restart from yesterday

This commit is contained in:
Laure BEL 2024-05-29 18:12:24 +02:00
parent 7acff3e638
commit bff9c08ec0
1 changed files with 136 additions and 162 deletions

View File

@ -1,20 +1,15 @@
package backend; package backend;
import java.awt.Color;
import java.io.BufferedReader; import java.io.BufferedReader;
import java.io.FileReader; import java.io.FileReader;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Random; import java.util.Random;
import windowInterface.MyInterface; import windowInterface.MyInterface;
import windowInterface.JPanelDraw;
public class Simulator extends Thread { public class Simulator extends Thread {
private MyInterface mjf; private MyInterface mjf;
public Rules rules;
private final int COL_NUM = 100; private final int COL_NUM = 100;
private final int LINE_NUM = 100; private final int LINE_NUM = 100;
@ -27,34 +22,30 @@ public class Simulator extends Thread {
private ArrayList<Integer> fieldBirthValues; private ArrayList<Integer> fieldBirthValues;
private ArrayList<Agent> agents; private ArrayList<Agent> agents;
private boolean stopFlag; private boolean stopFlag;
private boolean pauseFlag; private boolean pauseFlag;
private boolean loopingBorder; private boolean loopingBorder;
private int clickActionFlag; private boolean clickActionFlag;
private int loopDelay = 150; private int loopDelay = 150;
private int[][] worldGrid; private int[][] world;
private World world; //get the World instance
//TODO : add missing attribute(s) //TODO : add missing attribute(s)
private int stepCount; private int stepCount;
public Simulator(MyInterface mjfParam, int worldWidth, int worldHeight) { public Simulator(MyInterface mjfParam) {
mjf = mjfParam; mjf = mjfParam;
//stopFlag=false; //not necessary since i set the state when pressing the button start //stopFlag=false; //not necessary since i set the state when pressing the button start
pauseFlag=false; pauseFlag=false;
loopingBorder=false; loopingBorder=false;
clickActionFlag=0; clickActionFlag=false;
agents = new ArrayList<Agent>(); agents = new ArrayList<Agent>();
fieldBirthValues = new ArrayList<Integer>(); fieldBirthValues = new ArrayList<Integer>();
fieldSurviveValues = new ArrayList<Integer>(); fieldSurviveValues = new ArrayList<Integer>();
world =new World(worldWidth, worldHeight); //to initialize the world instance world =new int[getWidth()][getHeight()];
worldGrid = new int[world.getWidth()][world.getHeight()]; //TODO : add missing attribute initialization
this.rules = new Rules();
//TODO : add missing attribute initialization
@ -64,28 +55,15 @@ public class Simulator extends Thread {
} }
} }
public int getWidth() { public int getWidth() {
return this.getWidth(); return COL_NUM;
} }
public int getHeight() { public int getHeight() {
return this.getHeight(); return LINE_NUM;
} }
public World getActualWorld(){
return world;
}
public int getCell(int x, int y) {
return world.getCell(x, y);
}
public void setWorld(World world) {
this.world = world;
}
//Should probably stay as is //Should probably stay as is
public void run() { public void run() {
stepCount=0; stepCount=0;
@ -123,32 +101,16 @@ public class Simulator extends Thread {
int nx = x + dir[0]; int nx = x + dir[0];
int ny = y + dir[1]; int ny = y + dir[1];
if (nx >= 0 && nx < getWidth() && ny >= 0 && ny < getHeight()) { if (nx >= 0 && nx < getWidth() && ny >= 0 && ny < getHeight()) {
count += worldGrid[nx][ny]; count += world[nx][ny];
} else if (loopingBorder) { } else if (loopingBorder) {
nx = (nx + getWidth()) % getWidth(); nx = (nx + getWidth()) % getWidth();
ny = (ny + getHeight()) % getHeight(); ny = (ny + getHeight()) % getHeight();
count += worldGrid[nx][ny]; count += world[nx][ny];
} }
} }
return count; return count;
} }
private boolean survives (int aliveNeighbors) {
for (int value : rules.getSurvivalRulesArray()) {
if ( value == aliveNeighbors) {
return true;
}
}return false;
}
private boolean bornes(int aliveNeighbors) {
for(int value : rules.getBirthRulesArray()) {
if (value == aliveNeighbors) {
return true;
}
}return false;
}
public void makeStep() { public void makeStep() {
@ -158,36 +120,45 @@ public class Simulator extends Thread {
