correction in agent files
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@ -34,7 +34,7 @@ public abstract class Agent {
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// then returns a boolean
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// if false, agent dies at end of turn
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// see step function in Simulator
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public abstract boolean liveTurn(ArrayList<Agent> neighbors, World world);
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public abstract boolean liveTurn(ArrayList<Agent> neighbors, Simulator world);
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}
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@ -29,7 +29,7 @@ public class Sheep extends Agent {
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* it can interact with the cells or with other animals
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* as you wish
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*/
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public boolean liveTurn(ArrayList<Agent> neighbors, World world) {
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public boolean liveTurn(ArrayList<Agent> neighbors, Simulator world) {
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if(world.getCell(x, y)==1) {
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world.setCell(x, y, 0);
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} else {
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@ -25,7 +25,7 @@ public class Wolf extends Agent {
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* it can interact with the cells or with other animals
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* as you wish
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*/
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public boolean liveTurn(ArrayList<Agent> neighbors, World world) {
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public boolean liveTurn(ArrayList<Agent> neighbors, Simulator world) {
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if(world.getCell(x, y)==1) {
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world.setCell(x, y, 0);
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} else {
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