put hardwired rule in comment
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@ -137,9 +137,9 @@ public class Simulator extends Thread {
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// Apply Game of Life rules
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for (int x = 0; x < getWidth(); x++) {
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for (int y = 0; y < getHeight(); y++) {
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int aliveNeighbors = countAliveNeighbors(x, y);
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//for (int x = 0; x < getWidth(); x++) {
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// for (int y = 0; y < getHeight(); y++) {
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// int aliveNeighbors = countAliveNeighbors(x, y);
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// if (world[x][y] == 1) {
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// newWorld[x][y] = (aliveNeighbors < 2 || aliveNeighbors > 3) ? 0 : 1;
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// } else {
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@ -154,7 +154,7 @@ public class Simulator extends Thread {
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world = newWorld;
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//world = newWorld;
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