updated Simulator and MyInterface
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@ -1,12 +1,8 @@
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import windowInterface.MyInterface;
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public class Main {
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public static void main(String[] args) {
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MyInterface mjf = new MyInterface();
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mjf.setVisible(true);
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}
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}
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@ -17,24 +17,21 @@ public abstract class Agent {
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public Color getDisplayColor() {
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return color;
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}
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public int getX() {
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return x;
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}
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public int getY() {
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return y;
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}
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public boolean isInArea(int x, int y, int radius) {
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int diffX = this.x-x;
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int diffY = this.y-y;
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int dist = (int) Math.floor(Math.sqrt(diffX*diffX+diffY*diffY));
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return dist<radius;
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int diffX = this.x - x;
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int diffY = this.y - y;
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int dist = (int) Math.floor(Math.sqrt(diffX * diffX + diffY * diffY));
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return dist < radius;
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}
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// Does whatever the agent does during a step
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// then returns a boolean
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// if false, agent dies at end of turn
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// see step function in Simulator
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public abstract boolean liveTurn(ArrayList<Agent> neighbors, Simulator world);
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}
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@ -4,56 +4,33 @@ import java.awt.Color;
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import java.util.ArrayList;
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import java.util.Random;
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// example of basic animal.
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// do not hesitate to make it more complex
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// and DO add at least another species that interact with it
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// for example wolves that eat Sheep
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public class Sheep extends Agent {
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int hunger;
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Random rand;
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Sheep(int x,int y){
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//first we call the constructor of the superClass(Animal)
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//with the values we want.
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// here we decide that a Sheep is initially white using this constructor
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super(x,y,Color.white);
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// we give our sheep a hunger value of zero at birth
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public Sheep(int x, int y) {
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super(x, y, Color.white);
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hunger = 0;
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//we initialize the random number generator we will use to move randomly
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rand = new Random();
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}
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/**
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* action of the animal
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* it can interact with the cells or with other animals
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* as you wish
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*/
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public boolean liveTurn(ArrayList<Agent> neighbors, Simulator world) {
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if(world.getCell(x, y)==1) {
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if (world.getCell(x, y) == 1) {
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world.setCell(x, y, 0);
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hunger = 0;
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} else {
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hunger++;
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}
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this.moveRandom();
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return hunger>10;
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this.moveRandom(world);
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return hunger <= 10;
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}
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private void moveRandom() {
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int direction = rand.nextInt(4);
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if(direction == 0) {
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x+=1;
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}
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if(direction == 1) {
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y+=1;
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}
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if(direction == 2) {
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x-=1;
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}
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if(direction == 3) {
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y-=1;
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private void moveRandom(Simulator world) {
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int newX = x + rand.nextInt(3) - 1;
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int newY = y + rand.nextInt(3) - 1;
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if (newX >= 0 && newX < world.getWidth() && newY >= 0 && newY < world.getHeight()) {
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x = newX;
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y = newY;
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}
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}
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}
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@ -1,362 +1,202 @@
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package backend;
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import java.util.ArrayList;
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import java.util.Random;
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import java.util.Timer;
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import java.util.TimerTask;
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import windowInterface.MyInterface;
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public class Simulator extends Thread {
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private MyInterface mjf;
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private final int COL_NUM = 100;
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private final int LINE_NUM = 100;
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private final int LIFE_TYPE_NUM = 4;
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//Conway Radius : 1
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private final int LIFE_AREA_RADIUS = 1;
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//Animal Neighborhood Radius : 5
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private final int ANIMAL_AREA_RADIUS = 2;
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private ArrayList<Integer> fieldSurviveValues;
