move rules for the rest of the pieces (rook, bishop, queen, king)

This commit is contained in:
manon 2025-04-23 16:28:20 +02:00
parent 39e1c4a8fe
commit 4764a49a7c
3 changed files with 128 additions and 5 deletions

View File

@ -14,11 +14,11 @@ public class Main {
testBoard.populateBoard();
System.out.println(testBoard.toString());
Piece testPiece = new Piece(1,2,false,PieceType.Pawn);
System.out.println(testPiece.getType());
System.out.println(testPiece.getX());
System.out.println(testPiece.getY());
System.out.println(testPiece.isWhite());
//Piece testPiece = new Piece(1,2,false,PieceType.Pawn);
//System.out.println(testPiece.getType());
//System.out.println(testPiece.getX());
//System.out.println(testPiece.getY());
//System.out.println(testPiece.isWhite());
// launches graphical interface :

View File

@ -218,6 +218,14 @@ public class Board {
return moveHelper.getPawnMoves();
case Knight:
return moveHelper.getKnightMoves();
case Rook:
return moveHelper.getRookMoves();
case Bishop:
return moveHelper.getBishopMoves();
case Queen:
return moveHelper.getQueenMoves();
case King:
return moveHelper.getKingMoves();
default:
return new ArrayList<>();
}

View File

@ -70,4 +70,119 @@ public class Move {
return moves;
}
public ArrayList<int[]> getRookMoves() {
ArrayList<int[]> moves = new ArrayList<>();
int x = piece.getX();
int y = piece.getY();
boolean isWhite = piece.isWhite();
int[][] directions = {
{1, 0}, {-1, 0}, // Right, Left
{0, 1}, {0, -1} // Down, Up
};
for (int[] dir : directions) {
int dx = dir[0];
int dy = dir[1];
int currX = x + dx;
int currY = y + dy;
boolean blocked = false;
while (!blocked && currX >= 0 && currX < board.getWidth() && currY >= 0 && currY < board.getHeight()) {
Piece target = board.getPieceAt(currX, currY);
if (target == null) {
moves.add(new int[]{currX, currY});
} else {
if (target.isWhite() != isWhite) {
moves.add(new int[]{currX, currY}); // capture allowed
}
blocked = true; // either way, we stop after hitting a piece
}
currX += dx;
currY += dy;
}
}
return moves;
}
public ArrayList<int[]> getBishopMoves() {
ArrayList<int[]> moves = new ArrayList<>();
int x = piece.getX();
int y = piece.getY();
boolean isWhite = piece.isWhite();
int[][] directions = {
{1, 1}, {-1, 1}, // Down-right, Down-left
{1, -1}, {-1, -1} // Up-right, Up-left
};
for (int[] dir : directions) {
int dx = dir[0];
int dy = dir[1];
int currX = x + dx;
int currY = y + dy;
boolean blocked = false;
while (!blocked && currX >= 0 && currX < board.getWidth() && currY >= 0 && currY < board.getHeight()) {
Piece target = board.getPieceAt(currX, currY);
if (target == null) {
moves.add(new int[]{currX, currY});
} else {
if (target.isWhite() != isWhite) {
moves.add(new int[]{currX, currY}); // capture allowed
}
blocked = true;
}
currX += dx;
currY += dy;
}
}
return moves;
}
public ArrayList<int[]> getQueenMoves() {
ArrayList<int[]> moves = new ArrayList<>();
// Combine Rook and Bishop moves
moves.addAll(getRookMoves());
moves.addAll(getBishopMoves());
return moves;
}
public ArrayList<int[]> getKingMoves() {
ArrayList<int[]> moves = new ArrayList<>();
int x = piece.getX();
int y = piece.getY();
boolean isWhite = piece.isWhite();
int[][] offsets = {
{-1, -1}, {-1, 0}, {-1, 1},
{0, -1}, {0, 1},
{1, -1}, {1, 0}, {1, 1}
};
for (int[] offset : offsets) {
int newX = x + offset[0];
int newY = y + offset[1];
if (newX >= 0 && newX < board.getWidth() && newY >= 0 && newY < board.getHeight()) {
Piece target = board.getPieceAt(newX, newY);
if (target == null || target.isWhite() != isWhite) {
moves.add(new int[]{newX, newY});
}
}
}
return moves;
}
}