adding all the movements possibility and highlighting the squares.
This commit is contained in:
parent
18c29cd2df
commit
dc8c3d1faa
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@ -3,56 +3,56 @@ package backend;
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import java.util.ArrayList;
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public class Board {
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private int selectedX = -1; //negative value means impossible x and y so unselected
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private int selectedY = -1;
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private int turnNumber = 0; //track current turn
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private int width;
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private int height;
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private Piece[][] board; //2D array chess board
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public Board(int colNum, int lineNum) {
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this.width = colNum;
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this.height = lineNum;
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this.board = new Piece[width][height]; //first empty board
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clearConsole();
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System.out.println(toString()); //print the chess at the beginning of the game
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}
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private int selectedX = -1; // negative value means impossible x and y so unselected
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private int selectedY = -1;
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public int getWidth() {
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return width;
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}
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private int turnNumber = 0; // track current turn
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private int width;
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private int height;
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private Piece[][] board; // 2D array chess board
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private ArrayList<int[]> highlightedPositions = new ArrayList<>(); // list of valid positions to highlight
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public int getHeight() {
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return height;
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}
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// new piece on the board at x,y
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public void setPiece(boolean isWhite, PieceType type, int x, int y) {
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board[x][y] = new Piece(x, y, type, isWhite);
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}
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public boolean isTurnWhite() {
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if (turnNumber % 2 == 0) { // even turns including O are white's ones
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return true;
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}
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else { // same reasoning, odd turns are black's ones
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return false;
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}
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}
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public int getTurnNumber() { //theses classes change the turn and the increment one solve a problem of infinite loop
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return turnNumber;
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}
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public void incrementTurn() {
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turnNumber++;
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}
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public Board(int colNum, int lineNum) {
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this.width = colNum;
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this.height = lineNum;
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this.board = new Piece[width][height]; // first empty board
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clearConsole();
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System.out.println(toString()); // print the chess at the beginning of the game
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}
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//set up the chess board taking it as a matrix
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public void populateBoard() {
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// Black
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public int getWidth() {
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return width;
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}
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public int getHeight() {
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return height;
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}
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// new piece on the board at x,y
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public void setPiece(boolean isWhite, PieceType type, int x, int y) {
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board[x][y] = new Piece(x, y, type, isWhite);
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}
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public boolean isTurnWhite() {
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if (turnNumber % 2 == 0) { // even turns including 0 are white's ones
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return true;
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} else { // same reasoning, odd turns are black's ones
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return false;
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}
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}
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public int getTurnNumber() { // these classes change the turn and the increment one solves a problem of infinite loop
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return turnNumber;
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}
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public void incrementTurn() {
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turnNumber++;
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}
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// set up the chess board taking it as a matrix
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public void populateBoard() {
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// Black
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setPiece(false, PieceType.Rook, 0, 0);
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setPiece(false, PieceType.Knight, 1, 0);
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setPiece(false, PieceType.Bishop, 2, 0);
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@ -63,12 +63,12 @@ public class Board {
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setPiece(false, PieceType.Rook, 7, 0);
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// Black pawns
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for(int i = 0; i < 8; i++) {
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for (int i = 0; i < 8; i++) {
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setPiece(false, PieceType.Pawn, i, 1);
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}
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// White pawns
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for(int i = 0; i < 8; i++) {
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for (int i = 0; i < 8; i++) {
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setPiece(true, PieceType.Pawn, i, 6);
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}
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@ -81,164 +81,265 @@ public class Board {
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setPiece(true, PieceType.Bishop, 5, 7);
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setPiece(true, PieceType.Knight, 6, 7);
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setPiece(true, PieceType.Rook, 7, 7);
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}
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public void cleanBoard() {
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for(int x = 0; x < width; x++) {
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for(int y = 0; y < height; y++) {
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board[x][y] = null; //each position become empty
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}
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}
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}
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}
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private void clearConsole() {
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for(int i = 0; i < 50; i++) {
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System.out.println(); // Print 50 empty lines to "clear" the console
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}
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}
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public String toString() {
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StringBuilder str = new StringBuilder();
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str.append(" A B C D E F G H\n"); //columns letter at the top
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// representation of the rows
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for(int y = 0; y < height; y++) {
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str.append(8 - y).append(" "); // row number on the left
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for(int x = 0; x < width; x++) {
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if(board[x][y] == null) {
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str.append("- "); // empty positions
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} else {
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// convert each piece of both color into a character
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Piece piece = board[x][y];
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char pieceChar; //one character
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switch(piece.getType()) { //switch function solve the problem of too many if-else
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case King: pieceChar = 'K'; break; //case is reading in king and break stop the switch function
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case Queen: pieceChar = 'Q'; break;
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case Bishop: pieceChar = 'B'; break;
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case Knight: pieceChar = 'N'; break; // N because we already have King
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case Rook: pieceChar = 'R'; break;
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case Pawn: pieceChar = 'P'; break;
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default: pieceChar = '?'; break; //solve an issue of unresolved compilation and act as a safety net
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}
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// Make black pieces in lowercase
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if(!piece.isWhite()) {
