New class MoveConditions to dictate the rules of pieces movement
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@ -151,7 +151,7 @@ public class Board {
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return;
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}
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// Check if move is valid (square must be highlighted to avoid our previous problem)
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// Check if move is valid (square must be highlighted to avoid our previous problem of moving a piece to any square on the board)
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boolean isValidMove = false;
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for (int[] move : highlightedSquares) {
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if (move[0] == x && move[1] == y) {
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@ -242,7 +242,7 @@ public class Board {
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}
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public ArrayList<int[]> getValidMoves(Piece piece) {
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Move moveHelper = new Move(piece, this);
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MoveConditions moveHelper = new MoveConditions(piece, this);
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switch (piece.getType()) {
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case Pawn:
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@ -1,188 +1,9 @@
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package backend;
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import java.util.ArrayList;
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public class Move {
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private Piece piece;
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private Board board;
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public Move(Piece piece, Board board) {
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this.piece = piece;
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this.board = board;
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}
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public ArrayList<int[]> getPawnMoves() {
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ArrayList<int[]> moves = new ArrayList<>();
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int x = piece.getX();
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int y = piece.getY();
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boolean isWhite = piece.isWhite();
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int dir = isWhite ? -1 : 1;
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// Move one square forward (only if empty)
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if (board.getPieceAt(x, y + dir) == null) {
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moves.add(new int[]{x, y + dir});
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// Move two squares from starting position (also only if empty)
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boolean isAtStart = (isWhite && y == 6) || (!isWhite && y == 1);
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if (isAtStart && board.getPieceAt(x, y + 2 * dir) == null) {
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moves.add(new int[]{x, y + 2 * dir});
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}
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}
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// Capture diagonally (because apparently pawns capture that way, I didn't know...)
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for (int dx : new int[]{-1, 1}) {
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int targetX = x + dx;
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int targetY = y + dir;
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if (targetX >= 0 && targetX < board.getWidth() && targetY >= 0 && targetY < board.getHeight()) {
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Piece target = board.getPieceAt(targetX, targetY);
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if (target != null && target.isWhite() != isWhite) {
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moves.add(new int[]{targetX, targetY});
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}
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}
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}
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return moves;
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}
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public ArrayList<int[]> getKnightMoves() {
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ArrayList<int[]> moves = new ArrayList<>();
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int x = piece.getX();
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int y = piece.getY();
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boolean isWhite = piece.isWhite();
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int[][] offsets = {
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{2, 1}, {1, 2}, {-1, 2}, {-2, 1},
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{-2, -1}, {-1, -2}, {1, -2}, {2, -1}
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};
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for (int[] offset : offsets) {
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int newX = x + offset[0];
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int newY = y + offset[1];
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if (newX >= 0 && newX < board.getWidth() && newY >= 0 && newY < board.getHeight()) {
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Piece target = board.getPieceAt(newX, newY);
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if (target == null || target.isWhite() != isWhite) {
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moves.add(new int[]{newX, newY});
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}
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}
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}
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return moves;
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}
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public ArrayList<int[]> getRookMoves() {
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ArrayList<int[]> moves = new ArrayList<>();
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int x = piece.getX();
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int y = piece.getY();
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boolean isWhite = piece.isWhite();
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int[][] directions = {
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{1, 0}, {-1, 0}, // Right, Left
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{0, 1}, {0, -1} // Down, Up
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};
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for (int[] dir : directions) {
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int dx = dir[0];
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int dy = dir[1];
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int currX = x + dx;
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int currY = y + dy;
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boolean blocked = false;
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while (!blocked && currX >= 0 && currX < board.getWidth() && currY >= 0 && currY < board.getHeight()) {
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Piece target = board.getPieceAt(currX, currY);
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if (target == null) {
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moves.add(new int[]{currX, currY});
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} else {
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if (target.isWhite() != isWhite) {
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moves.add(new int[]{currX, currY}); // capture allowed
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}
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blocked = true; // either way, we stop after hitting a piece
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}
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currX += dx;
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currY += dy;
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}
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}
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return moves;
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}
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public ArrayList<int[]> getBishopMoves() {
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ArrayList<int[]> moves = new ArrayList<>();
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int x = piece.getX();
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int y = piece.getY();
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boolean isWhite = piece.isWhite();
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int[][] directions = {
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{1, 1}, {-1, 1}, // Down-right, Down-left
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{1, -1}, {-1, -1} // Up-right, Up-left
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};
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for (int[] dir : directions) {
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int dx = dir[0];
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int dy = dir[1];
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int currX = x + dx;
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int currY = y + dy;
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boolean blocked = false;
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while (!blocked && currX >= 0 && currX < board.getWidth() && currY >= 0 && currY < board.getHeight()) {
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Piece target = board.getPieceAt(currX, currY);
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if (target == null) {
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moves.add(new int[]{currX, currY});
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} else {
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if (target.isWhite() != isWhite) {
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moves.add(new int[]{currX, currY}); // capture allowed
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}
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blocked = true;
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}
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currX += dx;
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currY += dy;
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}
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}
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return moves;
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}
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public ArrayList<int[]> getQueenMoves() {
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ArrayList<int[]> moves = new ArrayList<>();
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// Combine Rook and Bishop moves
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moves.addAll(getRookMoves());
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moves.addAll(getBishopMoves());
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return moves;
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}
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public ArrayList<int[]> getKingMoves() {
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ArrayList<int[]> moves = new ArrayList<>();
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int x = piece.getX();
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int y = piece.getY();
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boolean isWhite = piece.isWhite();
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int[][] offsets = {
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{-1, -1}, {-1, 0}, {-1, 1},
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{0, -1}, {0, 1},
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{1, -1}, {1, 0}, {1, 1}
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};
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for (int[] offset : offsets) {
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int newX = x + offset[0];
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int newY = y + offset[1];
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if (newX >= 0 && newX < board.getWidth() && newY >= 0 && newY < board.getHeight()) {
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Piece target = board.getPieceAt(newX, newY);
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if (target == null || target.isWhite() != isWhite) {
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moves.add(new int[]{newX, newY});
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}
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}
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}
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return moves;
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}
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}
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