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private ArrayList<Integer> fieldBirthValues;
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public class Simulator {
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private int width;
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private int height;
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private int[][] world;
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private ArrayList<Agent> agents;
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private boolean stopFlag;
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private boolean pauseFlag;
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private boolean loopingBorder;
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private boolean clickActionFlag;
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private int loopDelay = 150;
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private int[][] grid;
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//TODO : add missing attribute(s)
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private boolean pauseFlag;
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private int loopDelay;
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private MyInterface interfaceGlobal;
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private Timer timer;
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private int stepCount;
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public Simulator(MyInterface mjfParam) {
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mjf = mjfParam;
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stopFlag=false;
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pauseFlag=false;
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loopingBorder=false;
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clickActionFlag=false;
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agents = new ArrayList<Agent>();
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fieldBirthValues = new ArrayList<Integer>();
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fieldSurviveValues = new ArrayList<Integer>();
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//TODO : add missing attribute initialization
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grid = gridCreation();
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//Default rule : Survive always, birth never
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for(int i =0; i<9; i++) {
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fieldSurviveValues.add(i);
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this.interfaceGlobal = mjfParam;
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this.width = 100; // Example value
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this.height = 100; // Example value
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this.world = new int[width][height];
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this.agents = new ArrayList<>();
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this.loopingBorder = false;
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this.pauseFlag = true; // Start in paused state
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this.loopDelay = 1000;
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this.timer = new Timer();
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this.stepCount = 0;
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}
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}
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public int[][] gridCreation() {
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int[][] newGrid = new int[COL_NUM][LINE_NUM];
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//create the grid
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for (int x = 0; x < COL_NUM; x ++) {
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for (int y = 0; y < LINE_NUM; y ++) {
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if (grid[x][y] == 0)
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System.out.print("0");
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else
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System.out.print("1");
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//create cell
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//cest fait jpeux pas enlever le todo
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}
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System.out.println();
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}
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return newGrid;
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}
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//TODO create a new generation
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public int[][] nextGen(int gridCreation[][], int COL_NUM, int LINE_NUM){
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int[][] future = new int[COL_NUM][LINE_NUM];
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for (int x = 0; x < COL_NUM; x++) {
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for (int y = 0; y < LINE_NUM; y++) {
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}
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}
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}
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public int getWidth() {
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return COL_NUM;
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}
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public int getHeight() {
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return LINE_NUM;
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}
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//Should probably stay as is
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public void startSimulationLoop() {
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timer.scheduleAtFixedRate(new TimerTask() {
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@Override
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public void run() {
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int stepCount=0;
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while(!stopFlag) {
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stepCount++;
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if (!pauseFlag) {
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makeStep();
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mjf.update(stepCount);
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try {
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Thread.sleep(loopDelay);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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while(pauseFlag && !stopFlag) {
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try {
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Thread.sleep(loopDelay);
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} catch (InterruptedException e) {
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e.printStackTrace();
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stepCount++;
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interfaceGlobal.update(stepCount);
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}
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}
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}, 0, loopDelay);
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}
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}
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/**
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* method called at each step of the simulation
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* makes all the actions to go from one step to the other
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*/
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public void makeStep() {
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// agent behaviors first
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// only modify if sure of what you do
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// to modify agent behavior, see liveTurn method
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// in agent classes
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for(Agent agent : agents) {
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ArrayList<Agent> neighbors =
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this.getNeighboringAnimals(
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agent.getX(),
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agent.getY(),
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ANIMAL_AREA_RADIUS);
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if(!agent.liveTurn(