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pieceChar = Character.toLowerCase(pieceChar);
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}
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str.append(pieceChar).append(" "); //gives structure to the output
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}
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}
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str.append("\n"); //change of row
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}
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// Additional infos for a proper ouput
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str.append("Turn ").append(getTurnNumber()).append(": "); //turnnumber
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str.append(isTurnWhite() ? "White" : "Black"); //color's turn
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return str.toString();
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}
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//list the placement of the pieces on the board
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public ArrayList<Piece> getPieces() {
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ArrayList<Piece> pieces = new ArrayList<>();
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//collect infos for the empty positions
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for(int x = 0; x < width; x++) {
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for(int y = 0; y < height; y++) {
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if(board[x][y] != null) {
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pieces.add(board[x][y]);
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}
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}
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}
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return pieces;
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}
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public void cleanBoard() {
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for (int x = 0; x < width; x++) {
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for (int y = 0; y < height; y++) {
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board[x][y] = null; // each position becomes empty
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}
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}
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}
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//user click on the board
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public void userTouch(int x, int y) {
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// 1: no position was previously selected
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if (selectedX == -1 && selectedY == -1) {
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// check if the position is empty and the color
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if (board[x][y] != null && board[x][y].isWhite() == isTurnWhite()) {
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// select it as active location
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selectedX = x;
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selectedY = y;
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}
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}
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// 2: position was already selected
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else {
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// 2.1: click on the same position
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if (x == selectedX && y == selectedY) {
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// unselect it
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selectedX = -1;
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selectedY = -1;
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}
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// 2.2: click on a different position
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else {
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// Move piece
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Piece pieceToMove = board[selectedX][selectedY];
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board[x][y] = new Piece(x, y, pieceToMove.getType(), pieceToMove.isWhite());
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board[selectedX][selectedY] = null;
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// reset the choose of position
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selectedX = -1;
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selectedY = -1;
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//update the game
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incrementTurn();
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clearConsole();
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System.out.println(toString());
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}
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}
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}
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public boolean isSelected(int x, int y) {
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return (x == selectedX && y == selectedY);//true if matching position
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}
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/* saving-loading feature :*/
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private void clearConsole() {
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for (int i = 0; i < 50; i++) {
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System.out.println(); // Print 50 empty lines to "clear" the console
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}
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}
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public String[] toFileRep() {
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//TODO
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return null;
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}
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public String toString() {
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StringBuilder str = new StringBuilder();
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str.append(" A B C D E F G H\n"); // columns letter at the top
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public Board(String[] array) {
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//TODO
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// representation of the rows
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for (int y = 0; y < height; y++) {
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str.append(8 - y).append(" "); // row number on the left
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}
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/* The following methods require more work ! */
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for (int x = 0; x < width; x++) {
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if (board[x][y] == null) {
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str.append("- "); // empty positions
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} else {
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// convert each piece of both color into a character
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Piece piece = board[x][y];
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char pieceChar;
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public boolean isHighlighted(int x, int y) {
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//TODO
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return false;
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}
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switch (piece.getType()) { // switch function avoids too many if-else
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case King: pieceChar = 'K'; break;
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case Queen: pieceChar = 'Q'; break;
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case Bishop: pieceChar = 'B'; break;
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case Knight: pieceChar = 'N'; break; // N because we already have King
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case Rook: pieceChar = 'R'; break;
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case Pawn: pieceChar = 'P'; break;
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default: pieceChar = '?'; break; // safety net
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}
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public void undoLastMove() {
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//TODO
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}
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// Make black pieces in lowercase
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if (!piece.isWhite()) {
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pieceChar = Character.toLowerCase(pieceChar);
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}
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public Board(Board board) {
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//TODO
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str.append(pieceChar).append(" "); // gives structure to the output
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}
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}
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str.append("\n"); // change of row
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}
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}
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public void playMove(Move move) {
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//TODO
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// Additional infos for a proper output
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str.append("Turn ").append(getTurnNumber()).append(": ");
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str.append(isTurnWhite() ? "White" : "Black");
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}
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return str.toString();
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}
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public boolean isEmpty(int x, int newY) {
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// TODO Auto-generated method stub
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return false;
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}
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// list the placement of the pieces on the board
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public ArrayList<Piece> getPieces() {
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ArrayList<Piece> pieces = new ArrayList<>();
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// collect infos for the non-empty positions
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for (int x = 0; x < width; x++) {
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for (int y = 0; y < height; y++) {
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if (board[x][y] != null) {
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pieces.add(board[x][y]);
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}
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}
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}
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return pieces;
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}
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// user clicks on the board
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public void userTouch(int x, int y) {
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if (selectedX == -1 && selectedY == -1) {
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// check if the position is empty and the color
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if (board[x][y] != null && board[x][y].isWhite() == isTurnWhite()) {
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// select it as active location
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selectedX = x;
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selectedY = y;
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highlightedPositions = getValidMoves(board[x][y]); // compute moves
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}
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} else {
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if (x == selectedX && y == selectedY) {
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// unselect it
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selectedX = -1;
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selectedY = -1;
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highlightedPositions.clear();
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} else {
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// move if valid destination
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boolean valid = false;
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for (int[] pos : highlightedPositions) {
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if (pos[0] == x && pos[1] == y) {
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valid = true;
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break;
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}
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}
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if (valid) {
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Piece pieceToMove = board[selectedX][selectedY];
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board[x][y] = new Piece(x, y, pieceToMove.getType(), pieceToMove.isWhite());
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board[selectedX][selectedY] = null;
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incrementTurn();
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}
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// reset selection
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selectedX = -1;
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selectedY = -1;
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highlightedPositions.clear();
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clearConsole();
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System.out.println(toString());
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}
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}
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}
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public boolean isSelected(int x, int y) {
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return (x == selectedX && y == selectedY); // true if matching position
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}
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public boolean isHighlighted(int x, int y) {
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for (int[] pos : highlightedPositions) {
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if (pos[0] == x && pos[1] == y) {
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return true;
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}
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}
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return false;
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}
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/* utility methods */
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private boolean isInBounds(int x, int y) {
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return x >= 0 && x < width && y >= 0 && y < height;
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}
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private void addLinearMoves(ArrayList<int[]> moves, int x, int y, Piece piece, int dx, int dy) {
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int nx = x + dx;
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int ny = y + dy;
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while (isInBounds(nx, ny)) {
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if (board[nx][ny] == null) {
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moves.add(new int[]{nx, ny});
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} else {
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if (board[nx][ny].isWhite() != piece.isWhite()) {
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moves.add(new int[]{nx, ny});
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}
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break;
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}
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nx += dx;
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ny += dy;
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}
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}
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private ArrayList<int[]> getValidMoves(Piece piece) {
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ArrayList<int[]> moves = new ArrayList<>();
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int x = piece.getX();
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int y = piece.getY();
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switch (piece.getType()) {
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case Pawn:
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int direction = piece.isWhite() ? -1 : 1;
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int nextY = y + direction;
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// forward move
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if (isInBounds(x, nextY) && board[x][nextY] == null) {
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moves.add(new int[]{x, nextY});
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// double move from starting position
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int startRow = piece.isWhite() ? 6 : 1;
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int doubleStepY = y + 2 * direction;
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if (y == startRow && isInBounds(x, doubleStepY) && board[x][doubleStepY] == null) {
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moves.add(new int[]{x, doubleStepY});
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}
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}
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// diagonal captures
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for (int dx = -1; dx <= 1; dx += 2) {
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int nx = x + dx;
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if (isInBounds(nx, nextY) && board[nx][nextY] != null && board[nx][nextY].isWhite() != piece.isWhite()) {
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moves.add(new int[]{nx, nextY});
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}
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}
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break;
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case Rook:
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addLinearMoves(moves, x, y, piece, 1, 0);
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addLinearMoves(moves, x, y, piece, -1, 0);
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addLinearMoves(moves, x, y, piece, 0, 1);
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addLinearMoves(moves, x, y, piece, 0, -1);
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break;
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case Bishop:
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addLinearMoves(moves, x, y, piece, 1, 1);
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addLinearMoves(moves, x, y, piece, -1, 1);
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addLinearMoves(moves, x, y, piece, 1, -1);
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addLinearMoves(moves, x, y, piece, -1, -1);
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break;
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case Queen:
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for (int dx = -1; dx <= 1; dx++) {
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for (int dy = -1; dy <= 1; dy++) {
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if (dx != 0 || dy != 0) {
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addLinearMoves(moves, x, y, piece, dx, dy);
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}
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}
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}
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break;
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case King:
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for (int dx = -1; dx <= 1; dx++) {
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for (int dy = -1; dy <= 1; dy++) {
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if (dx != 0 || dy != 0) {
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int nx = x + dx;
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int ny = y + dy;
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if (isInBounds(nx, ny) && (board[nx][ny] == null || board[nx][ny].isWhite() != piece.isWhite())) {
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moves.add(new int[]{nx, ny});
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}
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}
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}
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}
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break;
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case Knight:
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int[][] jumps = {
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{1, 2}, {2, 1}, {-1, 2}, {-2, 1},
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{-1, -2}, {-2, -1}, {1, -2}, {2, -1}
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};
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for (int[] j : jumps) {
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int nx = x + j[0];
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int ny = y + j[1];
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if (isInBounds(nx, ny) && (board[nx][ny] == null || board[nx][ny].isWhite() != piece.isWhite())) {
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moves.add(new int[]{nx, ny});
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}
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}
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break;
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}
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return moves;
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}
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|
||||
/* saving-loading feature : */
|
||||
public String[] toFileRep() {
|
||||
// TODO
|
||||
return null;
|
||||
}
|
||||
|
||||
public Board(String[] array) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
/* additional functionality to implement later */
|
||||
public void undoLastMove() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
public void playMove(Move move) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
public Board(Board board) {
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue