlayer will stop.");
return null;
}
// Prevent AI from moving into check or checkmate
if (copy.isKingInCheck(isWhite) || copy.isCheckmate(isWhite)) {
continue; // Skip moves that leave AI in check or checkmate
}
// Check if move results in checkmate for the opponent
if (copy.isCheckmate(!isWhite)) {
System.out.println("Checkmate! AutoPlayer has won.");
return null;
}
Piece enemyKing = copy.findKing(!isWhite);
int dist = Math.abs(move.getToX() - enemyKing.getX()) + Math.abs(move.getToY() - enemyKing.getY());
int priority = -dist;
// Bonus if move puts king in check
if (copy.isKingInCheck(!isWhite)) {
priority += 1000;
}
if (priority > bestPriority) {
bestPriority = priority;
bestMoves.clear();
bestMoves.add(move);
movePieceHashes.clear();
movePieceHashes.add(pieceHash);
} else if (priority == bestPriority) {
bestMoves.add(move);
movePieceHashes.add(pieceHash);
}
}
}
}
if (bestMoves.isEmpty()) {
System.out.println("Game Over! No legal moves for autoplayer.");
return null;
}
// Randomly pick among best moves
Random rand = new Random();
int idx = rand.nextInt(bestMoves.size());
lastMovedPieceHash = movePieceHashes.get(idx);
return bestMoves.get(idx);
}
// Call this after a player move to reset tracking
public void resetLastMovedPiece() {
lastMovedPieceHash = null;
}
}