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neighbors,
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this)) {
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agents.remove(agent);
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int[][] newWorld = new int[width][height];
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// Apply Game of Life rules
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for (int x = 0; x < width; x++) {
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for (int y = 0; y < height; y++) {
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int aliveNeighbors = countAliveNeighbors(x, y);
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if (world[x][y] == 1) {
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newWorld[x][y] = (aliveNeighbors < 2 || aliveNeighbors > 3) ? 0 : 1;
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} else {
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newWorld[x][y] = (aliveNeighbors == 3) ? 1 : 0;
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}
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}
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//then evolution of the field
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// TODO : apply game rule to all cells of the field
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/* you should distribute this action in methods/classes
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* don't write everything here !
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*
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* the idea is first to get the surrounding values
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* then count how many are alive
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* then check if that number is in the lists of rules
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* if the cell is alive
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* and the count is in the survive list,
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* then the cell stays alive
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* if the cell is not alive
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* and the count is in the birth list,
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* then the cell becomes alive
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*/
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}
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/*
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* leave this as is
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*/
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public void stopSimu() {
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stopFlag=true;
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world = newWorld;
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// Agents take their turn
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ArrayList<Agent> newAgents = new ArrayList<>();
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for (Agent agent : agents) {
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if (agent.liveTurn(getNeighbors(agent), this)) {
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newAgents.add(agent);
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}
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}
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agents = newAgents;
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interfaceGlobal.update(stepCount);
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}
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/*
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* method called when clicking pause button
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*/
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public void togglePause() {
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pauseFlag= ! pauseFlag;
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// It changes the boolean value associated to pauseFlag (pauseFlag= not pauseFlag)
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}
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/**
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* method called when clicking on a cell in the interface
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*/
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public void clickCell(int x, int y) {
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//TODO : complete method
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}
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/**
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* get cell value in simulated world
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* @param x coordinate of cell
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* @param y coordinate of cell
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* @return value of cell
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*/
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public int getCell(int x, int y) {
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//get the value (dead or alive) of my cell at x y
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return 0;
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}
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/**
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*
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* @return list of Animals in simulated world
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*/
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public ArrayList<Agent> getAnimals(){
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return agents;
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}
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/**
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* selects Animals in a circular area of simulated world
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* @param x center
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* @param y center
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* @param radius
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* @return list of agents in area
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*/
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public ArrayList<Agent> getNeighboringAnimals(int x, int y, int radius){
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ArrayList<Agent> inArea = new ArrayList<Agent>();
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for(int i=0;i<agents.size();i++) {
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Agent agent = agents.get(i);
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if(agent.isInArea(x,y,radius)) {
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inArea.add(agent);
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}
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}
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return inArea;
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}
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/**
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* set value of cell
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* @param x coord of cell
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* @param y coord of cell
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* @param val to set in cell
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*/
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public void setCell(int x, int y, int val) {
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//TODO : complete method
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}
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/**
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*
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* @return lines of file representing
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* the simulated world in its present state
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*/
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public ArrayList<String> getSaveState() {
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//TODO : complete method with proper return
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return null;
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}
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/**
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*
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* @param lines of file representing saved world state
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*/
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public void loadSaveState(ArrayList<String> lines) {
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/*
