Readme Agent Done

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lucas 2024-05-31 14:30:01 +02:00
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@ -13,4 +13,10 @@ To save an agent or a rule do the same methodology.
Agent
We implemented the sheep agent and the engineer agent
To implement the
The sheep being already written prior, we only needed to make basic modifications for our engineer agent.
The idea we had was to create an agent that could create a series of glider, depending on the x and y values put at the end of engineer script, the direction of the glider can be tweaked.
To do so, we removed all the rules concerning the movement of the sheep agent as well as the fact that it could disappear.
Instead we've written lines that first created a glider each 25 ticks (we needed to make sure difference between each generation was large enough to make sure that there wouldn't be any collisions)
And second we've written lines that rendered the right cells around the agent center point to make sure a glider was created. This is only a tiny example but several bigger structures could be created this way.
NOTE: there was a problem somewhere in our code but I cannot pinpoint where, which reversed our x and y values. Originally the plan was to have a downward right glider but instead the result was a upward right.