View File

@ -1,786 +0,0 @@
package backend;
import java.util.ArrayList;
import java.util.Stack;
import javax.swing.JLabel;
import javax.swing.JPanel;
/*
Task: Chess Game Board Implementation
Class name: Board
Methods name:
- getWidth() - Returns the width of the board as an integer
- getHeight() - Returns the height of the board as an integer
- getTurnNumber() - Returns the current turn number as an integer
- isTurnWhite() - Returns true if it's white's turn, false if it's black's turn
- setPiece() - Places a piece on the board at specified coordinates, returns nothing
- populateBoard() - Sets up the initial chess position with all pieces, returns nothing
- cleanBoard() - Resets the board and turn counter to initial state, returns nothing
- toString() - Creates a string representation of the board with piece positions and turn info
- getPieces() - Returns ArrayList containing all pieces currently on the board
- userTouch() - Handles user interaction with the board (selecting/moving pieces), returns nothing
- isSelected() - Returns true if the specified square is currently selected, false otherwise
- toFileRep() - Returns a String array representation of the board for saving
- Board(String[] fileRepresentation) - Constructor that loads a board from string array, returns nothing
- calculateValidMoves() - Calculates and highlights valid moves for selected piece, returns nothing
- isHighlighted() - Returns true if the specified square is highlighted as a legal move
- clearHighlights() - Clears all highlighted squares, returns nothing
- highlightLegalMoves() - Highlights all legal moves for a given piece, returns nothing
- getLegalMoves() - Returns ArrayList of all legal moves for a given piece
- handlePawnMoves() - Adds all legal pawn moves to the moves list, returns nothing
- checkPawnCapture() - Checks if a pawn can capture diagonally, returns nothing
- handleKnightMoves() - Adds all legal knight moves to the moves list, returns nothing
- handleSlidingMoves() - Adds all legal sliding moves (bishop/rook/queen) to the moves list, returns nothing
- handleKingMoves() - Adds all legal king moves to the moves list, returns nothing
- isValidPosition() - Returns true if the coordinates are within the board boundaries
- isEmpty() - Returns true if the specified square is empty
- isEnemy() - Returns true if the specified square contains an enemy piece
- isAlly() - Returns true if the specified square contains a friendly piece
- undoLastMove() - Reverts to the previous board state, returns nothing
- Board(Board board) - Copy constructor that creates a duplicate board, returns nothing
- playMove() - Executes a chess move and updates the board state, returns nothing
- findKing() - Returns the Piece object of the king of specified color
- isKingInCheck() - Returns true if the king of specified color is in check
- promotePawn() - Returns a new Queen piece to replace a pawn at the end rank
- highlightKingInCheck() - Highlights kings that are in check, returns nothing
- canSelectPieceWhenInCheck() - Returns true if the piece can be selected when king is in check
- isSquareAttacked() - Returns true if the specified square is under attack by specified color
- filterMovesForCheck() - Removes moves that would leave king in check, returns nothing
Methods output:
- Board dimensions (width, height)
- Current turn number and active player
- String representation of the chess board
- Collection of all pieces on the board
- Selected piece status
- Highlighted squares showing legal moves
- File representation for saving/loading
- Move validation results
- King check status
- Game state information
Methods works:
- Board initialization and management
- Chess piece movement and validation
- Game state tracking (turns, check conditions)
- Special chess rules (promotion, en passant)
- Check and checkmate detection
- Move history and undo functionality
- Board state saving and loading
- Legal move calculation for all piece types
- User interaction handling
- Visual board representation
Authors: Bédier Jérôme jerome.bedier@ecam.fr, Gardern Florian florian.gardner@ecam.fr, Leng Sidden sidden.leng@ecam.fr
Date: 05/21/2025
*/
public class Board {
private Piece[][] board;
private int width;
private int height;
private int turn;
private int selectedX = -1;
private int selectedY = -1;
private boolean[][] highlightedSquares;
private Stack<String[]> undoStack = new Stack<>();
private int enPassantCol = -1;
private int enPassantRow = -1;
public Board(int colNum, int lineNum) {
this.width = colNum; // col move x
this.height = lineNum; // line mov in y
this.board = new Piece[width][height]; // 8x8 chess board
this.highlightedSquares = new boolean[width][height];
}
public int getWidth() {
//width = 8; // setting the width at 8 for the moment can be changed
return width;
}
public int getHeight() {
//height = 8; // setting the height at 8 for the moment can be changed
return height;
}
public int getTurnNumber() {
return turn;
}
public boolean isTurnWhite() {
return turn % 2 == 0; // White starts on turn 0 and only even turns
}
public void setPiece(boolean isWhite, PieceType type, int x, int y) {
/* Ensure coordinates are inside the board boundaries
if (x < 0 || x >= width || y < 0 || y >= height) {
System.out.println("Invalid coordinates: (" + x + ", " + y + ")");
return;
}*/
// Create and place the new piece
board[x][y] = new Piece(isWhite, type, x, y);
System.out.println(toString()); // Work but not sure ?
}
public void populateBoard() {
// Place Rooks
board[0][0] = new Piece(false, PieceType.Rook, 0, 0); //color, piece , x -> , y |
board[0][7] = new Piece(true, PieceType.Rook, 0, 7);
board[7][0] = new Piece(false, PieceType.Rook, 7, 0);
board[7][7] = new Piece(true, PieceType.Rook, 7, 7);
// Place Knights
board[1][0] = new Piece(false, PieceType.Knight, 1, 0);
board[1][7] = new Piece(true, PieceType.Knight, 1, 7);
board[6][0] = new Piece(false, PieceType.Knight, 6, 0);
board[6][7] = new Piece(true, PieceType.Knight, 6, 7);
// Place Bishops
board[2][0] = new Piece(false, PieceType.Bishop, 2, 0);
board[2][7] = new Piece(true, PieceType.Bishop, 2, 7);
board[5][0] = new Piece(false, PieceType.Bishop, 5, 0);
board[5][7] = new Piece(true, PieceType.Bishop, 5, 7);
// Place Queens
board[4][0] = new Piece(false, PieceType.Queen, 4, 0);
board[4][7] = new Piece(true, PieceType.Queen, 4, 7);
// Place Kings
board[3][0] = new Piece(false, PieceType.King, 3, 0);
board[3][7] = new Piece(true, PieceType.King, 3, 7);
// Place Pawns
for (int i = 0; i < 8; i++) {
board[i][1] = new Piece(false, PieceType.Pawn, i, 1); //color, piece , x -> , y |
board[i][6] = new Piece(true, PieceType.Pawn, i, 6); //color, piece , x -> , y |
}
}
public void cleanBoard() {
turn = 0;
this.board = new Piece[width][height]; // should work ?
}
public String toString() {
StringBuilder sb = new StringBuilder();
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
Piece piece = board[x][y];
if (piece == null) {
sb.append(" ");
} else {
// Using Teacher method no breaks
sb.append(piece.isWhite() ? "W" : "B")
.append(piece.getType().getSummary());
}
if (x < width - 1) sb.append(",");
}
sb.append("\n");
}
sb.append("Turn: ").append(isTurnWhite() ? "White" : "Black").append("\n");
return sb.toString();
}
public ArrayList<Piece> getPieces() {
ArrayList<Piece> pieces = new ArrayList<>();
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
