adding forgotten testing by using examples
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@ -1,19 +1,43 @@
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import backend.Board;
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import backend.CheckKing;
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import backend.Piece;
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import backend.PieceType;
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import windowInterface.MyInterface;
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public class Main {
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public static void main(String[] args) {
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// testing :
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Board testBoard = new Board(8, 8);
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testBoard.populateBoard();
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System.out.println(testBoard.toString());
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System.out.println(testBoard.getWidth() + "*" + testBoard.getHeight());
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// launches graphical interface :
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MyInterface mjf = new MyInterface();
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mjf.setVisible(true);
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}
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public static void main(String[] args) {
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//basic board initialization
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Board board = new Board(8, 8);
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board.populateBoard();
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System.out.println("Initial board:");
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System.out.println(board.toString());
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//test critical game functions (quick verification)
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System.out.println("\nTesting core functionality:");
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//test piece movement
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System.out.println("White pawn at (4,6) moves:");
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Piece pawn = board.getBoardMatrix()[6][4];
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System.out.println(board.getValidMoves(pawn, true));
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//test turn management
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System.out.println("\nCurrent turn: " + (board.isTurnWhite() ? "White" : "Black"));
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//test save/load functionality
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String[] savedGame = board.toFileRep();
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System.out.println("\nSaved game turn: " + savedGame[8]);
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//test move execution
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System.out.println("\nMaking a sample move (e2-e4):");
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board.userTouch(4, 6); // Select pawn
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board.userTouch(4, 4); // Move pawn
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System.out.println("Board after move:");
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System.out.println(board.toString());
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//test undo functionality
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System.out.println("\nUndoing last move:");
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board.undoLastMove();
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System.out.println("Board after undo:");
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System.out.println(board.toString());
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}
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}
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