Merge branch 'master' of
https://gitarero.ecam.fr/louise.berteloot/OOP_2A5_Project.git
This commit is contained in:
commit
9b1098ed7b
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@ -5,6 +5,11 @@ import backend.PieceType;
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import windowInterface.MyInterface;
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<<<<<<< HEAD
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=======
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>>>>>>> branch 'master' of https://gitarero.ecam.fr/louise.berteloot/OOP_2A5_Project.git
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public class Main {
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@ -25,13 +30,11 @@ public class Main {
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MyInterface mjf = new MyInterface();
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mjf.setVisible(true);
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//print the table for the memory
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}
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}
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}
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@ -199,43 +199,46 @@ public class Board {
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}
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/* saving-loading feature :*/
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//this public method returns String[]
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public String[] toFileRep() { //converts the game into a chain of characters : state of the game
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ArrayList<String> lines = new ArrayList<>();//creates a list arraylist to store each line of the save data as a string
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public String[] toFileRep() {
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ArrayList<String> lines = new ArrayList<>();
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//number of tour
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lines.add(String.valueOf(turnNumber));//It's converted to a string using String.valueOf
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// Line 0 : number tour
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lines.add(String.valueOf(turnNumber));
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//color of the player
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lines.add(String.valueOf(isWhiteTurn));//same
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// Line 1 : color of the player
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lines.add(String.valueOf(isWhiteTurn));
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// Line 2+: each piece
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for (Piece piece : pieces) {
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// piece type position and color
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for (Piece piece : pieces) { //loop through all pieces of the game
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String line = piece.getType() + "," + piece.getX() + "," + piece.getY() + "," + piece.isWhite();
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lines.add(line);
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}
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return lines.toArray(new String[0]);
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return lines.toArray(new String[0]); //Converts the ArrayList to a fixed-size String[] and returns it
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}
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public Board(String[] array) {
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this.colNum = 8;
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//constructor for the Board class.
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public Board(String[] array) { //takes the previous string and reconstruct the game state from it
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this.colNum = 8;//dimensions initialized
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this.lineNum = 8;
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this.turnNumber = Integer.parseInt(array[0]);
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this.isWhiteTurn = Boolean.parseBoolean(array[1]);
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this.turnNumber = Integer.parseInt(array[0]);//array[0] is the turn number (converted from string to int),
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this.pieces = new ArrayList<>();
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this.isWhiteTurn = Boolean.parseBoolean(array[1]);//array[1] is the current player’s turn (converted from string to boolean).
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this.pieces = new ArrayList<>();//initialize empty list to hold all pieces
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for (int i = 2; i < array.length; i++) {
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String[] parts = array[i].split(",");
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PieceType type = PieceType.valueOf(parts[0]);
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int x = Integer.parseInt(parts[1]);
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int y = Integer.parseInt(parts[2]);
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boolean isWhite = Boolean.parseBoolean(parts[3]);
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pieces.add(new Piece(x, y, isWhite, type));
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pieces.add(new Piece(x, y, isWhite, type)); //Creates a new Piece with the extracted data and adds it to the pieces list.
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}
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}
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@ -23,6 +23,8 @@ public class Game extends Thread {
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aiPlayer = new AutoPlayer();
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}
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public int getWidth() {
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return board.getWidth();
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}
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@ -85,6 +87,7 @@ public class Game extends Thread {
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public void setBoard(String[] array) {
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board = new Board(array);
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}
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public Iterable<Piece> getPieces() {
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