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* First some checks that the file is usable
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* We call early returns in conditions like this
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* "Guard clauses", as they guard the method
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* against unwanted inputs
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*/
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if(lines.size()<=0) {
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return;
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}
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String firstLine = lines.get(0);
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String[] firstLineElements = firstLine.split(";");
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if(firstLineElements.length<=0) {
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return;
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}
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/*
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* now we fill in the world
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* with the content of the file
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*/
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for(int y =0; y<lines.size();y++) {
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String line = lines.get(y);
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String[] lineElements = line.split(";");
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for(int x=0; x<lineElements.length;x++) {
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String elem = lineElements[x];
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int value = Integer.parseInt(elem);
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setCell(x, y, value);
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}
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pauseFlag = !pauseFlag;
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if (!pauseFlag) {
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startSimulationLoop();
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}
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}
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/**
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* called by button, with slider providing the argument
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* makes a new world state with random cell states
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* @param chanceOfLife the chance for each cell
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* to be alive in new state
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*/
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public void generateRandom(float chanceOfLife) {
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//TODO : complete method
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/*
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* Advice :
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* as you should probably have a separate class
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* representing the field of cells...
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* maybe just make a constructor in there
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* and use it here
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*/
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public void toggleLoopingBorder() {
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loopingBorder = !loopingBorder;
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interfaceGlobal.setBorderBanner("border : " + (loopingBorder ? "looping" : "closed"));
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}
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public boolean isLoopingBorder() {
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return loopingBorder;
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}
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public void toggleLoopingBorder() {
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if (loopingBorder){
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loopingBorder = false;
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}else {
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loopingBorder = true;
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}
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}
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public void setLoopDelay(int delay) {
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//TODO : complete method
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loopDelay = delay;
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timer.cancel();
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timer = new Timer();
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startSimulationLoop();
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}
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public void toggleClickAction() {
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//TODO : complete method
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public int getWidth() {
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return width;
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}
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public int getHeight() {
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return height;
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}
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public int getCell(int x, int y) {
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return world[x][y];
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}
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public void setCell(int x, int y, int val) {
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world[x][y] = val;
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}
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public void clickCell(int x, int y) {
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setCell(x, y, getCell(x, y) == 1 ? 0 : 1);
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}
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public void generateRandom(float chanceOfLife) {
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Random rand = new Random();
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for (int x = 0; x < width; x++) {
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for (int y = 0; y < height; y++) {
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world[x][y] = rand.nextFloat() < chanceOfLife ? 1 : 0;
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}
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}
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interfaceGlobal.update(stepCount); // Ensure the display updates
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}
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public ArrayList<Agent> getAgents() {
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return agents;
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}
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public ArrayList<Agent> getNeighbors(Agent agent) {
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ArrayList<Agent> neighbors = new ArrayList<>();
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for (Agent a : agents) {
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if (a != agent && a.isInArea(agent.getX(), agent.getY(), 1)) {
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neighbors.add(a);
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}
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}
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return neighbors;
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}
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private int countAliveNeighbors(int x, int y) {
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int count = 0;
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int[][] directions = {{-1, -1}, {-1, 0}, {-1, 1}, {0, -1}, {0, 1}, {1, -1}, {1, 0}, {1, 1}};
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for (int[] dir : directions) {
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int nx = x + dir[0];
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int ny = y + dir[1];
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if (nx >= 0 && nx < width && ny >= 0 && ny < height) {
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count += world[nx][ny];
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} else if (loopingBorder) {
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nx = (nx + width) % width;
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ny = (ny + height) % height;
