comment2
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@ -193,16 +193,16 @@ public class Board {
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}
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// Handle en passant capture
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if (pieceToMove.getType() == PieceType.Pawn && board[x][y] == null && x != selectedX) {
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board[x][selectedY] = null;
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if (pieceToMove.getType() == PieceType.Pawn && board[x][y] == null && x != selectedX) { // only case where a pawn can change an x while going towards an empty tile is if en passant is happening
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board[x][selectedY] = null; //deletes the pawn subject to the en passant (previous Y coordinate current X coordinate)
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}
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board[x][y] = new Piece(x, y, pieceToMove.getType(), pieceToMove.isWhite());
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board[x][y] = new Piece(x, y, pieceToMove.getType(), pieceToMove.isWhite()); //Re-create the piece to move at the move end location and delete it at initial position
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board[selectedX][selectedY] = null;
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board[x][y].setMoved(true);
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board[x][y].setMoved(true); // Set tile coordinates as has moved (if later on another piece gets to that spot it would mean that it would have moved anyway)
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if (pieceToMove.getType() == PieceType.Pawn && Math.abs(y - selectedY) == 2) {
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lastDoubleStepPawn = new int[]{x, y};
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lastDoubleStepPawn = new int[]{x, y};
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} else {
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lastDoubleStepPawn = null;
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}
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@ -210,7 +210,7 @@ public class Board {
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incrementTurn();
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}
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selectedX = -1;
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selectedX = -1; //reset selected as impossible coordinates (unselect)
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selectedY = -1;
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highlightedPositions.clear();
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clearConsole();
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@ -232,11 +232,11 @@ public class Board {
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return false;
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}
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public boolean isInBounds(int x, int y) {
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public boolean isInBounds(int x, int y) { // set boundaries of piece moves
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return x >= 0 && x < width && y >= 0 && y < height;
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}
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private ArrayList<int[]> getValidMoves(Piece piece) {
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private ArrayList<int[]> getValidMoves(Piece piece) { //lists all moves available for selected piece (list of moves is set in Piece class)
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return piece.getValidMoves(this);
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}
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