// in agent classes // in agent classes
int[][] newWorld = new int[getWidth()][getHeight()];
ArrayList<Agent> newAgents = new ArrayList<>(); ArrayList<Agent> newAgents = new ArrayList<>();
for(Agent agent : agents) { for(Agent agent : agents) {
/*ArrayList<Agent> neighbors =this.getNeighboringAnimals(agent.getX(),agent.getY(),ANIMAL_AREA_RADIUS);} ArrayList<Agent> neighbors =
*/ this.getNeighboringAnimals(
System.out.println("makeStep Called"); agent.getX(),
if(!agent.liveTurn(this.getNeighboringAnimals(agent.getX(),agent.getY(),ANIMAL_AREA_RADIUS),world)) { agent.getY(),
agents.remove(agent); ANIMAL_AREA_RADIUS);}
} //if(!agent.liveTurn(
} // neighbors,
// this)) {
/*int[][] nextWorld = new int[getWidth()][getHeight()]; // agents.remove(agent);
//{
for (int x = 0; x < getWidth(); x++) {
for (int y = 0; y < getHeight(); y++) {
int aliveNeighbors = countAliveNeighbors(x, y);
if (world.getCell(x, y) == 1) {
nextWorld[x][y] = survives(aliveNeighbors) ? 1 : 0;
} else {
nextWorld[x][y] = bornes(aliveNeighbors) ? 1 : 0;
}
}
}
world.setWorld(nextWorld, getWidth(), getHeight());
}
*/
//then evolution of the field
// Apply Game of Life rules
for (int x = 0; x < getWidth(); x++) {
for (int y = 0; y < getHeight(); y++) {
int aliveNeighbors = countAliveNeighbors(x, y);
//for (int x = 0; x < getWidth(); x++) {
// for (int y = 0; y < getHeight(); y++) {
// int aliveNeighbors = countAliveNeighbors(x, y);
// if (world[x][y] == 1) {
// newWorld[x][y] = (aliveNeighbors < 2 || aliveNeighbors > 3) ? 0 : 1;
// } else {
@ -154,7 +154,7 @@ public class Simulator extends Thread {
world = newWorld;
//world = newWorld;
}
//then evolution of the field
// TODO : apply game rule to all cells of the field // TODO : apply game rule to all cells of the field
/* you should distribute this action in methods/classes /* you should distribute this action in methods/classes
@ -203,9 +174,9 @@ public class Simulator extends Thread {
* and the count is in the birth list, * and the count is in the birth list,
* then the cell becomes alive * then the cell becomes alive
*/ */
}
/* /*
* leave this as is * leave this as is
@ -230,37 +201,20 @@ public class Simulator extends Thread {
* method called when clicking on a cell in the interface * method called when clicking on a cell in the interface
*/ */
public void clickCell(int x, int y) { public void clickCell(int x, int y) {
setCell(x, y, getCell(x, y) == 1 ? 0 : 1);
if (clickActionFlag==0) { // cell
world.setCell(x, y, getCell(x, y) == 1 ? 0 : 1);
} else if (clickActionFlag==1) { // sheep
ArrayList<Agent> nearby=getNeighboringAnimals(x,y,1);
if (nearby.isEmpty()) {
Sheep sheep = new Sheep(x,y);
agents.add(sheep);
}else {
for (Agent animal:nearby) {
agents.remove(animal);
}
}
} else if (clickActionFlag==2) { // wolf
ArrayList<Agent> nearby=getNeighboringAnimals(x,y,1);
if (nearby.isEmpty()) {
Wolf wolf = new Wolf(x,y);
agents.add(wolf);
}else {
for (Agent animal:nearby) {
agents.remove(animal);
}
}
}
} }
/**
* get cell value in simulated world
* @param x coordinate of cell
* @param y coordinate of cell
* @return value of cell
*/
public int getCell(int x, int y) {
return world[x][y];
//get the value (dead or alive) of my cell at x y
}
/** /**
* *
* @return list of Animals in simulated world * @return list of Animals in simulated world
@ -286,6 +240,16 @@ public class Simulator extends Thread {
return inArea; return inArea;
} }
/**
* set value of cell
* @param x coord of cell
* @param y coord of cell
* @param val to set in cell
*/
public void setCell(int x, int y, int val) {
world [x][y] = val;
}
/** /**
* *
@ -337,7 +301,7 @@ public class Simulator extends Thread {
for(int x=0; x<lineElements.length;x++) { for(int x=0; x<lineElements.length;x++) {
String elem = lineElements[x]; String elem = lineElements[x];
int value = Integer.parseInt(elem); int value = Integer.parseInt(elem);
world.setCell(x, y, value); setCell(x, y, value);
} }
} }
} }
@ -352,7 +316,7 @@ public class Simulator extends Thread {
ArrayList<String> rule = new ArrayList<>(); ArrayList<String> rule = new ArrayList<>();
for (int i = 0; i < getHeight(); i++) { for (int i = 0; i < getHeight(); i++) {