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count += world[nx][ny];
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}
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}
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return count;
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}
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/**
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* prepare the content of a file saving present ruleSet
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* as you might want to save a state,
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* initialy written in this class constructor
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* as a file for future use
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* @return File content as an ArrayList of Lines (String)
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* @see loadRule for inverse process
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*/
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||||
public ArrayList<String> getRule() {
|
||||
//TODO : complete method with proper return
|
||||
|
||||
return null;
|
||||
return new ArrayList<>();
|
||||
}
|
||||
|
||||
public void loadRule(ArrayList<String> lines) {
|
||||
if(lines.size()<=0) {
|
||||
System.out.println("empty rule file");
|
||||
return;
|
||||
// Implement loadRule logic
|
||||
}
|
||||
//TODO : remove previous rule (=emptying lists)
|
||||
|
||||
|
||||
String surviveLine = lines.get(0);
|
||||
String birthLine = lines.get(1);
|
||||
String[] surviveElements = surviveLine.split(";");
|
||||
for(int x=0; x<surviveElements.length;x++) {
|
||||
String elem = surviveElements[x];
|
||||
int value = Integer.parseInt(elem);
|
||||
//TODO : add value to possible survive values
|
||||
|
||||
public ArrayList<String> getSaveState() {
|
||||
ArrayList<String> saveState = new ArrayList<>();
|
||||
for (int y = 0; y < height; y++) {
|
||||
StringBuilder line = new StringBuilder();
|
||||
for (int x = 0; x < width; x++) {
|
||||
if (x > 0) line.append(";");
|
||||
line.append(world[x][y]);
|
||||
}
|
||||
saveState.add(line.toString());
|
||||
}
|
||||
return saveState;
|
||||
}
|
||||
String[] birthElements = birthLine.split(";");
|
||||
for(int x=0; x<birthElements.length;x++) {
|
||||
String elem = birthElements[x];
|
||||
int value = Integer.parseInt(elem);
|
||||
//TODO : add value to possible birth values
|
||||
|
||||
public void loadSaveState(ArrayList<String> lines) {
|
||||
for (int y = 0; y < lines.size(); y++) {
|
||||
String[] values = lines.get(y).split(";");
|
||||
for (int x = 0; x < values.length; x++) {
|
||||
world[x][y] = Integer.parseInt(values[x]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public ArrayList<String> getAgentsSave() {
|
||||
//TODO : Same idea as the other save method, but for agents
|
||||
return null;
|
||||
return new ArrayList<>();
|
||||
}
|
||||
|
||||
public void loadAgents(ArrayList<String> stringArray) {
|
||||
//TODO : Same idea as other load methods, but for agent list
|
||||
|
||||
// Implement loadAgents logic
|
||||
}
|
||||
|
||||
/**
|
||||
* used by label in interface to show the active click action
|
||||
* @return String representation of click action
|
||||
*/
|
||||
public String clickActionName() {
|
||||
// TODO : initially return "sheep" or "cell"
|
||||
// depending on clickActionFlag
|
||||
return "";
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,6 @@ import backend.Agent;
|
|||
import backend.Simulator;
|
||||
|
||||
public class JPanelDraw extends JPanel {
|
||||
|
||||
private static final long serialVersionUID = 1L;
|
||||
private Simulator mySimu;
|
||||
private MyInterface interfaceGlobal;
|
||||
|
|
@ -23,19 +22,17 @@ public class JPanelDraw extends JPanel {
|
|||
interfaceGlobal = itf;
|
||||
addMouseListener(new MouseAdapter() {
|
||||
public void mousePressed(MouseEvent me) {
|
||||
// System.out.println(me);
|
||||
if(mySimu == null) {
|
||||
if (mySimu == null) {
|
||||
interfaceGlobal.instantiateSimu();
|
||||
}
|
||||
int x = (me.getX()*mySimu.getWidth())/getWidth();
|
||||
int y = (me.getY()*mySimu.getHeight())/getHeight();
|
||||
mySimu.clickCell(x,y);
|
||||
int x = (me.getX() * mySimu.getWidth()) / getWidth();
|
||||
int y = (me.getY() * mySimu.getHeight()) / getHeight();
|
||||
mySimu.clickCell(x, y);
|
||||
repaint();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public void setSimu(Simulator simu) {
|
||||
mySimu = simu;
|
||||
}
|
||||
|
|
@ -45,50 +42,37 @@ public class JPanelDraw extends JPanel {
|
|||
super.paintComponent(g);
|
||||
this.setBackground(Color.black);
|
||||
if (mySimu != null) {
|
||||
// Draw Interface from state of simulator
|
||||
float cellWidth = (float)this.getWidth()/(float)mySimu.getWidth();
|
||||
float cellHeight = (float)this.getHeight()/(float)mySimu.getHeight();
|
||||
float cellWidth = (float) this.getWidth() / (float) mySimu.getWidth();
|
||||
float cellHeight = (float) this.getHeight() / (float) mySimu.getHeight();
|
||||
g.setColor(Color.gray);
|
||||
for(int x=0; x<mySimu.getWidth();x++) {
|
||||
int graphX = Math.round(x*cellWidth);
|
||||
for (int x = 0; x < mySimu.getWidth(); x++) {
|
||||
int graphX = Math.round(x * cellWidth);
|
||||
g.drawLine(graphX, 0, graphX, this.getHeight());
|
||||
}
|
||||
for (int y=0; y<mySimu.getHeight(); y++) {
|
||||
int graphY = Math.round(y*cellHeight);
|
||||
for (int y = 0; y < mySimu.getHeight(); y++) {
|
||||
int graphY = Math.round(y * cellHeight);
|
||||
g.drawLine(0, graphY, this.getWidth(), graphY);
|
||||
}
|
||||
for(int x=0; x<mySimu.getWidth();x++) {
|
||||
for (int y=0; y<mySimu.getHeight(); y++) {
|
||||
int cellContent = mySimu.getCell(x,y);
|
||||
if(cellContent == 0) {
|
||||
for (int x = 0; x < mySimu.getWidth(); x++) {
|
||||
for (int y = 0; y < mySimu.getHeight(); y++) {
|
||||
int cellContent = mySimu.getCell(x, y);
|
||||
if (cellContent == 0) {
|
||||
continue;
|
||||
}
|
||||
if(cellContent == 1) {
|
||||
g.setColor(Color.green);
|
||||
if (cellContent == 1) {
|
||||
g.setColor(Color.white);
|
||||
} else {
|
||||
g.setColor(Color.getHSBColor(cellContent / 10.0f, 1.0f, 1.0f));
|
||||
}
|
||||
if(cellContent == 2) {
|
||||
g.setColor(Color.yellow);
|
||||
}
|
||||
if(cellContent == 3) {
|
||||
g.setColor(Color.cyan);
|
||||
}
|
||||
g.fillRect(
|
||||
(int) Math.round(x*cellWidth),
|
||||
(int) Math.round(y*cellHeight),
|
||||
(int) Math.round(cellWidth),
|
||||
(int) Math.round(cellHeight)
|
||||
);
|
||||
g.fillRect(Math.round(x * cellWidth), Math.round(y * cellHeight), Math.round(cellWidth), Math.round(cellHeight));
|
||||
}
|
||||
}
|
||||
for (Agent animal:mySimu.getAnimals()){
|
||||
g.setColor(animal.getDisplayColor());
|
||||
g.fillOval((int)Math.round(animal.getX()*cellWidth),
|
||||
(int)Math.round(animal.getY()*cellHeight),
|
||||
(int)Math.round(cellWidth/2),
|
||||
(int)Math.round(cellHeight/2));
|
||||
for (Agent ag : mySimu.getAgents()) {
|
||||
g.setColor(ag.getDisplayColor());
|
||||
int graphX = Math.round(ag.getX() * cellWidth);
|
||||
int graphY = Math.round(ag.getY() * cellHeight);
|
||||
g.fillOval(graphX, graphY, Math.round(cellWidth), Math.round(cellHeight));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,331 +1,133 @@
|
|||
package windowInterface;
|
||||
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.GridLayout;
|
||||
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.JSlider;
|
||||
import javax.swing.SwingConstants;
|
||||
import javax.swing.border.EmptyBorder;
|
||||
import javax.swing.event.ChangeEvent;
|
||||
import javax.swing.event.ChangeListener;
|
||||
|
||||
import backend.Simulator;
|
||||
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JFileChooser;
|
||||
import javax.swing.JLabel;
|
||||
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.io.BufferedReader;
|
||||
import java.io.FileReader;
|
||||
import java.io.FileWriter;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.awt.event.ActionEvent;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JFileChooser;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.JSlider;
|
||||
|
||||
import backend.Simulator;
|
||||
|
||||
public class MyInterface extends JFrame {
|
||||
|
||||
private static final long serialVersionUID = -6840815447618468846L;
|
||||
private JPanel contentPane;
|
||||
private JLabel stepLabel;
|
||||
private JLabel borderLabel;
|
||||
private JLabel speedLabel;
|
||||
private JPanelDraw panelDraw;
|
||||
private Simulator mySimu=null;
|
||||
private JSlider randSlider;
|
||||
private static final long serialVersionUID = 1L;
|
||||
private Simulator mySimu;
|
||||
private JPanelDraw drawPanel;
|
||||
private JLabel stepBanner;
|
||||
private JLabel borderBanner;
|
||||
private JLabel clickBanner;
|
||||
private JSlider speedSlider;
|
||||
private JLabel clickLabel;
|
||||
|
||||
/**
|
||||
* Create the frame.
