first implementation
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import math
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import matplotlib.image as mpimg
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import numpy as np
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import matplotlib.pyplot as plt
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import cv2
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import time
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import os
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import pygame
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from PIL import Image
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import random
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class getpos():
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def __init__(self):
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self.win=pygame.display.set_mode((1600, 720))
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self.background = (0,0,0)
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self.Done = True
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self.coords = []
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self.pos = np.array([])
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while self.Done :
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self.img = Image.open(('board.jpg'))
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image = self.img.resize((int(1600), int(720)))
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size = image.size
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mode = image.mode
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data = image.tobytes()
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self.displayed = pygame.image.fromstring(data, size, mode)
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self.rect = self.displayed.get_rect()
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self.win.blit(self.displayed, self.rect)
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self.checkEvent()
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pygame.display.flip()
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def checkEvent(self):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.Done = False
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if event.type == pygame.MOUSEBUTTONDOWN:
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mouse_presses = pygame.mouse.get_pressed()
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if mouse_presses[0]:
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x,y = pygame.mouse.get_pos()
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if len(self.coords) < 4:
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self.coords.append(np.array([x,y]))
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if len(self.coords) == 4:
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self.pos = np.array([x,y])
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print('\n',self.coords,'\n', self.pos,'\n')
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print(x,y)
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extract = getpos()
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