OOP_1A6_Project/src/windowInterface/JPanelChessBoard.java

197 lines
4.8 KiB
Java

package windowInterface;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
import backend.Game;
import backend.Piece;
import backend.PieceType;
public class JPanelChessBoard extends JPanel {
private static final long serialVersionUID = 1L;
private Game myGame;
private MyInterface interfaceGlobal;
private BufferedImage spriteSheet;
private int PIECE_WIDTH = 16; //in spritesheet
private int PIECE_HEIGHT = 16; //in spritesheet
private int MARGIN = 6;
private boolean pieceSelectorMode;
private boolean selectedPieceIsWhite;
private PieceType selectedPieceType;
private boolean pieceAdderMode;
public JPanelChessBoard(MyInterface itf) {
super();
myGame = null;
interfaceGlobal = itf;
selectedPieceIsWhite = true;
selectedPieceType = PieceType.Pawn;
pieceSelectorMode = false;
try {
spriteSheet = ImageIO.read(new File("pieces.png"));
} catch (IOException e) {
e.printStackTrace();
}
pieceSelectorMode = false;
pieceAdderMode = false;
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent me) {
// System.out.println(me);
if(pieceSelectorMode) {
int x = Math.round(me.getX()/cellWidth());
selectedPieceType = PieceType.values()[5-x];
selectedPieceIsWhite = (me.getY() > cellHeight());
pieceSelectorMode = false;
} else {
if(myGame == null) {
interfaceGlobal.instantiateSimu();
}
int x = (me.getX()*myGame.getWidth())/getWidth();
int y = (me.getY()*myGame.getHeight())/getHeight();
if(pieceAdderMode) {
//TODO
myGame.setPiece(selectedPieceIsWhite,selectedPieceType, x, y);
pieceAdderMode = false;
} else {
myGame.clickCoords(x,y);
}
}
repaint();
}
});
}
public void setGame(Game simu) {
myGame = simu;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.darkGray);
if(pieceSelectorMode) {
g.drawImage(
spriteSheet,
0,
0,
Math.round(5*cellWidth()),
Math.round(2*cellHeight()),
null
);
return;
}
if (myGame != null) {
// Draw Interface from state of simulator
float cellWidth = cellWidth();
float cellHeight = cellHeight();
g.setColor(Color.pink);
for(int x=0; x<myGame.getWidth();x++) {
for (int y=0; y<myGame.getHeight(); y++) {
boolean isSelect = myGame.isSelected(x,y);
boolean isHighlight = myGame.isHighlighted(x,y);
if(isSelect) {
g.setColor(Color.red);
}
if(isHighlight) {
g.setColor(Color.blue);
}
if((x+y)%2==1 || isSelect || isHighlight) {
g.fillRect(
Math.round(x*cellWidth),
Math.round(y*cellHeight),
Math.round(cellWidth),
Math.round(cellHeight)
);
}
if(isHighlight || isSelect) {
g.setColor(Color.pink);
}
}
}
g.setColor(Color.gray);
for(int x=0; x<myGame.getWidth();x++) {
int graphX = Math.round(x*cellWidth);
g.drawLine(graphX, 0, graphX, this.getHeight());
}
for (int y=0; y<myGame.getHeight(); y++) {
int graphY = Math.round(y*cellHeight);
g.drawLine(0, graphY, this.getWidth(), graphY);
}
for (Piece piece : myGame.getPieces()) {
drawPiece(g,piece);
}
}
}
private void drawPiece(Graphics g, Piece piece) {
g.drawImage(
getChessPieceImageFromType(piece.getType(), piece.isWhite()),
MARGIN+(xCoordFromGame(piece.getX())),
MARGIN+(yCoordFromGame(piece.getY())),
null
);
}
private Image getChessPieceImageFromType(PieceType type, boolean isWhite) {
int x = spriteSheetPositionOfPieceType(type)*PIECE_WIDTH;
int y = PIECE_HEIGHT * (isWhite?1:0);
Image subImage = spriteSheet.getSubimage(x, y, PIECE_WIDTH, PIECE_HEIGHT);
return subImage.getScaledInstance(
Math.round(cellWidth())-2*MARGIN,
Math.round(cellHeight())-2*MARGIN, 0
);
}
private int spriteSheetPositionOfPieceType(PieceType type) {
return 5-type.ordinal();
}
private float cellWidth() {
return (float) this.getWidth()/ (float)myGame.getWidth();
}
private float cellHeight() {
return (float)this.getHeight()/ (float)myGame.getHeight();
}
private int xCoordFromGame(int x) {
return Math.round(x*cellWidth());
}
private int yCoordFromGame(int y) {
return Math.round(y*cellHeight());
}
public void togglePieceSelector() {
pieceSelectorMode = ! pieceSelectorMode;
}
public void toggleAdderMode() {
pieceAdderMode = ! pieceAdderMode;
}
public boolean isPieceSelectorMode() {
return pieceSelectorMode;
}
public boolean isPieceAdderMode() {
return pieceAdderMode;
}
}