|
||||
*/
|
||||
public MyInterface() {
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
setBounds(10, 10, 700, 600);
|
||||
contentPane = new JPanel();
|
||||
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
|
||||
contentPane.setLayout(new BorderLayout(0, 0));
|
||||
setContentPane(contentPane);
|
||||
super("Simulator Interface");
|
||||
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
this.setSize(800, 600);
|
||||
|
||||
JPanel panelTop = new JPanel();
|
||||
contentPane.add(panelTop, BorderLayout.NORTH);
|
||||
drawPanel = new JPanelDraw(this);
|
||||
this.add(drawPanel, BorderLayout.CENTER);
|
||||
|
||||
JPanel panelRight = new JPanel();
|
||||
panelRight.setLayout(new GridLayout(12,1));
|
||||
contentPane.add(panelRight, BorderLayout.EAST);
|
||||
JPanel controlPanel = new JPanel();
|
||||
|
||||
JButton btnGo = new JButton("Start/Pause");
|
||||
btnGo.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent arg0) {
|
||||
clicButtonGo();
|
||||
}
|
||||
});
|
||||
panelTop.add(btnGo);
|
||||
|
||||
JButton btnClickAct = new JButton("Toggle Click");
|
||||
btnClickAct.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent arg0) {
|
||||
clicButtonToggleClickAction();
|
||||
}
|
||||
});
|
||||
panelTop.add(btnClickAct);
|
||||
|
||||
stepLabel = new JLabel("Step : X");
|
||||
panelTop.add(stepLabel);
|
||||
|
||||
speedLabel = new JLabel("speed slider : ");
|
||||
panelTop.add(speedLabel);
|
||||
|
||||
speedSlider = new JSlider();
|
||||
speedSlider.setValue(3);
|
||||
speedSlider.setMinimum(0);
|
||||
speedSlider.setMaximum(10);
|
||||
speedSlider.setOrientation(SwingConstants.HORIZONTAL);
|
||||
speedSlider.setPreferredSize(new Dimension(100,30));
|
||||
speedSlider.addChangeListener(new ChangeListener() {
|
||||
public void stateChanged(ChangeEvent arg0) {
|
||||
changeSpeed();
|
||||
}
|
||||
});
|
||||
panelTop.add(speedSlider);
|
||||
|
||||
// JButton btnSpeed = new JButton("Set Speed");
|
||||
// btnSpeed.addActionListener(new ActionListener() {
|
||||
// public void actionPerformed(ActionEvent e) {
|
||||
// clicButtonSpeed();
|
||||
// }
|
||||
// });
|
||||
// panelTop.add(btnSpeed);
|
||||
|
||||
JButton btnLoad = new JButton("Load World");
|
||||
btnLoad.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent arg0) {
|
||||
clicLoadFileButton();
|
||||
}
|
||||
});
|
||||
panelRight.add(btnLoad);
|
||||
|
||||
JButton btnSave = new JButton("Save World");
|
||||
btnSave.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent arg0) {
|
||||
clicSaveToFileButton();
|
||||
}
|
||||
});
|
||||
panelRight.add(btnSave);
|
||||
|
||||
|
||||
JButton btnLoadRule = new JButton("Load Rule");
|
||||
btnLoadRule.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent arg0) {
|
||||
clicLoadRuleFileButton();
|
||||
}
|
||||
});
|
||||
panelRight.add(btnLoadRule);
|
||||
|
||||
JButton btnSaveRule = new JButton("Save Rule");
|
||||
btnSaveRule.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent arg0) {
|
||||
clicSaveRuleToFileButton();
|
||||
}
|
||||
});
|
||||
panelRight.add(btnSaveRule);
|
||||
|
||||
JButton btnLoadAgents = new JButton("Load Agents");
|
||||
btnLoadAgents.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent arg0) {
|
||||
clicLoadAgentsFileButton();;
|
||||
}
|
||||
});
|
||||
panelRight.add(btnLoadAgents);
|
||||
|
||||
JButton btnSaveAgents = new JButton("Save Agents");
|
||||
btnSaveAgents.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent arg0) {
|
||||
clicSaveAgentsToFileButton();
|
||||
}
|
||||
});
|
||||
panelRight.add(btnSaveAgents);
|
||||
|
||||
JButton btnRandGen = new JButton("Random Field");
|
||||
btnRandGen.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent arg0) {
|
||||
generateRandomBoard();
|
||||
}
|
||||
});
|
||||
panelRight.add(btnRandGen);
|
||||
|
||||
|
||||
JLabel randLabel = new JLabel("random density slider :");
|
||||
panelRight.add(randLabel);
|
||||
|
||||
randSlider = new JSlider();
|
||||
randSlider.setValue(50);
|
||||
randSlider.setMinimum(0);
|
||||
randSlider.setMaximum(100);
|
||||
randSlider.setPreferredSize(new Dimension(30,200));
|
||||
panelRight.add(randSlider);
|
||||
|
||||
|
||||
JButton btnBorder = new JButton("Toggle Border");
|
||||
btnBorder.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent arg0) {
|
||||
clicButtonBorder();
|
||||
}
|
||||
});
|
||||
panelRight.add(btnBorder);
|
||||
|
||||
panelDraw = new JPanelDraw(this);
|
||||
