New class for en passant and other special moves (help) (au secours)

This commit is contained in:
l.mccann-marteau 2025-05-07 15:28:06 +02:00
parent 600ad622c2
commit 8091c480a0
1 changed files with 43 additions and 0 deletions

View File

@ -1,5 +1,48 @@
package backend; package backend;
public class SpecialMoves { public class SpecialMoves {
private Piece piece;
private Board board;
private int x = piece.getX();
private int y = piece.getY();
private PieceType type = PieceType.getType();
private boolean isWhite;
/* public SpecialMoves(Piece piece, Board board) {
this.piece = piece;
this.board = board;
} //???
public boolean checkCoordinates(int x, int y, PieceType type, boolean isWhite) {
if (type == PieceType.Pawn || isWhite == true || y == 6) {
int[][] offsets = {{1, -2}, {-1, -2}};
}
if (type == PieceType.Pawn || isWhite == false || y == 1) {
int[][] offsets = {{1, 2}, {-1, 2}};
}*/
public boolean checkCoordinates(int x, int y, PieceType type, boolean isWhite) {
if (type == PieceType.Pawn || isWhite == true || y == 3) {
int[][] offsets = {{1, 0}, {-1, 0}};
}
if (type == PieceType.Pawn || isWhite == false || y == 4) {
int[][] offsets = {{1, 0}, {-1, 0}};
}
}
public boolean isEnpassant() {
boolean isWhite = piece.isWhite();
if (boolean isWhite == true|| PieceType getType() == PieceType.Pawn) { //no idea honestly
if ()
}
if (boolean isWhite == false|| //PieceType type == Pawn) {
if ()
}
}
} }