if (board[i][j] != null) {
pieces.add(board[i][j]);
}
}
}
return pieces;
}
public void userTouch(int x, int y) {
if (x < 0 || x >= width || y < 0 || y >= height) return;
Piece clickedPiece = board[x][y];
// No piece selected yet
if (selectedX == -1 && selectedY == -1) {
if (clickedPiece != null && clickedPiece.isWhite() == isTurnWhite() && canSelectPieceWhenInCheck(x, y)){
selectedX = x;
selectedY = y;
calculateValidMoves(clickedPiece);
filterMovesForCheck();
}
} else {
// Clicked the same piece again : unselect
if (x == selectedX && y == selectedY) {
selectedX = -1;
selectedY = -1;
clearHighlights();
} else if (highlightedSquares[x][y]) {
// Move the piece
Move move = new Move(selectedX, selectedY, x, y);
playMove(move); // This handles moving the piece AND saving the undo state.
selectedX = -1;
selectedY = -1; // Unselect
clearHighlights();
highlightKingInCheck();
System.out.println(toString());
}
}
}
public boolean isSelected(int x, int y) {
return x == selectedX && y == selectedY;
}
/* saving-loading feature :*/
public String[] toFileRep() {
String[] lines = new String[height + 1]; // one line per row + 1 for turn
for (int y = 0; y < height; y++) {
StringBuilder sb = new StringBuilder();
for (int x = 0; x < width; x++) {
Piece piece = board[x][y];
if (piece == null) {
sb.append("--");
} else {
sb.append(piece.isWhite() ? "W" : "B");
sb.append(piece.getType().getSummary());
}
if (x < width - 1) sb.append(",");
}
lines[y] = sb.toString();
}
// Last line stores the turn number
lines[height] = Integer.toString(turn);
return lines;
}
public Board(String[] fileRepresentation) {
this.height = fileRepresentation.length - 1;
this.width = fileRepresentation[0].split(",").length;
this.board = new Piece[width][height];
this.highlightedSquares = new boolean[width][height];
for (int y = 0; y < height; y++) {
String[] tokens = fileRepresentation[y].split(",");
for (int x = 0; x < width; x++) {
String token = tokens[x];
if (!token.equals("--")) {
boolean isWhite = token.charAt(0) == 'W';
char pieceChar = token.charAt(1);
PieceType type = PieceType.fromSummary(pieceChar);
board[x][y] = new Piece(isWhite, type, x, y);
} else {
board[x][y] = null;
}
}
}
this.turn = Integer.parseInt(fileRepresentation[height]);
}
private void calculateValidMoves(Piece piece) {
clearHighlights();
if (piece == null) return;
ArrayList<Move> legalMoves = getLegalMoves(piece); // Make sure getLegalMoves is implemented
for (Move move : legalMoves) {
highlightedSquares[move.getToX()][move.getToY()] = true;
}
}
/* The following methods require more work ! */
public boolean isHighlighted(int x, int y) {
return highlightedSquares[x][y];
}
private void clearHighlights() {
highlightedSquares = new boolean[width][height];
}
private void highlightLegalMoves(Piece piece) {
// Clear previous highlights
for (int i = 0; i < width; i++)
for (int j = 0; j < height; j++)
highlightedSquares[i][j] = false;
if (piece == null) return;
ArrayList<Move> legalMoves = getLegalMoves(piece); // your existing method
for (int i = 0; i < legalMoves.size(); i++) {
Move move = legalMoves.get(i);
highlightedSquares[move.getToX()][move.getToY()] = true; // assuming Move has toX and toY fields
}
}
public ArrayList<Move> getLegalMoves(Piece piece) {
ArrayList<Move> moves = new ArrayList<>();
int x = piece.getX();
int y = piece.getY();
boolean isWhite = piece.isWhite();
switch(piece.getType()) {
case Pawn:
handlePawnMoves(moves, piece, x, y);
break;
case Knight:
handleKnightMoves(moves, piece, x, y);
break;
case Bishop:
handleSlidingMoves(moves, piece, x, y, new int[][]{{1,1}, {1,-1}, {-1,1}, {-1,-1}});
break;
case Rook:
handleSlidingMoves(moves, piece, x, y, new int[][]{{1,0}, {-1,0}, {0,1}, {0,-1}});
break;
case Queen:
handleSlidingMoves(moves, piece, x, y, new int[][]{{1,0}, {-1,0}, {0,1}, {0,-1}, {1,1}, {1,-1}, {-1,1}, {-1,-1}});
break;
case King:
handleKingMoves(moves, piece, x, y);
break;
}
return moves;
}
// Helper methods for movement calculations
private void handlePawnMoves(ArrayList<Move> moves, Piece pawn, int x, int y) {
int direction = pawn.isWhite() ? -1 : 1;
int startRow = pawn.isWhite() ? 6 : 1;
// Forward moves
if (isEmpty(x, y + direction)) {
moves.add(new Move(x, y, x, y + direction));
if (y == startRow && isEmpty(x, y + 2*direction)) {
moves.add(new Move(x, y, x, y + 2*direction));
}
}
// Captures
checkPawnCapture(moves, pawn, x, y, direction, -1);
checkPawnCapture(moves, pawn, x, y, direction, 1);
// En passant captures
if ((pawn.isWhite() && y == 3) || (!pawn.isWhite() && y == 4)) {
// Check both sides
for (int dx : new int[]{-1, 1}) {
int captureX = x + dx;
// If there's a valid en passant opportunity
if (captureX == enPassantCol && y + direction == enPassantRow) {
Move enPassantMove = new Move(x, y, captureX, y + direction);
// Set the captured piece (the pawn that just moved)
enPassantMove.setCapturedPiece(board[captureX][y]);
moves.add(enPassantMove);
}
}
}
}
private void checkPawnCapture(ArrayList<Move> moves, Piece pawn, int x, int y, int dir, int dx) {
int nx = x + dx;
int ny = y + dir;
if (isEnemy(nx, ny, pawn.isWhite())) {
Move move = new Move(x, y, nx, ny);
move.setCapturedPiece(board[nx][ny]);
moves.add(move);
}
}
private void handleKnightMoves(ArrayList<Move> moves, Piece knight, int x, int y) {
int[][] offsets = {{2,1}, {2,-1}, {-2,1}, {-2,-1},
{1,2}, {1,-2}, {-1,2}, {-1,-2}};
for (int[] offset : offsets) {
int nx = x + offset[0];
int ny = y + offset[1];
if (isValidPosition(nx, ny) && !isAlly(nx, ny, knight.isWhite())) {
Move move = new Move(x, y, nx, ny);
if (isEnemy(nx, ny, knight.isWhite())) {
move.setCapturedPiece(board[nx][ny]);
}
moves.add(move);
}
}
}
private void handleSlidingMoves(ArrayList<Move> moves, Piece piece, int x, int y, int[][] directions) {
for (int[] dir : directions) {
int nx = x;
int ny = y;
while (true) {
nx += dir[0];
ny += dir[1];
if (!isValidPosition(nx, ny)) break;
if (isAlly(nx, ny, piece.isWhite())) break;
Move move = new Move(x, y, nx, ny);
if (isEnemy(nx, ny, piece.isWhite())) {
move.setCapturedPiece(board[nx][ny]);
moves.add(move);
break;
}
moves.add(move);
}
}
}
private void handleKingMoves(ArrayList<Move> moves, Piece king, int x, int y) {
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
if (dx == 0 && dy == 0) continue;
int nx = x + dx;
int ny = y + dy;
if (isValidPosition(nx, ny) && !isAlly(nx, ny, king.isWhite())) {
Move move = new Move(x, y, nx, ny);
if (isEnemy(nx, ny, king.isWhite())) {
move.setCapturedPiece(board[nx][ny]);
}
moves.add(move);
}
}
}
}
// Utility methods
private boolean isValidPosition(int x, int y) {
return x >= 0 && x < width && y >= 0 && y < height;
}
public boolean isEmpty(int x, int y) {
return isValidPosition(x, y) && board[x][y] == null;
}
private boolean isEnemy(int x, int y, boolean isWhite) {
return isValidPosition(x, y) && board[x][y] != null && board[x][y].isWhite() != isWhite;
}
private boolean isAlly(int x, int y, boolean isWhite) {
return isValidPosition(x, y) && board[x][y] != null && board[x][y].isWhite() == isWhite;
}
public Piece getPieceAt(int x, int y) {
if (!isValidPosition(x, y)) return null;
return board[x][y];
}
public void removePieceAt(int x, int y) {
if (isValidPosition(x, y)) board[x][y] = null;
}
public void setEnPassantCol(int col) {
this.enPassantCol = col;
}
public void setEnPassantRow(int row) {
this.enPassantRow = row;
}
public int getEnPassantCol() {
return this.enPassantCol;
}
public int getEnPassantRow() {