contentPane.add(panelDraw, BorderLayout.CENTER);
|
||||
|
||||
instantiateSimu();
|
||||
|
||||
borderLabel = new JLabel("border : X");
|
||||
panelRight.add(borderLabel);
|
||||
borderLabel.setText("border : " +
|
||||
(mySimu.isLoopingBorder()?"loop":"closed"));
|
||||
|
||||
clickLabel = new JLabel("click : X");
|
||||
panelRight.add(clickLabel);
|
||||
clickLabel.setText("click : " + mySimu.clickActionName());
|
||||
}
|
||||
|
||||
public void setStepBanner(String s) {
|
||||
stepLabel.setText(s);
|
||||
}
|
||||
|
||||
public void setBorderBanner(String s) {
|
||||
borderLabel.setText(s);
|
||||
}
|
||||
|
||||
public void setClickBanner(String s) {
|
||||
clickLabel.setText(s);
|
||||
}
|
||||
|
||||
public JPanelDraw getPanelDessin() {
|
||||
return panelDraw;
|
||||
}
|
||||
|
||||
public void instantiateSimu() {
|
||||
if(mySimu==null) {
|
||||
mySimu = new Simulator(this);
|
||||
panelDraw.setSimu(mySimu);
|
||||
}
|
||||
}
|
||||
|
||||
public void clicButtonGo() {
|
||||
this.instantiateSimu();
|
||||
if(!mySimu.isAlive()) {
|
||||
mySimu.start();
|
||||
} else {
|
||||
JButton startPauseButton = new JButton("Start/Pause");
|
||||
startPauseButton.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
if (mySimu != null) {
|
||||
mySimu.togglePause();
|
||||
}
|
||||
}
|
||||
});
|
||||
controlPanel.add(startPauseButton);
|
||||
|
||||
public void clicButtonToggleClickAction() {
|
||||
if(mySimu != null) {
|
||||
mySimu.toggleClickAction();
|
||||
clickLabel.setText("click : " + mySimu.clickActionName());
|
||||
JButton stopButton = new JButton("Stop");
|
||||
stopButton.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
if (mySimu != null) {
|
||||
mySimu = null;
|
||||
drawPanel.setSimu(null);
|
||||
drawPanel.repaint();
|
||||
eraseLabels();
|
||||
}
|
||||
}
|
||||
});
|
||||
controlPanel.add(stopButton);
|
||||
|
||||
public void clicButtonBorder() {
|
||||
if(mySimu != null) {
|
||||
JButton toggleBorderButton = new JButton("Toggle Border");
|
||||
toggleBorderButton.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
if (mySimu != null) {
|
||||
mySimu.toggleLoopingBorder();
|
||||
borderLabel.setText("border : " +
|
||||
(mySimu.isLoopingBorder()?"loop":"closed"));
|
||||
}
|
||||
}
|
||||
});
|
||||
controlPanel.add(toggleBorderButton);
|
||||
|
||||
JButton randomButton = new JButton("Random");
|
||||
randomButton.addActionListener(new ActionListener() {
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
if (mySimu != null) {
|
||||
mySimu.generateRandom(0.2f); // Example chance of life
|
||||
drawPanel.repaint();
|
||||
}
|
||||
}
|
||||
});
|
||||
controlPanel.add(randomButton);
|
||||
|
||||
speedSlider = new JSlider(1, 10, 3);
|
||||
speedSlider.addChangeListener(e -> {
|
||||
if (mySimu != null) {
|
||||
mySimu.setLoopDelay(1000 / speedSlider.getValue());
|
||||
}
|
||||
});
|
||||
controlPanel.add(speedSlider);
|
||||
|
||||
this.add(controlPanel, BorderLayout.SOUTH);
|
||||
|
||||
JPanel infoPanel = new JPanel();
|
||||
|
||||
stepBanner = new JLabel("Step : X");
|
||||
infoPanel.add(stepBanner);
|
||||
|
||||
borderBanner = new JLabel("border : X");
|
||||
infoPanel.add(borderBanner);
|
||||
|
||||
clickBanner = new JLabel("click : X");
|
||||
infoPanel.add(clickBanner);
|
||||
|
||||
this.add(infoPanel, BorderLayout.NORTH);
|
||||
}
|
||||
|
||||
public void generateRandomBoard() {
|
||||
this.instantiateSimu();
|
||||
float chanceOfLife = ((float)randSlider.getValue())/((float)randSlider.getMaximum());
|
||||
mySimu.generateRandom(chanceOfLife);
|
||||
panelDraw.repaint();
|
||||
public void instantiateSimu() {
|
||||
mySimu = new Simulator(this);
|
||||
drawPanel.setSimu(mySimu);
|
||||
setStepBanner("Step : 0");
|
||||
setBorderBanner("border : closed");
|
||||
setClickBanner("click : cell");
|
||||
mySimu.setLoopDelay(1000 / speedSlider.getValue());
|
||||
mySimu.startSimulationLoop();
|
||||
}
|
||||
|
||||
public void changeSpeed() {
|
||||
if(mySimu != null) {
|
||||
int delay = (int)Math.pow(2, 10-speedSlider.getValue());
|
||||
mySimu.setLoopDelay(delay);
|
||||
} else {
|
||||
speedSlider.setValue(3);
|
||||
}
|
||||
public void setStepBanner(String text) {
|
||||
stepBanner.setText(text);
|
||||
}
|
||||
|
||||
public void clicLoadFileButton() {
|
||||
Simulator loadedSim = new Simulator(this);
|
||||
String fileName=SelectFile();
|
||||
ArrayList<String> stringArray = new ArrayList<String>();
|
||||
