ReadMe Agent

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lucas 2024-05-31 14:38:06 +02:00
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@ -18,5 +18,5 @@ The idea we had was to create an agent that could create a series of glider, dep
To do so, we removed all the rules concerning the movement of the sheep agent as well as the fact that it could disappear.
Instead we've written lines that first created a glider each 25 ticks (we needed to make sure difference between each generation was large enough to make sure that there wouldn't be any collisions)
And second we've written lines that rendered the right cells around the agent center point to make sure a glider was created. This is only a tiny example but several bigger structures could be created this way.
NOTE: there was a problem somewhere in our code but I cannot pinpoint where, which reversed our x and y values. Originally the plan was to have a downward right glider but instead the result was a upward right.
NOTE: there was a problem somewhere in our code but I cannot pinpoint where, which reversed our x and y values. Originally the plan was to have a downward right glider but instead the result was a upward right.