diff --git a/src/backend/Simulator.java b/src/backend/Simulator.java index 0e326be..5e1baae 100644 --- a/src/backend/Simulator.java +++ b/src/backend/Simulator.java @@ -409,8 +409,18 @@ public class Simulator extends Thread { public ArrayList getAgentsSave() { - //TODO : Same idea as the other save method, but for agents - return null; + ArrayList agentsSave = new ArrayList<>(); + for (int j = 0; j < getHeight(); j++) { + StringBuilder lineState = new StringBuilder(); + for (int i = 0 ; i < getWidth() ; i++) { + lineState.append(getCell(i, j)); + if (j < getHeight() -1) { + lineState.append(","); + } + } + agentsSave.add(lineState.toString()); + } + return agentsSave; } public void loadAgents(ArrayList stringArray) { diff --git a/src/backend/Wolf.java b/src/backend/Wolf.java index a452008..4288bdb 100644 --- a/src/backend/Wolf.java +++ b/src/backend/Wolf.java @@ -13,7 +13,7 @@ public class Wolf extends Agent { //first we call the constructor of the superClass(Animal) //with the values we want. // here we decide that a Sheep is initially white using this constructor - super(x,y,Color.orange); + super(x,y,Color.red); // we give our sheep a hunger value of zero at birth hunger = 0; //we initialize the random number generator we will use to move randomly