if (fileName.length()>0) {
|
||||
try {
|
||||
BufferedReader fileContent = new BufferedReader(new FileReader(fileName));
|
||||
String line = fileContent.readLine();
|
||||
while (line != null) {
|
||||
stringArray.add(line);
|
||||
line = fileContent.readLine();
|
||||
}
|
||||
fileContent.close();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
if(mySimu != null) {
|
||||
mySimu.stopSimu();
|
||||
this.eraseLabels();
|
||||
}
|
||||
loadedSim.loadSaveState(stringArray);
|
||||
mySimu = loadedSim;
|
||||
panelDraw.setSimu(mySimu);
|
||||
this.repaint();
|
||||
}
|
||||
public void setBorderBanner(String text) {
|
||||
borderBanner.setText(text);
|
||||
}
|
||||
|
||||
public void clicLoadRuleFileButton() {
|
||||
String fileName=SelectFile();
|
||||
ArrayList<String> stringArray = new ArrayList<String>();
|
||||
if (fileName.length()>0) {
|
||||
try {
|
||||
BufferedReader fileContent = new BufferedReader(new FileReader(fileName));
|
||||
String line = fileContent.readLine();
|
||||
while (line != null) {
|
||||
stringArray.add(line);
|
||||
line = fileContent.readLine();
|
||||
public void setClickBanner(String text) {
|
||||
clickBanner.setText(text);
|
||||
}
|
||||
fileContent.close();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
mySimu.loadRule(stringArray);
|
||||
this.repaint();
|
||||
}
|
||||
}
|
||||
|
||||
public void clicLoadAgentsFileButton() {
|
||||
String fileName=SelectFile();
|
||||
ArrayList<String> stringArray = new ArrayList<String>();
|
||||
if (fileName.length()>0) {
|
||||
try {
|
||||
BufferedReader fileContent = new BufferedReader(new FileReader(fileName));
|
||||
String line = fileContent.readLine();
|
||||
while (line != null) {
|
||||
stringArray.add(line);
|
||||
line = fileContent.readLine();
|
||||
}
|
||||
fileContent.close();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
mySimu.loadAgents(stringArray);
|
||||
this.repaint();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void clicSaveToFileButton() {
|
||||
String fileName=SelectFile();
|
||||
if (fileName.length()>0) {
|
||||
String fileName = SelectFile();
|
||||
if (fileName.length() > 0) {
|
||||
ArrayList<String> content = mySimu.getSaveState();
|
||||
String[] strArr = Arrays.copyOf(content.toArray(), content.toArray().length, String[].class);
|
||||
writeFile(fileName, strArr);
|
||||
|
|
@ -333,8 +135,8 @@ public class MyInterface extends JFrame {
|
|||
}
|
||||
|
||||
public void clicSaveRuleToFileButton() {
|
||||
String fileName=SelectFile();
|
||||
if (fileName.length()>0) {
|
||||
String fileName = SelectFile();
|
||||
if (fileName.length() > 0) {
|
||||
ArrayList<String> content = mySimu.getRule();
|
||||
String[] strArr = Arrays.copyOf(content.toArray(), content.toArray().length, String[].class);
|
||||
writeFile(fileName, strArr);
|
||||
|
|
@ -342,15 +144,14 @@ public class MyInterface extends JFrame {
|
|||
}
|
||||
|
||||
public void clicSaveAgentsToFileButton() {
|
||||
String fileName=SelectFile();
|
||||
if (fileName.length()>0) {
|
||||
String fileName = SelectFile();
|
||||
if (fileName.length() > 0) {
|
||||
ArrayList<String> content = mySimu.getAgentsSave();
|
||||
String[] strArr = Arrays.copyOf(content.toArray(), content.toArray().length, String[].class);
|
||||
writeFile(fileName, strArr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public String SelectFile() {
|
||||
String s;
|
||||
JFileChooser chooser = new JFileChooser();
|
||||
|
|
@ -359,10 +160,10 @@ public class MyInterface extends JFrame {
|
|||
chooser.setFileSelectionMode(JFileChooser.FILES_AND_DIRECTORIES);
|
||||
chooser.setAcceptAllFileFilterUsed(true);
|
||||
if (chooser.showOpenDialog(null) == JFileChooser.APPROVE_OPTION) {
|
||||
s=chooser.getSelectedFile().toString();
|
||||
s = chooser.getSelectedFile().toString();
|
||||
} else {
|
||||
System.out.println("No Selection ");
|
||||
s="";
|
||||
s = "";
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
|
@ -382,8 +183,8 @@ public class MyInterface extends JFrame {
|
|||
}
|
||||
}
|
||||
|
||||
public void update (int stepCount) {
|
||||
this.setStepBanner("Step : "+ stepCount);
|
||||
public void update(int stepCount) {
|
||||
this.setStepBanner("Step : " + stepCount);
|
||||
this.repaint();
|
||||
}
|
||||
|
||||
|
|
@ -393,5 +194,4 @@ public class MyInterface extends JFrame {
|
|||
this.setClickBanner("click : X");
|
||||
speedSlider.setValue(3);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue