This commit is contained in:
ricoc 2025-05-06 14:19:16 +02:00
commit b1916bd81f
1 changed files with 8 additions and 8 deletions

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@ -7,8 +7,8 @@ public class Board {
private int selectedX = -1; // negative value means impossible x and y so unselected private int selectedX = -1; // negative value means impossible x and y so unselected
private int selectedY = -1; private int selectedY = -1;
private int turnNumber = 0; // track current turn private int turnNumber = 0; // tracks current turn
private int width; private int width; // enables to define the dimensions of board
private int height; private int height;
private Piece[][] board; // 2D array chess board private Piece[][] board; // 2D array chess board
private ArrayList<int[]> highlightedPositions = new ArrayList<>(); // list of valid positions to highlight private ArrayList<int[]> highlightedPositions = new ArrayList<>(); // list of valid positions to highlight
@ -16,7 +16,7 @@ public class Board {
public Board(int colNum, int lineNum) { public Board(int colNum, int lineNum) {
this.width = colNum; this.width = colNum;
this.height = lineNum; this.height = lineNum;
this.board = new Piece[width][height]; // first empty board this.board = new Piece[width][height]; // first empty board *********REVIEW************
clearConsole(); clearConsole();
System.out.println(toString()); // print the chess at the beginning of the game System.out.println(toString()); // print the chess at the beginning of the game
} }
@ -29,28 +29,28 @@ public class Board {
return height; return height;
} }
// new piece on the board at x,y // new piece on the board at x,y (More specifically changes the empty cell of coordinates x,y with a new chess piece)
public void setPiece(boolean isWhite, PieceType type, int x, int y) { public void setPiece(boolean isWhite, PieceType type, int x, int y) {
board[x][y] = new Piece(x, y, type, isWhite); board[x][y] = new Piece(x, y, type, isWhite);
} }
public boolean isTurnWhite() { public boolean isTurnWhite() {
if (turnNumber % 2 == 0) { // even turns including 0 are white's ones if (turnNumber % 2 == 0) { // even turns including 0 are white's ones (% calculates the reminder of the euclidean division)
return true; return true;
} else { // same reasoning, odd turns are black's ones } else { // same reasoning, odd turns are black's ones
return false; return false;
} }
} }
public int getTurnNumber() { // these classes change the turn and the increment one solves a problem of infinite loop public int getTurnNumber() { // this class enables to obtain the current turn number while increment adds 1 to this value for each turn
return turnNumber; return turnNumber; // Necessarly in two functions to get rid of an infinite loop ****WHY****
} }
public void incrementTurn() { public void incrementTurn() {
turnNumber++; turnNumber++;
} }
// set up the chess board taking it as a matrix // set up the classic chess board taking it as a matrix and putting each corresponding starting piece at its place 0,0 is the top left spot of the board
public void populateBoard() { public void populateBoard() {
// Black // Black
setPiece(false, PieceType.Rook, 0, 0); setPiece(false, PieceType.Rook, 0, 0);