From 0a35b031e2a2b0c4b91fe6688331529d5f94f298 Mon Sep 17 00:00:00 2001 From: lucas Date: Fri, 31 May 2024 14:47:03 +0200 Subject: [PATCH] ReadMe Agent --- OOP_D7_Project/Readme | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OOP_D7_Project/Readme b/OOP_D7_Project/Readme index 7d7e6d9..81a3bb2 100644 --- a/OOP_D7_Project/Readme +++ b/OOP_D7_Project/Readme @@ -19,4 +19,4 @@ To do so, we removed all the rules concerning the movement of the sheep agent as Instead we've written lines that first created a glider each 25 ticks (we needed to make sure difference between each generation was large enough to make sure that there wouldn't be any collisions) And second we've written lines that rendered the right cells around the agent center point to make sure a glider was created. This is only a tiny example but several bigger structures could be created this way. NOTE: there was a problem somewhere in our code but I cannot pinpoint where, which reversed our x and y values. Originally the plan was to have a downward right glider but instead the result was a upward right. - \ No newline at end of file + * \ No newline at end of file