return this.enPassantRow;
}
public void undoLastMove() {
if (!undoStack.isEmpty()) {
String[] lastState = undoStack.pop();
// Load the board from the saved state
Board previousBoard = new Board(lastState);
// Copy the previousBoard's fields into current board instance
this.board = previousBoard.board;
this.turn = previousBoard.turn;
this.width = previousBoard.width;
this.height = previousBoard.height;
this.highlightedSquares = previousBoard.highlightedSquares;
// Clear selection and highlights as well (optional)
this.selectedX = -1;
this.selectedY = -1;
clearHighlights();
System.out.println("Undo performed.");
System.out.println(this.toString());
} else {
System.out.println("No moves to undo.");
}
}
public Board(Board original) {
this.width = original.width;
this.height = original.height;
this.turn = original.turn;
this.selectedX = original.selectedX;
this.selectedY = original.selectedY;
this.enPassantCol = original.enPassantCol;
this.enPassantRow = original.enPassantRow;
// Deep copy the board array and pieces
this.board = new Piece[width][height];
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
Piece p = original.board[x][y];
if (p != null) {
this.board[x][y] = new Piece(p.isWhite(), p.getType(), x, y);
} else {
this.board[x][y] = null;
}
}
}
// Deep copy highlightedSquares
this.highlightedSquares = new boolean[width][height];
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
this.highlightedSquares[x][y] = original.highlightedSquares[x][y];
}
}
// Undo stack is not copied (empty)
this.undoStack = new Stack<>();
}//test
public void playMove(Move move) {
// Save current state before move for undo
undoStack.push(toFileRep());
Piece piece = board[move.getFromX()][move.getFromY()];
SpecialMoves specialMoves = new SpecialMoves();
// Handle en passant capture
if (specialMoves.isEnPassant(this, move)) {
Piece capturedPawn = board[move.getToX()][move.getFromY()];
move.setCapturedPiece(capturedPawn);
specialMoves.handleEnPassant(this, move);
}
// Move the piece
board[move.getToX()][move.getToY()] = piece;
board[move.getFromX()][move.getFromY()] = null;
piece.x = move.getToX();
piece.y = move.getToY();
// Update en passant tracking
specialMoves.updateEnPassantTracking(this, move, piece);
// Handle pawn promotion
if (piece.getType() == PieceType.Pawn &&
(piece.getY() == 0 || piece.getY() == height - 1)) {
board[piece.getX()][piece.getY()] = specialMoves.promotePawn(piece.isWhite(), piece.getX(), piece.getY());
}
turn++;
}
//Finds the position of the king of a given color.
public Piece findKing(boolean isWhite) {
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
Piece piece = board[x][y];
if (piece != null && piece.getType() == PieceType.King && piece.isWhite() == isWhite) {
return piece;
}
}
}
return null; // King not found (should not happen in normal chess)
}
// check king check based on a given color
public boolean isKingInCheck(boolean isWhite) {
// First, find the king's position
Piece king = findKing(isWhite);
soudEffect soundPlayer = new soudEffect();
if (king == null) {
// If king not found (shouldn't happen in a valid chess game)
return false;
}
int kingX = king.getX();
int kingY = king.getY();
// Check if any enemy piece can attack the king
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
Piece piece = board[x][y];
// Skip empty squares and pieces of the same color as the king
if (piece == null || piece.isWhite() == isWhite) {
continue;
}
// Get all legal moves for this enemy piece
ArrayList<Move> moves = getLegalMoves(piece);
// Check if any move can capture the king
for (Move move : moves) {
if (move.getToX() == kingX && move.getToY() == kingY) {
soundPlayer.playCheckSound();
return true; // King is in check
}
}
}
}
return false; // King is not in check
}
public Piece promotePawn(boolean isWhite, int x, int y) {
return new Piece(isWhite, PieceType.Queen, x, y);
}
private void highlightKingInCheck() {
int highlightedCount = 0;
// Check if white king is in check
Piece whiteKing = findKing(true);
if (whiteKing != null && isKingInCheck(true)) {
highlightedSquares[whiteKing.getX()][whiteKing.getY()] = true;
}
//check if white king checkmate
// Check if black king is in check
Piece blackKing = findKing(false);
if (blackKing != null && isKingInCheck(false)) {
highlightedSquares[blackKing.getX()][blackKing.getY()] = true;
}
} // check
public boolean canSelectPieceWhenInCheck(int x, int y) {
Piece piece = board[x][y];
// If no piece at this position or wrong color, can't select
if (piece == null || piece.isWhite() != isTurnWhite()) {
return false;
}
// If king is not in check, any piece can be selected
if (!isKingInCheck(isTurnWhite())) {
return true;
}
// When king is in check, check if this piece can make any legal move
// that would get the king out of check
ArrayList<Move> legalMoves = getLegalMoves(piece);
for (Move move : legalMoves) {
// Temporarily make the move
Piece capturedPiece = board[move.getToX()][move.getToY()];
board[move.getToX()][move.getToY()] = piece;
board[move.getFromX()][move.getFromY()] = null;
// Check if king is still in check after this move
boolean stillInCheck = isKingInCheck(isTurnWhite());
// Undo the move
board[move.getFromX()][move.getFromY()] = piece;
board[move.getToX()][move.getToY()] = capturedPiece;
// If this move gets king out of check, piece can be selected
if (!stillInCheck) {
return true;
}
}
// No legal moves that get king out of check
return false;
}
public boolean isSquareAttacked(int x, int y, boolean byWhite) {
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
Piece attacker = board[i][j];
if (attacker != null && attacker.isWhite() == byWhite) {
ArrayList<Move> moves = getLegalMoves(attacker);
for (Move move : moves) {
if (move.getToX() == x && move.getToY() == y) {
return true;
}
}
}
}
}
return false;
}
private void filterMovesForCheck() {
Piece selectedPiece = board[selectedX][selectedY];
boolean[][] newHighlights = new boolean[width][height];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
if (highlightedSquares[x][y]) {
// Temporarily make the move
Piece capturedPiece = board[x][y];
board[x][y] = selectedPiece;
board[selectedX][selectedY] = null;
// Check if king is in check after the move
boolean leavesKingInCheck;
// If moving the king, check if the destination square is attacked
if (selectedPiece.getType() == PieceType.King) {
leavesKingInCheck = isSquareAttacked(x, y, !selectedPiece.isWhite());
System.out.println("Game Over"); // only work if king selected
}
else {
leavesKingInCheck = isKingInCheck(isTurnWhite());
}
// Undo the move
board[selectedX][selectedY] = selectedPiece;
board[x][y] = capturedPiece;
// Keep only safe moves
if (!leavesKingInCheck) {
newHighlights[x][y] = true;
}
}
}
}
// Replace highlights with filtered version
highlightedSquares = newHighlights;
}
public boolean isCheckmate(boolean isWhite) {
if (!isKingInCheck(isWhite)) {
return false; // Not in check, so not checkmate
}
// Check if ANY legal move can get the king out of check
for (Piece piece : getPieces()) {
if (piece.isWhite() == isWhite) {
ArrayList<Move> legalMoves = getLegalMoves(piece);
for (Move move : legalMoves) {
// Simulate move
Board simulatedBoard = new Board(this.toFileRep());
simulatedBoard.playMove(move);
// If king is not in check after this move, it's not checkmate
if (!simulatedBoard.isKingInCheck(isWhite)) {
return false;
}
}
}
}
return true; // No legal move prevents check => checkmate
}
}

View File

@ -1,110 +0,0 @@
package backend;
import windowInterface.MyInterface;
public class Game extends Thread {
private AutoPlayer aiPlayer;
private Board board;
private MyInterface mjf;
private int COL_NUM = 8;
private int LINE_NUM = 8;
private int loopDelay = 250;
boolean[] activationAIFlags;
public Game(MyInterface mjfParam) {
mjf = mjfParam;
board = new Board(COL_NUM, LINE_NUM);
loopDelay = 250;
LINE_NUM = 8;
COL_NUM = 8;
activationAIFlags = new boolean[2];
aiPlayer = new AutoPlayer();
}
public int getWidth() {
return board.getWidth();
}
public int getHeight() {
return board.getHeight();
}
public void run() {
while(true) {
aiPlayerTurn();
mjf.update(board.getTurnNumber(), board.isTurnWhite());
try {
Thread.sleep(loopDelay);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private boolean isAITurn() {
return activationAIFlags[board.isTurnWhite()?1:0];
}
private void aiPlayerTurn() {
if(isAITurn()) {
board.playMove(aiPlayer.computeBestMove(new Board(board)));
}
}
public void clickCoords(int x, int y) {
int width = this.getWidth();
int height = this.getHeight();
if(0>x || 0>y || x>width || y>height) {
System.out.println("Click out of bounds");
return;
}
if(!isAITurn()) {
board.userTouch(x, y);
}
}
public void setPiece(boolean isWhite, PieceType type, int x, int y) {
board.setPiece(isWhite, type, x, y);
}
public String[] getFileRepresentation() {
return board.toFileRep();
}
public void setLoopDelay(int delay) {
this.loopDelay = delay;
}
public void setDefaultSetup() {
board.cleanBoard();
board.populateBoard();
}
public void setBoard(String[] array) {
board = new Board(array);
}
public Iterable<Piece> getPieces() {
return board.getPieces();
}
public boolean isSelected(int x, int y) {
return board.isSelected(x, y);
}
public boolean isHighlighted(int x, int y) {
return board.isHighlighted(x, y);
}
public void undoLastMove() {
board.undoLastMove();
}
public void toggleAI(boolean isWhite) {
this.activationAIFlags[isWhite?1:0] = !this.activationAIFlags[isWhite?1:0];
}
}

View File

@ -1,32 +0,0 @@
package backend;
public class Move {
private final int fromX;
private final int fromY;
private final int toX;
private final int toY;
private Piece capturedPiece;
public Move(int fromX, int fromY, int toX, int toY) {
this.fromX = fromX;
this.fromY = fromY;
this.toX = toX;
this.toY = toY;
}
// Getters
public int getFromX() { return fromX; }
public int getFromY() { return fromY; }
public int getToX() { return toX; }
public int getToY() { return toY; }
public Piece getCapturedPiece() { return capturedPiece; }
// Setter for captured piece
public void setCapturedPiece(Piece piece) {
this.capturedPiece = piece;
}
public String toString() {
return String.format("Move from (%d,%d) to (%d,%d)", fromX, fromY, toX, toY);
}
}

View File

@ -1,59 +0,0 @@
package backend;
/*Task: Chess Game Piece Representation
Class name: Piece.java
Methods name:
Piece(boolean whitePiece, PieceType type, int x, int y) - Constructor that initializes a chess piece with color, type, and position
getX() - Returns the current x-coordinate of the piece on the board
getY() - Returns the current y-coordinate of the piece on the board
getType() - Returns the type of the piece (Pawn, Knight, Bishop, etc.)
isWhite() - Returns true if the piece is white, false if black
Methods output:
Piece position coordinates (x, y)
Piece type information
Piece color information
Methods works:
Chess piece representation
Piece attribute storage
Position tracking
Type and color identification
Authors: Bédier Jérôme jerome.bedier@ecam.fr Gardern Florian florian.gardner@ecam.fr Leng Sidden sidden.leng@ecam.fr
Date: 05/14/2025
*/
public class Piece {
boolean whitePiece;
int x;
int y;
private PieceType type;
public Piece(boolean whitePiece, PieceType type, int x, int y) {
this.whitePiece = whitePiece;
this.type = type;
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public PieceType getType() {
return type;
}
public boolean isWhite() {
return whitePiece;
}
}

View File

@ -1,50 +0,0 @@
package backend;
/*Task: Chess Game Piece Type Enumeration
Class name: PieceType.java
Methods name:
- getSummary() - Returns a single character representation of the piece type (P, R, N, B, Q, K)
- fromSummary(char c) - Static method that converts a character to the corresponding PieceType
Methods output:
- Single character representation of piece types
- PieceType enum value from character input
Methods works:
- Chess piece type enumeration
- Conversion between piece types and their character representations
- Support for standard chess piece notation
- Mapping between characters and piece types
Authors: Bédier Jérôme jerome.bedier@ecam.fr Gardern Florian florian.gardner@ecam.fr Leng Sidden sidden.leng@ecam.fr
Date: 05/14/2025
*/
public enum PieceType {
Pawn, Rook, Knight, Bishop, Queen, King;
public String getSummary() {
if(this == PieceType.Knight) {
return "N";
}
return this.name().substring(0, 1);
}
public static PieceType fromSummary(char c) {
if(c=='P') {
return PieceType.Pawn;
}else if(c=='N') {
return PieceType.Knight;
}else if(c=='B') {
return PieceType.Bishop;
}else if(c=='R') {
return PieceType.Rook;
}else if(c=='K') {
return PieceType.King;
}
return PieceType.Queen;
}
}

View File

@ -1,71 +0,0 @@
package backend;
/*
Task: Chess Special Moves Implementation
Class name: SpecialMoves
Methods name:
- promotePawn(boolean isWhite, int x, int y) - Returns a new Queen piece to replace a pawn upon reaching the promotion rank.
- isEnPassant(Board board, Move move) - Returns true if the specified move is an en passant capture.
- handleEnPassant(Board board, Move move) - Handles the en passant capture by removing the captured pawn from the board.
- updateEnPassantTracking(Board board, Move move, Piece piece) - Updates en passant square tracking after a pawn's double move.
- canCastle(Board board, Piece king, boolean isKingside) - Returns true if castling is possible (placeholder, always false).
- handleCastling(Board board, Move move, boolean isKingside) - Handles king and rook movement for castling (placeholder, no implementation).
Methods output:
- Promoted queen piece on pawn promotion.
- Boolean status for en passant and castling move possibilities.
- Updates to board state for en passant and castling.
- En passant tracking updates after pawn double moves.
Methods works:
- Pawn promotion to queen on reaching the opponent's back rank.
- Detection and execution of en passant captures.
- Tracking and resetting en passant target squares.
- (Placeholder) Castling logic including detection and execution.
Authors: Bédier Jérôme jerome.bedier@ecam.fr, Gardern Florian florian.gardner@ecam.fr, Leng Sidden sidden.leng@ecam.fr
Date: 05/21/2025
*/
public class SpecialMoves {
// Pawn promotion: always promotes to Queen for simplicity
public Piece promotePawn(boolean isWhite, int x, int y) {
return new Piece(isWhite, PieceType.Queen, x, y);
}
// Checks if a move is an en passant capture
public boolean isEnPassant(Board board, Move move) {
Piece piece = board.getPieceAt(move.getFromX(), move.getFromY());
if (piece == null || piece.getType() != PieceType.Pawn) return false;
if (move.getToX() == move.getFromX()) return false;
return board.isEmpty(move.getToX(), move.getToY());
}
// Handles the en passant capture
public void handleEnPassant(Board board, Move move) {
board.removePieceAt(move.getToX(), move.getFromY());
}
// Updates en passant tracking after a pawn's double move
public void updateEnPassantTracking(Board board, Move move, Piece piece) {
board.setEnPassantCol(-1);
board.setEnPassantRow(-1);
if (piece.getType() == PieceType.Pawn &&
Math.abs(move.getFromY() - move.getToY()) == 2) {
board.setEnPassantCol(move.getToX());
board.setEnPassantRow((move.getFromY() + move.getToY()) / 2);
}
}
// (Optional) Placeholder for castling logic
public boolean canCastle(Board board, Piece king, boolean isKingside) {
return false;
}
public void handleCastling(Board board, Move move, boolean isKingside) {
// Implement castling logic if needed
}
}

View File

@ -1,39 +0,0 @@
package backend;
import javax.sound.sampled.*;
import java.io.File;
import java.io.IOException;
/*
Task: Chess Sound Effect Handling
Class name: soudEffect
Methods name:
- playCheckSound() - Plays a sound effect when the king is in check. Uses a WAV file and Java's audio system.
Methods output:
- Plays a check sound effect.
Methods works:
- Loads and plays a WAV audio file to provide audio feedback (e.g., when the king is in check).
- Handles exceptions for unsupported file formats, unavailable lines, and IO errors.
Authors: Bédier Jérôme jerome.bedier@ecam.fr, Gardern Florian florian.gardner@ecam.fr, Leng Sidden sidden.leng@ecam.fr
Date: 05/21/2025
*/
public class soudEffect {
public void playCheckSound() {
try {
// Replace "check.wav" with the path to your check sound file
File soundFile = new File("exterminate.wav");
AudioInputStream audioStream = AudioSystem.getAudioInputStream(soundFile);
Clip clip = AudioSystem.getClip();
clip.open(audioStream);
clip.start();
} catch (UnsupportedAudioFileException | IOException | LineUnavailableException e) {
e.printStackTrace();
}
}
}

View File

@ -1,196 +0,0 @@
package windowInterface;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
import backend.Game;
import backend.Piece;
import backend.PieceType;
public class JPanelChessBoard extends JPanel {
private static final long serialVersionUID = 1L;
private Game myGame;
private MyInterface interfaceGlobal;
private BufferedImage spriteSheet;
private int PIECE_WIDTH = 16; //in spritesheet
private int PIECE_HEIGHT = 16; //in spritesheet
private int MARGIN = 6;
private boolean pieceSelectorMode;
private boolean selectedPieceIsWhite;
private PieceType selectedPieceType;
private boolean pieceAdderMode;
public JPanelChessBoard(MyInterface itf) {
super();
myGame = null;
interfaceGlobal = itf;
selectedPieceIsWhite = true;
selectedPieceType = PieceType.Pawn;
pieceSelectorMode = false;
try {
spriteSheet = ImageIO.read(new File("pieces.png"));
} catch (IOException e) {
e.printStackTrace();
}
pieceSelectorMode = false;
pieceAdderMode = false;
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent me) {
// System.out.println(me);
if(pieceSelectorMode) {
int x = Math.round(me.getX()/cellWidth());
selectedPieceType = PieceType.values()[5-x];
selectedPieceIsWhite = (me.getY() > cellHeight());
pieceSelectorMode = false;
} else {
if(myGame == null) {
interfaceGlobal.instantiateSimu();
}
int x = (me.getX()*myGame.getWidth())/getWidth();
int y = (me.getY()*myGame.getHeight())/getHeight();
if(pieceAdderMode) {
//TODO
myGame.setPiece(selectedPieceIsWhite,selectedPieceType, x, y);
pieceAdderMode = false;
} else {
myGame.clickCoords(x,y);
}
}
repaint();
}
});
}
public void setGame(Game simu) {
myGame = simu;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.darkGray);
if(pieceSelectorMode) {
g.drawImage(
spriteSheet,
0,
0,
Math.round(5*cellWidth()),
Math.round(2*cellHeight()),
null
);
return;
}
if (myGame != null) {
// Draw Interface from state of simulator
float cellWidth = cellWidth();
float cellHeight = cellHeight();
g.setColor(Color.pink);
for(int x=0; x<myGame.getWidth();x++) {
for (int y=0; y<myGame.getHeight(); y++) {
boolean isSelect = myGame.isSelected(x,y);
boolean isHighlight = myGame.isHighlighted(x,y);
if(isSelect) {
g.setColor(Color.red);
}
if(isHighlight) {
g.setColor(Color.blue);
}
if((x+y)%2==1 || isSelect || isHighlight) {
g.fillRect(
Math.round(x*cellWidth),
Math.round(y*cellHeight),
Math.round(cellWidth),
Math.round(cellHeight)
);
}
if(isHighlight || isSelect) {
g.setColor(Color.pink);
}
}
}
g.setColor(Color.gray);
for(int x=0; x<myGame.getWidth();x++) {
int graphX = Math.round(x*cellWidth);
g.drawLine(graphX, 0, graphX, this.getHeight());
}
for (int y=0; y<myGame.getHeight(); y++) {
int graphY = Math.round(y*cellHeight);
g.drawLine(0, graphY, this.getWidth(), graphY);
}
for (Piece piece : myGame.getPieces()) {
drawPiece(g,piece);
}
}
}
private void drawPiece(Graphics g, Piece piece) {
g.drawImage(
getChessPieceImageFromType(piece.getType(), piece.isWhite()),
MARGIN+(xCoordFromGame(piece.getX())),
MARGIN+(yCoordFromGame(piece.getY())),
null
);
}
private Image getChessPieceImageFromType(PieceType type, boolean isWhite) {
int x = spriteSheetPositionOfPieceType(type)*PIECE_WIDTH;
int y = PIECE_HEIGHT * (isWhite?1:0);
Image subImage = spriteSheet.getSubimage(x, y, PIECE_WIDTH, PIECE_HEIGHT);
return subImage.getScaledInstance(
Math.round(cellWidth())-2*MARGIN,
Math.round(cellHeight())-2*MARGIN, 0
);
}
private int spriteSheetPositionOfPieceType(PieceType type) {
return 5-type.ordinal();
}
private float cellWidth() {
return (float) this.getWidth()/ (float)myGame.getWidth();
}
private float cellHeight() {
return (float)this.getHeight()/ (float)myGame.getHeight();
}
private int xCoordFromGame(int x) {
return Math.round(x*cellWidth());
}
private int yCoordFromGame(int y) {
return Math.round(y*cellHeight());
}
public void togglePieceSelector() {
pieceSelectorMode = ! pieceSelectorMode;
}
public void toggleAdderMode() {
pieceAdderMode = ! pieceAdderMode;
}
public boolean isPieceSelectorMode() {
return pieceSelectorMode;
}
public boolean isPieceAdderMode() {
return pieceAdderMode;
}
}

View File

@ -1,269 +0,0 @@
package windowInterface;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.GridLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingConstants;
import javax.swing.border.EmptyBorder;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import backend.Game;
import javax.swing.JButton;
import javax.swing.JFileChooser;
import javax.swing.JLabel;
import java.awt.event.ActionListener;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.util.Arrays;
import java.util.LinkedList;
import java.awt.event.ActionEvent;
import javax.swing.JList;
import javax.swing.AbstractListModel;
import javax.swing.JToggleButton;
import javax.swing.JRadioButton;
import javax.swing.JCheckBox;
public class MyInterface extends JFrame {
private static final long serialVersionUID = -6840815447618468846L;
private JPanel contentPane;
private JLabel turnLabel;
private JLabel borderLabel;
private JLabel speedLabel;
private JPanelChessBoard panelDraw;
private Game game;
private JLabel actionLabel;
private JCheckBox chckbxBlackAI;
private JCheckBox chckbxWhiteAI;
/**
* Create the frame.
*/
public MyInterface() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(10, 10, 650, 650);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
contentPane.setLayout(new BorderLayout(0, 0));
setContentPane(contentPane);
JPanel panelTop = new JPanel();
contentPane.add(panelTop, BorderLayout.NORTH);
JPanel panelRight = new JPanel();
contentPane.add(panelRight, BorderLayout.EAST);
panelRight.setLayout(new GridLayout(4,1));
actionLabel = new JLabel("Waiting For Start");
panelTop.add(actionLabel);
JButton btnGo = new JButton("Start/Restart");
btnGo.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
clicButtonStart();
}
});
panelTop.add(btnGo);
turnLabel = new JLabel("Turn : X");
panelTop.add(turnLabel);
JButton btnLoad = new JButton("Load File");
btnLoad.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
clicLoadFileButton();
}
});
panelRight.add(btnLoad);
JButton btnSave = new JButton("Save To File");
btnSave.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
clicSaveToFileButton();
}
});
panelRight.add(btnSave);
JButton btnAdder = new JButton("Add Piece");
btnAdder.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
clickButtonAdder();
}
});
panelRight.add(btnAdder);
JButton btnPieceSelector = new JButton("Piece Select");
btnPieceSelector.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
clickButtonSelector();
}
});
panelRight.add(btnPieceSelector);
JButton btnUndo = new JButton("Undo");
btnUndo.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
clicUndoButton();
}
});
panelTop.add(btnUndo);
chckbxWhiteAI = new JCheckBox("WhiteAI");
chckbxWhiteAI.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
clicAIToggle(true);
}
});
panelTop.add(chckbxWhiteAI);
chckbxBlackAI = new JCheckBox("BlackAI");
chckbxBlackAI.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
clicAIToggle(false);
}
});
panelTop.add(chckbxBlackAI);
panelDraw = new JPanelChessBoard(this);
contentPane.add(panelDraw, BorderLayout.CENTER);
}
public void setStepBanner(String s) {
turnLabel.setText(s);
}
public void setBorderBanner(String s) {
borderLabel.setText(s);
}
public JPanelChessBoard getPanelDessin() {
return panelDraw;
}
public void instantiateSimu() {
if(game==null) {
game = new Game(this);
panelDraw.setGame(game);
game.start();
}
}
public void clicButtonStart() {
this.instantiateSimu();
game.setDefaultSetup();
}
public void clickButtonAdder() {
panelDraw.toggleAdderMode();
}
public void clickButtonSelector() {
panelDraw.togglePieceSelector();
}
private void clicUndoButton() {
if(game == null) {
System.out.println("error : can't undo while no game present");
} else {
game.undoLastMove();
}
}
public void clicAIToggle(boolean isWhite) {
if(game == null) {
System.out.println("error : can't activate AI while no game present");
if(isWhite) {
chckbxWhiteAI.setSelected(false);
}else {
chckbxBlackAI.setSelected(false);
}
} else {
game.toggleAI(isWhite);
}
}
public void clicLoadFileButton() {
Game loadedSim = new Game(this);
String fileName=SelectFile();
LinkedList<String> lines = new LinkedList<String>();
if (fileName.length()>0) {
try {
BufferedReader fileContent = new BufferedReader(new FileReader(fileName));
String line = fileContent.readLine();
int colorID = 0;
while (line != null) {
lines.add(line);
line = fileContent.readLine();
}
loadedSim.setBoard(Arrays.stream(lines.toArray()).map(Object::toString).toArray(String[]::new));
fileContent.close();
} catch (Exception e) {
e.printStackTrace();
}
game = loadedSim;
panelDraw.setGame(game);
this.repaint();
}
}
public void clicSaveToFileButton() {
String fileName=SelectFile();
if (fileName.length()>0) {
String[] content = game.getFileRepresentation();
writeFile(fileName, content);
}
}
public String SelectFile() {
String s;
JFileChooser chooser = new JFileChooser();
chooser.setCurrentDirectory(new java.io.File("."));
chooser.setDialogTitle("Choose a file");
chooser.setFileSelectionMode(JFileChooser.FILES_AND_DIRECTORIES);
chooser.setAcceptAllFileFilterUsed(true);
if (chooser.showOpenDialog(null) == JFileChooser.APPROVE_OPTION) {
s=chooser.getSelectedFile().toString();
} else {
System.out.println("No Selection ");
s="";
}
return s;
}
public void writeFile(String fileName, String[] content) {
FileWriter csvWriter;
try {
csvWriter = new FileWriter(fileName);
for (String row : content) {
csvWriter.append(row);
csvWriter.append("\n");
}
csvWriter.flush();
csvWriter.close();
} catch (IOException e) {
e.printStackTrace();
}
}
public void update(int turnCount, boolean turnIsWhite) {
turnLabel.setText("Turn : "+turnCount+", "+ (turnIsWhite?"White":"Black"));
actionLabel.setText(panelDraw.isPieceAdderMode()?"Adding Piece":
(panelDraw.isPieceSelectorMode()?"Selecting Piece to Add":
"Playing"));
this.repaint();
}
public void eraseLabels() {
this.setStepBanner("Turn : X");
}
}