wolf and movement of agent updated
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0cfe8fc9b5
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7c178df648
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@ -32,6 +32,7 @@ public class Sheep extends Agent {
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public boolean liveTurn(ArrayList<Agent> neighbors, Simulator world) {
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if(world.getCell(x, y)==1) {
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world.setCell(x, y, 0);
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hunger=hunger-1;
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} else {
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hunger++;
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}
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@ -39,7 +40,7 @@ public class Sheep extends Agent {
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if (hunger<=10) {
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return true;
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}else {
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return hunger>10;
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return false;
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}
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}
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@ -31,13 +31,20 @@ public class Wolf extends Agent {
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if(world.typeAnimals(x,y, neighbors)== "Sheep") {
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Sheep sheep = new Sheep(x,y) ;
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world.getAnimals().remove(sheep);
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hunger=hunger-1;
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}else {
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hunger++;
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}
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} else {
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hunger++;
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}
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this.moveRandom();
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return hunger>10;
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if (hunger<=10) {
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return true;
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}else {
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return false;
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}
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}
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private void moveRandom() {
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