# WARNING: head commit changed in the meantime
Merge branch 'master' of https://gitarero.ecam.fr/laure.bel/OOP_F3_Project.git
This commit is contained in:
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65d2baabfd
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@ -11,8 +11,8 @@ public class Simulator extends Thread {
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private MyInterface mjf;
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private MyInterface mjf;
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private final int COL_NUM = 100;
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private int COL_NUM = 100;
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private final int LINE_NUM = 100;
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private int LINE_NUM = 100;
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private final int LIFE_TYPE_NUM = 4;
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private final int LIFE_TYPE_NUM = 4;
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//Conway Radius : 1
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//Conway Radius : 1
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private final int LIFE_AREA_RADIUS = 1;
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private final int LIFE_AREA_RADIUS = 1;
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@ -66,14 +66,6 @@ public class Simulator extends Thread {
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return LINE_NUM;
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return LINE_NUM;
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}
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}
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public int[] getBirthRulesArray() {
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return this.birthRulesArray;
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}
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public int[] getSurvivalRulesArray() {
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return this.survivalRulesArray;
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}
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public void loadRule(ArrayList<String> row) {
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public void loadRule(ArrayList<String> row) {
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String surviveRulesRow = row.get(0);
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String surviveRulesRow = row.get(0);
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String[] surviveCells = surviveRulesRow.split(";");
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String[] surviveCells = surviveRulesRow.split(";");
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@ -101,11 +93,17 @@ public class Simulator extends Thread {
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survivalRulesArray[x] = value;
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survivalRulesArray[x] = value;
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}
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}
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//determines the number of alive neighboring cells needed to survive, and places them in the surviveCells list
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//determines the number of alive neighboring cells needed to survive, and places them in the surviveCells list
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}
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}
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}
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}
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public int[] getBirthRulesArray() {
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return this.birthRulesArray;
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}
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public int[] getSurvivalRulesArray() {
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return this.survivalRulesArray;
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}
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//Should probably stay as is
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//Should probably stay as is
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@ -156,11 +154,27 @@ public class Simulator extends Thread {
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}
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}
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/*public void setWorld(int[][] world, int width, int height) {
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public void setWorld(int[][] world, int width, int height) {
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this.world = world;
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this.world = world;
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this.COL_NUM = width;
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this.COL_NUM = width;
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this.LINE_NUM = height;
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this.LINE_NUM = height;
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}*/
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}
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private boolean shouldSurvive(int aliveNeighbors) {
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for (int value : getSurvivalRulesArray()) {
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if ( value == aliveNeighbors) {
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return true;
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}
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}return false;
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}
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private boolean shouldBeBorn(int aliveNeighbors) {
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for(int value : getBirthRulesArray()) {
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if (value == aliveNeighbors) {
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return true;
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}
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}return false;
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}
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@ -205,19 +219,18 @@ public class Simulator extends Thread {
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for (int y = 0; y < getHeight(); y++) {
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for (int y = 0; y < getHeight(); y++) {
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int aliveNeighbors = countAliveNeighbors(x, y);
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int aliveNeighbors = countAliveNeighbors(x, y);
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if (getCell(x, y) == 1) {
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if (getCell(x, y) == 1) {
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//newWorld[x][y] = shouldSurvive(aliveNeighbors) ? 1 : 0;
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newWorld[x][y] = shouldSurvive(aliveNeighbors) ? 1 : 0;
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} else {
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} else {
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//newWorld[x][y] = shouldBeBorn(aliveNeighbors) ? 1 : 0;
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newWorld[x][y] = shouldBeBorn(aliveNeighbors) ? 1 : 0;
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}
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}
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}
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}
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}
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}
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//setWorld(newWorld, getWidth(), getHeight());
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setWorld(newWorld, getWidth(), getHeight());
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}
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}
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//world = newWorld;
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