StringBuilder lineState = new StringBuilder(); StringBuilder lineState = new StringBuilder();
for (int j = 0 ; j < getWidth() ; j++) { for (int j = 0 ; j < getHeight() ; j++) { // je crois qu'il y a un probleme, il fau+t mettre getWidth je crois
lineState.append(getCell(i, j)); lineState.append(getCell(i, j));
if (j < getWidth() - 1) { if (j < getWidth() - 1) {
lineState.append(";"); lineState.append(";");
@ -362,15 +326,51 @@ public class Simulator extends Thread {
} }
return rule; return rule;
} }
public void loadRule(ArrayList<String> lines) { //to check
/*
* First some checks that the file is usable
* We call early returns in conditions like this
* "Guard clauses", as they guard the method
* against unwanted inputs
*/
if(lines.size()<=0) {
return;
}
String firstLine = lines.get(0);
String[] firstLineElements = firstLine.split(";");
if(firstLineElements.length<=0) {
return;
}
/*
* now we fill in the world
* with the content of the file
*/
for(int y =0; y<lines.size();y++) {
String line = lines.get(y);
String[] lineElements = line.split(";");
for(int x=0; x<lineElements.length;x++) {
String elem = lineElements[x];
int value = Integer.parseInt(elem);
setCell(x, y, value);
}
}
}
public void generateRandom(float chanceOfLife) {
/* /*
* Advice for the generateRandom : * Advice :
* as you should probably have a separate class * as you should probably have a separate class
* representing the field of cells... * representing the field of cells...
* maybe just make a constructor in there * maybe just make a constructor in there
* and use it here * and use it here
*/ */
Random rand = new Random();
for (int x = 0; x < COL_NUM; x++) {
for (int y = 0; y < LINE_NUM; y++) {
world[x][y] = rand.nextFloat() < chanceOfLife ? 1 : 0;
}
}
}
public boolean isLoopingBorder() { public boolean isLoopingBorder() {
return loopingBorder; return loopingBorder;
@ -390,30 +390,24 @@ public class Simulator extends Thread {
} }
public void toggleClickAction() { public void toggleClickAction() {
if (clickActionFlag < 2) { //TODO : complete method
clickActionFlag ++ ;
}else if (clickActionFlag == 2) {
clickActionFlag=0;
}
} }
/**
* prepare the content of a file saving present ruleSet
* as you might want to save a state,
* initialy written in this class constructor
* as a file for future use
* @return File content as an ArrayList of Lines (String)
* @see loadRule for inverse process
*/
public ArrayList<String> getAgentsSave() { public ArrayList<String> getAgentsSave() {
ArrayList<String> agentsSave = new ArrayList<>(); //TODO : Same idea as the other save method, but for agents
for (int j = 0; j < getHeight(); j++) { return null;
StringBuilder lineState = new StringBuilder();
for (int i = 0 ; i < getWidth() ; i++) {
lineState.append(getCell(i, j));
if (j < getHeight() -1) {
lineState.append(",");
}
}
agentsSave.add(lineState.toString());
}
return agentsSave;
} }
public void loadAgents(ArrayList<String> stringArray) { public void loadAgents(ArrayList<String> stringArray) {
@ -428,23 +422,14 @@ public class Simulator extends Thread {
public String clickActionName() { public String clickActionName() {
// TODO : initially return "sheep" or "cell" // TODO : initially return "sheep" or "cell"
// depending on clickActionFlag // depending on clickActionFlag
return "";
if (clickActionFlag==0) {
return "cell";
}else if (clickActionFlag==1) {
return "sheep";
}else if (clickActionFlag==2) {
return "wolf";
}else {
return "error";
}
} }
public void reset() { public void reset() {
for (int i = 0; i < getHeight(); i++) { for (int i = 0; i < getHeight(); i++) {
for (int j = 0 ; j < getWidth() ; j++) { for (int j = 0 ; j < getWidth() ; j++) {
world.setCell(i,j,0); setCell(i,j,0);
} }
} }
this.stepCount = 0; this.stepCount = 0;
@ -471,19 +456,8 @@ public class Simulator extends Thread {
} }
} }
public void generateRandomWorld(float chanceOfLife, JPanelDraw panelDraw) {
Random rand = new Random();
for (int x = 0; x < world.getWidth(); x++) {
for (int y = 0; y < world.getHeight(); y++) {
float randomValue = rand.nextFloat();
world.setCell(x, y, randomValue < chanceOfLife ? 1 : 0);
}
}
panelDraw.repaint();
}
}
}